Clicks 0.75

git-svn-id: svn://kolibrios.org@1003 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2009-01-28 04:28:31 +00:00
parent 80c71dc52a
commit 5907e5759e
9 changed files with 1536 additions and 125 deletions

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@ -1,31 +1,42 @@
********************************************************************************
********************************************************************************
Just Clicks
Copyright (C) 2008 Leency & Veliant
ˆáâ®à¨ï ¢¥àᨩ:
Copyright (C) 2008 Leency
История версий:
Just Clicks v0.75 (20.11.2008)
- три багфикса, небольшие оптимизации
Just Clicks v0.70 (01.10.2008)
- извещения о победе, небольшие оптимизации
Just Clicks v0.65 (24.03.2008)
- сильно уменьшена перерисовка окна, исправлен один недочёт
Just Clicks v0.6 (24.03.2008)
- ­¥¯®¤¥æª¨ ®¯â¨¬¨§¨à®¢ ­ ¨­¤ãá᪨© ª®¤ :)
“¤ «¥­® ¡®«¥¥ 25% áâப.
- неподецки оптимизирован индусский код :)
Удалено более 25% строк.
Just Clicks v0.5 (23.03.2008)
- ãáâà ­ñ­ ¡ £, á¢ï§ ­­ë© á ®â®¡à ¦ ¥¬ë¬ ª®«¨ç¥á⢮¬ ®áâ ¢è¨åáï ¡«®ª®¢
- ¨§®¡à ¦¥­¨ï ¢¬¥áâ® áâ ­¤ àâ­ëå ª­®¯®ª
- устранён баг, связанный с отображаемым количеством оставшихся блоков
- изображения вместо стандартных кнопок
Just Clicks v0.4 (13.03.2008)
- ®ª­® ⥯¥àì ᮠ᪨­®¬
- ¯à¨ ­ ¦ â¨¨ ­  ª­®¯ªã ¡®«ìè¥ ­¥ ¯¥à¥à¨á®¢ë¢ ¥âáï ¢áñ ®ª­®, ⮫쪮 ¯®«¥ á ¡«®ª ¬¨
- ¯à¨ ­ ¦ â¨¨ ­  «î¡ãî ª« ¢¨è㠯ணࠬ¬  㦥 ­¥ ã室¨â ¢ ¡¥áª®­¥ç­ë© 横«
- ª« ¢¨è  F2 - ­®¢ ï ¨£à 
- ãáâà ­¥­  ¯¥à¥à¨á®¢ª  ®ª­  ¢ á«ãç ¥, ¥á«¨ ¡«®ª¨ ­¥ ᤢ¨£ îâáï.
- окно теперь со скином
- при нажатии на кнопку больше не перерисовывается всё окно, только поле с блоками
- при нажатии на любую клавишу программа уже не уходит в бесконечный цикл
- клавиша F2 - новая игра
- устранена перерисовка окна в случае, если блоки не сдвигаются.
********************************************************************************
********************************************************************************
ClickoMania
Copyright (C) 2005 €«¥ªá ­¤à Œã訪®¢ aka Olaf
ˆáâ®à¨ï ¢¥àᨩ:
Copyright (C) 2005 Александр Мушиков aka Olaf
История версий:
ClickoMania v0.2 (05.12.2005)
- ˆá¯à ¢«¥­  ®è¨¡ª  - ¢ë¤ ç  á®®¡é¥­¨ï ® ª®­¥ç­®¬ १ã«ìâ â¥ ¢ â® ¢à¥¬ï ª ª ¨£àã
¬®¦­® ¥é¥ ¯à®¤®«¦ âì.
- Исправлена ошибка - выдача сообщения о конечном результате в то время как игру
можно еще продолжать.
ClickoMania v0.1 (23.11.2005)
- <EFBFBD> ç «ì­ ï.
- Начальная.

