diff --git a/programs/develop/libraries/TinyGL/asm_fork/examples/test_array1.asm b/programs/develop/libraries/TinyGL/asm_fork/examples/test_array1.asm new file mode 100644 index 0000000000..fd7c663efa --- /dev/null +++ b/programs/develop/libraries/TinyGL/asm_fork/examples/test_array1.asm @@ -0,0 +1,218 @@ +use32 + org 0x0 + db 'MENUET01' + dd 0x1 + dd start + dd i_end + dd mem,stacktop + dd 0,cur_dir_path + +include '../../../../../proc32.inc' +include '../../../../../macros.inc' +include '../../../../../develop/libraries/box_lib/load_lib.mac' +include '../../../../../dll.inc' +include '../opengl_const.inc' + +@use_library + +align 4 +start: + load_library name_tgl, cur_dir_path, library_path, system_path, \ + err_message_found_lib, head_f_l, import_lib_tinygl, err_message_import, head_f_i + cmp eax,-1 + jz button.exit + + mcall 40,0x27 + + ;заполняем массив индексов из файла house.3ds (который вшит внутрь данной программы) + mov esi,house_3ds + add esi,0x1798 ;смещение по которому идет информация о гранях в файле 3ds (получено с использованием программы info_3ds) + mov edi,Indices + mov eax,0x1a6 ;число граней в файле 3ds (получено с использованием программы info_3ds) + @@: + movsd + movsw + add esi,2 ;пропускаем свойства грани + dec eax + or eax,eax + jnz @b + + ;первоначальные настройки контекста tinygl + stdcall [kosglMakeCurrent], 10,10,400,350,ctx1 + stdcall [glEnable], GL_DEPTH_TEST + stdcall [glClearColor], 0.0,0.0,0.0,0.0 + stdcall [glShadeModel], GL_SMOOTH + + call draw_3d + +align 4 +red_win: + call draw_window + +align 4 +still: + mcall 10 + cmp al,1 + jz red_win + cmp al,2 + jz key + cmp al,3 + jz button + jmp still + +align 4 +draw_window: + pushad + mcall 12,1 + + mov edx,0x33ffffff + mcall 0,(50 shl 16)+430,(30 shl 16)+400,,,caption + stdcall [kosglSwapBuffers] + + mcall 12,2 + popad + ret + +align 4 +key: + mcall 2 + + cmp ah,27 ;Esc + je button.exit + + cmp ah,61 ;+ + jne @f + fld dword[scale] + fadd dword[delt_sc] + fstp dword[scale] + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,45 ;- + jne @f + fld dword[scale] + fsub dword[delt_sc] + fstp dword[scale] + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,178 ;Up + jne @f + fld dword[angle_y] + fadd dword[delt_size] + fstp dword[angle_y] + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,177 ;Down + jne @f + fld dword[angle_y] + fsub dword[delt_size] + fstp dword[angle_y] + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,176 ;Left + jne @f + fld dword[angle_x] + fadd dword[delt_size] + fstp dword[angle_x] + call draw_3d + stdcall [kosglSwapBuffers] + @@: + cmp ah,179 ;Right + jne @f + fld dword[angle_x] + fsub dword[delt_size] + fstp dword[angle_x] + call draw_3d + stdcall [kosglSwapBuffers] + @@: + + jmp still + +align 4 +button: + mcall 17 + cmp ah,1 + jne still +.exit: + mcall -1 + + +align 4 +caption db 'Test opengl 1.1 arrays, [Esc] - exit, [<-],[->],[Up],[Down] - rotate',0 +align 4 +ctx1 db 28 dup (0) ;TinyGLContext or KOSGLContext +;sizeof.TinyGLContext = 28 + +align 4 +draw_3d: +stdcall [glClear], GL_COLOR_BUFFER_BIT + GL_DEPTH_BUFFER_BIT ;очистим буфер цвета и глубины +stdcall [glPushMatrix] + + ;масштаб и повороты + stdcall [glTranslatef], 0.0,0.0,0.5 + stdcall [glScalef], [scale], [scale], [scale] + stdcall [glRotatef], [angle_z],0.0,0.0,1.0 + stdcall [glRotatef], [angle_y],0.0,1.0,0.0 + stdcall [glRotatef], [angle_x],1.0,0.0,0.0 + + ;рисование через тндексный массив + mov eax,house_3ds ;начало внедренного файла 3ds + add eax,0xeb ;смещение по которому идут координаты вершин (получено с использованием программы info_3ds) + stdcall [glVertexPointer], 3, GL_FLOAT, 0, eax ;задаем массив для вершин, 3 - число координат для одной вершины + stdcall [glEnableClientState], GL_VERTEX_ARRAY ;включаем