forked from KolibriOS/kolibrios
4cc19614ca
git-svn-id: svn://kolibrios.org@670 a494cfbc-eb01-0410-851d-a64ba20cac60
84 lines
1.3 KiB
ObjectPascal
84 lines
1.3 KiB
ObjectPascal
program LodeRunnerLive;
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{$apptype gui}
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uses
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LRLRoutines,
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LRLSprites,
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LRLLevels,
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LRLMainMenu,
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{LRLHighScores,
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LRLEditor,}
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LRLIntroduction;
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const
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Version: array [1..34] of char = 'Lode Runner LIVE. Version 1.0'#13#10#13#10'$';
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procedure LRLInitialize;
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begin
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kos_setkeyboardmode(0);
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ImagesInitialize;
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end;
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procedure LRLDeinitialize;
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begin
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ImagesDeinitialize;
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end;
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procedure LRLGameStart;
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var
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cl: Integer;
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begin
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Palette256Set(LRLPalette^);
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ShowLives := True;
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ShowScore := True;
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ShowLevel := True;
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LRLLives := 5;
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LRLScore := 0;
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cl := 1;
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repeat
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LRLPlayLevel(cl);
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KeyboardFlush;
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if GameResult = 10 then
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begin
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Inc(LRLLives);
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LRLScore := LRLScore + 10000 * longint(cl);
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Inc(cl);
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end else
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Dec(LRLLives);
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until (LRLLives = 0) or (GameResult = 100);
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{(GameResult <> 100) and LRLBestScore(LRLScore) then
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begin
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LRLInsertScore(LRLEnterName, LRLScore);
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LRLShowHighScores;
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end;}
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end;
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procedure LRLShell;
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var
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MenuSelection: word;
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begin
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MenuSelection := 1;
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repeat
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LRLSelectItem(MenuSelection);
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if MenuSelection = 1 then LRLGameStart;
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{if MenuSelection = 2 then LRLEditLevels;
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if MenuSelection = 3 then LRLShowHighScores;}
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until MenuSelection = 4;
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end;
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begin
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LRLInitialize;
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LRLIntro;
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LRLShell;
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LRLDeinitialize;
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end.
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