kolibrios/contrib/sdk/sources/pixlib-3/pxgl.c

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#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <drm/i915_drm.h>
#include <kos32sys.h>
#include "pixlib3.h"
#include "pixdriver.h"
#include "pxgl.h"
#define WIN_STATE_MINIMIZED 0x02
#define WIN_STATE_ROLLED 0x04
#define LINE() printf("%s line %d\n", __FUNCTION__,__LINE__)
static int drm_ioctl(int fd, unsigned long request, void *arg)
{
ioctl_t io;
io.handle = fd;
io.io_code = request;
io.input = arg;
io.inp_size = 64;
io.output = NULL;
io.out_size = 0;
return call_service(&io);
}
static EGLImageKHR px_create_image(struct render *px,void *name,GLuint tex, EGLint *attribs)
{
EGLImageKHR image;
image = eglCreateImageKHR(px->dpy, px->context,
EGL_DRM_BUFFER_MESA, name, attribs);
if(image == NULL)
goto err_0;
glBindTexture(GL_TEXTURE_2D, tex);
if(glGetError() != GL_NO_ERROR)
goto err_1;
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
if(glGetError() != GL_NO_ERROR)
goto err_1;
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
return image;
err_1:
eglDestroyImageKHR(px->dpy, image);
err_0:
return NULL;
};
static int update_fb(struct render *px, int name, int pitch)
{
GLenum status;
EGLImageKHR screen;
EGLint attribs[] = {
EGL_WIDTH, px->scr_width,
EGL_HEIGHT, px->scr_height,
EGL_DRM_BUFFER_STRIDE_MESA, pitch/4,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA |
EGL_DRM_BUFFER_USE_SCANOUT_MESA,
EGL_NONE
};
char *errmsg;
px->screen = px_create_image(px,(void*)name, px->texture[TEX_SCREEN], attribs);
errmsg = "failed to create new screen image\n";
if(px->screen == EGL_NO_IMAGE_KHR)
goto err_0;
px->screen = screen;
glFramebufferTexture2D(GL_FRAMEBUFFER,GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D, px->texture[TEX_SCREEN],0);
status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
if (status != GL_FRAMEBUFFER_COMPLETE)
{
const char *str;
switch (status)
{
case GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT:
str = "incomplete attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT:
str = "incomplete/missing attachment";
break;
case GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER:
str = "incomplete draw buffer";
break;
case GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER:
str = "incomplete read buffer";
break;
case GL_FRAMEBUFFER_UNSUPPORTED:
str = "unsupported";
break;
case GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE:
str = "incomplete multiple";
break;
default:
str = "unknown error";
break;
}
DBG("destination framebuffer incomplete: %s [%#x]\n", str, status);
return -1;
};
DBG("framebuffer changed successfull\n");
glViewport(0, 0, px->scr_width, px->scr_height);
return 0;
err_0:
DBG("%s %s\n", __FUNCTION__, errmsg);
return -1;
};
static void *px_create_obj(struct render *px, size_t size,
GLuint *handle, GLuint *name)
{
struct drm_i915_gem_create create;
struct drm_i915_gem_mmap mmap_arg;
struct drm_gem_close close;
struct drm_gem_flink flink;
create.size = size;
create.handle = 0;
if(drm_ioctl(px->fd, DRM_IOCTL_I915_GEM_CREATE, &create))
goto err_0;
*handle = create.handle;
flink.handle = create.handle;
if (drm_ioctl(px->fd, DRM_IOCTL_GEM_FLINK, &flink))
goto err_1;
*name = flink.name;
mmap_arg.handle = *handle;
