kolibrios/programs/media/pic4/trunk/pic4.asm

600 lines
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NASM
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;
; BACKGROUND SET - Compile with fasm
;
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; version
dd START ; program start
dd I_END ; image size
dd mem ; reguired amount of memory
dd mem ; stack pointer
dd I_Param,0
include 'lang.inc'
include '..\..\..\macros.inc'
purge mov ; decrease kpack'ed size
START:
mov eax,48
mov ebx,3
mov ecx,sc
mov edx,sizeof.system_colors
mcall
cmp dword [I_Param], 'BOOT'
jz OnBoot
call draw_window
call load_texture
call draw_image
still:
mov eax,10 ; wait here for event
mcall
dec eax
jz red
dec eax
jnz button
key:
mov al,2
mcall
jmp still
red:
call draw_window
jmp still
button:
mov al,17
mcall
shr eax,8
cmp al,101 ; tiled
jne no101
mov ecx,1
setbgrmode:
mov eax,15
mov ebx,4
mcall
dec ebx
mcall
jmp still
no101:
mov ecx, 2
cmp al, 102
jz setbgrmode
no102:
cmp al,1 ; end program
jnz no_end
or eax,-1
mcall
no_end:
cmp al,11
jz bg
cmp al,12
jz bg
cmp al,13
jz bg
cmp al,121
jb no_bg_select
cmp al,133
ja no_bg_select
mov eax,[arrays + (eax-121)*4]
mov [usearray],eax
call load_texture
call draw_image
jmp still
no_bg_select:
cmp al,14+20
jge bg4
jmp bg2
OnBoot:
call load_texture
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
mcall
mov ebx,5
mov ecx,image + 0 ; <<< +0 for blue, +1 for red,
; <<< +2 for green background at boot
mov edx,0
mov esi,256*3*256
mcall
dec ebx
mov ecx,2
mcall
dec ebx
mcall
mov eax,-1
mcall
; set background
bg:
mov edi,image
cmp al,12
jb bb1
inc edi
bb1:
cmp al,13
jb bb2
inc edi
bb2:
mov eax,15
mov ebx,1
mov ecx,256
mov edx,256
mcall
mov ebx,5
mov ecx,edi
mov edx,0
mov esi,256*256*3
mcall
mov ebx,3
mcall
jmp still
; colored background
bg2:
mov edi, eax
mcall 15,4,1
mcall ,1,,1
lea ecx, [(edi-14)*3+fill]
mcall ,5,,0,3*1*1
mcall ,3
jmp still
; shaped background
bg4:
shl eax,3
add eax,shape - (14+20)*8
mov ecx,[eax+0]
mov edx,[eax+4]
mov eax,15
mov ebx,1
mcall
mov ebx,3
mcall
jmp still
; *********************************************
; ******* CELLULAR TEXTURE GENERATION *********
; **** by Cesare Castiglia (dixan/sk/mfx) *****
; ********* dixan@spinningkids.org **********
; *********************************************
; * the algorythm is kinda simple. the color *
; * component for every pixel is evaluated *
; * according to the squared distance from *
; * the closest point in 'ptarray'. *
; *********************************************
load_texture:
gentexture:
xor ecx,ecx ; ycounter
xor edi,edi ; pixel counter
mov ebp,[usearray]
ylup:
xor ebx,ebx
xlup:
push edi
xor edi, edi
mov esi, 512000000 ; abnormous initial value :)
pixlup:
push esi
mov eax,ebx ; evaluate first distance
sub eax, [ebp+edi] ; x-x1
call wrappit
imul eax
mov esi, eax ; (x-x1)^2
mov eax, ecx
add edi,4
sub eax, [ebp+edi] ; y-y1
call wrappit
imul eax ; (y-y1)^2
add eax,esi ; (x-x1)^2+(y-y1)^2
pop esi
cmp esi,eax
jb ok ; compare and take the smaller one
mov esi,eax
ok:
add edi,4
cmp [ebp+edi],dword 777
jne pixlup
mov eax,esi ; now evaluate color...
