view3ds 0073 by macgub

git-svn-id: svn://kolibrios.org@8719 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Kirill Lipatov (Leency) 2021-05-12 00:26:00 +00:00
parent 1c24cac315
commit 73122f1cb1
9 changed files with 7546 additions and 7756 deletions

View File

@ -198,24 +198,7 @@ ret
;---------------------------- edi - pointer to vector -----
;----------------------- out : none
normalize_vector:
if Ext = SSE2 | Ext = SSE | Ext = SSE3
movups xmm0,[edi]
andps xmm0,[zero_hgst_dd]
movups xmm1,xmm0
mulps xmm0,xmm0
movhlps xmm2,xmm0
addps xmm0,xmm2
movaps xmm2,xmm0
shufps xmm2,xmm2,11100001b
addps xmm0,xmm2
shufps xmm0,xmm0,0
rsqrtps xmm0,xmm0
mulps xmm0,xmm1
movlps [edi],xmm0
movhlps xmm0,xmm0
movss [edi+8],xmm0
end if
if 0 ; Ext >= SSE3
if Ext >= SSE3
movups xmm0,[edi]
andps xmm0,[zero_hgst_dd]
movups xmm1,xmm0
@ -227,8 +210,7 @@ if 0 ; Ext >= SSE3
movlps [edi],xmm0
movhlps xmm0,xmm0
movss [edi+8],xmm0
end if
if Ext < SSE
else
fninit
fld dword [edi+vec_x]

View File

@ -312,9 +312,11 @@ stencil_line:
sub ecx,.x1
movss xmm2,.z1 ; cz
.ccalc:
; movss xmm1,xmm2
comiss xmm2,dword[esi]
jg @f
movss xmm1,xmm2
cmpltss xmm1,dword[esi]
movd eax,xmm1
cmp eax,-1
jnz @f
movss dword[esi],xmm2
@@:
add esi,4

View File

@ -1,3 +1,227 @@
;===============================================================
do_edges_list:
push ebp
mov ebp,esp
sub esp,32
.ed_cnt equ [ebp-4]
.edd_ptr equ [ebp-8]
.counter equ [ebp-12]
mov ebx,[edges_ptr]
mov eax,[triangles_ptr]
mov ecx,[triangles_count_var]
@@:
movdqu xmm0,[eax]
movq [ebx],xmm0
pshufd xmm0,xmm0,11001001b
movq [ebx+8],xmm0
pshufd xmm0,xmm0,11001001b
movq [ebx+16],xmm0
add ebx,24
add eax,12
loop @b
mov ebx,[edges_ptr]
mov ecx,[triangles_count_var]
lea ecx,[ecx*3]
.mxd:
mov eax,[ebx]
cmp eax,[ebx+4]
jl @f
movq xmm0,[ebx]
pshufd xmm0,xmm0,11100001b
movq [ebx],xmm0
@@:
add ebx,8
loop .mxd
; insert sort
mov ebx,[edges_ptr]
mov ecx,[triangles_count_var]
lea ecx,[ecx*3]
mov esi,ecx
shl esi,3
add esi,ebx
.ccc:
mov eax,[ebx+8]
cmp eax,[ebx]
jge .g
movq xmm0,[ebx+8]
push ebx
.c:
cmp ebx,esi
jge .done
cmp ebx,[edges_ptr]
jl .done
cmp eax,[ebx]
jge .done
movq xmm7,[ebx]
movq [ebx+8],xmm7
sub ebx,8
jnz .c
add ebx,8
.done:
movq [ebx+8],xmm0
.p:
pop ebx
.g:
add ebx,8
dec ecx
cmp ecx,1
jnz .ccc
; insert sort again
mov ebx,[edges_ptr]
mov ecx,[triangles_count_var]
lea ecx,[ecx*3]
mov esi,ecx
shl esi,3
add esi,ebx
.count:
push ecx
push ebx
xor ecx,ecx
mov eax,[ebx] ; count
.aa:
inc ecx
add ebx,8
cmp ebx,esi
jge .br ; break
cmp eax,[ebx]
je .aa
mov .counter,ecx
pop ebx
mov edi,ebx
sub edi,8
mov edx,[ebx+8]
.ccc2:
cmp ebx,esi
jbe @f
add esp,4
jmp .ff
@@:
mov eax,[ebx+12]
mov edx,[ebx+8]
cmp eax,[ebx+4]
jge .gg2
movq xmm0,[ebx+8]
push ebx
.c2:
cmp eax,[ebx+4]
jge .done2
movq xmm7,[ebx]
movq [ebx+8],xmm7
sub ebx,8
cmp ebx,edi
jz @f
cmp [ebx+8],edx
jz .c2
@@:
.done2:
add ebx,8
movq [ebx],xmm0
.p2:
pop ebx
.gg2:
add ebx,8
dec ecx
cmp ecx,1
jnz .ccc2
pop ecx
sub ecx,.counter
add ebx,8
ja .count
jmp .ff
.br: ;break
add esp,8
.ff:
; count edges
mov ecx,0
mov edx,[triangles_count_var]
lea edx,[edx*3]
mov ebx,[edges_ptr]
; mov esi,edx
; shl esi,3
; add esi,[edges_ptr]
.nx:
movq xmm0,[ebx]
add ebx,8
; cmp ebx,esi
; jae @f
movq xmm1,[ebx]
; @@:
pcmpeqd xmm0,xmm1
pmovmskb eax,xmm0
and eax,0xff
cmp eax,0xff
jz @f
inc ecx
@@:
dec edx
jnz .nx
mov .ed_cnt,ecx
lea ecx,[ecx*3]
shl ecx,2
add ecx,65536
mov ebx,12
mov eax,68
mov edx,.edd_ptr
int 0x40 ; -> allocate memory to triangles
mov .edd_ptr, eax ; -> eax = pointer to allocated mem
mov ebx,[edges_ptr]
mov ecx,[triangles_count_var]
lea ecx,[ecx*3]
.seek:
movq xmm0,[ebx]
movq xmm1,[ebx+8]
pcmpeqd xmm1,xmm0
pmovmskb edx,xmm1
and edx,0xff
cmp edx,0xff
je @f
movq [eax],xmm0
add eax,8
@@:
add ebx,8
loop .seek
mov eax,68
mov ebx,13
mov ecx,[edges_ptr]
int 0x40 ; release old edges ptr
mov eax,.edd_ptr
mov ecx,.ed_cnt
mov [edges_ptr],eax
mov [edges_count],ecx
mov esp,ebp
pop ebp
ret
;=======================
do_sinus:
.x equ [ebp-8]
.y equ [ebp-12]
@ -19,21 +243,53 @@ do_sinus:
cld
rep stosd
pop edi
; movzx eax,[sinus_flag]
; mov edx,10
; mul edx
; mov [sin_amplitude],eax
; mov [sin_frq],eax
fninit
;if Ext = SSE2
; movups xmm1,[const0123] ; xmm1 - init values
; mov eax,0x000000ff
; movd xmm2,eax
; shufps xmm2,xmm2,0 ; xmm2 - mask value
; mov eax,4
; movd xmm3,eax
; shufps xmm3,xmm3,0
.again:
if 0
fild dword .x
fidiv [sin_frq]
fsin
fimul [sin_amplitude]
fiadd dword .y
fistp dword .new_y
else
fild dword .x
fmul [sin_frq]
fistp dword .temp
mov eax, .temp
; mov bx, [angle_x]
; add bx, [angle_y]
; movzx ebx,bx
; shr ebx,1 ; change phase
; add eax,ebx
and eax, 0x000000ff
; cdq
; mul [sin_frq]
; and eax,0x000000ff
; and ax,0x00ff
; cwde
fld dword [sin_tab+eax*4]
fimul dword [sin_amplitude]
fiadd dword .y
fistp dword .new_y
end if
mov eax,.new_y
or eax,eax
jl .skip
@ -244,7 +500,109 @@ end if
ret
;align 16
; emboss_bias:
; dw 128, 128, 128, 128, 128, 128, 128, 128
if 0 ; old emb proc
; emboss - after drawing all,
; transfer screen buffer into bump map
; and draw two bump triangles
; *************************************
mov esi,screen
mov edi,bumpmap2
mov ecx,TEXTURE_SIZE/3
cld
if Ext=NON
xor eax,eax
xor bh,bh
xor dh,dh
@@:
lodsb
movzx bx,al
lodsb
movzx dx,al
lodsb
add ax,bx
add ax,dx
; cwd
; div [i3]
;; push ax
;; pop bx
;; shr bx,3
;; shr ax,2
;; add ax,bx
lea eax,[eax*5]
shr ax,4
stosb
loop @b
else
emms
pxor mm1,mm1
mov ebx,0x0000ffff
@@:
movd mm0,[esi]
punpcklbw mm0,mm1
movq mm2,mm0
psrlq mm2,16
movq mm3,mm0
psrlq mm3,32
paddw mm0,mm2
paddw mm0,mm3
movd eax,mm0
and eax,ebx
lea eax,[eax*5]
shr ax,4
stosb
add esi,3
loop @b
end if
push ebp
push dword 0 ; env coords
push word 0
push word SIZE_X
push word SIZE_Y
push dword 0
push dword 0 ; bump coords
push word SIZE_X
push word SIZE_Y
push word 0
mov eax,SIZE_Y
mov ebx,SIZE_X*65536+0
xor ecx,ecx
mov edx,bumpmap2
mov esi,envmap
mov edi,screen
call bump_triangle
push dword SIZE_X shl 16 + SIZE_Y ; env coords
push word 0
push word SIZE_X
push word SIZE_Y
push word 0
push dword SIZE_X shl 16 + SIZE_Y ; bump coords
push word 0
push word SIZE_X
push word SIZE_Y
push word 0
mov eax,SIZE_Y
mov ebx,SIZE_X * 65536+0
mov ecx,SIZE_X shl 16 + SIZE_Y
mov edx,bumpmap2
mov esi,envmap
mov edi,screen
call bump_triangle
pop ebp
ret
end if
;********************************EMBOSS DONE*******************************

