//(C) Artemonische, 2010 #pragma option meos #include "kolibri.h--" //подключаем библиотеку с KolibriOS API #ifndef AUTOBUILD #include "lang.h--" #endif #ifdef LANG_RUS ?define TOP_TEXT_COL 4 ?define TOP_TEXT "Соберите все числа от 10 до 90 по порядку..." ?define BOT_LEFT_TEXT_COL 4 ?define BOT_LEFT_TEXT "Ищем число: " ?define BOT_RIGHT_TEXT_COL 162 ?define BOT_RIGHT_TEXT "Осталось найти: " ?define BOT_LEFT_NUMBER_COL 70 ?define BOT_RIGHT_NUMBER_COL 252 ?define F2_TEXT "Заново (F2)" ?define WIN_TEXT "Вы нашли все числа! :)" #else ?define TOP_TEXT_COL 2 ?define TOP_TEXT "Collect all numbers from 10 to 90 in order..." ?define BOT_LEFT_TEXT_COL 2 ?define BOT_LEFT_TEXT "Looking for number: " ?define BOT_RIGHT_TEXT_COL 156 ?define BOT_RIGHT_TEXT "Remains to find: " ?define BOT_LEFT_NUMBER_COL 116 ?define BOT_RIGHT_NUMBER_COL 252 ?define F2_TEXT " Anew (F2) " ?define WIN_TEXT "You have found all numbers! :)" #endif int find; struct { int x; int y; int button_id; int mark; int text; }box[81]; #define BUTTON_NEW_GAME 582 void main() { int button,tempi,tempj; randomize(); new_game(); loop() switch(@WaitEvent()) { case evButton: button=@GetButtonID(); IF (button==1) { ExitProcess(); } IF (button==BUTTON_NEW_GAME) { new_game(); } if (button>500) && (button