mmap_arg.offset = 0;
mmap_arg.size = size;
if (drm_ioctl(px->fd, DRM_IOCTL_I915_GEM_MMAP, &mmap_arg))
{
DBG("%s: failed to mmap bitmap handle=%d, %d bytes, into CPU domain\n",
__FUNCTION__, *handle, size);
goto err_1;
};
return (void*)(uintptr_t)mmap_arg.addr_ptr;
err_1:
close.handle = *handle;
drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close);
err_0:
return NULL;
};
static int px_create_bitmap(struct render *px, struct bitmap *bitmap,
size_t size, EGLint format)
{
struct drm_gem_close close;
EGLint attribs[] = {
EGL_WIDTH, bitmap->width,
EGL_HEIGHT, bitmap->height,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
format,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA,
EGL_NONE
};
bitmap->buffer = px_create_obj(px, size, &bitmap->handle, &bitmap->name);
if(bitmap->buffer == NULL)
goto err_0;
switch(format)
{
case EGL_DRM_BUFFER_FORMAT_ARGB32_MESA:
attribs[5] = bitmap->pitch/4;
break;
case EGL_DRM_BUFFER_FORMAT_R8_MESA:
attribs[5] = bitmap->pitch;
break;
default:
DBG("%s invalid format %x\n",
__FUNCTION__, format);
goto err_1;
}
bitmap->image = px_create_image(px,(void*)bitmap->name,
bitmap->tex, attribs);
if(bitmap->image == NULL)
goto err_1;
DBG("create bitmap:%p %dx%d pitch:%d\n"
"KHRimage:%p gl_tex:%d handle:%d name:%d\n"
"mapped at %x\n",
bitmap, bitmap->width, bitmap->height, bitmap->pitch,
bitmap->image, bitmap->tex, bitmap->handle, bitmap->name,
bitmap->buffer);
return 0;
err_1:
user_free(bitmap->buffer);
close.handle = bitmap->handle;
drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close);
err_0:
return -1;
}
static int create_mask(struct render *px)
{
struct drm_i915_mask_update update;
int pitch;
pitch = (px->width+15) & ~15;
px->mask.width = px->width;
px->mask.height = px->height;
px->mask.pitch = pitch;
px->mask.tex = px->texture[TEX_MASK];
px->mask_size = pitch * px->height;
if(px_create_bitmap(px, &px->mask, px->mask_size,
EGL_DRM_BUFFER_FORMAT_R8_MESA) == 0)
{
update.handle = px->mask.handle;
update.dx = px->dx;
update.dy = px->dy;
update.width = px->width;
update.height = px->height;
update.bo_pitch = (px->width+15) & ~15;
update.bo_map = (int)px->mask.buffer;
update.forced = 1;
drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update);
return 0;
};
return -1;
};
static int update_mask(struct render *px)
{
struct drm_gem_close close;
EGLint attribs[] = {
EGL_WIDTH, 0,
EGL_HEIGHT, 0,
EGL_DRM_BUFFER_STRIDE_MESA, 0,
EGL_DRM_BUFFER_FORMAT_MESA,
EGL_DRM_BUFFER_FORMAT_R8_MESA,
EGL_DRM_BUFFER_USE_MESA,
EGL_DRM_BUFFER_USE_SHARE_MESA,
EGL_NONE
};
unsigned int size, pitch;
eglDestroyImageKHR(px->dpy, px->mask.image);
pitch = (px->width+15) & ~15;
size = pitch*px->height;
if(size > px->mask_size)
{
user_free(px->mask.buffer);
close.handle = px->mask.handle;
drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close);
px->mask_size = size;
px->mask.buffer = px_create_obj(px, px->mask_size,
&px->mask.handle, &px->mask.name);
if(px->mask.buffer == 0)
goto err_0;
};
attribs[1] = px->width;
attribs[3] = px->height;
attribs[5] = pitch;
px->mask.image = px_create_image(px,(void*)px->mask.name,
px->mask.tex, attribs);
if(px->mask.image == NULL)
goto err_1;
DBG("create mask w:%d h:%d pitch:%d\n"
"KHRimage:%p gl_tex:%d handle:%d name:%d\n"
