kolibrios/contrib/sdk/sources/SDL-1.2.2/docs/html/sdlgetmousestate.html

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>SDL_GetMouseState</TITLE
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><H1
><A
NAME="SDLGETMOUSESTATE"
>SDL_GetMouseState</A
></H1
><DIV
CLASS="REFNAMEDIV"
><A
NAME="AEN5322"
></A
><H2
>Name</H2
>SDL_GetMouseState&nbsp;--&nbsp;Retrieve the current state of the mouse</DIV
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CLASS="REFSYNOPSISDIV"
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><H2
>Synopsis</H2
><DIV
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><P
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><PRE
CLASS="FUNCSYNOPSISINFO"
>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>Uint8 <B
CLASS="FSFUNC"
>SDL_GetMouseState</B
></CODE
>(int *x, int *y);</CODE
></P
><P
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><A
NAME="AEN5332"
></A
><H2
>Description</H2
><P
>The current button state is returned as a button bitmask, which can
be tested using the <TT
CLASS="LITERAL"
>SDL_BUTTON(X)</TT
> macros, and <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> and <TT
CLASS="PARAMETER"
><I
>y</I
></TT
> are set to the
current mouse cursor position. You can pass <TT
CLASS="LITERAL"
>NULL</TT
> for either <TT
CLASS="PARAMETER"
><I
>x</I
></TT
> or <TT
CLASS="PARAMETER"
><I
>y</I
></TT
>.</P
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><A
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></A
><H2
>Example</H2
><PRE
CLASS="PROGRAMLISTING"
>SDL_PumpEvents();
if(SDL_GetMouseState(NULL, NULL)&#38;SDL_BUTTON(1))
printf("Mouse Button 1(left) is pressed.\n");</PRE
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><H2
>See Also</H2
><P
><A
HREF="sdlgetrelativemousestate.html"
><TT
CLASS="FUNCTION"
>SDL_GetRelativeMouseState</TT
></A
>,
<A
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><TT
CLASS="FUNCTION"
>SDL_PumpEvents</TT
></A
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