diff --git a/programs/games/c4/trunk/c4.asm b/programs/games/c4/trunk/c4.asm index 134b11c1df..e38c5ca90a 100644 --- a/programs/games/c4/trunk/c4.asm +++ b/programs/games/c4/trunk/c4.asm @@ -21,6 +21,8 @@ bits 32 %include 'mos.inc' section .text + %include 'lang.inc' ;fedesco + MOS_HEADER01 start,end @@ -44,7 +46,11 @@ BUTTON_HEIGHT equ 12 BUTTON_NEW_X equ 14 BUTTON_NEW_Y equ 30 -BUTTON_NEW_WIDTH equ 56 +%if lang = 'it' + BUTTON_NEW_WIDTH equ 56 + 28 +%else + BUTTON_NEW_WIDTH equ 56 +%endif BUTTON_SPIN_WIDTH equ 8 BUTTON_PL1DN_X equ 228 @@ -58,11 +64,19 @@ BUTTON_PL2UP_X equ (BUTTON_PL2DN_X + BUTTON_SPIN_WIDTH + 1) BUTTON_PL2UP_Y equ BUTTON_PL2DN_Y ; label dimensions -LABEL_PL1_X equ 90 +%if lang = 'it' + LABEL_PL1_X equ 90 + 10 +%else + LABEL_PL1_X equ 90 +%endif LABEL_PL1_Y equ (1 + BUTTON_PL1DN_Y + (BUTTON_HEIGHT-8)/2) LABEL_PL2_X equ LABEL_PL1_X LABEL_PL2_Y equ (1 + BUTTON_PL2DN_Y + (BUTTON_HEIGHT-8)/2) -LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6) +%if lang = 'it' + LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6 - 4) +%else + LABEL_PL1TYPE_X equ (LABEL_PL1_X + 10*6) +%endif LABEL_PL1TYPE_Y equ LABEL_PL1_Y LABEL_PL2TYPE_X equ LABEL_PL1TYPE_X LABEL_PL2TYPE_Y equ LABEL_PL2_Y @@ -166,7 +180,7 @@ handleButton: je short .player2dn cmp ah,BT_PLAYER2UP je short .player2up -.bye: +.bye: ret .quit: MOS_EXIT @@ -235,7 +249,7 @@ defineWindow: xor eax,eax call drawBoard - + MOS_ENDREDRAW ret @@ -261,18 +275,18 @@ updateStatusText: xor edx,edx mov eax,MOS_SC_DRAWBAR int 0x40 - + ; redraw label mov edi,statusbar mov ecx,1 - call drawLabels -.bye: + call drawLabels +.bye: ret -;********************************************************** -; updatePlayerType +;********************************************************** +; updatePlayerType ; update player type label ; input: eax = new type ; edi = address label structure to update @@ -314,7 +328,7 @@ drawBoard: drawGrid: - + ; vertical lines mov ebx,MOS_DWORD(GRIDX,GRIDX) mov ecx,MOS_DWORD(GRIDY,GRIDY+GRIDHEIGHT-1) @@ -326,7 +340,7 @@ drawGrid: add ebx,MOS_DWORD(GRIDSPACING,GRIDSPACING) dec esi jnz .vlines - + ; horizontal lines mov ebx,MOS_DWORD(GRIDX,GRIDX+GRIDWIDTH-1) mov ecx,MOS_DWORD(GRIDY,GRIDY) @@ -336,10 +350,10 @@ drawGrid: add ecx,MOS_DWORD(GRIDSPACING,GRIDSPACING) dec esi jnz .hlines - + ret - - + + drawStones: mov ebx,6 .col: @@ -350,7 +364,7 @@ drawStones: dec ebx jnz .col ret - + ; ecx = column (1..7) @@ -383,10 +397,10 @@ drawStone: dec ebx mul ebx add eax,GRIDY + 1 - mov cx,ax + mov cx,ax mov edx,ecx - ; put image (position is already in edx) + ; put image (position is already in edx) mov ebx,ebp ; image address mov ecx,MOS_DWORD(STONESIZE,STONESIZE) ; image dimensions mov eax,MOS_SC_PUTIMAGE @@ -428,8 +442,8 @@ resetInput: ;********************************************************** newGame: call boardReset ; reset and redraw board - mov eax,1 - call drawBoard + mov eax,1 + call drawBoard call resetInput ; reset input mov dword [gameover],0 ; game is running ret @@ -507,7 +521,7 @@ getMouseCol: div ebx cmp eax,BWIDTH-3 ; right outside of board ? jg .outside ; yes -> bye - + inc eax ; xform into range [1,7] ret .outside: @@ -529,7 +543,7 @@ isActiveApp: %define PROCINFO (ebp-MOS_PROCESSINFO_size) enter MOS_PROCESSINFO_size,0 - + ; get process information mov eax,MOS_SC_GETPROCESSINFO lea ebx,[ebp-MOS_PROCESSINFO_size] @@ -539,10 +553,10 @@ isActiveApp: ; set al to 1 if we are the active application cmp ax,[PROCINFO+MOS_PROCESSINFO.windowStackPos] sete al - + leave ret -%undef PROCINFO +%undef PROCINFO @@ -556,7 +570,7 @@ isActiveApp: ;********************************************************** keyboardInput: mov eax,MOS_SC_GETKEY ; get key - int 0x40 + int 0x40 or al,al ; key available ? jnz .bye ; no -> bye cmp dword [playerinput],0 ; unprocessed input available ? @@ -572,7 +586,7 @@ keyboardInput: inc eax mov [playerinput],eax -.bye: +.bye: ret @@ -675,7 +689,7 @@ getMoveForCurrentPlayer: ;********************************************************** -; update status bar : which player's turn it is +; update status bar : which player's turn it is ;********************************************************** updatePlayerStatusText: cmp dword [currentplayer],PLAYER2 @@ -763,27 +777,49 @@ NBUTTONS equ (($-buttons)/BUTTON_size) ; ; label table ; - -newgame db "New game",0 +%if lang = 'it' + newgame db "Nuova partita",0 +%else + newgame db "New game",0 +%endif down db "<",0 up db ">",0 -pl1 db "Player 1:",0 -pl2 db "Player 2:",0 +%if lang = 'it' + pl1 db "Giocatore 1:",0 + pl2 db "Giocatore 2:",0 +%else + pl1 db "Player 1:",0 + pl2 db "Player 2:",0 +%endif +%if lang = 'it' + playertypes: + db "Umano",0 + PLAYERTYPELEN equ ($ - playertypes) + db "CPU 1 ",0 + db "CPU 2 ",0 + db "CPU 3 ",0 + db "CPU 4 ",0 + db "CPU 5 ",0 + db "CPU 6 ",0 + db "CPU 7 ",0 + db "CPU 8 ",0 +%else + playertypes: + db "Human ",0 + PLAYERTYPELEN equ ($ - playertypes) + db "CPU level 1 ",0 + db "CPU level 2 ",0 + db "CPU level 3 ",0 + db "CPU level 4 ",0 + db "CPU level 5 ",0 + db "CPU level 6 ",0 + db "CPU level 7 ",0 + db "CPU level 8 ",0 +%endif -playertypes: - db "Human ",0 -PLAYERTYPELEN equ ($ - playertypes) - db "CPU level 1 ",0 - db "CPU level 2 ",0 - db "CPU level 3 ",0 - db "CPU level 4 ",0 - db "CPU level 5 ",0 - db "CPU level 6 ",0 - db "CPU level 7 ",0 - db "CPU level 8 ",0 NPLAYERTYPES equ (($-playertypes)/PLAYERTYPELEN) - + labels: istruc LABEL ; new @@ -846,7 +882,11 @@ iend label_pl1type: istruc LABEL at LABEL.position - dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y) + %if lang = 'it' + dd MOS_DWORD(LABEL_PL1TYPE_X + 18,LABEL_PL1TYPE_Y) + %else + dd MOS_DWORD(LABEL_PL1TYPE_X,LABEL_PL1TYPE_Y) + %endif dd playertypes+PL1TYPE_INIT*PLAYERTYPELEN dd MOS_RGB(255,255,255) dd MOS_RGB(0,0,0) @@ -854,7 +894,11 @@ iend label_pl2type: istruc LABEL at LABEL.position - dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y) + %if lang = 'it' + dd MOS_DWORD(LABEL_PL2TYPE_X + 18,LABEL_PL2TYPE_Y) + %else + dd MOS_DWORD(LABEL_PL2TYPE_X,LABEL_PL2TYPE_Y) + %endif dd playertypes+PL2TYPE_INIT*PLAYERTYPELEN dd MOS_RGB(255,255,255) dd MOS_RGB(0,0,0) @@ -868,13 +912,23 @@ player2_type dd PL2TYPE_INIT ; status messages -player1hmnprmpt db "Make your move, player 1.",0 -player2hmnprmpt db "Make your move, player 2.",0 -player1cpuprmpt db "Player 1 is thinking, please wait...",0 -player2cpuprmpt db "Player 2 is thinking, please wait...",0 -itisadraw db "It's a draw.",0 -player1wins db "Player 1 wins.",0 -player2wins db "Player 2 wins.",0 +%if lang = 'it' + player1hmnprmpt db "Turno del giocatore 1",0 + player2hmnprmpt db "Turno del giocatore 2",0 + player1cpuprmpt db "Attendi, giocatore 1 sta pensando...",0 + player2cpuprmpt db "Attendi, giocatore 2 sta pensando...",0 + itisadraw db "Pareggio",0 + player1wins db "Vince giocatore 1",0 + player2wins db "Vince Giocatore 2",0 +%else + player1hmnprmpt db "Make your move, player 1.",0 + player2hmnprmpt db "Make your move, player 2.",0 + player1cpuprmpt db "Player 1 is thinking, please wait...",0 + player2cpuprmpt db "Player 2 is thinking, please wait...",0 + itisadraw db "It's a draw.",0 + player1wins db "Player 1 wins.",0 + player2wins db "Player 2 wins.",0 +%endif ; pointer to ai player. future releases C4 might diff --git a/programs/games/c4/trunk/makefile b/programs/games/c4/trunk/makefile new file mode 100644 index 0000000000..b92d9e78f4 --- /dev/null +++ b/programs/games/c4/trunk/makefile @@ -0,0 +1,24 @@ +#Makefile per la compilazione + +#Macro +FASM=/opt/bin/fasm +NASM=/usr/bin/nasm +KPACK=/opt/bin/kpack +LANG=lang.inc +FILE=c4 +SOURCE=${FILE}.asm +OUT=${FILE}.bin + +en: + echo "lang equ 'en'" > lang.inc + ${NASM} -f bin -o ${OUT} ${SOURCE} + +it: + echo "lang equ 'it'" > lang.inc + ${NASM} -f bin -o ${OUT} ${SOURCE} + +def: + ${NASM} -f bin -o ${OUT} ${SOURCE} + +clean: + rm -f ${OUT}