"mapped at %x\n",
px->width, px->height,
pitch, px->mask.image, px->texture[TEX_MASK],
px->mask.handle, px->mask.name, px->mask.buffer);
return 0;
err_1:
user_free(px->mask.buffer);
close.handle = px->mask.handle;
drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close);
err_0:
return -1;
};
static GLint create_shader(GLenum type, const char *source)
{
GLint ok;
GLint shader;
shader = glCreateShader(type);
if(shader == 0)
goto err;
glShaderSource(shader, 1, (const GLchar **) &source, NULL);
glCompileShader(shader);
glGetShaderiv(shader, GL_COMPILE_STATUS, &ok);
if (!ok) {
GLchar *info;
GLint size;
glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetShaderInfoLog(shader, size, NULL, info);
DBG("Failed to compile %s: %s\n",
type == GL_FRAGMENT_SHADER ? "FS" : "VS",info);
DBG("Program source:\n%s", source);
DBG("GLSL compile failure\n");
free(info);
glDeleteShader(shader);
shader = 0;
};
DBG("create shader %d\n", shader);
err:
return shader;
}
static GLuint create_rgba_shader(struct shader *shader)
{
const char *vs_src =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 tex_coord;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" tex_coord = v_texcoord0.xy;\n"
"}\n";
const char *fs_i965 =
"uniform sampler2D tex_rgba;\n"
"uniform sampler2D tex_mask;\n"
"varying vec2 tex_coord;\n"
"void main()\n"
"{\n"
" float ca = texture2D(tex_mask, tex_coord).r;\n"
" gl_FragColor = vec4(texture2D(tex_rgba, tex_coord).rgb, ca);\n"
"}\n";
const char *fs_i915 =
"uniform sampler2D tex_rgba;\n"
"uniform sampler2D tex_mask;\n"
"varying vec2 tex_coord;\n"
"void main()\n"
"{\n"
" float ca = texture2D(tex_mask, tex_coord).a;\n"
" gl_FragColor = vec4(texture2D(tex_rgba, tex_coord).rgb, ca);\n"
"}\n";
GLuint prog;
GLint vs_shader, fs_shader;
const char *fs_src;
char *drv_name;
int ret;
prog = glCreateProgram();
if(prog == 0)
goto err;
vs_shader = create_shader(GL_VERTEX_SHADER, vs_src);
if(vs_shader == 0)
goto err;
drv_name = (char*)glGetString(0x1F04);
printf("Render: %s\n", drv_name);
if(strstr(drv_name, "i965"))
fs_src = fs_i965;
else if(strstr(drv_name, "i915"))
fs_src = fs_i915;
else fs_src = NULL;
fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_src);
if(fs_shader == 0)
goto err;
glAttachShader(prog, vs_shader);
glAttachShader(prog, fs_shader);
glBindAttribLocation(prog, 0, "v_position");
glBindAttribLocation(prog, 1, "v_texcoord0");
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &ret);
if (!ret)
{
GLchar *info;
GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
DBG("Failed to link: %s\n", info);
DBG("GLSL link failure\n");
free(info);
goto err;
}
shader->sampler0 = glGetUniformLocation(prog,"tex_rgba");
shader->sm_mask = glGetUniformLocation(prog,"tex_mask");
shader->blit_prog = prog;
return prog;
err:
return 0;
}
static GLuint create_y_uv_shader(struct shader *shader)
{
const char *vs_src =
"attribute vec4 v_position;\n"
"attribute vec4 v_texcoord0;\n"
"varying vec2 tex_coord;\n"
"void main()\n"
"{\n"
" gl_Position = v_position;\n"
" tex_coord = v_texcoord0.xy;\n"
"}\n";
const char *fs_y_uv =
"uniform sampler2D tex_src_y;\n"
"uniform sampler2D tex_src_uv;\n"
"uniform sampler2D tex_mask;\n"
"varying vec2 tex_coord;\n"
"void main()\n"
"{\n"