View File

@ -60,25 +60,24 @@ calc_one_col:
; stack - other parameters
; out - eax - 0x00rrggbb
.dot_prd equ dword[ebp+4] ; dot product - cos x - not now
.min_col_r equ [ebp+8] ; minimum color - ambient
.min_col_r equ word[ebp+8] ; minimum color - ambient
.min_col_g equ word[ebp+10]
.min_col_b equ word[ebp+12]
.max_col_r equ [ebp+14] ; maximum color - specular
.max_col_r equ word[ebp+14] ; maximum color - specular
.max_col_g equ word[ebp+16]
.max_col_b equ word[ebp+18]
.org_col_r equ [ebp+20] ; orginal color - diffuse
.org_col_r equ word[ebp+20] ; orginal color - diffuse
.org_col_g equ word[ebp+22]
.org_col_b equ word[ebp+24]
.n equ word[ebp+26] ; shines - not implemented
.temp equ word[ebp-2]
.color_sum_r equ [ebp-6]
.color_sum_g equ [ebp-10]
.color_sum_b equ [ebp-14]
.color_sum_r equ dword[ebp-6]
.color_sum_g equ dword[ebp-10]
.color_sum_b equ dword[ebp-14]
; color = ambient+cos(x)*diffuse+(cos(x)^n)*specular
mov ebp,esp
sub esp,14
mov ax,.min_col_r
add ax,.max_col_r
add ax,.org_col_r
@ -96,38 +95,8 @@ calc_one_col:
add ax,.org_col_b
cwde
mov .color_sum_b,eax
if 0
movq xmm0,.min_col_r
movq xmm1,.max_col_r
movq xmm2,.org_col_r
packuswb xmm0,[the_zero]
packuswb xmm1,[the_zero]
packuswb xmm2,[the_zero]
punpcklbw xmm0,xmm1
punpcklbw xmm2,[the_zero]
packusdw xmm2,[the_zero]
cvtdq2ps xmm0,xmm0
cvtdq2ps xmm1,xmm1
cvtdq2ps xmm2,xmm2
haddps xmm0,xmm0
haddps xmm1,xmm1
haddps xmm2,xmm2
haddps xmm0,xmm0
haddps xmm1,xmm1
haddps xmm2,xmm2
cvtss2si eax,xmm0
cvtss2si ebx,xmm1
cvtss2si ecx,xmm2
mov .color_sum_r,eax
mov .color_sum_g,ebx
mov .color_sum_b,ecx
end if
; fld .dot_prd
; fild .n
; fxch st1
@ -154,7 +123,7 @@ end if
faddp ; st0=first piece of col, st1=dot_pr^n..
fiadd .min_col_b
fimul .max_col_b
fidiv dword .color_sum_b
fidiv .color_sum_b
fistp .temp
movzx eax,.temp
shl eax,16
@ -166,19 +135,19 @@ end if
faddp
fiadd .min_col_g
fimul .max_col_g
fidiv dword .color_sum_g
fidiv .color_sum_g
fistp .temp
mov ax,.temp
mov ah,al
shl eax,8
fimul word .max_col_r
fild word .org_col_r
fimul .max_col_r
fild .org_col_r
fmulp st2,st
faddp
fiadd word .min_col_r
fimul word .max_col_r
fidiv dword .color_sum_r
fiadd .min_col_r
fimul .max_col_r
fidiv .color_sum_r
fistp .temp
mov ax,.temp ;eax - 0xbbgg00rr
; mov ah,al