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@ -1,18 +1,19 @@
/*
Just Clicks v0.6
Copyright (C) 2008 Leency & Veliant
Just Clicks v0.75
Copyright (C) 2008 Leency
Clickomania v0.3
Copyright (C) 2005 €«¥ªá ­¤à Œã訪®¢ aka Olaf
Compiled by C--Sphinx v0.239 b26
*/
#pragma option meos
#jumptomain NONE
#include "lib\kolibri.h--"
#include "lib\random.h--"
#include "img.txt"
#include "files\boxes.txt"
#include "files\cups.txt"
byte i, need_redraw, XX, YY;
byte i,j, XX, YY;
struct
{
@ -21,36 +22,36 @@ struct
byte button_id;
byte mark;
dword color;
}matrix[8*8];
}matrix[64];
void destroy_button(dword ID)
void destroy_button(byte ID)
{
IF ((matrix[ID-8].color == matrix[ID].color)&&(matrix[ID-8].mark!=1)){
IF (matrix[ID-8].color == matrix[ID].color) && (matrix[ID-8].mark!=1)
{
matrix[ID-8].mark=1;
need_redraw=1;
destroy_button(ID-8);
}
IF ((matrix[ID+8].color == matrix[ID].color)&&(matrix[ID+8].mark!=1)){
IF (matrix[ID+8].color == matrix[ID].color) && (matrix[ID+8].mark!=1)
{
matrix[ID+8].mark=1;
need_redraw=1;
destroy_button(ID+8);
}
IF ((ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56))
IF ((matrix[ID-1].color == matrix[ID].color)&&(matrix[ID-1].mark!=1)){
IF (ID!=0)&&(ID!=8)&&(ID!=16)&&(ID!=24)&&(ID!=32)&&(ID!=40)&&(ID!=48)&&(ID!=56)
&& (matrix[ID-1].color == matrix[ID].color) && (matrix[ID-1].mark!=1)
{
matrix[ID-1].mark=1;
need_redraw=1;
destroy_button(ID-1);
}
IF ((ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63))
IF ((matrix[ID+1].color == matrix[ID].color)&&(matrix[ID+1].mark!=1)){
IF (ID!=7)&&(ID!=15)&&(ID!=23)&&(ID!=31)&&(ID!=39)&&(ID!=47)&&(ID!=55)&&(ID!=63)
&& (matrix[ID+1].color == matrix[ID].color) && (matrix[ID+1].mark!=1)
{
matrix[ID+1].mark=1;
need_redraw=1;
destroy_button(ID+1);
}
IF (matrix[ID].x<XX){XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
IF (matrix[ID].y>YY){YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
IF (matrix[ID].x<XX) {XX=matrix[ID].x; IF (matrix[ID].y>YY) YY=matrix[ID].y;}
IF (matrix[ID].y>YY) {YY=matrix[ID].y; IF (matrix[ID].x<XX) XX=matrix[ID].x;}
}
void shift_bars(byte AA, BB)
@ -73,46 +74,35 @@ byte id_curr,id_next,bz;
}
}
byte count_blocks()
byte check_for_end()
{
byte kol_vo=0;
FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) kol_vo++;
return kol_vo;
}
byte check_for_end ()
byte id_next_two, id_next_one, crr;
{
for (j=0; j<8; j++) for (i=0; i<8; i++)
byte id_next, id_curr;
for (j=0; j<64; j+=8) for (i=0; i<8; i++)
{
crr=j*8+i;
id_next_one=crr+1;
id_next_two=j+1*8+i;
IF (matrix[crr].color==matrix[id_next_one].color)&&(matrix[crr].mark==0)&&(matrix[id_next_one].mark==0) return 0;
IF (matrix[crr].color==matrix[id_next_two].color)&&(matrix[crr].mark==0)&&(matrix[id_next_two].mark==0) return 0;
id_curr=j+i;
id_next=id_curr+1;
IF (matrix[id_curr].color==matrix[id_next].color)&&(matrix[id_curr].mark==0)&&(matrix[id_next].mark==0) return 0;
