diff --git a/contrib/games/wolf3d/SDL/uSDL.c b/contrib/games/wolf3d/SDL/uSDL.c index 106758fb9c..93ba823f07 100644 --- a/contrib/games/wolf3d/SDL/uSDL.c +++ b/contrib/games/wolf3d/SDL/uSDL.c @@ -21,8 +21,8 @@ unsigned uSDL_GetTicks(void){ } void uSDL_Delay(unsigned ms){ - unsigned start = uSDL_GetTicks(); - do{ - __asm__("int $0x40" :: "a"(68),"b"(1)); - }while (uSDL_GetTicks()-start < ms); + unsigned start = uSDL_GetTicks(); + do{ + __asm__ __volatile__("int $0x40" :: "a"(5),"b"(1)); + }while (uSDL_GetTicks()-start < ms); } diff --git a/contrib/games/wolf3d/id_sd.cpp b/contrib/games/wolf3d/id_sd.cpp index aaee88aeae..742449848a 100755 --- a/contrib/games/wolf3d/id_sd.cpp +++ b/contrib/games/wolf3d/id_sd.cpp @@ -83,7 +83,7 @@ static byte **SoundTable; int DigiChannel[STARTMUSIC - STARTDIGISOUNDS]; // Internal variables -static boolean SD_Started; +boolean SD_Started; static boolean nextsoundpos; static soundnames SoundNumber; static soundnames DigiNumber; diff --git a/contrib/games/wolf3d/wl_main.cpp b/contrib/games/wolf3d/wl_main.cpp index f38f7276eb..d07154e242 100755 --- a/contrib/games/wolf3d/wl_main.cpp +++ b/contrib/games/wolf3d/wl_main.cpp @@ -30,6 +30,7 @@ extern void setcwd(char* path); extern "C"{ extern void uSDL_StartTicks(void); } +extern boolean SD_Started; /* ============================================================================= @@ -1215,17 +1216,18 @@ static void InitGame() #if defined _WIN32 putenv("SDL_VIDEODRIVER=directx"); #endif - if(SDL_Init(SDL_INIT_VIDEO) < 0) + +#ifdef _KOLIBRI + uSDL_StartTicks(); +#endif + + if(SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO) < 0) { printf("Unable to init SDL: %s\n", SDL_GetError()); exit(1); } -#ifdef _KOLIBRI - uSDL_StartTicks(); -#endif - SDL_AudioInit(NULL); - atexit(SDL_Quit); +#if 0 int numJoysticks = SDL_NumJoysticks(); if(param_joystickindex && (param_joystickindex < -1 || param_joystickindex >= numJoysticks)) { @@ -1235,11 +1237,13 @@ static void InitGame() printf("The joystick index must be between -1 and %i!\n", numJoysticks - 1); exit(1); } - + +#endif + #if defined(GP2X_940) GP2X_MemoryInit(); #endif - + SignonScreen (); #ifdef _KOLIBRI kolibri_set_win_center(); @@ -1292,7 +1296,9 @@ static void InitGame() // // build some tables // - InitDigiMap (); + if(AdLibPresent || SoundBlasterPresent){ + InitDigiMap (); + } ReadConfig (); @@ -1721,6 +1727,9 @@ void CheckParameters(int argc, char *argv[]) } else param_tedlevel = atoi(argv[i]); } + else IFARG("--nosound") + SD_Started=true; +#ifndef _KOLIBRI else IFARG("--windowed") fullscreen = false; else IFARG("--windowed-mouse") @@ -1728,6 +1737,7 @@ void CheckParameters(int argc, char *argv[]) fullscreen = false; forcegrabmouse = true; } +#endif else IFARG("--res") { if(i + 2 >= argc) @@ -1805,6 +1815,7 @@ void CheckParameters(int argc, char *argv[]) } } } +#ifndef _KOLIBRI else IFARG("--joystick") { if(++i >= argc) @@ -1833,6 +1844,7 @@ void CheckParameters(int argc, char *argv[]) else param_samplerate = atoi(argv[i]); sampleRateGiven = true; } +#endif else IFARG("--audiobuffer") { if(++i >= argc) @@ -1904,12 +1916,14 @@ void CheckParameters(int argc, char *argv[]) "Usage: Wolf4SDL [options]\n" "Options:\n" " --help This help page\n" + " --goobers Run in debug mode\n" " --tedlevel Starts the game in the given level\n" " --baby Sets the difficulty to baby for tedlevel\n" " --easy Sets the difficulty to easy for tedlevel\n" " --normal Sets the difficulty to normal for tedlevel\n" " --hard Sets the difficulty to hard for tedlevel\n" " --nowait Skips intro screens\n" + " --nosound Don't use sound\n" #ifndef _KOLIBRI " --windowed[-mouse] Starts the game in a window [and grabs mouse]\n" #endif @@ -1927,8 +1941,8 @@ void CheckParameters(int argc, char *argv[]) " --joystick Use the index-th joystick if available\n" " (-1 to disable joystick, default: 0)\n" " --joystickhat Enables movement with the given coolie hat\n" - #endif " --samplerate Sets the sound sample rate (given in Hz, default: %i)\n" + #endif " --audiobuffer Sets the size of the audio buffer (-> sound latency)\n" " (given in bytes, default: 2048 / (44100 / samplerate))\n" " --ignorenumchunks Ignores the number of chunks in VGAHEAD.*\n"