View File

@ -1,12 +1,15 @@
; DATA AREA ************************************
i3 dw 3
i6 dd 6
i12 dd 12
i36 dd 36
i256 dw 256
i255d dd 255
dot_max dd 1.0 ; dot product max and min
dot_min dd 0.0
env_const dd 1.05
correct_tex dw 255
tex_x_div2 dw TEX_X / 2
tex_y_div2 dw TEX_Y / 2
xobs dw 0 ;SIZE_X / 2 ;200 ;observer = camera
@ -54,6 +57,7 @@
points_ptr dd 0
points_rotated_ptr dd 0
points_translated_ptr dd 0
edges_ptr dd 0
screen_ptr dd 0
Zbuffer_ptr dd 0
vertices_index_ptr dd 0
@ -64,6 +68,9 @@
edit_end_x:
dw 0
edit_end_y dw 0
x_start: dw 20
y_start: dw 20
mouse_state dd 0
@ -343,9 +350,19 @@ base_vector:
if Ext=SSE3
db ' (SSE3)'
end if
db ' 0.072',0
db ' 0.073',0
labellen:
STRdata db '-1 '
lab_vert:
db 'Vertices count: '
lab_vert_end:
lab_tr:
db 'Faces count: '
lab_tr_end:
lab_ed:
db 'Edges count: '
lab_ed_end:
all_lights_size dw lightsend-lights
@ -410,6 +427,8 @@ lightsend:
align 16
abs_mask:
dd 0x7fffffff, 0x7fffffff, 0x7fffffff, 0x7fffffff
emboss_bias:
dw 128, 128, 128, 128, 128, 128, 128, 128
zero_hgst_dd:
@ -465,21 +484,9 @@ align 8
col3 dd ?
scale dd ? ; help scale variable
;==
triangles_count_var dd ?
points_count_var dd ?
; size_y_var:
; yres_var dw ?
; size_x_var:
; xres_var dw ?
x_start:
dw ?
y_start:
dw ?
;===
points_count_var dd ? ;
triangles_count_var dd ? ; dont change order
edges_count dd ? ;
point_index1 dd ? ;-\
point_index2 dd ? ; } don't change order

