forked from KolibriOS/kolibrios
294 lines
6.6 KiB
Plaintext
294 lines
6.6 KiB
Plaintext
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/*
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Memory Blocks for KolibriOS v1.01
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L&V Edition
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<09><><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Leency
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<09><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>: Veliant <20> Leency
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Compile with C--
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2008
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*/
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#pragma option J0
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#pragma option LST
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#pragma option OC
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#pragma option 4
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#pragma option A
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#include "kolibri.h--"
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#include "random.h--"
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#include "mbgraph.h--"
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#define strok 6 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define stolbcov 10 //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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#define header "Memory Blocks L&V Edition"
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char button_r = "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(F2)"; //<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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char tcount_r = " <20><><EFBFBD><EFBFBD>:"; //<2F><><EFBFBD><EFBFBD>
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char lg_r = "RU";
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char button_e = "New game (F2)";
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char tcount_e = "Count:";
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char lg_e = "EN";
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#define button "<22><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>(F2)"
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#define tcount " <20><><EFBFBD><EFBFBD>:"
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int lang = 0;
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byte bitstat[60] = 0;
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byte bitpict[60] = 0;
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dword butonsx[60] = 0;
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dword butonsy[60] = 0;
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dword i, k, x, id, count = 0;
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dword firstbit, secondbit;
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void main()
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{
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int z=1;
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int off;
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FOR (i = 0; i < 30; i++)
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{
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do
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off = random(60);
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while (bitpict[off] != 0);
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bitpict[off] = z;
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do
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off = random(60);
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while (bitpict[off] != 0);
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bitpict[off] = z;
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z++;
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}
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skin_width = GetSkinWidth();
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firstbit = secondbit = 0x0BAD;
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Draw_Window();
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loop()
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{
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switch (WaitEvent())
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{
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CASE evButton:
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id = GetButtonID();
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switch (id)
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{
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CASE 1:
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ExitProcess();
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break;
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CASE 5:
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init();
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break;
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CASE 6:
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SWITCH (lang)
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{
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CASE 0:
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copystr(#button_e, button);
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copystr(#tcount_e, tcount);
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lang = 1;
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break;
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CASE 1:
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copystr(#button_r, button);
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copystr(#tcount_r, tcount);
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lang = 0;
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break;
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}
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Draw_Panel();
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break;
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default:
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if (bitstat[id-100] == 0)
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{
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if (firstbit <> 0x0BAD)
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{
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if (secondbit <> 0x0BAD)
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{
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IF (bitpict[firstbit-100] == bitpict[secondbit-100])
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{
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bitstat[firstbit-100] = 2;
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bitstat[secondbit-100] = 2;
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}
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ELSE
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{
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bitstat[firstbit-100] = 0;
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bitstat[secondbit-100] = 0;
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}
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ReDraw_Game_Button(firstbit - 100);
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ReDraw_Game_Button(secondbit - 100);
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secondbit = 0x0BAD;
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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ELSE
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{
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IF (firstbit<>id)
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{
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secondbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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}
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ELSE
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{
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firstbit = id;
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bitstat[id-100] = 1;
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ReDraw_Game_Button(id - 100);
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count++;
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}
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}
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Draw_Count();
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break;
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}
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break;
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case evKey:
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SWITCH (GetKey())
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{
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CASE 51:
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init(); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> F2
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break;
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}
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break;
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case evReDraw:
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Draw_Window();
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break;
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}
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}
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ExitProcess();
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}
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void Draw_Window()
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{