" float y = 1.16438356 * (texture2D(tex_src_y, tex_coord).x - 0.0625);\n"
" float u = texture2D(tex_src_uv, tex_coord).r - 0.5;\n"
" float v = texture2D(tex_src_uv, tex_coord).g - 0.5;\n"
" gl_FragColor.r = y + 1.59602678 * v;\n" \
" gl_FragColor.g = y - 0.39176229 * u - 0.81296764 * v;\n" \
" gl_FragColor.b = y + 2.01723214 * u;\n" \
" gl_FragColor.a = texture2D(tex_mask, tex_coord).r;\n"
"}\n";
GLuint prog;
GLint vs_shader, fs_shader;
int ret;
prog = glCreateProgram();
if(prog == 0)
goto err;
vs_shader = create_shader(GL_VERTEX_SHADER, vs_src);
if(vs_shader == 0)
goto err;
fs_shader = create_shader(GL_FRAGMENT_SHADER, fs_y_uv);
if(fs_shader == 0)
goto err;
glAttachShader(prog, vs_shader);
glAttachShader(prog, fs_shader);
glBindAttribLocation(prog, 0, "v_position");
glBindAttribLocation(prog, 1, "v_texcoord0");
glLinkProgram(prog);
glGetProgramiv(prog, GL_LINK_STATUS, &ret);
if (!ret)
{
GLchar *info;
GLint size;
glGetProgramiv(prog, GL_INFO_LOG_LENGTH, &size);
info = malloc(size);
glGetProgramInfoLog(prog, size, NULL, info);
DBG("Failed to link: %s\n", info);
DBG("GLSL link failure\n");
free(info);
goto err;
}
shader->sampler0 = glGetUniformLocation(prog,"tex_src_y");
shader->sampler1 = glGetUniformLocation(prog,"tex_src_uv");
shader->sm_mask = glGetUniformLocation(prog,"tex_mask");
shader->blit_prog = prog;
return prog;
err:
return 0;
}
static struct render* create_render(EGLDisplay dpy, EGLContext context, int dx, int dy, int w, int h)
{
struct drm_i915_fb_info fb;
struct render *px;
int ret;
px = (struct render*)malloc(sizeof(struct render));
if(px == NULL)
goto err_0;
px->fd = get_service("DISPLAY");
__builtin_memset(&fb, 0, sizeof(fb));
if( 0 != drm_ioctl(px->fd, SRV_FBINFO, &fb))
{ DBG("failed to get framebuffer info\n");
goto err_1;
};
px->dpy = dpy;
px->context = context;
px->dx = dx;
px->dy = dy;
px->width = w;
px->height = h;
px->scr_width = fb.width;
px->scr_height = fb.height;
glGenTextures(2, px->texture);
if(glGetError() != GL_NO_ERROR)
goto err_1;
glGenFramebuffers(1, &px->framebuffer);
if(glGetError() != GL_NO_ERROR)
goto err_2;
glBindFramebuffer(GL_FRAMEBUFFER, px->framebuffer);
if(glGetError() != GL_NO_ERROR)
goto err_3;
if(update_fb(px, fb.name, fb.pitch))
goto err_4;
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
if(create_mask(px))
goto err_4;
create_y_uv_shader(&px->shader_y_uv);
create_rgba_shader(&px->shader_rgba);
glEnableClientState(GL_VERTEX_ARRAY);
glVertexAttribPointer(0, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),px->vertices);
glEnableVertexAttribArray(0);
glVertexAttribPointer(1, 2, GL_FLOAT,GL_FALSE, 2 * sizeof(float),px->tc_src);
glEnableVertexAttribArray(1);
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA);
px->tc_src[0] = 0.0;
px->tc_src[1] = 0.0;
px->tc_src[1*2] = 1.0;
px->tc_src[1*2+1]= 0.0;
px->tc_src[2*2] = 1.0;
px->tc_src[2*2+1]= 1.0;
px->tc_src[3*2] = 0.0;
px->tc_src[3*2+1]= 1.0;
DBG("create render framebuffer:%p %dx%d pitch:%d name %d\n",
px->screen,fb.width, fb.height, fb.pitch, fb.name);
return px;
err_4:
glBindFramebuffer(GL_FRAMEBUFFER, 0);
err_3:
glDeleteFramebuffers(1, &px->framebuffer);
err_2:
glDeleteTextures(2, px->texture);
err_1:
free(px);
err_0:
return NULL;
};
static struct render *px;
