(* Copyright 2021 Anton Krotov This file is part of CEdit. CEdit is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. CEdit is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with CEdit. If not, see . *) MODULE Scroll; IMPORT G := Graph, K := KolibriOS; TYPE tScroll* = POINTER TO RECORD vertical, mouse: BOOLEAN; canvas: G.tCanvas; xSize*, ySize*, pos, mousePos: INTEGER; value*, maxVal*: INTEGER END; PROCEDURE draw* (scroll: tScroll; x, y: INTEGER); VAR pos, a, b: INTEGER; canvas: G.tCanvas; BEGIN IF scroll.vertical THEN a := scroll.ySize; b := scroll.xSize ELSE a := scroll.xSize; b := scroll.ySize END; IF scroll.maxVal > 0 THEN pos := (a - b)*scroll.value DIV scroll.maxVal ELSE pos := 0 END; canvas := scroll.canvas; G.SetColor(canvas, K.scrollBkColor); G.clear(canvas); G.SetColor(canvas, K.borderColor); G.Rect(canvas, 0, 0, scroll.xSize - 1, scroll.ySize - 1); G.SetColor(canvas, K.scrollColor); DEC(b, 2); IF scroll.vertical THEN G.FillRect(canvas, 1, pos + 1, b, pos + b); G.SetColor(canvas, K.borderColor); G.Rect(canvas, 0, pos, b + 2, pos + b + 1); G.SetColor(canvas, K.btnTextColor); G.HLine(canvas, pos + 1 + b DIV 2, 4, b - 4); G.HLine(canvas, pos + 1 + b DIV 2 - 3, 6, b - 6); G.HLine(canvas, pos + 1 + b DIV 2 + 3, 6, b - 6); ELSE G.FillRect(canvas, pos + 1, 1, pos + b, b); G.SetColor(canvas, K.borderColor); G.Rect(canvas, pos, 0, pos + b + 1, b + 2); G.SetColor(canvas, K.btnTextColor); G.VLine(canvas, pos + b DIV 2, 4, b - 4); G.VLine(canvas, pos + b DIV 2 - 3, 6, b - 6); G.VLine(canvas, pos + b DIV 2 + 3, 6, b - 6); END; scroll.pos := pos; G.DrawCanvas(canvas, x, y); END draw; PROCEDURE create* (xSize, ySize: INTEGER): tScroll; VAR scroll: tScroll; BEGIN NEW(scroll); scroll.xSize := xSize; scroll.ySize := ySize; scroll.vertical := xSize < ySize; scroll.maxVal := 30; scroll.value := 0; scroll.mouse := FALSE; scroll.canvas := G.CreateCanvas(xSize, ySize) RETURN scroll END create; PROCEDURE resize* (scroll: tScroll; xSize, ySize: INTEGER); BEGIN scroll.xSize := xSize; scroll.ySize := ySize; scroll.vertical := xSize < ySize; G.destroy(scroll.canvas); scroll.canvas := G.CreateCanvas(xSize, ySize); END resize; PROCEDURE mouse* (scroll: tScroll; x, y: INTEGER); VAR pos, b: INTEGER; BEGIN IF scroll.vertical THEN pos := y - 1; b := scroll.xSize - 2 ELSE pos := x - 1; b := scroll.ySize - 2 END; IF ~scroll.mouse THEN scroll.mouse := TRUE; IF (scroll.pos <= pos) & (pos <= scroll.pos + b - 1) THEN scroll.mousePos := pos - scroll.pos ELSE scroll.mousePos := b DIV 2; scroll.value := (pos - scroll.mousePos)*scroll.maxVal DIV ABS(scroll.xSize - scroll.ySize) END ELSE scroll.value := (pos - scroll.mousePos)*scroll.maxVal DIV ABS(scroll.xSize - scroll.ySize) END; IF scroll.value < 0 THEN scroll.value := 0 ELSIF scroll.value > scroll.maxVal THEN scroll.value := scroll.maxVal END END mouse; PROCEDURE MouseUp* (scroll: tScroll); BEGIN IF scroll # NIL THEN scroll.mouse := FALSE END END MouseUp; END Scroll.