kolibrios/drivers/video/Gallium/auxiliary/tgsi/tgsi_util.c

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/**************************************************************************
*
* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#include "util/u_debug.h"
#include "pipe/p_shader_tokens.h"
#include "tgsi_parse.h"
#include "tgsi_util.h"
union pointer_hack
{
void *pointer;
uint64_t uint64;
};
void *
tgsi_align_128bit(
void *unaligned )
{
union pointer_hack ph;
ph.uint64 = 0;
ph.pointer = unaligned;
ph.uint64 = (ph.uint64 + 15) & ~15;
return ph.pointer;
}
unsigned
tgsi_util_get_src_register_swizzle(
const struct tgsi_src_register *reg,
unsigned component )
{
switch( component ) {
case 0:
return reg->SwizzleX;
case 1:
return reg->SwizzleY;
case 2:
return reg->SwizzleZ;
case 3:
return reg->SwizzleW;
default:
assert( 0 );
}
return 0;
}
unsigned
tgsi_util_get_full_src_register_swizzle(
const struct tgsi_full_src_register *reg,
unsigned component )
{
return tgsi_util_get_src_register_swizzle(
&reg->Register,
component );
}
void
tgsi_util_set_src_register_swizzle(
struct tgsi_src_register *reg,
unsigned swizzle,
unsigned component )
{
switch( component ) {
case 0:
reg->SwizzleX = swizzle;
break;
case 1:
reg->SwizzleY = swizzle;
break;
case 2:
reg->SwizzleZ = swizzle;
break;
case 3:
reg->SwizzleW = swizzle;
break;
default:
assert( 0 );
}
}
unsigned
tgsi_util_get_full_src_register_sign_mode(
const struct tgsi_full_src_register *reg,
unsigned component )
{
unsigned sign_mode;
if( reg->Register.Absolute ) {
/* Consider only the post-abs negation. */
if( reg->Register.Negate ) {
sign_mode = TGSI_UTIL_SIGN_SET;
}
else {
sign_mode = TGSI_UTIL_SIGN_CLEAR;
}
}
else {
if( reg->Register.Negate ) {
sign_mode = TGSI_UTIL_SIGN_TOGGLE;
}
else {
sign_mode = TGSI_UTIL_SIGN_KEEP;
}
}
return sign_mode;
}
void
tgsi_util_set_full_src_register_sign_mode(
struct tgsi_full_src_register *reg,
unsigned sign_mode )
{
switch (sign_mode)
{
case TGSI_UTIL_SIGN_CLEAR:
reg->Register.Negate = 0;
reg->Register.Absolute = 1;
break;
case TGSI_UTIL_SIGN_SET:
reg->Register.Absolute = 1;
reg->Register.Negate = 1;
break;
case TGSI_UTIL_SIGN_TOGGLE:
reg->Register.Negate = 1;
reg->Register.Absolute = 0;
break;
case TGSI_UTIL_SIGN_KEEP:
reg->Register.Negate = 0;
reg->Register.Absolute = 0;
break;
default:
assert( 0 );
}
}
/**
* Determine which channels of the specificed src register are effectively
* used by this instruction.
*/
unsigned
tgsi_util_get_inst_usage_mask(const struct tgsi_full_instruction *inst,
unsigned src_idx)
{
const struct tgsi_full_src_register *src = &inst->Src[src_idx];
unsigned write_mask = inst->Dst[0].Register.WriteMask;
unsigned read_mask;
unsigned usage_mask;
unsigned chan;
switch (inst->Instruction.Opcode) {
case TGSI_OPCODE_MOV:
case TGSI_OPCODE_ARL:
case TGSI_OPCODE_ARR:
case TGSI_OPCODE_RCP:
case TGSI_OPCODE_MUL:
case TGSI_OPCODE_DIV:
case TGSI_OPCODE_ADD:
case TGSI_OPCODE_MIN:
case TGSI_OPCODE_MAX:
case TGSI_OPCODE_SLT:
case TGSI_OPCODE_SGE:
case TGSI_OPCODE_MAD:
case TGSI_OPCODE_SUB:
case TGSI_OPCODE_LRP:
case TGSI_OPCODE_CND:
case TGSI_OPCODE_FRC:
case TGSI_OPCODE_CEIL:
case TGSI_OPCODE_CLAMP:
case TGSI_OPCODE_FLR:
case TGSI_OPCODE_ROUND:
case TGSI_OPCODE_POW:
case TGSI_OPCODE_ABS:
case TGSI_OPCODE_COS:
case TGSI_OPCODE_SIN:
case TGSI_OPCODE_DDX:
case TGSI_OPCODE_DDY:
case TGSI_OPCODE_SEQ:
case TGSI_OPCODE_SGT:
case TGSI_OPCODE_SLE:
case TGSI_OPCODE_SNE:
case TGSI_OPCODE_SSG:
case TGSI_OPCODE_CMP:
case TGSI_OPCODE_TRUNC:
case TGSI_OPCODE_NOT:
case TGSI_OPCODE_AND:
case TGSI_OPCODE_OR:
case TGSI_OPCODE_XOR:
case TGSI_OPCODE_SAD:
/* Channel-wise operations */
read_mask = write_mask;
break;
case TGSI_OPCODE_EX2:
case TGSI_OPCODE_LG2:
case TGSI_OPCODE_RCC:
read_mask = TGSI_WRITEMASK_X;
break;
case TGSI_OPCODE_SCS:
read_mask = write_mask & TGSI_WRITEMASK_XY ? TGSI_WRITEMASK_X : 0;
break;
case TGSI_OPCODE_EXP:
case TGSI_OPCODE_LOG:
read_mask = write_mask & TGSI_WRITEMASK_XYZ ? TGSI_WRITEMASK_X : 0;
break;
case TGSI_OPCODE_DP2A:
read_mask = src_idx == 2 ? TGSI_WRITEMASK_X : TGSI_WRITEMASK_XY;
break;
case TGSI_OPCODE_DP2:
read_mask = TGSI_WRITEMASK_XY;
break;
case TGSI_OPCODE_DP3:
read_mask = TGSI_WRITEMASK_XYZ;
break;
case TGSI_OPCODE_DP4:
read_mask = TGSI_WRITEMASK_XYZW;
break;
case TGSI_OPCODE_DPH:
read_mask = src_idx == 0 ? TGSI_WRITEMASK_XYZ : TGSI_WRITEMASK_XYZW;
break;
case TGSI_OPCODE_TEX:
case TGSI_OPCODE_TXD:
case TGSI_OPCODE_TXB:
case TGSI_OPCODE_TXL:
case TGSI_OPCODE_TXP:
if (src_idx == 0) {
/* Note that the SHADOW variants use the Z component too */
switch (inst->Texture.Texture) {
case TGSI_TEXTURE_1D:
read_mask = TGSI_WRITEMASK_X;
break;
case TGSI_TEXTURE_SHADOW1D:
read_mask = TGSI_WRITEMASK_XZ;
break;
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
read_mask = TGSI_WRITEMASK_XY;
break;
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_2D_MSAA:
read_mask = TGSI_WRITEMASK_XYZ;
break;
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
read_mask = TGSI_WRITEMASK_XYZW;
break;
default:
assert(0);
read_mask = 0;
}
if (inst->Instruction.Opcode != TGSI_OPCODE_TEX) {
read_mask |= TGSI_WRITEMASK_W;
}
} else {
/* A safe approximation */
read_mask = TGSI_WRITEMASK_XYZW;
}
break;
default:
/* Assume all channels are read */
read_mask = TGSI_WRITEMASK_XYZW;
break;
}
usage_mask = 0;
for (chan = 0; chan < 4; ++chan) {
if (read_mask & (1 << chan)) {
usage_mask |= 1 << tgsi_util_get_full_src_register_swizzle(src, chan);
}
}
return usage_mask;
}
/**
* Convert a tgsi_ind_register into a tgsi_src_register
*/
struct tgsi_src_register
tgsi_util_get_src_from_ind(const struct tgsi_ind_register *reg)
{
struct tgsi_src_register src = { 0 };
src.File = reg->File;
src.Index = reg->Index;
src.SwizzleX = reg->Swizzle;
src.SwizzleY = reg->Swizzle;
src.SwizzleZ = reg->Swizzle;
src.SwizzleW = reg->Swizzle;
return src;
}
/**
* Return the dimension of the texture coordinates (layer included for array
* textures), as well as the location of the shadow reference value or the
* sample index.
*/
int
tgsi_util_get_texture_coord_dim(int tgsi_tex, int *shadow_or_sample)
{
int dim;
/*
* Depending on the texture target, (src0.xyzw, src1.x) is interpreted
* differently:
*
* (s, X, X, X, X), for BUFFER
* (s, X, X, X, X), for 1D
* (s, t, X, X, X), for 2D, RECT
* (s, t, r, X, X), for 3D, CUBE
*
* (s, layer, X, X, X), for 1D_ARRAY
* (s, t, layer, X, X), for 2D_ARRAY
* (s, t, r, layer, X), for CUBE_ARRAY
*
* (s, X, shadow, X, X), for SHADOW1D
* (s, t, shadow, X, X), for SHADOW2D, SHADOWRECT
* (s, t, r, shadow, X), for SHADOWCUBE
*
* (s, layer, shadow, X, X), for SHADOW1D_ARRAY
* (s, t, layer, shadow, X), for SHADOW2D_ARRAY
* (s, t, r, layer, shadow), for SHADOWCUBE_ARRAY
*
* (s, t, sample, X, X), for 2D_MSAA
* (s, t, layer, sample, X), for 2D_ARRAY_MSAA
*/
switch (tgsi_tex) {
case TGSI_TEXTURE_BUFFER:
case TGSI_TEXTURE_1D:
case TGSI_TEXTURE_SHADOW1D:
dim = 1;
break;
case TGSI_TEXTURE_2D:
case TGSI_TEXTURE_RECT:
case TGSI_TEXTURE_1D_ARRAY:
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_2D_MSAA:
dim = 2;
break;
case TGSI_TEXTURE_3D:
case TGSI_TEXTURE_CUBE:
case TGSI_TEXTURE_2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
dim = 3;
break;
case TGSI_TEXTURE_CUBE_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
dim = 4;
break;
default:
assert(!"unknown texture target");
dim = 0;
break;
}
if (shadow_or_sample) {
switch (tgsi_tex) {
case TGSI_TEXTURE_SHADOW1D:
/* there is a gap */
*shadow_or_sample = 2;
break;
case TGSI_TEXTURE_SHADOW2D:
case TGSI_TEXTURE_SHADOWRECT:
case TGSI_TEXTURE_SHADOWCUBE:
case TGSI_TEXTURE_SHADOW1D_ARRAY:
case TGSI_TEXTURE_SHADOW2D_ARRAY:
case TGSI_TEXTURE_SHADOWCUBE_ARRAY:
case TGSI_TEXTURE_2D_MSAA:
case TGSI_TEXTURE_2D_ARRAY_MSAA:
*shadow_or_sample = dim;
break;
default:
/* no shadow nor sample */
*shadow_or_sample = -1;
break;
}
}
return dim;
}