static bitmap_t *hw_create_bitmap(uint32_t width, uint32_t height)
{
struct bitmap *bitmap;
bitmap = malloc(sizeof(struct bitmap));
if(bitmap == NULL)
return NULL;
glGenTextures(1, &bitmap->tex);
if(glGetError() != GL_NO_ERROR)
goto err_0;
bitmap->width = width;
bitmap->height = height;
bitmap->pitch = (width*4 + 15) & ~15;
if(px_create_bitmap(px, bitmap, bitmap->pitch * bitmap->height,
EGL_DRM_BUFFER_FORMAT_ARGB32_MESA) == 0)
{
return bitmap;
};
glDeleteTextures(1, &bitmap->tex);
err_0:
free(bitmap);
return NULL;
};
static int hw_destroy_planar(planar_t *planar)
{
glDeleteTextures(planar->num_planes, &planar->tex[0]);
if(planar->image[2] != NULL)
eglDestroyImageKHR(px->dpy, planar->image[2]);
if(planar->image[1] != NULL)
eglDestroyImageKHR(px->dpy, planar->image[1]);
if(planar->image[0] != NULL)
eglDestroyImageKHR(px->dpy, planar->image[0]);
if(planar->planar_image != NULL)
eglDestroyImageKHR(px->dpy, planar->planar_image);
free(planar);
return 0;
};
static planar_t* hw_create_planar(EGLint name, EGLint format, uint32_t width, uint32_t height,
uint32_t offset0, uint32_t pitch0,
uint32_t offset1, uint32_t pitch1,
uint32_t offset2, uint32_t pitch2)
{
struct drm_gem_close close;
planar_t *planar;
EGLImageKHR img;
int num_planes;
int i;
EGLint attribs[] = {
EGL_WIDTH, width,
EGL_HEIGHT,height,
EGL_DRM_BUFFER_FORMAT_MESA, format,
EGL_DMA_BUF_PLANE0_OFFSET_EXT, offset0,
EGL_DMA_BUF_PLANE0_PITCH_EXT, pitch0,
EGL_DMA_BUF_PLANE1_OFFSET_EXT, offset1,
EGL_DMA_BUF_PLANE1_PITCH_EXT, pitch1,
EGL_DMA_BUF_PLANE2_OFFSET_EXT, offset2,
EGL_DMA_BUF_PLANE2_PITCH_EXT, pitch2,
EGL_NONE, EGL_NONE
};
switch (format)
{
case WL_DRM_FORMAT_NV12:
num_planes = 2;
break;
case EGL_TEXTURE_Y_U_V_WL:
num_planes = 3;
break;
case EGL_TEXTURE_Y_XUXV_WL:
num_planes = 2;
break;
default:
num_planes = 0;
}
// printf("%s num_planes %d\n", __FUNCTION__, num_planes);
if(num_planes == 0)
goto fail;
planar = calloc(1, sizeof(struct planar));
if(planar == NULL)
goto fail;
img = eglCreatePlanarImage(px->dpy, px->context, (EGLClientBuffer)name, attribs);
if(img == NULL)
goto err_0;
planar->width = width;
planar->height = height;
planar->name = name;
planar->num_planes = num_planes;
planar->planar_image = img;
planar->offset[0] = offset0;
planar->offset[1] = offset1;
planar->offset[2] = offset2;
planar->pitch[0] = pitch0;
planar->pitch[1] = pitch1;
planar->pitch[2] = pitch2;
glGenTextures(num_planes, &planar->tex[0]);
if(glGetError() != GL_NO_ERROR)
goto err_0;
for(i = 0; i < num_planes; i++)
{
EGLImageKHR image;
EGLint attr[3];
attr[0] = EGL_WAYLAND_PLANE_WL;
attr[1] = i;
attr[2] = EGL_NONE;
image = eglCreateImageKHR(px->dpy, px->context,
EGL_WAYLAND_BUFFER_WL,(EGLClientBuffer)img, attr);
if(image == NULL)
goto err_1;
planar->image[i] = image;
glBindTexture(GL_TEXTURE_2D, planar->tex[i]);
if(glGetError() != GL_NO_ERROR)
{
goto err_1;
};
glEGLImageTargetTexture2DOES(GL_TEXTURE_2D, image);
if(glGetError() != GL_NO_ERROR)
{
goto err_1;
}
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MIN_FILTER,GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,GL_LINEAR);
};
return planar;
err_1:
hw_destroy_planar(planar);
return NULL;
err_0:
free(planar);
fail:
return NULL;
}
static int hw_destroy_bitmap(bitmap_t * bitmap)