IF (matrix[id_curr].color==matrix[id_next+7].color)&&(matrix[id_curr].mark==0)&&(matrix[id_next+7].mark==0) return 0;
}
return 1;
}
void move_it ()
byte but_id_curr,but_id_next, count, x;
void move_it()
byte but_id, count, x;
{
for (x=0;x<8;x++)
{
count = 0;
FOR (i=0;i<8;i++) IF (matrix[i*8+x].mark==1) count++;
if (count == 8) for (i=0;i<8;i++)
if (count == 8) FOR (i=0;i<8;i++)
{
XX=x;
WHILE (XX<7)
{
but_id_curr=i*8+XX;
but_id_next=i*8+XX+1;
matrix[but_id_curr].mark=matrix[but_id_next].mark;
matrix[but_id_curr].color=matrix[but_id_next].color;
matrix[but_id_next].mark=1;
IF (XX+1 == 7) matrix[but_id_next].mark=1;
but_id=i*8+XX;
matrix[but_id].mark=matrix[but_id+1].mark;
matrix[but_id].color=matrix[but_id+1].color;
IF (XX == 6) matrix[but_id+1].mark=1;
XX++;
}
}
@ -120,22 +110,71 @@ byte but_id_curr,but_id_next, count, x;
}
void ReDraw_Blocks(byte newgame)
{
byte num=0, y=22, count_blocks=0, temp[10];
for (i=0;i<8;i++)
{
for (j=0;j<8;j++)
{
IF (newgame)
{
matrix[num].mark=0;
XX=9; YY=0;
matrix[num].color = random(5)+1;
}
DeleteButton(i*8+j);
matrix[num].x=j;
matrix[num].y=i;
IF (matrix[num].mark==0)
{
DefineButton(j*21+5,y-22, 20, 20, num+BT_HIDE, 0);
PutImage(matrix[num].color-1*1323+#img,21,21,j*21+5,y-22);
} ELSE DrawBar(j*21+5,y-22,21,21, 0xB2B4BF);
num++;
}
y=y+21;
}
DrawBar(95,178,71,8,0xE4DFE1);
IF (check_for_end()==1) WriteText(95,178,0x80,0,"<22>¥§ã«ìâ â:",10);
ELSE WriteText(101,178,0x80,0,"Žáâ «®áì:",10);
FOR (i=0;i<8;i++) FOR (j=0;j<8;j++) IF (matrix[j*8+i].mark==0) count_blocks++;
WriteText(155,178,0x80,0,IntToStr(count_blocks),0);
//
if (check_for_end()==1) && (count_blocks<8)
{
DrawFlatButton(26,42,125,62,0,0xE4DFE1,"");
IF (count_blocks==0) copystr(" ‹ãçè¥ ¢á¥å!", #temp);
IF (count_blocks==1) copystr(" <20>४à á­®", #temp);
IF (count_blocks==2) copystr("Žç¥­ì å®à®è®!", #temp);
IF (count_blocks>=3) //¡ £!!!
{
copystr(" <20>¥¯«®å®", #temp);
count_blocks=3;
}
PutImage(count_blocks*42*37*3+#cups,42,37,68,48);
WriteText(51,91,0x80,0x0,#temp,0);
}
}
void main()
{ dword id;
{ byte id;
randomize();
skin_width = GetSkinWidth();
ReDraw_Blocks(1);
loop()
{
switch(WaitEvent())
{
CASE evKey: IF (GetKey()==051) ReDraw_Blocks(1); break; //New game
CASE evButton:
id=GetButtonID();
IF (id==600) {ExitProcess(); break;}
ELSE IF (id==500) {ReDraw_Blocks(1);break;}
ELSE {
IF (id==255) ExitProcess();
IF (id==254) {ReDraw_Blocks(1); break;} //New game
IF (id<65) IF (check_for_end()<>1)
{ //if Button
destroy_button(id);
IF (XX!=9)&&(need_redraw==1)
IF (XX!=9)
{
shift_bars(XX,YY);
IF (YY == 7) {move_it();move_it();}
@ -145,59 +184,18 @@ void main()
}
break;
}
case evKey: IF (GetKey()==051) ReDraw_Blocks(1); break;//New game
case evReDraw: draw_window(); break;
}
}
ExitProcess();
}
void ReDraw_Blocks(dword newgame)
{
dword num=0, y;
y=skin_width;
for (i=0;i<8;i++)
{
for (j=0;j<8;j++)
{
IF (newgame == 1)
{
matrix[num].mark=0;
XX=9; YY=0;
matrix[num].color = random(5)+1;
}
DefineButton(1,1,1,1,i*8+j+BT_DEL,1);
