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/*!
\file Draw_Rect.c
\author Mario Palomo <mpalomo@ihman.com>
\author Jose M. de la Huerga Fern<EFBFBD>ndez
\author Pepe Gonz<EFBFBD>lez Mora
\date 05-2002
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free Foundation,
Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#if SDL_DRAW_BPP == 1
#define SDL_DRAW_PUTPIXEL \
memset(p0, color, w); \
memset(p1, color, w); \
\
if (h<3) return; \
p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x; \
p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1); \
i = h-2; \
switch( i % 4 ) { \
do{ \
case 0: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
case 3: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
case 2: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
case 1: \
*p0 = color; p0+=super->pitch; \
*p1 = color; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
#elif SDL_DRAW_BPP == 2
#define SDL_DRAW_PUTPIXEL \
i = w; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
case 3: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
case 2: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
case 1: \
*(Uint16*)p0 = color; p0+=2; \
*(Uint16*)p1 = color; p1+=2; \
}while( (i-=4) > 0 ); \
} \
if (h<3) return; \
p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x*2; \
p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1)*2; \
i = h-2; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
case 3: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
case 2: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
case 1: \
*(Uint16*)p0 = color; p0+=super->pitch; \
*(Uint16*)p1 = color; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
#elif SDL_DRAW_BPP == 3
#define SDL_DRAW_PUTPIXEL_BPP_3_AUX \
if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { \
p0[0] = colorbyte2; \
p0[1] = colorbyte1; \
p0[2] = colorbyte0; \
p1[0] = colorbyte2; \
p1[1] = colorbyte1; \
p1[2] = colorbyte0; \
} else { \
p0[0] = colorbyte0; \
p0[1] = colorbyte1; \
p0[2] = colorbyte2; \
p1[0] = colorbyte0; \
p1[1] = colorbyte1; \
p1[2] = colorbyte2; \
}
#define SDL_DRAW_PUTPIXEL \
i = w; \
switch( i % 4 ) { \
do{ \
case 0: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
case 3: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
case 2: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
case 1: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=3; p1+=3; \
}while( (i-=4) > 0 ); \
} \
if (h<3) return; \
p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x*3; \
p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1)*3; \
i = h-2; \
switch( i % 4 ) { \
do{ \
case 0: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
case 3: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
case 2: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
case 1: \
SDL_DRAW_PUTPIXEL_BPP_3_AUX \
p0+=super->pitch; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
#elif SDL_DRAW_BPP == 4
#ifdef __linux__
#define SDL_DRAW_WMEMSET_START \
if (sizeof(wchar_t) == sizeof(Uint32)) { \
wmemset((wchar_t*)p0, color, w); \
wmemset((wchar_t*)p1, color, w); \
} else {
#define SDL_DRAW_WMEMSET_END }
#else
#define SDL_DRAW_WMEMSET_START
#define SDL_DRAW_WMEMSET_END
#endif
#define SDL_DRAW_PUTPIXEL \
SDL_DRAW_WMEMSET_START \
i = w; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
case 3: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
case 2: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
case 1: \
*(Uint32*)p0 = color; p0+=4; \
*(Uint32*)p1 = color; p1+=4; \
}while( (i-=4) > 0 ); \
} \
SDL_DRAW_WMEMSET_END \
if (h<3) return; \
p0 = (Uint8*)super->pixels + (y+1)*super->pitch + x*4; \
p1 = (Uint8*)super->pixels + (y+1)*super->pitch + (x+w-1)*4; \
i = h-2; \
switch( i % 4 ) { \
do{ \
case 0: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
case 3: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
case 2: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
case 1: \
*(Uint32*)p0 = color; p0+=super->pitch; \
*(Uint32*)p1 = color; p1+=super->pitch; \
}while( (i-=4) > 0 ); \
}
#endif /*SDL_DRAW_BPP*/
void SDL_DRAWFUNCTION(SDL_Surface *super,
Sint16 x, Sint16 y, Uint16 w, Uint16 h,
Uint32 color)
{
#if SDL_DRAW_BPP == 3
Uint8 colorbyte0 = (Uint8) (color & 0xff);
Uint8 colorbyte1 = (Uint8) ((color >> 8) & 0xff);
Uint8 colorbyte2 = (Uint8) ((color >> 16) & 0xff);
#endif
register Uint8 *p0;
register Uint8 *p1;
register Sint16 i;
if (w==0 || h==0) return;
p0 = (Uint8*)super->pixels + y * super->pitch + x * SDL_DRAW_BPP;
p1 = (Uint8*)super->pixels + (y+h-1) * super->pitch + x * SDL_DRAW_BPP;
SDL_DRAW_PUTPIXEL
}/*Draw_Rect*/
#undef SDL_DRAW_PUTPIXEL
#undef SDL_DRAW_PUTPIXEL_BPP_3_AUX
#undef SDL_DRAW_WMEMSET_START
#undef SDL_DRAW_WMEMSET_END