forked from KolibriOS/kolibrios
91 lines
2.3 KiB
HTML
91 lines
2.3 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.1.3 Release Notes / (May 9, 2014)</h1>
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<p>
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Mesa 10.1.3 is a bug fix release which fixes bugs found since the 10.1.2 release.
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</p>
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<p>
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Note: Mesa 10.1.3 is being released sooner than originally scheduled to make
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available a fix for a performance rgression that was inadvertently introduced
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to Mesa 10.1.2. The performance regression is reported to make vmware
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swapbuffers fall back to software.
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</p>
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<p>
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Mesa 10.1.3 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>MD5 checksums</h2>
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<pre>
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665fe1656aaa2c37b32042068aff92cb MesaLib-10.1.3.tar.gz
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ba6dbe2b9cab0b4de840c996b9b6a3ad MesaLib-10.1.3.tar.bz2
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4e6f26330a63d3c47e62ac4bdead39e8 MesaLib-10.1.3.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=77245">Bug 77245</a> - Bogus GL_ARB_explicit_attrib_location layout identifier warnings</li>
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</ul>
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<h2>Changes</h2>
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<p>Carl Worth (3):</p>
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<ul>
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<li>docs: Add MD5 sums for Mesa 10.1.2</li>
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<li>get-pick-list.sh: Require explicit "10.1" for nominating stable patches</li>
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<li>VERSION: Update to 10.1.3</li>
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</ul>
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<p>Kenneth Graunke (2):</p>
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<ul>
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<li>mesa: Fix MaxNumLayers for 1D array textures.</li>
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<li>i965: Fix depth (array slices) computation for 1D_ARRAY render targets.</li>
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</ul>
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<p>Tapani Pälli (1):</p>
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<ul>
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<li>glsl: fix bogus layout qualifier warnings</li>
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</ul>
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<p>Thomas Hellstrom (1):</p>
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<ul>
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<li>st/xa: Fix performance regression introduced by commit "Cache render target surface"</li>
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</ul>
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</div>
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</body>
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</html>
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