режим рисования вершин + stdcall [glDrawElements], GL_TRIANGLES, 0x1a6*3, GL_UNSIGNED_SHORT, Indices ;mode, count, type, *indices + stdcall [glDisableClientState], GL_VERTEX_ARRAY ;отключаем режим рисования вершин + +stdcall [glPopMatrix] +ret + +align 4 +scale dd 0.0065 ;начальный масштаб (в идеальном случае должен вычислятся, но для даного примера подобран в ручную на глаз) +delt_sc dd 0.0005 +angle_z dd 90.0 +angle_y dd 90.0 +angle_x dd 0.0 +delt_size dd 3.0 + +align 4 +house_3ds: ;внедряем файл внутрь программы (в идеальном случае должен открыватся через окно диалога, но для облегчения примера вшит внутрь) +file '../../../../../demos/3DS/3ds_objects/house.3ds' +align 4 +Indices rb 0x1a6*6 ;0x1a6 - число граней, на каждую грань по 3 точки, индекс точки 2 байта + +;-------------------------------------------------- +align 4 +import_lib_tinygl: + +macro E_LIB n +{ + n dd sz_#n +} +include '../export.inc' + dd 0,0 +macro E_LIB n +{ + sz_#n db `n,0 +} +include '../export.inc' + +;-------------------------------------------------- +system_path db '/sys/lib/' +name_tgl db 'tinygl.obj',0 +err_message_found_lib db 'Sorry I cannot load library tinygl.obj',0 +head_f_i: +head_f_l db 'System error',0 +err_message_import db 'Error on load import library tinygl.obj',0 +;-------------------------------------------------- + +i_end: + rb 4096 +stacktop: +cur_dir_path: + rb 4096 +library_path: + rb 4096 +mem: diff --git a/programs/develop/libraries/TinyGL/asm_fork/examples/test_glu1.asm b/programs/develop/libraries/TinyGL/asm_fork/examples/test_glu1.asm index 2d91b4f6e4..32ad46fc4f 100644 --- a/programs/develop/libraries/TinyGL/asm_fork/examples/test_glu1.asm +++ b/programs/develop/libraries/TinyGL/asm_fork/examples/test_glu1.asm @@ -7,10 +7,10 @@ use32 dd mem,stacktop dd 0,cur_dir_path -include '../../../../../../programs/proc32.inc' -include '../../../../../../programs/macros.inc' -include '../../../../../../programs/develop/libraries/box_lib/load_lib.mac' -include '../../../../../../programs/dll.inc' +include '../../../../../proc32.inc' +include '../../../../../macros.inc' +include '../../../../../develop/libraries/box_lib/load_lib.mac' +include '../../../../../dll.inc' include '../opengl_const.inc' @use_library @@ -72,19 +72,19 @@ key: cmp ah,61 ;+ jne @f - fld dword[scale] - fadd dword[delt_sc] - fstp dword[scale] - call draw_3d - stdcall [kosglSwapBuffers] + fld dword[scale] + fadd dword[delt_sc] + fstp dword[scale] + call draw_3d + stdcall [kosglSwapBuffers] @@: cmp ah,45 ;- jne @f - fld dword[scale] - fsub dword[delt_sc] - fstp dword[scale] - call draw_3d - stdcall [kosglSwapBuffers] + fld dword[scale] + fsub dword[delt_sc] + fstp dword[scale] + call draw_3d + stdcall [kosglSwapBuffers] @@: cmp ah,178 ;Up jne @f @@ -164,20 +164,20 @@ ret align 4 SetLight: - stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position - stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir + stdcall [glLightfv], GL_LIGHT0, GL_POSITION, light_position + stdcall [glLightfv], GL_LIGHT0, GL_SPOT_DIRECTION, light_dir -; stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light -; stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light + stdcall [glLightfv], GL_LIGHT0, GL_DIFFUSE, white_light + stdcall [glLightfv], GL_LIGHT0, GL_SPECULAR, white_light stdcall [glEnable], GL_COLOR_MATERIAL stdcall [glColorMaterial], GL_FRONT, GL_AMBIENT_AND_DIFFUSE stdcall [glMaterialfv], GL_FRONT, GL_SPECULAR, mat_specular stdcall [glMaterialf], GL_FRONT, GL_SHININESS, mat_shininess - stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient - + stdcall [glLightModelfv], GL_LIGHT_MODEL_AMBIENT, lmodel_ambient + stdcall [glEnable],GL_LIGHTING -; stdcall [glEnable],GL_LIGHT0 + stdcall [glEnable],GL_LIGHT0 ret qObj dd 0