mov edi,24 ; 50 = max shaded distance
idiv edi
pop edi
mov [image+edi],eax
add edi,3
add ebx,1 ; bounce x loop
cmp ebx,256 ; xsize
jne xlup
add ecx,1
cmp ecx,256 ; ysize
jne ylup
ret
wrappit:
cmp eax,0 ; this makes the texture wrap
jg noabs
neg eax
noabs:
cmp eax,128
jb nowrap
neg eax
add eax,256
nowrap:
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW *********
; *********************************************
draw_image:
mov eax,7
mov ebx,image
mov ecx,256*65536+255
mov edx,14*65536+40;55
mcall
ret
y_add equ 19 ; 30
y_s equ 13
y_add2 equ 315 ;325
set equ 0 ;15
draw_window:
mov eax, 12 ; tell os about draw
mov ebx, 1
mcall
xor eax, eax ; define and draw window
mov ebx, 220*65536+293
mov ecx, 50*65536+408
mov edx, [sc.work]
or edx, 0x34000000
mov edi, title
mcall
call draw_image
mov eax,8 ; Blue button
mov ebx,(set+190+27)*65536+17
mov ecx,y_add*65536+y_s
mov edx,11
mov esi,0x005555bb
mcall
;mov eax,8 ; Red button
mov ebx,(set+208+27)*65536+17
mov edx,12
mov esi,0x00bb5555
mcall
;mov eax,8 ; Green button
mov ebx,(set+253)*65536+17
mov edx,13
mov esi,0x0055bb55
mcall
;mov eax, 8 ; tiled
mov ebx, 90*65536+63
mov ecx, y_add*65536+y_s
mov edx, 101
mov esi, [sc.work_button]
mcall
;mov eax, 8 ; stretch
mov ebx, 154*65536+61
mov edx, 102
mcall
mov eax, 4
mov ebx, 215*65536+5
mov ecx, [sc.work_text]
mov edx, apply_text
mov esi, apply_text.size
mcall
mov ebx, 14*65536+301
mov edx, image_buttons_text
mov esi, image_buttons_text.size
mcall
mov ebx, 14*65536+(y_add2+27)
mov edx, simple_text
mov esi, simple_text.size
mcall
mov ecx, (y_add2)*65536+20
mov ebx, (13)*65536+25
mov edx, 121
mov esi, [sc.work_button]
mov edi, 9
mov eax, 8
@@:
mcall
add ebx, 29*65536
inc edx
dec edi
jnz @b
mov edx, 34+4
mov edi, 4
;mov eax, 8
mov ebx, 13*65536+18
mov ecx, y_add*65536+y_s
@@:
mcall
inc edx
add ebx, 19*65536
dec edi
jnz @b
;-----------------------
mov eax,8
mov edx,14 ; button number
mov ebx,(13)*65536+17 ; button start x & size
mov ecx,(y_add2+40)*65536+14 ; button start y & size
newcb:
mov esi,[(edx-14)*4+colors]
mcall
inc edx
add ebx,20*65536
cmp edx,27
jnz newcb
;-----------------------
mov eax, 4
mov ebx, 94*65536+4+y_add
mov ecx, [sc.work_button_text]
mov edx, la2
mov esi, la2.size
mcall
mov eax,12
mov ebx,2
mcall
ret
; DATA SECTION
if lang eq ru_RU
title db '<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><><><EFBFBD> <20><EFBFBD>',0
else
title db 'Background',0
end if
lsz apply_text,\
ru, "<22><EFBFBD><E0A8AC><EFBFBD><EFBFBD><EFBFBD>:",\
en, "Apply:"
lsz image_buttons_text,\
ru, "<22><EFBFBD><EBA1A5><EFBFBD><EFBFBD> <20><><EFBFBD><E0A0A7>:",\
en, "Select pattern:"
lsz simple_text,\
ru, "<22><><EFBFBD><EFBFBD><EFBFBD><E6A2A5><EFBFBD><EFBFBD> 䮭:",\
en, "Single-color background:"
lsz la2,\
ru, "<22><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>",\
en, " TILED STRETCH"
xx db 'x'
colors:
dd 0x770000
dd 0x007700
dd 0x000077
dd 0x777700
dd 0x770077
dd 0x007777
dd 0x777777
dd 0x335577
dd 0x775533
dd 0x773355
dd 0x553377
dd 0x111111
dd 0xcccccc
fill:
db 0x00,0x00,0x77
db 0x00,0x77,0x00
db 0x77,0x00,0x00
db 0x00,0x77,0x77
db 0x77,0x00,0x77
db 0x77,0x77,0x00
db 0x77,0x77,0x77
db 0x77,0x55,0x33
db 0x33,0x55,0x77
db 0x55,0x33,0x77
db 0x77,0x33,0x55
db 0x11,0x11,0x11
db 0xcc,0xcc,0xcc
shape:
dd 1024,64
dd 1024,32
dd 2048,32
dd 4096,32
dd 512,16
dd 1024,16
dd 2048,16
dd 4096,16
dd 64,32
dd 64,16
dd 32,32
dd 8,8
dd 16,16
dd 64,64
usearray dd ptarray
arrays dd ptarray,ptarray2,ptarray3,ptarray4,ptarray5,ptarray6
dd ptarray7,ptarray8,ptarray9
ptarray:
dd 105,205
dd 135,225
dd 211,75
dd 205,189
dd 228,249
dd 160,43
dd 127,78
dd 54,43
dd 83,54
dd 5,155
dd 231,34
dd 244,132
dd 7,223
dd 221,224
dd 777 ; <- end of array
ptarray2:
dd 255,255,205,205,155,155,105,105,55,55,5,5
dd 205,105,105,205,55,155,155,55
dd 777
ptarray3:
dd 200,105,105,200,55,150,150,55
dd 225,225,35,35
dd 777
ptarray4:
dd 59,255,59,191,59,127,59,59
dd 191,223,191,159,191,105,191,27
dd 777
ptarray5:
dd 59,255,59,191,59,127,59,59
dd 191,255,191,191,191,127,191,59
dd 777
ptarray6:
dd 206,206,127,205,45,205
dd 205,127,127,127,45,127
dd 205,45,127,45,45,45
dd 777
ptarray7:
dd 255,255
dd 59,59,191,191
dd 127,255
dd 255,127
dd 191,191,59,191
dd 59,59,191,59
dd 127,127
dd 777
ptarray8:
dd 255, 127
dd 255, 127
dd 127, 255
dd 255, 127
dd 127, 255
dd 255, 127
dd 127, 255
dd 255, 127
dd 127, 255
dd 127, 127
dd 777
ptarray9:
dd 255,7,191,127,127,191,59,207,95,95,161,31,15,159,250,250,777
I_END:
sc system_colors
I_Param:
image:
rb 256*256*3 + 4
align 100h
rb 100h ; it is enough for stack in this program
mem: