forked from KolibriOS/kolibrios
Mine: slightly update UI
KolibriN Installer: translation, add complete frame git-svn-id: svn://kolibrios.org@7661 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -3,9 +3,17 @@
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#include "../lib/io.h"
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#include "../lib/gui.h"
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#include "../lib/copyf.h"
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#include "../lib/obj/libini.h"
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#include "../lib/obj/libio.h"
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#include "../lib/obj/libimg.h"
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#include "../lib/patterns/restart_process.h"
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#ifndef AUTOBUILD
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#include "lang.h--"
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#endif
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char logo[] = "
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ÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛ
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ÛÛÛÛ ÛÛ ÛÛÛ ÛÛÛ ÛÛÛ ÛÛ ÛÛÛ ÛÛ
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@ -16,14 +24,28 @@ char logo[] = "
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ÛÛÛÛ ÛÛÛ ÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛ ÛÛÛÛ ÛÛÛÛÛ
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";
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char intro[] = "<EFBFBD>®¯à®¡ã©â¥ ®¢®¥ ¢¨§ã «ì®¥ ®ä®à¬«¥¨¥ Š®«¨¡à¨, ª®â®à®¥ à ìè¥ ¡ë«® ¤®áâ㯮 ⮫쪮 ¢ KolibriNext.";
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#ifdef LANG_RUS
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#define T_INTRO "<22>®¯à®¡ã©â¥ ®¢®¥ ¢¨§ã «ì®¥ ®ä®à¬«¥¨¥ Š®«¨¡à¨, ª®â®à®¥ à ìè¥ ¡ë«® ¤®áâ㯮 ⮫쪮 ¢ KolibriNext.";
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#define T_INSTALL "“áâ ®¢¨âì"
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#define T_COMPLETE "“áâ ®¢ª § ¢¥àè¥ "
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#define T_EXIT "‚ë室"
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#else
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#define T_INTRO "Try a new visual design of KolibriOS, which previously was available only in KolibriNext.";
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#define T_INSTALL "Install"
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#define T_COMPLETE "Install complete"
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#define T_EXIT "Exit"
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#endif
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#define B_INSTALL 10
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bool install_complete = false;
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void main()
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{
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word btn;
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load_dll(libini, #lib_init,1);
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load_dll(libio, #libio_init,1);
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load_dll(libimg, #libimg_init,1);
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loop() switch(WaitEventTimeout(300) & 0xFF)
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{
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case evButton:
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@ -35,6 +57,10 @@ void main()
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case evKey:
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GetKeys();
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if (key_scancode == SCAN_CODE_ESC) ExitProcess();
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if (key_scancode == SCAN_CODE_ENTER) {
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if (install_complete) ExitProcess();
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else EventInstall();
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}
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break;
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case evReDraw:
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@ -54,21 +80,31 @@ void draw_window()
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system.color.get();
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DefineAndDrawWindow(screen.width-WINW/2,screen.height-WINH/2,
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WINW+9,WINH+skin_height,0x34,system.color.work,"KolibriN10",0);
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DrawLogo();
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if (install_complete) DrawInstallComplete(); else DrawIntro();
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}
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void DrawIntro()
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{
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DrawTextViewArea(30, 140, WINW-60, WINH-80,
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#intro, -1, system.color.work_text);
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T_INTRO, -1, system.color.work_text);
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DrawCaptButton(WINW-110/2, WINH-70, 110, 28, B_INSTALL,
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0x0092D8, 0xFFFfff, "“áâ ®¢¨âì");
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0x0092D8, 0xFFFfff, T_INSTALL);
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}
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void DrawInstallComplete()
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{
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DrawIcon32(WINW-32/2, 140, system.color.work, 49);
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WriteTextCenter(0,185, WINW, system.color.work_text, T_COMPLETE);
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DrawCaptButton(WINW-110/2, WINH-70, 110, 28, CLOSE_BTN,
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0x0092D8, 0xFFFfff, T_EXIT);
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}
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void DrawLogo()
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{
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#define LX -46*6+WINW/2
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#define LY 25
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WriteTextLines(LX-1, LY, 0x80, 0x9F87B8, #logo, 9);
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WriteTextLines(LX-2, LY, 0x80, 0xF497C0, #logo, 9);
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WriteTextLines(LX+3, LY, 0x80, 0x7ED1E3, #logo, 9);
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pause(1);
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@ -77,9 +113,6 @@ void DrawLogo()
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WriteTextLines(LX, LY, 0x80, 0xEC008C, #logo, 9);
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}
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void EventInstall()
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{
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//#include "..\lib\added_sysdir.c";
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@ -92,6 +125,9 @@ void EventInstall()
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RestartProcessByName("/sys/@docky", SINGLE);
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RunProgram("/sys/media/kiv", "\\S__/kolibrios/res/Wallpapers/Free yourself.jpg");
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install_complete = true;