matrix[num].x=j;
matrix[num].y=i;
IF (matrix[num].mark==0)
{
DefineButton(j*21+5,y-22, 20, 20, num+BT_HIDE, matrix[num].color);
PutImage(matrix[num].color-1*21*21*3+#img,21,21,j*21+5,y-22);
} ELSE DrawBar(j*21+5,y-22,21,21, 0xB2B4BF);
num++;
}
y=y+21;
}
EDI = 0x00E4DFE1; //梥⠯ ­¥«¨
IF (check_for_end()==1) WriteText(95,178,0xC0,0x000000,"<22>¥§ã«ìâ â:",10); //184
ELSE WriteText(95,178,0xC0,0x000000," Žáâ «®áì:",10);
WriteText(155,178,0xC0,0x000000,IntToStr(count_blocks()),0); //<2F>«®ª®¢ ®áâ «®áì
IF (count_blocks()<10) DrawBar(161,178,6,8,0xE4DFE1);
need_redraw=0;
}
void draw_window()
{
case evReDraw:
WindowRedrawStatus(1);
DefineAndDrawWindow(300,176,177,201+skin_width,0x04,0x00B2B4BF,0,0,0);
DefineButton(155,2-skin_width,18,18,600+BT_HIDE+BT_NOFRAME,0x0866CC00); //ª­®¯ª  § ªàëâ¨ï
DrawTitle("Just Clicks v0.6 L&V");
DrawBar(5,168,168,29,0xE4DFE1); //¯®«¥ á­¨§ã
DrawFlatButton(9,172,84,19,500,0xE4DFE1); //New E4DFE1
WriteText(14,178,0x80,0,"New game (F2) ",14);
//WriteText(95,172,0x80,0," “஢¥­ì:01",10); //“஢¥­ì
skin_width = GetSkinWidth();
DefineAndDrawWindow(400,276,177,201+skin_width,0x44,0x10B2B4BF,0,0,"Just Clicks v0.75");
//DefineButton(155,2-skin_width,18,18,255+BT_HIDE+BT_NOFRAME,0x0866CC00);
DrawBar(5,168,168,29,0xE4DFE1);
//DrawFlatButton(9,172,84,19,254,0xE4DFE1,"New game (F2)");
DrawFlatButton(9,172,80,19,254,0xE4DFE1,"‡ ­®¢® (F2)");
ReDraw_Blocks(0);
WindowRedrawStatus(2);
}
}
}
stop:

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@ -1,5 +1,5 @@
c--\c-- clicks.c--
del clicks.kex
rename clicks.com clicks.kex
rename clicks clicks.kex
rem rename clicks clicks.kex
pause

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char img[6615] = {
unsigned char img[6615] = {
0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2,
0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2,
0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C, 0xE2, 0xE2, 0x8C,

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@ -0,0 +1,52 @@
/*******************************************************************************
MenuetOS MineSweeper
Copyright (C) 2003 Ivan Poddubny
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*******************************************************************************/
dword generator; // random number generator - äëÿ ãåíåðàöèè ñëó÷àéíûõ ÷èñåë
:int random(int max)
// get pseudo-random number - ïîëó÷èòü ïñåâäîñëó÷àéíîå ÷èñëî
{
$rdtsc // eax & edx
$xor eax,edx
$not eax
EBX = generator;
$ror ebx,3
$xor ebx,0xdeadbeef
EBX += EAX;
generator = EBX;
EAX += EBX;
EAX = EAX % max;
return EAX;
}
:randomize()
// initialize random number generator - èíèöèàëèçèðîâàòü ãåíåðàòîð ñëó÷àéíûõ ÷èñåë
{
asm
{
mov eax,3
int 0x40
ror eax,16
}
generator = EAX;
}

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@ -0,0 +1,182 @@
#code32 TRUE
char os_name[8] = {'M','E','N','U','E','T','0','1'};
dword os_version = 0x00000001;