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@ -1,643 +1,115 @@
;-procedure draws smooth shaded lines (I mean interpolation 24 bit--
;-color), with z coord interpolation--------------------------------
;-author: Maciej Guba (www.macgub.hekko.pl)-------------------------
;-in : -------------------------------------------------------------
;----- edi - pointer to screen buffer ------------------------------
;----- esi - pointer to Z buffer -----------------------------------
;------ constans : SIZE_X, SIZE_Y - screen width and height---------
;----------------- ROUND - fixed point shift------------------------
;------ other parameters via stack----------------------------------
smooth_line:
.x1 equ ebp+4
.y1 equ ebp+6
.z1 equ ebp+8
.r1 equ ebp+10
.g1 equ ebp+12
.b1 equ ebp+14
.x2 equ ebp+16
.y2 equ ebp+18
.z2 equ ebp+20
.r2 equ ebp+22
.g2 equ ebp+24
.b2 equ ebp+26
; Line drawing procedure by Pablo Reda.
; Gouraud extension by Maciej Guba.
;****************************************************
line_grd: ; eax=x1 ebx=y1 ecx=x2 edx=y2
; xmm0 - color1 argb as 4 dword float
; xmm1 - color2 argb as 4 dword float
; xmm2 - z1 as dword float
; xmm3 - z2 as dword float
; mm0 - Z buffer
; mm1 - screen buffer
; mm2 - screen width
.line_lenght equ ebp-2
.delta equ ebp-6
.delta_x equ ebp-10
.delta_y equ ebp-14
.dr equ ebp-18
.dg equ ebp-22
.db equ ebp-26
.dz equ ebp-30
.cr equ ebp-34
.cg equ ebp-38
.cb equ ebp-42
.cz equ ebp-46
cmp ebx,edx
; je horizontal_grd
jg .noswap
xchg eax,ecx
xchg ebx,edx
movaps xmm7,xmm0
movaps xmm0,xmm1
movaps xmm1,xmm7
movaps xmm7,xmm2
movaps xmm2,xmm3
movaps xmm3,xmm7
.noswap:
;.line_lenght equ ebp-48
.screen equ ebp-52
.zbuffer equ ebp-56
.ccoord equ ebp-60 ;current coordinate
.czbuf equ ebp-64
.cscr equ ebp-68
.xres equ ebp-72
.yres equ ebp-76
.xresm1 equ ebp-80
.yresm1 equ ebp-84
.xresp1 equ ebp-88
.yresp1 equ ebp-92
.xres3 equ ebp-96
.xres4 equ ebp-100
macro .update_cur_var
{
if Ext=NON
mov ebx,[.dz]
add [.cz],ebx
mov ebx,[.dr]
add [.cr],ebx
mov ebx,[.dg]
add [.cg],ebx
mov ebx,[.db]
add [.cb],ebx
elseif Ext=MMX
movq mm0,[.cz]
movq mm1,[.cg]
paddd mm0,mm2 ;[.dz]
paddd mm1,mm3 ;[.dg]
movq [.cz],mm0
movq [.cg],mm1
elseif Ext >= SSE2
; movups xmm1,[.cz]
paddd xmm1,xmm0
; movups [.cz],xmm1
end if
}
macro .draw_pixel
{
mov [esi],ebx ; actualize Z buffer
if Ext>=SSE2
movaps xmm7,xmm1 ;[.cb] ;;xmm1
shufps xmm7,xmm7,00111001b
psrld xmm7,ROUND
packssdw xmm7,xmm7
packuswb xmm7,xmm7
pand xmm7,xmm6 ;[.mask]
movd [edi],xmm7
else
mov eax,[.cb]
sar eax,ROUND
mov [edi],al
; and eax,0x000000ff ; clean unused bits
mov ebx,[.cg]
sar ebx,ROUND
mov [edi+1],bl
; mov ah,bl
mov edx,[.cr]
sar edx,ROUND
mov [edi+2],dl
end if
; shl ebx,16
; or eax,ebx
; mov [edi],eax
}
macro .sort
{
if Ext >= MMX
movq mm0,[.x1]
movq mm1,[.x2]
movq [.x1],mm1
movq [.x2],mm0
else
mov edx,[.x1]
xchg edx,[.x2]
mov [.x1],edx
mov edx,[.z1]
xchg edx,[.z2]
mov [.z1],edx
end if
mov edx,[.g1]
xchg edx,[.g2]
mov [.g1],edx
}
cvtsi2ss xmm7,eax
cvtsi2ss xmm6,ebx
cvtsi2ss xmm5,ecx
cvtsi2ss xmm4,edx
subss xmm7,xmm5
subss xmm6,xmm4
andps xmm7,[abs_mask] ; 0x7fff
andps xmm6,[abs_mask] ; 0x7fff
maxss xmm7,xmm6 ; xmm7 - delta
shufps xmm7,xmm7,0
movaps xmm6,xmm3
rcpps xmm7,xmm7
subss xmm6,xmm2
mulss xmm6,xmm7 ; xmm6 - delta z
movaps xmm5,xmm1
subps xmm5,xmm0
mulps xmm5,xmm7 ; xmm5 - delta col argb
emms
mov ebp,esp
sub esp,128
mov eax,[.x1] ; check if parameters exceedes screen area
mov ebx,[.x2]
or eax,ebx
test eax,80008000h
jne .end_line
movzx edx,word [size_x_var]
mov [.xres],edx
dec edx
movzx ecx,word [size_y_var]
mov [.yres],ecx
dec ecx
cmp word[.x1],dx ;SIZE_X
jg .end_line
cmp word[.x2],dx ;SIZE_X
jg .end_line
cmp word[.y1],cx ;SIZE_Y
jg .end_line
cmp word[.y2],cx ;SIZE_Y
jg .end_line
mov edx,[.xres]
shl edx,2
mov [.xres4],edx
shr edx,2
lea edx,[edx*3]
mov [.xres3],edx
mov edx,[.xres]
mov ecx,[.yres]
dec edx
dec ecx
mov [.xresm1],edx
mov [.yresm1],ecx
add edx,2
add ecx,2
mov [.xresp1],edx
mov [.yresp1],ecx
mov [.screen],edi
mov cx,[.x1]
cmp cx,[.x2]
je .vertical_l
mov cx,[.y1]
cmp cx,[.y2]
je .horizontal_l
mov ax,[.x1]
sub ax,[.x2]
cmp ax,0
jg @f
neg ax ; calc absolute value
@@:
mov [.delta_x],ax
mov bx,[.y1]
sub bx,[.y2]
cmp bx,0
jg @f
neg bx
@@:
mov [.delta_y],bx
cmp ax,bx
je .deg45_l
jl .more_vertical_l
jg .more_horizon_l
jmp .end_line
;
.horizontal_l:
mov ax,[.x1]
mov bx,[.x2]
cmp bx,ax
jge @f
.sort
@@:
mov bx,[.x2]
sub bx,[.x1]
movsx ebx,bx
cmp ebx,0 ;line lenght equql 0
je .end_line
mov [.delta_x],ebx
call .calc_delta
mov eax,[.xres] ;SIZE_X
movsx ebx,word[.y1]
mul ebx
add esi,eax
lea eax,[eax*3]
add esi,eax
add edi,eax
movsx eax,word[.x1]
add esi,eax
lea eax,[eax*3]
add edi,eax
add esi,eax
mov ecx,[.delta_x]
movsx ebx,word[.r1]
shl ebx,ROUND
mov [.cr],ebx
movsx ebx,word[.g1]
shl ebx,ROUND
mov [.cg],ebx
movsx ebx,word[.b1]
shl ebx,ROUND
mov [.cb],ebx
movsx ebx,word[.z1]
shl ebx,ROUND
mov [.cz],ebx
if Ext >= SSE2
movups xmm1,[.cz]
end if
.hdraw:
if Ext >= SSE2
movd ebx,xmm1
else
mov ebx,[.cz]
end if
cmp [esi],ebx
jle .skip
.draw_pixel
.skip:
add edi,3
add esi,4
.update_cur_var
loop .hdraw
jmp .end_line
.vertical_l:
mov ax,[.y1]
cmp [.y2],ax
jge @f
.sort
@@:
mov bx,[.y2]
sub bx,[.y1]
movsx ebx,bx
cmp ebx,0
je .end_line
mov [.delta_y],ebx
call .calc_delta
mov eax,[.xres] ;SIZE_X
movsx ebx,word[.y1]
mul ebx
add esi,eax
lea eax,[eax*3]
add edi,eax
add esi,eax
movsx eax,word[.x1]
add esi,eax
lea eax,[eax*3]
add esi,eax
add edi,eax
mov ecx,[.delta_y]
movsx ebx,word[.r1]
shl ebx,ROUND
mov [.cr],ebx
movsx ebx,word[.g1]
shl ebx,ROUND
mov [.cg],ebx
movsx ebx,word[.b1]
shl ebx,ROUND
mov [.cb],ebx
movsx ebx,word[.z1]
shl ebx,ROUND
mov [.cz],ebx
if Ext >= SSE2
movups xmm1,[.cz]
end if
.v_draw:
if Ext >= SSE2
movd ebx,xmm1
else
mov ebx,[.cz]
end if
cmp [esi],ebx
jle @f
.draw_pixel
@@:
add edi,[.xres3]
add esi,[.xres4]
.update_cur_var
loop .v_draw
jmp .end_line
.deg45_l:
mov word[.line_lenght],ax
mov ax,[.x1]
cmp [.x2],ax
jge @f
.sort
@@:
mov bx,[.y2]
sub bx,[.y1]
movsx ebx,bx
cmp ebx,0
je .end_line
mov [.delta_y],ebx
mov bx,[.x2]
sub bx,[.x1]
movsx ebx,bx
mov [.delta_x],ebx
call .calc_delta
mov eax,[.xres]
movsx ebx,word[.y1] ;calc begin values in screen and Z buffers
mul ebx
lea ebx,[3*eax]
add edi,ebx
shl eax,2
add esi,eax
movsx eax,word[.x1]
lea ebx,[eax*3]
add edi,ebx
shl eax,2
add esi,eax
movzx ecx,word[.line_lenght]
movsx ebx,word[.r1]
shl ebx,ROUND
mov [.cr],ebx
movsx ebx,word[.g1]
shl ebx,ROUND
mov [.cg],ebx
movsx ebx,word[.b1]
shl ebx,ROUND
mov [.cb],ebx
movsx ebx,word[.z1]
shl ebx,ROUND
mov [.cz],ebx
.d45_draw:
if Ext >= SSE2
movd ebx,xmm1
else
mov ebx,[.cz]
end if
cmp [esi],ebx
jle @f
.draw_pixel
@@:
cmp dword[.delta_y],0
jl @f
add edi,[.xres3] ;SIZE_X*3+3
add edi,3
add esi,[.xres4] ;SIZE_X*4+4
add esi,4
jmp .d45_1
@@:
sub edi,[.xres3] ;(SIZE_X*3)-3
sub edi,3
sub esi,[.xres4] ;(SIZE_X*4)-4
sub esi,4
.d45_1:
.update_cur_var
loop .d45_draw
jmp .end_line
.more_vertical_l:
mov word[.line_lenght],bx
mov ax,[.y1]
cmp [.y2],ax
jge @f
.sort
@@:
mov bx,[.y2]
sub bx,[.y1]
movsx ebx,bx
cmp ebx,0
je .end_line ;=======================
mov [.delta_y],ebx
mov ax,[.x2]
sub ax,[.x1]
cwde
shl eax,ROUND
shl eax,16
shl ecx,16
sub eax,ecx
push ebx
push edx
sub ebx,edx
add ebx,1
cdq
idiv ebx
mov [.delta],eax
call .calc_delta
mov eax,[.xres] ;SIZE_X
movsx ebx,word[.y1] ;calc begin values in screen and Z buffers
mul ebx
lea ebx,[3*eax]
add esi,ebx
add esi,eax
add edi,ebx
mov [.cscr],edi
mov [.czbuf],esi
movzx ecx,word[.line_lenght]
movsx ebx,word[.r1]
shl ebx,ROUND
mov [.cr],ebx
movsx ebx,word[.g1]
shl ebx,ROUND
mov [.cg],ebx
movsx ebx,word[.b1]
shl ebx,ROUND
mov [.cb],ebx
movsx ebx,word[.z1]
shl ebx,ROUND
mov [.cz],ebx
if Ext >= SSE2
movups xmm1,[.cz]
end if
movsx ebx,word[.x1]
shl ebx,ROUND
mov [.ccoord],ebx ; .ccoord -> x coordinate
.draw_m_v:
mov edi,[.cscr]
mov esi,[.czbuf]
mov eax,[.ccoord]
sar eax,ROUND
lea ebx,[eax*3]
add edi,ebx
add esi,ebx
add esi,eax
if Ext >= SSE2
movd ebx,xmm1
else
mov ebx,[.cz]
end if
cmp [esi],ebx
jle @f
.draw_pixel
@@:
mov eax,[.delta]
mov ebx,[.xres3]
add [.ccoord],eax
mov eax,[.xres4]
add dword[.cscr],ebx ;SIZE_X*3 ;
add dword[.czbuf],eax ;SIZE_X*4
.d_m_v1:
.update_cur_var
dec ecx
jnz .draw_m_v
jmp .end_line
.more_horizon_l:
mov word[.line_lenght],ax
mov ax,[.x1]
cmp [.x2],ax
jge @f
.sort
@@:
mov bx,[.x2]
sub bx,[.x1]
movsx ebx,bx
cmp ebx,0;=======================
je .end_line
mov [.delta_x],ebx
mov ax,[.y2]
sub ax,[.y1]
cwde
shl eax,ROUND
cdq
idiv ebx
mov [.delta],eax
call .calc_delta
;calc begin values in screen and Z buffers
movsx ebx,word[.x1]
mov eax,ebx
add esi,ebx
lea ebx,[3*ebx]
add esi,ebx
add edi,ebx
mov [.cscr],edi
mov [.czbuf],esi
movzx ecx,word[.line_lenght]
movsx ebx,word[.r1]
shl ebx,ROUND
mov [.cr],ebx
movsx ebx,word[.g1]
shl ebx,ROUND
mov [.cg],ebx
movsx ebx,word[.b1]
shl ebx,ROUND
mov [.cb],ebx
movsx ebx,word[.z1]
shl ebx,ROUND
mov [.cz],ebx
if Ext >= SSE2
movups xmm1,[.cz]
end if
movsx ebx,word[.y1]
shl ebx,ROUND
mov [.ccoord],ebx ; .ccoord -> y coordinate
.draw_m_h:
mov edi,[.cscr]
mov esi,[.czbuf]
mov eax,[.ccoord] ; ccoord - cur y coordinate
sar eax,ROUND
mov ebx,[.xres] ;SIZE_X
mul ebx
add esi,eax
lea eax,[eax*3]
add esi,eax
add edi,eax
if Ext >= SSE2
movd ebx,xmm1
else
mov ebx,[.cz]
end if
cmp [esi],ebx
jle @f
.draw_pixel
@@:
mov eax,[.delta]
add [.ccoord],eax
add dword[.cscr],3 ;
add dword[.czbuf],4
.update_cur_var
dec ecx
jnz .draw_m_h
.end_line:
mov esp,ebp
ret 24
.calc_delta:
mov ax,[.z2]
sub ax,[.z1]
cwde
shl eax,ROUND
cdq
idiv ebx
mov [.dz],eax
mov ax,[.r2]
sub ax,[.r1]
cwde
shl eax,ROUND
cdq
idiv ebx
mov [.dr],eax
mov ax,[.g2]
sub ax,[.g1]
cwde
shl eax,ROUND
cdq
idiv ebx
mov [.dg],eax
mov ax,[.b2]
sub ax,[.b1]
cwde
shl eax,ROUND
cdq
idiv ebx
mov [.db],eax
if Ext=MMX | Ext = SSE
movq mm2,[.dz]
movq mm3,[.dg]
else if Ext >= SSE2
movups xmm0,[.dz]
movups xmm6,[.mask]
end if
mov esi,eax
add ecx,$7fff
pop ebx
pop edx
.lineas:
mov eax,ecx
add eax,esi
push ebx
push eax
push edx
shr ecx,16
shr eax,16
call horizontal_grd
pop edx
pop ecx
pop ebx
add ebx,1
cmp ebx,edx
jle .lineas
ret
.mask:
dq 0xffffffff00ffffff
dq 0xffffffffffffffff
horizontal_grd: ; eax=x1 ebx=y1 ecx=x2
cmp ecx,eax
jg .m
xchg ecx,eax
.m:
sub ecx,eax
jnz .nn
add ecx,1
.nn:
movd edx,mm2
imul ebx,edx
add eax,ebx
movd edi,mm1
lea edi,[edi+eax*4]
push eax
push ebx
movd ebx,mm0
lea ebx,[ebx+eax*4]
.l:
; movss xmm4,xmm2 ; xmm2 - cur z
; cmpnltss xmm4,[ebx]
; movd eax,xmm4
; or eax,eax
; jnz @f
comiss xmm2,[ebx]
jng @f
movaps xmm4,xmm0 ; xmm0 - cur col
cvtps2dq xmm4,xmm4
packssdw xmm4,xmm4
packuswb xmm4,xmm4
movd [edi],xmm4
@@:
addss xmm2,xmm6
addps xmm0,xmm5
add edi,4
sub ecx,1
jnz .l
pop ebx
pop eax
ret

View File

@ -1,4 +1,14 @@
View3ds 0.072 - march 2021
1. New displaying model - texturing with bilinear filtering and transparency
simultanusly. Note that filtering is done only inside polygon. To better
quality of image there is a need to use floats coordinates of texture to pass
as arguments to single triangle rendering proc.
2. Optimizations.
3. SSE3 version runs correct on SSE2 cpus, but real phong, glass and
transparented texturing with filtering rendering models are disabled.
-----------------------------------------------------------------------------------
View3ds 0.071 - VIII 2020
1. New displaying model - glass - it's two pass rendering. First pass calculates
Z position of all front pixels, second render image with adding reflective

View File

@ -1,7 +1,12 @@
View3ds 0.072 - tiny viewer to .3ds and .asc files with several graphics
View3ds 0.073 - tiny viewer to .3ds and .asc files with several graphics
effects implementation.
What's new?
1. I introduced procedure for searching nonredundand edges.
2. Writing some info about object: vertices, triangles unique edges
count.
1. New displaying model - texturing with bilinear filtering and transparency
simultanusly. Note that filtering is done only inside polygon. To better
quality of image there is a need to use floats coordinates of texture to pass
@ -26,21 +31,23 @@ Buttons description:
8. rand. light: Randomize 3 unlinear lights( so called Phong's illumination).
9. Blur: blur N times; N=0,1,2,3,4,5
10.11,12,13. loseless operations (rotary 90, 180 degrees).
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges more deep.
12. emboss: Do emboss effect( flat bumps ), use 'bumps deep' button to do edges
more deep.
13. fire: do motion blur ( looks like fire ).
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving camera, wave: x,y +/- increase,
decrease wave effect frequency and amplitude.
14. move: changes meaning x,y,z +/- buttons -> obj: moving object, camr: moving
camera, wave: x,y +/- increase, decrease wave effect frequency and amplitude.
15. generate: Generates some objects: node, Thorn Crown, heart...
16. bumps: random, according to texture.
17. bumps deep -> create bumps deeper or lighter.
18. re-map tex -> re-map texture and bump map coordinates, to change spherical mapping
around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
18. re-map tex -> re-map texture and bump map coordinates, to change spherical
mapping around axle use 'xchg' and 'mirror' buttons, then press 're-map tex' button.
19. bright + -> increase picture brightness.
20. bright - -> decrease picture brightness.
21. wav effect -> do effect based sine function.
22. editor -> setting editing option. If is "on" then red bars are draw according to each vertex, Pressing
and moving left mouse button (cursor must be on handler)- change vertex position. If left mouse button
is released apply current position. You may also decrease whole handlers count by enable culling (using
appropriate button) - some back handlers become hidden.
22. editor -> setting editing option. If is "on" then red bars are draw according to each
vertex, Pressing and moving left mouse button (cursor must be on handler)- change
vertex position. If left mouse button is released apply current position. You may also
decrease whole handlers count by enable culling (using appropriate button) - some
back handlers become hidden.
Maciej Guba III 2021
Maciej Guba V 2021

