kolibrios/kernel/trunk/gui/font.inc

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;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; ;;
;; Copyright (C) KolibriOS team 2004-2015. All rights reserved. ;;
;; Distributed under terms of the GNU General Public License ;;
;; ;;
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
$Revision$
dtext_asciiz_esi:
btr ecx, 31
dtext:
; edx -> string
; esi = number of characters
; ebx = output coordinates XXXXYYYY h
; ecx = char color and flags flRRGGBB h
; fl = ZBFFRSSS b
; Z=1: edx -> zero terminated string, esi = ?
; B=1: fill background with color eax
; R=1: edi -> user area for redirect
; FF=3: UTF-8 8x16, FF=2: UTF-16LE 8x16, FF=0: 866 6x9
; SSS = (font multiplier)-1
; edi=1: force output
and eax, 0xFFFFFF
bt ecx, 30
jc @f
xor eax, eax
dec eax
@@:
pushd 0 0 0 eax
movsx eax, bx
sar ebx, 16
push eax ebx edi
bt ecx, 27
jc .redirect
mov ebp, [_display.width]
xor edi, edi
jmp @f
.redirect:
mov ebp, [edi]
add edi, 8
@@:
shl ebp, 2
imul eax, ebp
shl ebx, 2
add eax, ebx
js .ret
add edi, eax ; linear address (32bit)
mov eax, ecx
mov ebx, ecx
test ecx, ecx
jns @f
mov esi, 256
@@:
shr ecx, 24
and cl, 7
inc ecx
push ebp ecx esi
mov esi, edx ; -> string
or eax, 0xFF000000
bt ebx, 27
jc .bufferReady
mov eax, 9
bt ebx, 29
jnc @f
add eax, 7
@@:
imul eax, ecx
mov [esp+32], eax
imul ebp, eax
stdcall kernel_alloc, ebp
mov ecx, ebp
shr ecx, 2
mov [esp+36], eax
sub edi, eax
mov edx, eax
mov eax, [esp+24]
cmp eax, -1
jnz .background
mov [esp+28], edi
.background:
mov edi, edx
rep stosd
mov edi, edx
mov eax, ebx
and eax, 0xFFFFFF
.bufferReady:
mov ebp, eax
xor edx, edx
bt ebx, 29
jnc .draw866
bt ebx, 28
jc .drawUTF8
; char counter +0
fontMultiplier = 4
widthX = 8
; edi +12
; X +16
; Y +20
; background +24
deltaToScreen = 28
; temp buffer height +32
; temp buffer +36
.drawUTF16:
dec dword [esp]
js .done
xor ebx, ebx
mov bx, [esi]
test ebx, ebx
jz .done
inc esi
inc esi
cmp bx, 1419
jc @f
xor ebx, ebx
@@:
pushd esi edi 16
shl ebx, 4
add ebx, fontUni
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .drawUTF16
.drawUTF8:
dec dword [esp]
js .done
@@:
xor ebx, ebx
mov bl, [esi]
inc esi
test bl, bl
jz .done
jns .valid
shl bx, 10
jnc @b
shr bh, 2
mov bl, [esi]
shl bl, 2
shr bx, 2
inc esi
cmp bx, 1419
jc .valid
shl bx, 4
@@:
jns @f
inc esi
shl bx, 1
jmp @b
@@:
xor ebx, ebx
.valid:
pushd esi edi 16
shl ebx, 4
add ebx, fontUni
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 8*4
pop edi
pop edi
add edi, esi
pop esi
jmp .drawUTF8
.draw866:
dec dword [esp]
js .done
xor ebx, ebx
mov bl, [esi]
test ebx, ebx
jz .done
inc esi
pushd esi edi 9
lea ebx, [ebx*8+ebx+font1]
mov esi, [esp+12+fontMultiplier]
call drawChar
imul esi, 6*4
pop edi
pop edi
add edi, esi
pop esi
jmp .draw866
.done:
mov ecx, edi
pop eax eax eax esi edx ebx ebp ebp ebp
mov edi, [esp]
test edi, edi
jnz @f
pop eax
ret
@@:
push eax
sub ecx, edi
shr ecx, 2
add edx, ecx
inc ecx
push ecx
push edi
.drawPicture:
mov eax, -1
repz scasd
jcxz @f
mov eax, edx
sub eax, ecx
push ecx
mov ecx, [edi-4]
xchg esi, edi
call __sys_putpixel
xchg esi, edi
pop ecx
jmp .drawPicture
@@:
pop edi
mov ecx, [esp]
add edi, [esp+4]
inc ebx
push edi
dec ebp
jnz .drawPicture
add esp, 12
call kernel_free
ret
.ret:
add esp, 28
ret
drawChar:
mov dl, [ebx]
.raw:
bsf eax, edx
jz .nextRaw
imul eax, esi
shl eax, 2
push edi
add edi, eax
mov ecx, esi
dec esi
jnz .square
mov [edi], ebp
inc esi
cmp [fontSmoothing], 0
jz .nextPixel
.checkLeftSubP:
bsf eax, edx
dec eax
js .checkRightSubP
bt [ebx], eax
jc .checkRightSubP
dec eax
js .checkLeftDownSubP
bt [ebx], eax
jc .checkRightSubP
.checkLeftDownSubP:
inc eax
bt [ebx+1], eax
jnc .checkLeftUpSubP
inc eax
bt [ebx+1], eax
jnc @f
bt [ebx-1], eax
jc .checkRightSubP
dec eax
dec eax
js @f
bt [ebx+1], eax
jnc @f
inc eax
.checkLeftUpSubP:
bt [ebx-1], eax
jnc .checkRightSubP
inc eax
bt [ebx-1], eax
jnc @f
bt [ebx+1], eax
jc .checkRightSubP
dec eax
dec eax
js @f
bt [ebx-1], eax
jc .checkRightSubP
@@:
mov ecx, [esp+20+deltaToScreen]
mov eax, [edi-4]
test ecx, ecx
jz @f
pusha
lea ebx, [edi+ecx-4]
shr ebx, 2
call syscall_getpixel
popa
@@:
mov ecx, eax
mov eax, ebp
shr al, 1
shr cl, 1
add al, cl
shr ah, 2
shr ch, 2
add ah, ch
add ah, ch
add ah, ch
ror eax, 8
ror ecx, 8
mov ah, ch
rol eax, 8
mov [edi-4], eax
.checkRightSubP:
bsf eax, edx
inc eax
bt [ebx], eax
jc .nextPixel
inc eax
bt [ebx], eax
jc .nextPixel
dec eax
.checkRightDownSubP:
bt [ebx+1], eax
jnc .checkRightUpSubP
dec eax
bt [ebx+1], eax
jnc @f
bt [ebx-1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx+1], eax
jnc @f
dec eax
.checkRightUpSubP:
bt [ebx-1], eax
jnc .nextPixel
dec eax
bt [ebx-1], eax
jnc @f
bt [ebx+1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx-1], eax
jc .nextPixel
@@:
mov ecx, [esp+20+deltaToScreen]
mov eax, [edi+4]
test ecx, ecx
jz @f
pusha
lea ebx, [edi+ecx+4]
shr ebx, 2
call syscall_getpixel
popa
@@:
mov ecx, eax
mov eax, ebp
shr ah, 2
shr ch, 2
add ah, ch
add ah, ch
add ah, ch
mov al, cl
ror eax, 8
ror ecx, 8
shr ah, 1
shr ch, 1
add ah, ch
rol eax, 8
mov [edi+4], eax
jmp .nextPixel
.square:
mov eax, esi
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jnz .square
inc esi
mov edi, [esp]
.checkLeft:
bsf eax, edx
dec eax
js .checkRight
bt [ebx], eax
jc .checkRight
.checkLeftDown:
bt [ebx+1], eax
jnc .checkLeftUp
mov ecx, eax
inc eax
bt [ebx+1], eax
jc @f
bt [ebx-1], eax
jnc .downRightLow
bt [ebx-2], eax
jc .downRightLow
dec eax
bt [ebx-1], eax
jc .downRightLow
dec eax
js .downRightHigh
bt [ebx-2], eax
jc .downRightLow
jmp .downRightHigh
@@:
bt [ebx-1], eax
jc .checkLeftUp
dec eax
dec eax
js .downRightLow
bt [ebx+1], eax
jc .checkLeftUp
.downRightLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
add edi, 4
mov ecx, esi
dec ecx
.drawDownRight:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawDownRight
inc esi
mov edi, [esp]
jmp .checkLeftUp
.downRightHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