dword start_addr = #main;
dword final_addr = #stop+32;
dword alloc_mem = 0x00100000;
dword x86esp_reg = 0x0007fff0;
dword I_Param = 0x0;
dword I_Icon = 0x0;
dword skin_width;
#define evButton 3
#define evKey 2
#define evReDraw 1
#define evNet 8
#define BT_DEL 0x80000000
#define BT_HIDE 0x40000000
#define BT_NOFRAME 0x20000000
inline fastcall dword WaitEvent(){
EAX = 10; // wait here for event
$int 0x40
}
inline fastcall void ExitProcess(){
EAX = -1; // close this program
$int 0x40
}
inline fastcall word GetKey(){
EAX = 2; // just read it key from buffer
$int 0x40
EAX = EAX >> 8;
}
inline fastcall word GetButtonID(){
EAX = 17; // Get ID
$int 0x40
EAX = EAX >> 8;
}
inline fastcall dword GetSkinWidth()
{
EAX = 48;
EBX = 4;
$int 0x40
}
inline fastcall void DeleteButton(dword EDX)
{
EAX = 8;
EDX += BT_DEL;
$int 0x40;
}
inline fastcall dword strlen(dword EDI){
ECX=EAX=0;
ECX--;
$REPNE $SCASB
EAX-=2+ECX;
}
inline fastcall void WindowRedrawStatus(dword EBX){
EAX = 12;
$int 0x40
}
void DefineAndDrawWindow(dword x,y,sizeX,sizeY,byte mainAreaType,dword mainAreaColour,byte headerType,dword headerColour,EDI)
{
EBX = x << 16 + sizeX;
ECX = y << 16 + sizeY;
EDX = mainAreaType << 24 | mainAreaColour;
ESI = headerType << 24 | headerColour;
$xor eax,eax
$int 0x40
}
void DefineButton(dword x,y,w,h,EDX,ESI)
{
EAX = 8;
EBX = x<<16+w;
ECX = skin_width+y<<16+h;
$int 0x40
}
void WriteText(dword x,y,byte fontType, dword color, EDX, ESI)
{
EAX = 4;
EBX = x<<16+skin_width+y;
ECX = fontType<<24+color;
$int 0x40;
}
void DrawBar(dword x,y,w,h,EDX)
{
EAX = 13;
EBX = x<<16+w;
ECX = skin_width+y<<16+h;
$int 0x40
}
void DrawRegion(dword x,y,width,height,color1)
{
DrawBar(x,y,width,1,color1); //ïîëîñà ãîð ñâåðõó
DrawBar(x,y+height,width,1,color1); //ïîëîñà ãîð ñíèçó
DrawBar(x,y,1,height,color1); //ïîëîñà âåðò ñëåâà
DrawBar(x+width,y,1,height+1,color1); //ïîëîñà âåðò ñïðàâà
}
void DrawFlatButton(dword x,y,width,height,id,color,text)
{
DrawRegion(x,y,width,height,0x94AECE);
DrawBar(x+1,y+1,width-1,1,0xFFFFFF); //ïîëîñà ãîð áåëàÿ
DrawBar(x+1,y+height-1,width-2,1,0xC7C7C7); //òåíü âåðò
DrawBar(x+1,y+1,1,height-1,0xFFFFFF); //ïîëîñà âåðò áåëàÿ
DrawBar(x+width-1,y+2,1,height-2,0xC7C7C7); //òåíü âåðò
DrawBar(x+2,y+2,width-3,height-3,color); //çàëèâêà
IF (id<>0) DefineButton(x,y,width,height,id+BT_HIDE,0xEFEBEF); //îïðåäåëÿåì êíîïêó
WriteText(-strlen(text)*6+width/2+x+1,height/2-3+y,0x80,0,text,0);
}
void PutImage(dword buf,w,h,x,y)
{
EDI=buf;
EAX = 7;
EBX = buf;
ECX = w<<16+h;
EDX = x<<16+y+skin_width;
$int 0x40
}
void copystr(dword s,d)
{
$mov esi,s
$mov edi,d
$cld
l1:
$lodsb
$stosb
$test al,al
$jnz l1
}
char buffer[11]="";
inline fastcall dword IntToStr(dword ESI)
{
$mov edi, #buffer
$mov ecx, 10
$test esi, esi
$jns f1
$mov al, '-'
$stosb
$neg esi
f1:
$mov eax, esi
$push -'0'
f2:
$xor edx, edx
$div ecx
$push edx
$test eax, eax
$jnz f2
f3:
$pop eax
$add al, '0'
$stosb
$jnz f3
$mov eax, #buffer
$ret
}