View File

@ -1,11 +1,11 @@
; application : View3ds ver. 0.072 - tiny .3ds and .asc files viewer
; application : View3ds ver. 0.071 - tiny .3ds and .asc files viewer
; with a few graphics effects demonstration.
; compiler : FASM
; system : KolibriOS
; author : Macgub aka Maciej Guba
; email : macgub3@wp.pl
; web : http://macgub.j.pl, http://macgub.co.pl
; web : http://macgub.co.pl, http://macgub.j.pl
; Fell free to use this intro in your own distribution of KolibriOS.
; Special greetings to KolibriOS team .
; I hope because my demos Christian Belive will be near to each of You.
@ -19,8 +19,8 @@
; 2) Written in manually (at the end of the code) ; now not exist
SIZE_X equ 500
SIZE_Y equ 600 ; ///// I want definitely
SIZE_X equ 512
SIZE_Y equ 512 ; ///// I want definitely
TIMEOUT equ 10 ; ------ say:
ROUND equ 10 ; \ @ @/ keep smiling every
TEX_X equ 512 ; texture width ; \ ./ / day.
@ -61,9 +61,6 @@ START: ; start of execution
fstp [rsscale]
pop ebx
mov [x_start],dword 20 shl 16 + 20 ;eax
call alloc_buffer_mem
call read_param
call read_from_disk ; read, if all is ok eax = 0
@ -86,14 +83,9 @@ START: ; start of execution
call read_asc
jmp .opt
.malloc:
if USE_LFN
call alloc_mem_for_tp
end if
call read_from_file
.opt:
call optimize_object1 ; proc in file b_procs.asm
; set point(0,0,0) in center and calc all coords
; to be in <-1.0,1.0>
@ -111,19 +103,13 @@ START: ; start of execution
mov edi,bumpmap
call calc_bumpmap
call calc_bumpmap_coords ; bump and texture mapping
call do_edges_list
call draw_window
;mov [draw_win_at_first],0
;mov eax,40 ; set events mask
;mov ebx,1100000000000000000000000100111b
;int 0x40
if Ext >= SSE3
mov eax,1
cpuid
bt ecx,0 ; is sse3 on board?
jc @f
mov [max_dr_flg],12
@@:
end if
still:
cmp [edit_flag],1
@ -184,7 +170,7 @@ still:
mov ecx,-1
int 0x40
mov eax,[procinfo+42] ; read params of window
sub eax,115
sub eax,225
mov [size_x_var],ax
shr ax,1
mov [vect_x],ax
@ -259,29 +245,19 @@ still:
jne @f
.zoom_out:
mov dword[scale],0.7
movss xmm0,[rsscale]
mulss xmm0,[scale]
movss [rsscale],xmm0
; fninit
; fld [rsscale]
; fmul [scale]
; fstp [rsscale]
fninit
fld [rsscale]
fmul [scale]
fstp [rsscale]
@@:
cmp ah,6 ; ah = 6 -> scale+
jne @f
.zoom_in:
mov dword[scale],1.3
movss xmm0,[rsscale]
mulss xmm0,[scale]
movss [rsscale],xmm0
; fninit
; fld [rsscale]
; fmul [scale]
; fstp [rsscale]
fninit
fld [rsscale]
fmul [scale]
fstp [rsscale]
@@:
cmp ah,9 ; lights random ; 'flat' 0
jne .next_m5 ; 'grd ' 1
@ -291,15 +267,7 @@ still:
call copy_lights
end if
call do_color_buffer ; intit color_map ; 'tex ' 4
; cmp [emboss_flag],1 ; 'pos ' 5
; je @f ; 'dots' 6
; cmp [dr_flag],8
; jge @f
; cmp [dr_flag],2 ; 'txgr' 7
; jl .next_m5 ; '2tex' 8
; cmp [dr_flag],3 ; 'btex' 9
; jg .next_m5
; @@:
call init_envmap2 ; update env map if shading model = environment or bump
.next_m5:
cmp ah,11
@ -360,7 +328,8 @@ still:
call init_triangles_normals2
call init_point_normals
call calc_bumpmap_coords ; bump and texture mapping
call do_edges_list
call write_info
.next_m2:
cmp ah,19
je @f
@ -547,6 +516,10 @@ still:
jne @f
call clrscr ; clear the screen
@@:
; cmp [catmull_flag],1 ;non sort if Catmull = on
; je .no_sort
; 64 indexes call sort_triangles
.no_sort:
cmp [dr_flag],7 ; fill if 2tex and texgrd
jge @f
cmp [catmull_flag],0 ;non fill if Catmull = off
@ -568,6 +541,11 @@ still:
call draw_handlers
; call edit
.no_edit:
.blurrr:
@ -595,6 +573,7 @@ still:
@@:
cmp [inc_bright_flag],0 ; increase brightness
je .no_inc_bright
movzx ebx,[inc_bright_flag]
@ -727,9 +706,8 @@ end if
mov eax,7 ; put image
mov ebx,[screen_ptr]
mov ecx,[size_y_var]
; mov ecx,SIZE_X shl 16 + SIZE_Y
mov edx,[offset_y] ;5 shl 16 + 25
cmp [dr_flag],12
mov edx,[offset_y]
cmp [dr_flag],11
jge .ff
int 0x40
jmp .f
@ -1235,13 +1213,6 @@ init_envmap2: ; do env_map using many light sources
push ax
mov al,byte[esi+12] ; r
push ax
; pxor xmm1,xmm1
; movd xmm0,[esi+12]
; punpckhbw xmm0,xmm1
; sub esp,8
; movq [esp],xmm0
mov al,byte[esi+20] ; b max color
push ax
mov al,byte[esi+19] ; g
@ -1418,7 +1389,7 @@ do_color_buffer: ; do color buffer for Gouraud, flat shading
mov esp,ebp
pop ebp
ret
if Ext >= SSE2
if Ext >= SSE3
init_point_normals:
.z equ dword [ebp-8]
.y equ dword [ebp-12]
@ -1426,6 +1397,7 @@ init_point_normals:
.point_number equ dword [ebp-28]
.hit_faces equ dword [ebp-32]
fninit
push ebp
mov ebp,esp
sub esp,64
@ -1466,25 +1438,19 @@ init_point_normals:
jne .ipn_check_face
cvtsi2ss xmm6,.hit_faces
movaps xmm7,.x
rcpss xmm6,xmm6
shufps xmm6,xmm6,11000000b
mulps xmm7,xmm6
movaps xmm6,xmm7
mulps xmm6,xmm6
andps xmm6,[zero_hgst_dd]
haddps xmm6,xmm6
haddps xmm6,xmm6
rsqrtps xmm6,xmm6
mulps xmm7,xmm6
movlps [edi],xmm7
movhlps xmm7,xmm7
movss [edi+8],xmm7
call normalize_vector
; movaps xmm6,xmm7
; mulps xmm6,xmm6
; andps xmm6,[zero_hgst_dd]
; haddps xmm6,xmm6
; haddps xmm6,xmm6
; rsqrtps xmm6,xmm6
; mulps xmm7,xmm6
; movlps [edi],xmm7
; movhlps xmm7,xmm7
; movss [edi+8],xmm7
add edi,12
inc .point_number
mov edx,.point_number
@ -1764,13 +1730,15 @@ draw_triangles:
end if
cmp [dr_flag],11
je .draw_smooth_line
mov esi,[triangles_ptr]
mov ecx,[triangles_count_var]
.again_dts:
push ecx
mov ebp,[points_translated_ptr]
if Ext = NON
if Ext >= SSE2
mov eax,dword[esi]
mov [point_index1],eax
lea eax,[eax*3]
@ -1814,7 +1782,7 @@ draw_triangles:
mov [zz3],ax
else
movq mm0,[esi] ; don't know MMX
movq qword[point_index1],mm0
mov qword[point_index1],mm0
; shr eax,16
; mov [point_index2],ax
mov eax,dword[esi+8]
@ -1890,19 +1858,17 @@ end if
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr]
bt dword[eax+8],+31
jc .no_culling
; lea eax,[eax+point_normals_rotated]
; fld dword[eax+8] ; *****************************
; ftst ; CHECKING OF Z COOFICIENT OF
; fstsw ax ; NORMAL VECTOR
; sahf
; jb @f
; ffree st
fld dword[eax+8] ; *****************************
ftst ; CHECKING OF Z COOFICIENT OF
fstsw ax ; NORMAL VECTOR
sahf
jb @f
ffree st
loop @b
jmp .end_draw ; non visable
; @@:
; ffree st ;is visable
@@:
ffree st ;is visable
.no_culling:
cmp [dr_flag],0 ; draw type flag