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draw_window();
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}
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void Operation_Draw_Progress(dword filename) { debug("copying: "); debugln(filename); }
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@ -41,10 +41,13 @@
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:void DrawRectangle(dword x,y,w,h,color1)
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{
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DrawRectangle3D(x,y,w,h,color1,color1);
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/*
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DrawBar(x,y,w,1,color1);
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DrawBar(x,y+h,w,1,color1);
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DrawBar(x,y,1,h,color1);
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DrawBar(x+w,y,1,h+1,color1);
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*/
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}
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:void DrawWideRectangle(dword x,y,w,h,boder,color1)
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@ -89,10 +89,9 @@ inline fastcall dword CheckEvent()
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$int 0x40
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}
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:dword WaitEventTimeout(dword time)
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inline fastcall dword WaitEventTimeout(EBX)
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{
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EAX = 23;
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EBX = time;
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$int 0x40
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}
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@ -18,6 +18,9 @@
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*******************************************************************************/
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?define HEADER_Y 4
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?define BTNSIZE 19
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char game_mode[] = "1/3";
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void draw_window() // Ïðîöåäóðà îòðèñîâêè îêíà
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{
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@ -25,9 +28,9 @@ void draw_window() //
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// WINDOW
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sys_window_redraw(1);
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EBX = xpos << 16 + xsize;
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EBX = xpos << 16 + xsize + 9;
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ECX = ypos << 16 + ysize;
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sys_draw_window(EBX, ECX, 0x14CCCCCC, colors.w_work | 0x80000000, "MineSweeper");
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sys_draw_window(EBX, ECX, 0x34CCCCCC, colors.w_work | 0x80000000, "MineSweeper");
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sys_window_redraw(2);
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// Leency ROLLED UP FIX
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@ -36,17 +39,21 @@ void draw_window() //
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// <NEW GAME> BUTTON (911)
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EBX = xsize / 2 - 10;
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EBX = EBX << 16 + 20;
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sys_draw_button(EBX, 25<<16+20, 911, clLightGray);
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EBX = EBX << 16 + BTNSIZE;
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sys_draw_button(EBX, HEADER_Y<<16+BTNSIZE, 911+BT_HIDE, clLightGray);
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draw_rectangle(xsize/2-10,HEADER_Y,BTNSIZE,BTNSIZE,clWhite,clDarkGray);
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// <CHANGE MODE> BUTTON (1001)
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sys_draw_button(10<<16+7, 23<<16+7, 1001, 0x118811);
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sys_draw_button(5<<16+32, HEADER_Y<<16+BTNSIZE, 1001+BT_HIDE, clLightGray);
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draw_rectangle(5,HEADER_Y,32,BTNSIZE,clWhite,clDarkGray);
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game_mode[0] = mode + '0';
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sys_write_text(9<<16+HEADER_Y+3, 0x90000000+clDarkGray, #game_mode, 3);
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// <USER FIELD> BUTTON (1002)
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//sys_draw_button(20<<16+7, ECX, EDX+1, 0xddbb44);
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//sys_draw_button(BTNSIZE<<16+7, ECX, EDX+1, 0xddbb44);
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draw_time(); // draw timer
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draw_minesi(); // draw mines
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draw_mines_left(); // draw mines
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draw_squares(); // draw field
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}
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@ -131,25 +138,17 @@ void draw_square(int x, y)
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}
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}
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// Òàéìåð
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void draw_time()
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{
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sys_draw_bar(XST<<16+25, 31<<16+14, 0xCCCCCC);
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sys_write_number(0x00030000, time, XST<<16+32, 0x10ff0000);
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sys_draw_bar(xsize-XST-58<<16+29, HEADER_Y<<16+20, clWhiteGray);
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sys_write_number(0x00030000, time, xsize-XST-56<<16+HEADER_Y+3, 0x101166C3);
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}
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// Èíäèêàòîð êîëè÷åñòâà íåðàññòàâëåííûõ ìèí
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void draw_minesi()
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void draw_mines_left()
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{
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EBX = xsize - XST - 25;
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$PUSH EBX
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EBX = EBX << 16 + 25;
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sys_draw_bar(EBX, 31<<16+14, 0xCCCCCC);
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$POP EDX
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EDX <<= 16; EDX += 32;
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sys_write_number(0x00030000, cmines, EDX, 0x10ff0000);
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sys_draw_bar(xsize-XST-29<<16+29, HEADER_Y<<16+20, clWhiteGray);
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sys_write_number(0x00030000, cmines, xsize-XST-27<<16+HEADER_Y+3, 0x10ff0000);
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}
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@ -162,3 +161,11 @@ void draw_squares()
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FOR (x=0; x < ncx; x++)
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draw_square(x, y);