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begin_paint();
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DefineAndDrawWindow(100, 100, 434, 290 + skin_width + 1, 0x04, 0x00C0C0C0, 0, 0, 0);
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DrawTitle(header);
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Draw_Panel();
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Draw_Game_Pole();
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end_paint();
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}
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void init()
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{
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int off, z;
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z=1;
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$mov edi, #bitstat
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$mov ecx, 60
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$xor al, al
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$rep $stosb //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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$mov edi, #bitpict
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$mov ecx, 60
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$xor al, al
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$rep $stosb //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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count = 0;
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firstbit = secondbit = 0x0BAD;
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FOR (i = 0; i < 30; i++)
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{
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do
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off = random(60);
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while (bitpict[off] != 0);
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bitpict[off] = z;
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do
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off = random(60);
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while (bitpict[off] != 0);
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bitpict[off] = z;
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z++;
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}
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Draw_Game_Pole();
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Draw_Panel();
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}
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void ReDraw_Game_Button(int id)
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{
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int off;
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DefineButton(0, 0, 0, 0, 100 + id + BT_DEL, 0); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DefineButton(butonsx[id], butonsy[id], 38, 38, 100 + id + BT_HIDE, 0xEFEBEF); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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switch (bitstat[id])
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{
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CASE 0:
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Draw_Block(butonsx[id], butonsy[id]);
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break;
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CASE 1:
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Draw_Pressed_Block(butonsx[id], butonsy[id]);
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PutImage(bitpict[id]-1*32*32*3+#data,32,32,butonsx[id]+3,butonsy[id]+3);
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break;
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case 2:
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Draw_Open_Block(butonsx[id], butonsy[id]);
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PutImage(bitpict[id]-1*32*32*3+#data,32,32,butonsx[id]+3,butonsy[id]+3);
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break;
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}
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//WriteText(butonsx[id] + 10, butonsy[id] + 10, 0x80, 0x000000, IntToStr(bitpict[id]), 0);
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}
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void Draw_Game_Pole()
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{
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FOR (k = 0; k < stolbcov; k++)
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{
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FOR (i = 0; i < strok; i++)
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{
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butonsx[k*strok+i] = k * 42 + 4 + 5; //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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butonsy[k*strok+i] = i * 42 + 4;
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ReDraw_Game_Button(k*strok + i); //<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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}
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}
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}
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void Draw_Block(dword x, y)
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{
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DrawRegion(x, y, 38, 38, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawLine(x + 1*65536 + x + 37, y + skin_width + 1*65536 + y + skin_width + 1, 0x00FFFFFF);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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DrawLine(x + 1*65536 + x + 1, y + skin_width + 1*65536 + y + skin_width + 36, 0x00FFFFFF);
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DrawLine(x + 1*65536 + x + 37, y + skin_width + 37*65536 + y + skin_width + 37, 0x00DEDEDE);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD>
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DrawLine(x + 37*65536 + x + 37, y + skin_width + 2*65536 + y + skin_width + 36, 0x00DEDEDE);
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DrawBar(x + 2, y + 2, 35, 35, 0x00BDC7D6);//<2F><><EFBFBD>
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}
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void Draw_Open_Block(dword x, y)
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{
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DrawRegion(x, y, 38, 38, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x + 1, y + 1, 37, 37, 0x00EFEBEF);//<2F><><EFBFBD>
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}
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void Draw_Pressed_Block(dword x, y)
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{
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DrawRegion(x, y, 38, 38, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawRegion(x + 1, y + 1, 36, 36, 0x0094DB00);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawRegion(x + 2, y + 2, 34, 34, 0x0094DB00);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(x + 3, y + 3, 33, 33, 0x00EFEBEF);//<2F><><EFBFBD>
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}
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void Draw_Panel()
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{
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DrawBar(5, 255, 425, 32, 0x00EBE7DB);//<2F><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawLine(5*65536 + 429, 255 + skin_width*65536 + 255 + skin_width, 0x0094AECE);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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DrawLine(5*65536 + 429, 256 + skin_width*65536 + 256 + skin_width, 0x00FFFFFF);//<2F><><EFBFBD><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawFlatButton(4 + 5, 260, 107, 23, 5, 0x00EFEBEF);//<2F><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD>
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DrawFlatButton(210 + 5, 260, 23, 23, 6, 0x00EFEBEF);//<2F><><EFBFBD><EFBFBD>
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WriteText(22, 268, 0x80, 0x000000, button, 0);
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> "<22><><EFBFBD><EFBFBD>"
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WriteText(150, 268, 0x80, 0x000000, tcount, 0);
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IF (lang==0)
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WriteText(221, 268, 0x80, 0x000000, #lg_e, 0);
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ELSE
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WriteText(221, 268, 0x80, 0x000000, #lg_r, 0);
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Draw_Count();
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//<2F><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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DrawBar(395 + 10, 260 + 5, 2, 2, 0x00BDCBDE);
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DrawBar(393 + 10, 265 + 5, 6, 6, 0x00BDCBDE);
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DrawBar(401 + 10, 270 + 5, 6, 6, 0x00BDCBDE);
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DrawBar(402 + 10, 257 + 5, 9, 8, 0x00D6D7CE);
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}
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void Draw_Count()
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{
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EDI = 0x00EBE7DB; //<2F><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>
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WriteText(190, 268, 0xC0, 0x000000, IntToStr(count), 0);
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}
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stop:
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