{
struct drm_gem_close close;
glDeleteTextures(1, &bitmap->tex);
eglDestroyImageKHR(px->dpy, bitmap->image);
user_free(bitmap->buffer);
close.handle = bitmap->handle;
drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close);
free(bitmap);
return 0;
};
static void *hw_lock_bitmap(bitmap_t *bitmap, uint32_t *pitch)
{
*pitch = bitmap->pitch;
return bitmap->buffer;
};
static int hw_resize_bitmap(bitmap_t * bitmap, uint32_t width, uint32_t height)
{
return 0;
}
char proc_info[1024];
static int hw_blit(bitmap_t *bitmap, int dst_x, int dst_y,
uint32_t w, uint32_t h, int src_x, int src_y)
{
struct drm_i915_mask_update update;
struct drm_i915_fb_info fb;
uint32_t winx, winy, winw, winh;
uint8_t state;
float xscale, yscale;
int r, b;
float *vertices = px->vertices;
get_proc_info(proc_info);
state = *(uint8_t*)(proc_info+70);
if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED))
return;
winx = *(uint32_t*)(proc_info+34);
winy = *(uint32_t*)(proc_info+38);
winw = *(uint32_t*)(proc_info+42)+1;
winh = *(uint32_t*)(proc_info+46)+1;
__builtin_memset(&fb, 0, sizeof(fb));
if( 0 != drm_ioctl(px->fd, SRV_FBINFO, &fb))
{
DBG("failed to get framebuffer info\n");
return;
};
if( fb.width != px->scr_width ||
fb.height != px->scr_height )
{
px->scr_width = fb.width;
px->scr_height = fb.height;
eglDestroyImageKHR(px->dpy, px->screen);
if(update_fb(px, fb.name, fb.pitch))
return;
};
update.handle = px->mask.handle;
update.dx = px->dx;
update.dy = px->dy;
update.width = px->width;
update.height = px->height;
update.bo_pitch = (px->width+15) & ~15;
update.bo_map = (int)px->mask.buffer;
if(drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update))
{
return;
}
xscale = 1.0/px->scr_width;
yscale = 1.0/px->scr_height;
r = winx + px->dx + px->width;
b = winy + px->dy + px->height;
float t0, t1, t2, t5;
// render->tc_src[1*2] = 1.0;
// render->tc_src[2*2] = 1.0;
// render->tc_src[2*2+1]= 1.0;
// render->tc_src[3*2+1]= 1.0;
vertices[0] = t0 = 2*(winx+px->dx)*xscale - 1.0;
vertices[1 * 2] = t2 = 2*r*xscale - 1.0;
vertices[2 * 2] = t2;
vertices[3 * 2] = t0;
vertices[1] = t1 = 2*(winy+px->dy)*yscale - 1.0;
vertices[2*2+1] = t5 = 2*b*yscale - 1.0;
vertices[1*2+1] = t1;
vertices[3*2+1] = t5;
struct shader *shader = &px->shader_rgba;
glUseProgram(shader->blit_prog);
glUniform1i(shader->sampler0, 0);
glUniform1i(shader->sm_mask, 1);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, bitmap->tex);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, px->texture[TEX_MASK]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glFlush();
return;
};
static int hw_blit_planar(planar_t *planar, int dst_x, int dst_y,
uint32_t w, uint32_t h, int src_x, int src_y)
{
struct drm_i915_mask_update update;
struct drm_i915_fb_info fb;
uint32_t winx, winy, winw, winh;
uint8_t state;
float xscale, yscale;
int r, b;
float *vertices = px->vertices;
get_proc_info(proc_info);
state = *(uint8_t*)(proc_info+70);
if(state & (WIN_STATE_MINIMIZED|WIN_STATE_ROLLED))
return;
winx = *(uint32_t*)(proc_info+34);
winy = *(uint32_t*)(proc_info+38);
winw = *(uint32_t*)(proc_info+42)+1;
winh = *(uint32_t*)(proc_info+46)+1;
__builtin_memset(&fb, 0, sizeof(fb));
if( 0 != drm_ioctl(px->fd, SRV_FBINFO, &fb))
{