add edi, 4
mov ecx, esi
dec ecx
.drawDownRightHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawDownRightHigh
inc esi
mov edi, [esp]
.checkLeftUp:
bsf eax, edx
dec eax
bt [ebx-1], eax
jnc .checkRight
mov ecx, eax
inc eax
bt [ebx-1], eax
jc @f
bt [ebx+1], eax
jnc .upRightLow
bt [ebx+2], eax
jc .upRightLow
dec eax
bt [ebx+1], eax
jc .upRightLow
dec eax
js .upRightHigh
bt [ebx+2], eax
jc .upRightLow
jmp .upRightHigh
@@:
bt [ebx+1], eax
jc .checkRight
dec eax
dec eax
js .upRightLow
bt [ebx-1], eax
jc .checkRight
.upRightLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
add edi, 4
mov ecx, esi
dec ecx
dec ecx
.drawUpRight:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawUpRight
mov edi, [esp]
jmp .checkRight
.upRightHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
add edi, 4
mov ecx, esi
dec ecx
dec ecx
.drawUpRightHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
add edi, 4
dec ecx
jns .drawUpRightHigh
mov edi, [esp]
.checkRight:
bsf eax, edx
inc eax
bt [ebx], eax
jc .nextPixel
.checkRightDown:
bt [ebx+1], eax
jnc .checkRightUp
mov ecx, eax
dec eax
bt [ebx+1], eax
jc @f
bt [ebx-1], eax
jnc .downLeftLow
bt [ebx-2], eax
jc .downLeftLow
inc eax
bt [ebx-1], eax
jc .downLeftLow
inc eax
bt [ebx-2], eax
jc .downLeftLow
jmp .downLeftHigh
@@:
bt [ebx-1], eax
jc .checkRightUp
inc eax
inc eax
bt [ebx+1], eax
jc .checkRightUp
.downLeftLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
mov ecx, esi
dec ecx
.drawDownLeft:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
dec ecx
jns .drawDownLeft
inc esi
mov edi, [esp]
jmp .checkRightUp
.downLeftHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
dec esi
mov eax, [esp+20+widthX]
imul eax, esi
add edi, eax
mov ecx, esi
dec ecx
.drawDownLeftHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
sub edi, [esp+20+widthX]
dec ecx
jns .drawDownLeftHigh
inc esi
mov edi, [esp]
.checkRightUp:
bsf eax, edx
inc eax
bt [ebx-1], eax
jnc .nextPixel
mov ecx, eax
dec eax
bt [ebx-1], eax
jc @f
bt [ebx+1], eax
jnc .upLeftLow
bt [ebx+2], eax
jc .upLeftLow
inc eax
bt [ebx+1], eax
jc .upLeftLow
inc eax
bt [ebx+2], eax
jc .upLeftLow
jmp .upLeftHigh
@@:
bt [ebx+1], eax
jc .nextPixel
inc eax
inc eax
bt [ebx-1], eax
jc .nextPixel
.upLeftLow:
imul ecx, esi
shl ecx, 2
add edi, ecx
mov ecx, esi
dec ecx
dec ecx
.drawUpLeft:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jns .drawUpLeft
jmp .nextPixel
.upLeftHigh:
imul ecx, esi
shl ecx, 2
add edi, ecx
mov ecx, esi
dec ecx
dec ecx
.drawUpLeftHigh:
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
mov eax, ecx
@@:
mov [edi+eax*4], ebp
dec eax
jns @b
add edi, [esp+20+widthX]
dec ecx
jns .drawUpLeftHigh
.nextPixel:
bsf eax, edx
btr edx, eax
pop edi
jmp .raw
.nextRaw:
inc ebx
mov eax, [esp+16+widthX]
imul eax, esi
add edi, eax
dec dword [esp+4]
jnz drawChar
ret
fontSmoothing db 1
font1:
if lang eq sp
file 'char_sp.mt'
else if lang eq et
file 'char_et.mt'
else
file 'char.mt'
end if
fontUni:
file 'charUni.mt'