forked from KolibriOS/kolibrios
518d1e922a
- load / save highscore testing TODO: - optimize tile drawing: maybe separate canvas for every tile - game over screen - last game save / load git-svn-id: svn://kolibrios.org@5232 a494cfbc-eb01-0410-851d-a64ba20cac60
13 lines
199 B
C
13 lines
199 B
C
#ifndef CONFIG_H
|
|
#define CONFIG_H
|
|
|
|
#include "defines.h"
|
|
|
|
// Get saved highscore
|
|
__u32 config_load_highscore();
|
|
|
|
// Save current highscore
|
|
void config_save_highscore(__u32 score);
|
|
|
|
#endif // CONFIG_H
|