kolibrios/contrib/sdk/sources/Intel-2D/uxa/i965_3d.c

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/*
* Copyright <EFBFBD> 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "intel.h"
#include "i965_reg.h"
#include "brw_defines.h"
#include "brw_structs.h"
void
gen6_upload_invariant_states(intel_screen_private *intel)
{
Bool ivb = INTEL_INFO(intel)->gen >= 070;
OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
OUT_BATCH(BRW_PIPE_CONTROL_IS_FLUSH |
BRW_PIPE_CONTROL_WC_FLUSH |
BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
BRW_PIPE_CONTROL_NOWRITE);
OUT_BATCH(0); /* write address */
OUT_BATCH(0); /* write data */
OUT_BATCH(NEW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | ((ivb ? 4 : 3) - 2));
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
OUT_BATCH(0);
if (ivb)
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
OUT_BATCH(1);
/* Set system instruction pointer */
OUT_BATCH(BRW_STATE_SIP | 0);
OUT_BATCH(0);
}
void
gen6_upload_viewport_state_pointers(intel_screen_private *intel,
drm_intel_bo *cc_vp_bo)
{
OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS |
GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC |
(4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_RELOC(cc_vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
}
void
gen7_upload_viewport_state_pointers(intel_screen_private *intel,
drm_intel_bo *cc_vp_bo)
{
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
OUT_RELOC(cc_vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL | (2 - 2));
OUT_BATCH(0);
}
void
gen6_upload_urb(intel_screen_private *intel)
{
OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2));
OUT_BATCH(((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT) |
(24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT)); /* at least 24 on GEN6 */
OUT_BATCH((0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT) |
(0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT)); /* no GS thread */
}
/*
* URB layout on GEN7
* ----------------------------------------
* | PS Push Constants (8KB) | VS entries |
* ----------------------------------------
*/
void
gen7_upload_urb(intel_screen_private *intel)
{
unsigned int num_urb_entries = 32;
if (IS_HSW(intel))
num_urb_entries = 64;
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS | (2 - 2));
OUT_BATCH(8); /* in 1KBs */
OUT_BATCH(GEN7_3DSTATE_URB_VS | (2 - 2));
OUT_BATCH(
(num_urb_entries << GEN7_URB_ENTRY_NUMBER_SHIFT) |
(2 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
(1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_GS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_HS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_DS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
}
void
gen6_upload_cc_state_pointers(intel_screen_private *intel,
drm_intel_bo *blend_bo,
drm_intel_bo *cc_bo,
drm_intel_bo *depth_stencil_bo,
uint32_t blend_offset)
{
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2));
if (blend_bo)
OUT_RELOC(blend_bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
blend_offset | 1);
else
OUT_BATCH(0);
if (depth_stencil_bo)
OUT_RELOC(depth_stencil_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
if (cc_bo)
OUT_RELOC(cc_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
}
void
gen7_upload_cc_state_pointers(intel_screen_private *intel,
drm_intel_bo *blend_bo,
drm_intel_bo *cc_bo,
drm_intel_bo *depth_stencil_bo,
uint32_t blend_offset)
{
OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
if (blend_bo)
OUT_RELOC(blend_bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
blend_offset | 1);
else
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (2 - 2));
if (cc_bo)
OUT_RELOC(cc_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS | (2 - 2));
if (depth_stencil_bo)
OUT_RELOC(depth_stencil_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
}
void
gen6_upload_sampler_state_pointers(intel_screen_private *intel,
drm_intel_bo *sampler_bo)
{
OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS |
GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
OUT_RELOC(sampler_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
}
void
gen7_upload_sampler_state_pointers(intel_screen_private *intel,
drm_intel_bo *sampler_bo)
{
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS | (2 - 2));
OUT_RELOC(sampler_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
}
void
gen7_upload_bypass_states(intel_screen_private *intel)
{
/* bypass GS */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* without GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS | (2 - 2));
OUT_BATCH(0);
/* disable HS */
OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_HS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS | (2 - 2));
OUT_BATCH(0);
/* Disable TE */
OUT_BATCH(GEN7_3DSTATE_TE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
/* Disable DS */
OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_DS | (6 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS | (2 - 2));
OUT_BATCH(0);
/* Disable STREAMOUT */
OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}
void
gen6_upload_vs_state(intel_screen_private *intel)
{
Bool ivb = INTEL_INFO(intel)->gen >= 070;
/* disable VS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | ((ivb ? 7 : 5) - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
if (ivb) {
OUT_BATCH(0);
OUT_BATCH(0);
}
OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
OUT_BATCH(0); /* without VS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
void
gen6_upload_gs_state(intel_screen_private *intel)
{
/* disable GS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* without GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
void
gen6_upload_clip_state(intel_screen_private *intel)
{
OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
}
void
gen6_upload_sf_state(intel_screen_private *intel,
int num_sf_outputs,
int read_offset)
{
OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2));
OUT_BATCH((num_sf_outputs << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT) |
(1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT) |
(read_offset << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT));
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW9 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW14 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW19 */
}
void
gen7_upload_sf_state(intel_screen_private *intel,
int num_sf_outputs,
int read_offset)
{
OUT_BATCH(GEN7_3DSTATE_SBE | (14 - 2));
OUT_BATCH((num_sf_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT) |
(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT) |
(read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW9 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
void
gen6_upload_binding_table(intel_screen_private *intel,
uint32_t ps_binding_table_offset)
{
/* Binding table pointers */
OUT_BATCH(BRW_3DSTATE_BINDING_TABLE_POINTERS |
GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
/* Only the PS uses the binding table */
OUT_BATCH(ps_binding_table_offset);
}
void
gen7_upload_binding_table(intel_screen_private *intel,
uint32_t ps_binding_table_offset)
{
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS | (2 - 2));
OUT_BATCH(ps_binding_table_offset);
}
void
gen6_upload_depth_buffer_state(intel_screen_private *intel)
{
OUT_BATCH(BRW_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH((BRW_SURFACE_NULL << BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT) |
(BRW_DEPTHFORMAT_D32_FLOAT << BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(BRW_3DSTATE_CLEAR_PARAMS | (2 - 2));
OUT_BATCH(0);
}
void
gen7_upload_depth_buffer_state(intel_screen_private *intel)
{
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}