2011-01-30 12:17:50 +01:00
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; level format
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; [fx|fy][blue xy][red xy]..[maze walls]
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; internal format
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; [player]= blue
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; [finish]= red
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CSTEP_key:
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cmp eax,176
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jb .ex
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cmp eax,179
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ja .ex
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mov esi,area
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inc esi
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lea ebx,[eax-176]
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mov [jump],still
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mov eax,[player]
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call check_move
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jc .ex
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add eax,[dirs+ebx*4]
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mov edx,eax
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.nom1:
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mov eax,[finish]
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xor ebx,11b
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call check_move
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jc .ex
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add eax,[dirs+ebx*4]
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mov [finish],eax
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mov [player],edx
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mov [jump],drw
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cmp eax,edx
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jnz .ex
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mov [win_flag],1
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.ex:
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ret
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CSTEP_drawm:
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mov eax,[player]
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call get_xy
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mcall 13,[lx],[ly],0xff0000
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mov eax,[finish]
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call get_xy
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mcall 13,[lx],[ly],0xff
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ret
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CSTEP_level:
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file 'cstep.bin'
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2024-06-03 01:34:02 +02:00
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if lang eq ru_RU
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2011-01-30 12:17:50 +01:00
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CSTEP_help mstr \
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> ᨭ<><E1A8AD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><>⥬ <20><>ࠢ<EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <><E1ABA5><EFBFBD><EFBFBD> <20><>',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <20><> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20> <20><>אַ <20><><EFBFBD>⨢<EFBFBD><E2A8A2><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
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'<27><><EFBFBD>ࠢ<EFBFBD><E0A0A2><EFBFBD><EFBFBD><EFBFBD>. <20><><EFBFBD> ࠧ<><E0A0A7>襭 ⮫쪮 <20> <20><><EFBFBD>砥',\
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'<27><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>⢨<EFBFBD> <20>९<EFBFBD><E0A5AF><EFBFBD>⢨<EFBFBD> <20><><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.','',\
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'http://www.clickmazes.com'
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else
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CSTEP_help mstr \
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'Unite the red and blue dots by moving just the',\
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'red dot. The blue dot follows the red dot, but',\
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'moves in exactly in the opposite direction. A',\
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'move is only permitted if the path is clear for',\
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'both dots.','',\
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'http://www.clickmazes.com'
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end if
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