DBG("failed to get framebuffer info\n");
return;
};
if( fb.width != px->scr_width ||
fb.height != px->scr_height )
{
px->scr_width = fb.width;
px->scr_height = fb.height;
eglDestroyImageKHR(px->dpy, px->screen);
if(update_fb(px, fb.name, fb.pitch))
return;
};
update.handle = px->mask.handle;
update.dx = px->dx;
update.dy = px->dy;
update.width = px->width;
update.height = px->height;
update.bo_pitch = (px->width+15) & ~15;
update.bo_map = (int)px->mask.buffer;
if(drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update))
{
return;
}
xscale = 1.0/px->scr_width;
yscale = 1.0/px->scr_height;
r = winx + px->dx + px->width;
b = winy + px->dy + px->height;
float t0, t1, t2, t5;
// render->tc_src[1*2] = 1.0;
// render->tc_src[2*2] = 1.0;
// render->tc_src[2*2+1]= 1.0;
// render->tc_src[3*2+1]= 1.0;
vertices[0] = t0 = 2*(winx+px->dx)*xscale - 1.0;
vertices[1 * 2] = t2 = 2*r*xscale - 1.0;
vertices[2 * 2] = t2;
vertices[3 * 2] = t0;
vertices[1] = t1 = 2*(winy+px->dy)*yscale - 1.0;
vertices[2*2+1] = t5 = 2*b*yscale - 1.0;
vertices[1*2+1] = t1;
vertices[3*2+1] = t5;
struct shader *shader = &px->shader_y_uv;
glUseProgram(shader->blit_prog);
glUniform1i(shader->sampler0, 0);
glUniform1i(shader->sampler1, 1);
glUniform1i(shader->sm_mask, 2);
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, planar->tex[0]);
glActiveTexture(GL_TEXTURE1);
glBindTexture(GL_TEXTURE_2D, planar->tex[1]);
glActiveTexture(GL_TEXTURE2);
glBindTexture(GL_TEXTURE_2D, px->texture[TEX_MASK]);
glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
glFlush();
return;
};
static int hw_create_client(int x, int y, uint32_t width, uint32_t height)
{
px = create_render(eglGetCurrentDisplay(), eglGetCurrentContext(), x, y, width, height);
return !px;
};
static int hw_resize_client(int x, int y, uint32_t width, uint32_t height)
{
if( x != px->dx ||
y != px->dy ||
width != px->width ||
height != px->height )
{
struct drm_i915_mask_update update;
px->dx = x;
px->dy = y;
px->width = width;
px->height = height;
update_mask(px);
update.handle = px->mask.handle;
update.dx = px->dx;
update.dy = px->dy;
update.width = px->width;
update.height = px->height;
update.bo_pitch = (px->width+15) & ~15;
update.bo_map = (int)px->mask.buffer;
update.forced = 1;
drm_ioctl(px->fd, SRV_MASK_UPDATE_EX, &update);
};
return 0;
};
static void hw_fini(void)
{
struct drm_gem_close close;
DBG("%s\n", __FUNCTION__);
eglDestroyImageKHR(px->dpy, px->mask.image);
user_free(px->mask.buffer);
close.handle = px->mask.handle;
drm_ioctl(px->fd, DRM_IOCTL_GEM_CLOSE, &close);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glDeleteFramebuffers(1, &px->framebuffer);
eglDestroyImageKHR(px->dpy, px->screen);
glDeleteTextures(2, px->texture);
egl_destroy(px->dpy, px->context);
free(px);
};
static struct pix_driver gl_driver =
{
HW_TEX_BLIT,
hw_create_bitmap,
hw_destroy_bitmap,
hw_lock_bitmap,
hw_resize_bitmap,
hw_blit,
hw_create_client,
hw_resize_client,
hw_fini,
hw_create_planar,
hw_destroy_planar,
hw_blit_planar
};
struct pix_driver *DrvInit(uint32_t service)
{
EGLDisplay dpy;
EGLConfig config;
EGLContext context;
int ret;
ret = egl_initialize(&dpy, &config, &context);
if( ret )
return NULL;
return &gl_driver;
err_0:
egl_destroy(dpy, context);
return NULL;
}