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}
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void draw_rectangle(dword x,y,w,h,color1,color2)
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{
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sys_draw_bar(x<<16+w+1,y<<16+1,color1);
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sys_draw_bar(x<<16+1,y+1<<16+h-1,color1);
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sys_draw_bar(x+w<<16+1,y+1<<16+h,color2);
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sys_draw_bar(x<<16+w,y+h<<16+1,color2);
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}
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#define RETURN_KEY 13
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#define BACKSPACE_KEY 8
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//Button options
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#define BT_DEL 0x80000000
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#define BT_HIDE 0x40000000
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#define BT_NOFRAME 0x20000000
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// Color constant
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#define clWhite 0x00ffffff
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#define clGray 0x00808080
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#define clLightGray 0x00c0c0c0
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#define clWhiteGray 0x00E2E2E2
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#define clDarkGray 0x00707070
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#define clBlack 0x00000000
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#define clRed 0x00ff0000
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@ -58,9 +58,10 @@ struct
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byte nmines;
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} stdmodes[3] = {9,9,10, 16,16,40, 30,16,99}; // {x,y,m}
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int XST, // offset of first pixel X - ñìåùåíèå ïîëÿ îò ãðàíèöû îêíà
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YST,
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ncx, // number of squares in X - ðàçìåð ïîëÿ
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?define XST 5 // offset of first pixel X - ñìåùåíèå ïîëÿ îò ãðàíèöû îêíà
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?define YST 28
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int ncx, // number of squares in X - ðàçìåð ïîëÿ
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ncy,
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cmines, // mines discovered - êîëè÷åñòâî íåîòêðûòûõ ìèí
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initmines, // number of initial mines - èçíà÷àëüíîå êîëè÷åñòâî ìèí
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@ -107,8 +108,6 @@ inline void fastcall mouse_disable()
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void init()
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// Èíèöèàëèçàöèÿ
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{
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XST = 10; YST = 52; // FIELD POSITION IN WINDOW
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ECX = mode;
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IF (ECX != 0)
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{
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@ -126,7 +125,7 @@ void init()
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}
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xsize = ncx * XPX + XST + XST;
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ysize = ncy * YPX + YST + XST;
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ysize = ncy * YPX + YST + XST + sys_get_skin_height() + 4;
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} // init
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@ -258,7 +257,7 @@ inline void do_mouse(void)
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set_mark(x, y, EBX);
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draw_minesi();
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draw_mines_left();
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draw_square(x, y);
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return;
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}
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@ -287,7 +286,7 @@ inline void do_mouse(void)
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cmines--;
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draw_square(x, y);
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}
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draw_minesi();
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draw_mines_left();
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}
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} // do_mouse
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@ -438,31 +437,32 @@ void main()
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{
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switch (sys_wait_event_timeout(100)) // wait for 1 second
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{
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case evReDraw:
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CASE evReDraw:
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draw_window();
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continue;
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case evKey:
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CASE evKey:
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IF (sys_get_key() == 27)
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sys_exit_process();
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continue;
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case evButton:
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CASE evButton:
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EAX = sys_get_button_id();
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IF (EAX == 911) // new game
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{
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new_game();
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draw_squares();
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draw_time();
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draw_minesi();
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draw_mines_left();
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}
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ELSE IF (EAX == 1001) // change mode
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{
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// mode++; mode%=3; mode++;
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EAX = mode; EAX++; EAX = EAX%3; EAX++; mode = AL;
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mode++;
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if (mode==4) mode=1;
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//EAX = mode; EAX++; EAX = EAX%3; EAX++; mode = AL;
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new_game();
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window_move_size(OLD,OLD,xsize,ysize);
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window_move_size(OLD,OLD,xsize+9,ysize);
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CONTINUE;
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}
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// ELSE IF (EAX == 1002)
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