forked from KolibriOS/kolibrios
98 lines
2.9 KiB
HTML
98 lines
2.9 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="en">
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>Mesa Release Notes</title>
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<link rel="stylesheet" type="text/css" href="../mesa.css">
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</head>
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<body>
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<div class="header">
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<h1>The Mesa 3D Graphics Library</h1>
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</div>
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<iframe src="../contents.html"></iframe>
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<div class="content">
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<h1>Mesa 10.4.1 Release Notes / December 29, 2014</h1>
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<p>
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Mesa 10.4.1 is a bug fix release which fixes bugs found since the 10.4.0 release.
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</p>
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<p>
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Mesa 10.4.1 implements the OpenGL 3.3 API, but the version reported by
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glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
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glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being used.
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Some drivers don't support all the features required in OpenGL 3.3. OpenGL
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3.3 is <strong>only</strong> available if requested at context creation
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because compatibility contexts are not supported.
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</p>
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<h2>SHA256 checksums</h2>
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<pre>
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5311285e791a6bfaa468ad002bd1e1164acb3eaa040b5a1bf958bdb7c27e0a9d MesaLib-10.4.1.tar.gz
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91e8b71c8aff4cb92022a09a872b1c5d1ae5bfec8c6c84dbc4221333da5bf1ca MesaLib-10.4.1.tar.bz2
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e09c8135f5a86ecb21182c6f8959aafd39ae2f98858fdf7c0e25df65b5abcdb8 MesaLib-10.4.1.zip
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</pre>
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<h2>New features</h2>
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<p>None</p>
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<h2>Bug fixes</h2>
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<p>This list is likely incomplete.</p>
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<ul>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82585">Bug 82585</a> - geometry shader with optional out variable segfaults</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=82991">Bug 82991</a> - Inverted bumpmap in webgl applications</li>
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<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=83908">Bug 83908</a> - [i965] Incorrect icon colors in Steam Big Picture</li>
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</ul>
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<h2>Changes</h2>
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<p>Andres Gomez (1):</p>
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<ul>
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<li>i965/brw_reg: struct constructor now needs explicit negate and abs values.</li>
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</ul>
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<p>Cody Northrop (1):</p>
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<ul>
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<li>i965: Require pixel alignment for GPU copy blit</li>
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</ul>
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<p>Emil Velikov (3):</p>
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<ul>
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<li>docs: Add 10.4 sha256 sums, news item and link release notes</li>
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<li>Revert "glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)"</li>
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<li>Update version to 10.4.1</li>
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</ul>
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<p>Ian Romanick (2):</p>
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<ul>
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<li>linker: Wrap access of producer_var with a NULL check</li>
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<li>linker: Assign varying locations geometry shader inputs for SSO</li>
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</ul>
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<p>Mario Kleiner (4):</p>
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<ul>
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<li>glx/dri3: Fix glXWaitForSbcOML() to handle targetSBC==0 correctly. (v2)</li>
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<li>glx/dri3: Track separate (ust, msc) for PresentPixmap vs. PresentNotifyMsc (v2)</li>
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<li>glx/dri3: Request non-vsynced Present for swapinterval zero. (v3)</li>
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<li>glx/dri3: Don't fail on glXSwapBuffersMscOML(dpy, window, 0, 0, 0) (v2)</li>
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</ul>
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<p>Maxence Le Doré (1):</p>
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<ul>
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<li>glsl: Add gl_MaxViewports to available builtin constants</li>
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</ul>
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</div>
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</body>
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</html>
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