kolibrios/programs/games/lines/lines.asm
Andrew f222e98a09 All: Update locale codes (Part 2) (#76)
- Update language codes and add comments.
- Correct `en_US` translations.
- Some whitespace clean-up (mainly EOL sanitation).

Reviewed-on: KolibriOS/kolibrios#76
Co-authored-by: Andrew <dent.ace@gmail.com>
Co-committed-by: Andrew <dent.ace@gmail.com>
2024-06-14 10:35:46 +02:00

276 lines
4.4 KiB
NASM
Raw Permalink Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

use32
org 0x0
db 'MENUET01'
dd 0x01
dd _preSTART
dd I_END
dd 0x4000
dd 0x4000
dd 0x0,0x0
include '../../macros.inc'
include 'lang.inc' ; Language support for locales: ru_RU (CP866), en_US.
include 'draw_window.inc'
include 'ball_operations.inc'
include 'basic_alg.inc'
_preSTART:
mcall 66, 1, 1 ;¯à¨­¨¬ ¥¬ ᪠­-ª®¤ë
mcall 3 ;randomize
ror eax, 16
mov [TC_U_SYSTEM_RANDSEED], eax ;from PPro "system.inc"
new_game:
;®¡­ã«¥­¨¥ ¬ âà¨æë
mov eax, 0
mov ecx, 81 / 4
mov edi, lineBall
rep stosd
stosb
mov [score], 0
mov [countAllBall], 0
mov [current], 0
@@:
mov ebx, 7
call random
inc dl
call add_new_ball
call test_new_ball
cmp [countAllBall], 5
jb @b
call generate_new___new_color
START:
draw_window
still:
mcall 10
dec eax
jz START ; ¯¥à¥à¨á®¢ âì ®ª­®
dec eax
jnz button ;¥á«¨ ­¥ ª« ¢¨è  - §­ ç¨â ª­®¯ª 
key: ; ­ ¦ â¨¥ ª« ¢¨è¨
mcall 2 ; ¯®«ãç ¥¬ ª®¤ ª« ¢¨è¨
cmp ah, 60
je new_game
jmp still
button: ; ­ ¦ â¨¥ ª­®¯ª¨
mcall 17
shr eax, 8
cmp ax, 1 ; ¥á«¨ ª­®¯ª  ¢ë室 ?
je .exit
;¯à®¢¥à¨¬, ­¥ ¯ãáâ  «¨ ª«¥âª 
mov edx, [current]
test byte [eax + lineBall - 2], 0x7
jz .blank
;¯à®¢¥à¨¬ ­¥ ¡ë«  «¨ íâ  ª«¥âª  㦥 ¢ë¡à ­ 
cmp eax, edx
je .double_choice
mov [current], eax
call choice_ball
call paint_ball ;á­ ç «  ¯à®à¨á㥬 ­®¢ë© ¢ë¡à ­­ë© è à¨ª
test edx, edx ;cmp [current], 0
jz still
mov eax, edx
@@:
call redraw_cell ;  㦥 ¯®â®¬ 㡥६ à ¬ªã ®â áâ à®£®
call paint_ball
jmp still
.double_choice:
mov [current], 0
jmp @B
.blank: ;­ ¦ â ï ª­®¯ª  - ¯ãáâ 
test edx, edx ;cmp [current], 0
jz still
mov [dest], eax ;ª­®¯ªã ­ §­ ç¥­¨ï -> ¢ [dest]
mov eax, edx ;¯ à ¬¥âà ¢ eax
call test_path ;¢ë§ë¢ ¥¬ ४ãàá¨î test_path
call zero_cheked
jnc still
;^^^^^^^^^^^^^^^^^ move_ball proc
mov eax, [current]
mov cl, byte [eax + lineBall - 2]
mov byte [eax + lineBall - 2], 0
mov eax, [dest]
mov byte [eax + lineBall - 2], cl
mov eax, [current]
call redraw_cell
mov eax, [dest]
call paint_ball
mov [current], 0
;^^^^^^^^^^^^^^^^^ move_ball endp
call find_line
call vanish_balls
call zero_cheked
cmp [countVanishBall], 0
je new_3_balls
movzx eax, [countVanishBall]
inc eax
add [score], eax
sub [countAllBall], al
call redraw_score
jmp still
.exit:
mcall -1 ;¢ë室¨¬
new_3_balls:
rept 3 num
{
mov dl, [newColor#num]
call add_new_ball
call test_new_ball
cmp [countAllBall],81
je .record_li
}
call generate_new___new_color
call paint_new_color
jmp still
.record_li:
mov eax, [score]
cmp eax, [record]
jbe still
mov [record], eax
jmp START
zero_cheked: ;®¡­ã«¥­¨¥ ¬ âà¨æë cheked
pushfd
mov eax, lineBall
mov ecx, 81
@@:
and byte [eax], 0x7
inc eax
loop @B
popfd
ret
random: ; edx := random [0..(ebx-1)]
mov eax, 134775813
mul [TC_U_SYSTEM_RANDSEED]
inc eax
mov [ TC_U_SYSTEM_RANDSEED], eax
xor edx, edx
div ebx
ret
generate_new___new_color:
rept 3 num
{
mov ebx, 7
call random
inc dl
mov [newColor#num], dl
}
ret
add_new_ball: ;¢ dl - 梥â è à¨ª 
mov ebp, edx
mov ebx, 81
sub bl, [countAllBall]
call random
mov ecx, edx
mov eax, lineBall-1
inc ecx
@@:
inc eax
test byte [eax], 0x7
jnz @B
loop @B
;⥯¥àì ã ­ á ¢ eax -  ¤à¥á ­ è¥£® è à¨ª 
mov edx, ebp
or byte [eax], dl
inc [countAllBall]
;¯®«ã稬 ID ª­®¯ª¨
sub eax, lineBall-2
mov [dest], eax
ret
test_new_ball:
call paint_ball
call find_line
call vanish_balls
call zero_cheked
cmp [countVanishBall], 0
je @F
movzx eax, [countVanishBall]
inc eax
add [score], eax
sub [countAllBall], al
call redraw_score
@@:
ret
if lang eq ru_RU
szTitle db '–¢¥â­ë¥ «¨­¨¨ v 0.3',0
szNewGame db 'F2 - ­®¢ ï ¨£à ',0
szRecord db '<27>¥ª®à¤',0
szScore db 'Žçª¨',0
else ; Default to en_US
szTitle db 'Color lines v 0.3',0
szNewGame db 'F2 - new game',0
szRecord db 'Record',0
szScore db 'Score',0
end if
blank = 0xB8C2D3
brown = 0x804000
red = 0xff0000
yellow = 0xffff00
green = 0x008000
cyan = 0x00ffff
blue = 0x0000ff
purple = 0x800080
tableColor dd blank,brown,red,yellow,green,cyan,blue,purple
lineCoord:
rept 9 coory:0
{
rept 9 coorx:0
\{
dw coorx*256+coory
\}
}
record dd 25
lineBall db 81 dup ?
score dd ?
baseAddr dd ?
current dd ?
dest dd ?
newColor1 db ?
newColor2 db ?
newColor3 db ?
countVanishBall db ?
countAllBall db ?
TC_U_SYSTEM_RANDSEED dd ?
bitID dd ?
I_END: