forked from KolibriOS/kolibrios
'Donkey' game - merge with 0.8 sources from diamond's last nightbuild.
git-svn-id: svn://kolibrios.org@1811 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
parent
0475012485
commit
0555bd8c9a
@ -11,7 +11,7 @@
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#include "donkey_02.h"
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#include "donkey_02.h"
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#include "az.h"
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#include "az.h"
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char STR_DONKEY[] = {"D O N K E Y 0.7"};
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char STR_DONKEY[] = {"D O N K E Y 0.8"};
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int start, paintbg, pause;
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int start, paintbg, pause;
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int dox, doy;
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int dox, doy;
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@ -21,6 +21,9 @@ int drn, don;
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int speed;
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int speed;
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char snd_ok[]={0x08, 0x89, 0x0f, 0};
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char snd_game_over[]={0x08, 0xa9, 0x0f, 0x09, 0x99, 0x0f, 0x11, 0x59, 0x0f, 0};
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GB_BMP screen, font, car01, car02, donkey01, donkey02, az;
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GB_BMP screen, font, car01, car02, donkey01, donkey02, az;
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@ -193,6 +196,7 @@ if (doy < -50)
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if ((drx == dox)&&(dry > doy-15)&&(dry < doy+15))
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if ((drx == dox)&&(dry > doy-15)&&(dry < doy+15))
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{
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{
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kol_sound_speaker(snd_game_over);
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don++;
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don++;
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dry = 0;
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dry = 0;
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drn /= 10;
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drn /= 10;
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@ -324,6 +328,9 @@ for (;;)
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{
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{
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if (-1 == pause)
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if (-1 == pause)
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break;
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break;
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kol_sound_speaker(snd_ok);
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drx *= -1;
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drx *= -1;
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screen_draw();
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screen_draw();
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}
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}
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@ -1,5 +1,5 @@
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Игра Donkey
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Игра Donkey
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версия 0.7
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версия 0.8
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==============
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==============
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Интересна тем, что версию под DOS написал Билл Гейтс.
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Интересна тем, что версию под DOS написал Билл Гейтс.
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@ -8,9 +8,9 @@
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Эта версия - ремейк для KolibriOS, потому что из оригинала
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Эта версия - ремейк для KolibriOS, потому что из оригинала
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заимствованы только интерфейс и правила, а код собственный.
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заимствованы только интерфейс и правила, а код собственный.
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Версия 0.7 написана с использованием библиотеки gblib.
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Версия 0.8 написана с использованием библиотеки gblib.
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==============
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==============
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автор: Александр Богомаз aka Albom (albom85@yandex.ru)
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автор: Александр Богомаз aka Albom (albom85@yandex.ru)
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26 марта 2008
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23 июля 2008
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132
programs/games/donkey/utils/donkey.bas
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132
programs/games/donkey/utils/donkey.bas
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@ -0,0 +1,132 @@
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REM The IBM Personal Computer Donkey
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REM Version 1.10 (C)Copyright IBM Corp 1981, 1982
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REM Licensed Material - Program Property of IBM
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DEF SEG : POKE 106, 0
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SAMPLES$ = "NO"
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DIM CAR%(900)
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GOTO 1010
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SAMPLES$ = "YES"
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1010 KEY OFF: SCREEN 0, 1: COLOR 15, 0, 0: WIDTH 40: CLS : LOCATE 5, 19: PRINT "IBM"
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LOCATE 7, 12, 0: PRINT "Personal Computer"
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COLOR 10, 0: LOCATE 10, 9, 0: PRINT CHR$(213) + STRING$(21, 205) + CHR$(184)
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LOCATE 11, 9, 0: PRINT CHR$(179) + " DONKEY " + CHR$(179)
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LOCATE 12, 9, 0: PRINT CHR$(179) + STRING$(21, 32) + CHR$(179)
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LOCATE 13, 9, 0: PRINT CHR$(179) + " Version 1.10 " + CHR$(179)
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LOCATE 14, 9, 0: PRINT CHR$(212) + STRING$(21, 205) + CHR$(190)
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COLOR 15, 0: LOCATE 17, 4, 0: PRINT "(C) Copyright IBM Corp 1981, 1982"
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COLOR 14, 0: LOCATE 23, 7, 0: PRINT "Press space bar to continue"
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1100 IF INKEY$ <> "" THEN GOTO 1100
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1110 CMD$ = INKEY$
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IF CMD$ = "" THEN GOTO 1110
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IF CMD$ = CHR$(27) THEN GOTO 1298
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IF CMD$ = " " THEN GOTO 1160
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GOTO 1110
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1160 DEF SEG = 0
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IF (PEEK(&H410) AND &H30) <> &H30 THEN DEF SEG : GOTO 1291
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WIDTH 80: CLS : LOCATE 3, 1
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PRINT "HOLD IT!"
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PRINT "YOU'RE NOT USING THE COLOR/GRAPHICS MONITOR ADAPTER!"
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PRINT "THIS PROGRAM USES GRAPHICS AND REQUIRES THAT ADAPTER."
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PRINT "PRESS THE SPACE BAR TO CONTINUE."
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DEF SEG
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1240 IF INKEY$ <> "" THEN GOTO 1240
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1250 CMD$ = INKEY$
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IF CMD$ = "" THEN GOTO 1250
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IF CMD$ = CHR$(27) THEN GOTO 1298
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IF CMD$ = " " THEN GOTO 1298
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GOTO 1250
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1291 KEY OFF
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ON ERROR GOTO 1295
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PLAY "p16"
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GOTO 1300
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1295 COLOR 31, 0, 0
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PRINT "THIS PROGRAM REQUIRES ADVANCED BASIC -- USE COMMAND 'BASICA'": COLOR 15, 0, 0: FOR I = 1 TO 9000: NEXT: RESUME 1298
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1298 ON ERROR GOTO 0
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SCREEN 0, 1: COLOR 7, 0, 0: CLS : END
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1300 REM
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COLOR 0
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DEFINT A-Y
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SCREEN 1, 0: COLOR 8, 1
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DIM Q%(500)
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DIM D1%(150), D2%(150), C1%(200), C2%(200)
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DIM DNK%(300)
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GOSUB 1940
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GOSUB 1780
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CLS
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DIM B%(300)
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FOR I = 2 TO 300: B%(I) = -16384 + 192: NEXT
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B%(0) = 2: B%(1) = 193
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1540 REM
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CX = 110: CLS
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LINE (0, 0)-(305, 199), , B
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LINE (6, 6)-(97, 195), 1, BF
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LINE (183, 6)-(305, 195), 1, BF
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LOCATE 3, 5: PRINT "Donkey"
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LOCATE 3, 29: PRINT "Driver"
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LOCATE 19, 25: PRINT "Press Space ";
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LOCATE 20, 25: PRINT "Bar to switch";
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LOCATE 21, 25: PRINT "lanes ";
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LOCATE 23, 25: PRINT "Press ESC ";
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LOCATE 24, 25: PRINT "to exit ";
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FOR Y = 4 TO 199 STEP 20: LINE (140, Y)-(140, Y + 10): NEXT
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CY = 105: CX = 105
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LINE (100, 0)-(100, 199): LINE (180, 0)-(180, 199)
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1670 LOCATE 5, 6: PRINT SD: LOCATE 5, 31: PRINT SM
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CY = CY - 4: IF CY < 60 THEN 2230
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PUT (CX, CY), CAR%, PRESET
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DX = 105 + 42 * INT(RND * 2)
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FOR Y = (RND * -4) * 8 TO 124 STEP 6
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SOUND 20000, 1
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A$ = INKEY$: IF A$ = CHR$(27) THEN 1298 ELSE POKE 106, 0: IF LEN(A$) > 0 THEN LINE (CX, CY)-(CX + 28, CY + 44), 0, BF: CX = 252 - CX: PUT (CX, CY), CAR%, PRESET: SOUND 200, 1
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IF Y >= 3 THEN PUT (DX, Y), DNK%, PSET
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IF CX = DX AND Y + 25 >= CY THEN 2060
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IF Y AND 3 THEN PUT (140, 6), B%
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NEXT: LINE (DX, 124)-(DX + 32, 149), 0, BF: GOTO 1670
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1780 CLS
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DRAW "S8C3"
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DRAW "BM12,1r3m+1,3d2R1ND2u1r2d4l2u1l1"
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DRAW "d7R1nd2u2r3d6l3u2l1d3m-1,1l3"
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DRAW "m-1,-1u3l1d2l3u6r3d2nd2r1u7l1d1l2"
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DRAW "u4r2d1nd2R1U2"
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DRAW "M+1,-3"
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DRAW "BD10D2R3U2M-1,-1L1M-1,1"
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DRAW "BD3D1R1U1L1BR2R1D1L1U1"
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DRAW "BD2BL2D1R1U1L1BR2R1D1L1U1"
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DRAW "BD2BL2D1R1U1L1BR2R1D1L1U1"
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LINE (0, 0)-(40, 60), , B
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PAINT (1, 1)
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REM DIM CAR%(900)
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GET (1, 1)-(29, 45), CAR%
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RETURN
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1940 CLS
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DRAW "S08"
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DRAW "BM14,18"
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DRAW "M+2,-4R8M+1,-1U1M+1,+1M+2,-1"
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DRAW "M-1,1M+1,3M-1,1M-1,-2M-1,2"
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DRAW "D3L1U3M-1,1D2L1U2L3D2L1U2M-1,-1"
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DRAW "D3L1U5M-2,3U1"
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PAINT (21, 14), 3
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PRESET (37, 10): PRESET (40, 10)
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PRESET (37, 11): PRESET (40, 11)
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GET (13, 0)-(45, 25), DNK%
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RETURN
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2060 SD = SD + 1: LOCATE 14, 6: PRINT "BOOM!"
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GET (DX, Y)-(DX + 16, Y + 25), D1%
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D1X = DX: D1Y = Y: D2X = DX + 17
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GET (DX + 17, Y)-(DX + 31, Y + 25), D2%
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GET (CX, CY)-(CX + 14, CY + 44), C1%
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GET (CX + 15, CY)-(CX + 28, CY + 44), C2%
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C1X = CX: C1Y = CY: C2X = CX + 15
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FOR P = 6 TO 0 STEP -1: Z = 1 / (2 ^ P): Z1 = 1 - Z
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PUT (C1X, C1Y), C1%: PUT (C2X, C1Y), C2%
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PUT (D1X, D1Y), D1%: PUT (D2X, D1Y), D2%
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C1X = CX * Z1: D1Y = Y * Z1: C2X = C2X + (291 - C2X) * Z
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D1X = DX * Z1: C1Y = C1Y + (155 - C1Y) * Z: D2X = D2X + (294 - D2X) * Z
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PUT (C1X, C1Y), C1%: PUT (C2X, C1Y), C2%
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PUT (D1X, D1Y), D1%: PUT (D2X, D1Y), D2%
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SOUND 37 + RND * 200, 4: NEXT
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FOR Y = 1 TO 2000: NEXT
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CLS : GOTO 1540
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2230 SM = SM + 1: LOCATE 7, 25: PRINT "Donkey loses!"
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FOR Y = 1 TO 1000: NEXT
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CLS : GOTO 1540
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38
programs/games/donkey/utils/file2c.cpp
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38
programs/games/donkey/utils/file2c.cpp
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#include <stdio.h>
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const char hextable[] = "0123456789abcdef";
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int main(int argc, char *argv[])
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{
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FILE *fin;
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FILE *fout;
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unsigned i;
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int num;
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if (argc != 3)
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{
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printf ("file2c v0.2 by O.Bogomaz (albom85@yandex.ru)\nfile2c.exe file.in file.out\n\n");
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return -1;
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}
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fin = fopen (argv[1], "rb");
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fout = fopen (argv[2], "wt");
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fprintf(fout, "char array[]= {");
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for (i = 0;; i++)
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{
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if ( 0 == i%16)
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fprintf(fout, "\n");
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num = getc(fin);
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if (feof(fin))
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break;
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fprintf (fout, "0x%c%c,", (int)hextable[(num >> 4)], (int)hextable[(num & 0x0f)]);
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}
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fprintf(fout, "\n };\n");
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return 0;
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}
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34
programs/games/donkey/utils/gblib.txt
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34
programs/games/donkey/utils/gblib.txt
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Graphics Board Library
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version 0.3
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26 июня 2008 г.
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======================
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Графическая библиотека.
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Подобна к SDL, только сильно
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упрощена.
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Пока поддердивается работа
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только с режимом 24BPP.
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======================
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Реализованные функции:
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gb_pixel_set - поставить точку
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gb_pixel_get - получить точку
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gb_line - линия
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gb_rect - прямоугольник
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gb_bar - закрашенный прямоугольник
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gb_circle - окружность
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gb_image_set - изображение
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gb_image_set_t - изображение с прозрачным
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цветом
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======================
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автор : А. Богомаз aka Albom
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e-mail: albom85@yandex.ru
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сайт : http://albom06.boom.ru
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