je .flat_draw
@ -1931,7 +1897,6 @@ end if
je .glass
cmp [dr_flag],14
je .glass_tex
end if ; ****************
mov esi,point_index3 ; do Gouraud shading
mov ecx,3
@ -1940,28 +1905,19 @@ end if
shl eax,2
lea eax,[eax*3]
add eax,[points_normals_rot_ptr]
if Ext < SSE
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax] ; x cooficient of normal vector
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp1]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4] ; y cooficient
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp2]
mov eax,[temp2]
mov ebx,[temp1]
else
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
movd eax,xmm0
psrldq xmm0,4
movd ebx,xmm0
end if
and ebx,0xfffffff
shl eax,TEX_SHIFT
add eax,ebx
@ -2066,31 +2022,28 @@ end if
mov eax,[point_index1]
mov ebx,[point_index2]
mov ecx,[point_index3]
; shl eax,2
imul eax,[i12]
imul ebx,[i12]
imul ecx,[i12]
; shl ebx,2
; shl ecx,2
; lea eax,[eax*3] ;+point_normals_rotated]
shl eax,2
shl ebx,2
shl ecx,2
lea eax,[eax*3] ;+point_normals_rotated]
add eax,[points_normals_rot_ptr]
; lea ebx,[ebx*3] ;+point_normals_rotated]
lea ebx,[ebx*3] ;+point_normals_rotated]
add ebx,[points_normals_rot_ptr]
; lea ecx,[ecx*3] ;+point_normals_rotated]
lea ecx,[ecx*3] ;+point_normals_rotated]
add ecx,[points_normals_rot_ptr]
fld dword[eax] ; x cooficient of normal vector
fadd dword[ebx]
fadd dword[ecx]
fidiv [i3]
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp1] ;dword[esp-4] ; x temp variables
fld dword[eax+4] ; y cooficient of normal vector
fadd dword[ebx+4]
fadd dword[ecx+4]
fidiv [i3]
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp2] ;dword[esp-8] ; y
mov edx,[temp2] ;dword[esp-8]
and edx,0xfffffff
@ -2147,12 +2100,17 @@ end if
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr] ;point_normals_rotated
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
packssdw xmm0,xmm0
movd [edi],xmm0
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
add edi,4
add esi,4
loop @b
@ -2192,8 +2150,8 @@ end if
fld1
faddp
fmulp
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
mov word[edi+2],0
; fistp word[edi+2]
@ -2244,16 +2202,18 @@ end if
mov eax,dword[esi]
lea eax,[eax*3]
shl eax,2
; imul eax,[i12]
add eax,[points_normals_rot_ptr] ;point_normals_rotated
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
packssdw xmm0,xmm0
movd [edi],xmm0
add edi,4
add esi,4
loop @b
@ -2265,11 +2225,17 @@ end if
mov esi,[point_index2]
shl esi,2
add esi,tex_points
; lea esi,[esi*3]
; lea esi,[points+2+esi*2]
push dword[esi]
; push dword[xx2]
mov esi,[point_index1]
shl esi,2
add esi,tex_points
; lea esi,[esi*3]
; lea esi,[points+2+esi*2]
push dword[esi]
; push dword[xx1]
mov eax,dword[xx1]
ror eax,16
@ -2377,33 +2343,24 @@ end if
lea edx,[ecx*3]
push word[edx*2+xx1-2] ; zz1 ,2 ,3
; fninit
fninit
mov eax,dword[esi]
shl eax,2
lea eax,[eax*3] ;+point_normals_rotated]
add eax,[points_normals_rot_ptr]
if Ext < SSE
; texture x=(rotated point normal -> x * 255)+255
fld dword[eax] ; x cooficient of normal vector
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp1] ;word[ebp-2]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4] ; y cooficient
fmul dword[correct_texf]
fadd dword[correct_texf]
fimul [correct_tex]
fiadd [correct_tex]
fistp [temp2] ;word[ebp-4]
mov eax,[temp2]
mov ebx,[temp1]
else
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
movd eax,xmm0
psrldq xmm0,4
movd ebx,xmm0
end if
mov eax,[temp2] ;word[ebp-4]
mov ebx,[temp1] ;word[ebp-2]
and ebx,0xfffffff ; some onjects need thid 'and'
shl eax,TEX_SHIFT
add eax,ebx
@ -2471,22 +2428,16 @@ end if
shl eax,2
add eax,[points_normals_rot_ptr]
; texture x=(rotated point normal -> x * 255)+255
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
packssdw xmm0,xmm0
movd [edi],xmm0
; fld dword[eax]
; fmul dword[correct_texf]
; fadd dword[correct_texf]
; fistp word[edi]
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi]
; texture y=(rotated point normal -> y * 255)+255
; fld dword[eax+4]
; fmul dword[correct_texf]
; fadd dword[correct_texf]
; fistp word[edi+2]
fld dword[eax+4]
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
and word[edi+2],0x7fff ; some objects need it
add edi,4
add esi,4
@ -2537,15 +2488,7 @@ end if
lea eax,[eax*3]
shl eax,2
add eax,[points_normals_rot_ptr]
if Ext >= SSE
; texture x=(rotated point normal -> x * 255)+255
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
packssdw xmm0,xmm0
movd [edi],xmm0
else
fld dword[eax]
fimul [correct_tex]
fiadd [correct_tex]
@ -2555,7 +2498,7 @@ end if
fimul [correct_tex]
fiadd [correct_tex]
fistp word[edi+2]
end if
add edi,4
add esi,4
loop @b
@ -2596,140 +2539,6 @@ end if
jmp .end_draw
.draw_smooth_line:
mov esi,point_index3
mov ecx,3
.again_line_param:
mov eax,dword[esi]
shl eax,2
lea eax,[eax*3]
add eax,[points_normals_rot_ptr]
if Ext>=SSE2
movlps xmm0,[eax]
mulps xmm0,[correct_texf]
addps xmm0,[correct_texf]
cvtps2dq xmm0,xmm0
movd eax,xmm0
psrldq xmm0,4
movd ebx,xmm0
else if
; texture ;x=(rotated point normal -> x * 255)+255
fld dword[eax] ; x cooficient of normal vector
fmul dword[correct_texf]
fadd dword[correct_texf]
fistp [temp1] ;word[esp-2]
; texture y=(rotated point normal -> y * 255)+255
fld dword[eax+4] ; y cooficient
fmul dword[correct_texf]
fadd dword[correct_texf]
fistp [temp2] ;word[esp-4]
mov eax,[temp2] ;word[esp-4]
mov ebx,[temp1] ;word[esp-2]
end if
and ebx,0xfffffff
shl eax,TEX_SHIFT
add eax,ebx
lea eax,[eax*3+color_map]
mov eax,dword[eax]
lea ebx,[ecx-1]
shl ebx,2
mov [ebx+col1],eax
sub esi,4
dec ecx
jnz .again_line_param
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
mov eax,[col1]
movzx bx,al
push bx ; b
movzx bx,ah
push bx
rol eax,16
xor ah,ah
push ax
push [zz1]
push [yy1]
push [xx1]
mov eax,[col2]
movzx bx,al
push bx ; b
movzx bx,ah
push bx
rol eax,16
xor ah,ah
push ax
push [zz2]
push [yy2]
push [xx2]
call smooth_line
@@:
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
mov eax,[col1]
movzx bx,al
push bx ; b
movzx bx,ah
push bx
rol eax,16
xor ah,ah
push ax
push [zz1]
push [yy1]
push [xx1]
mov eax,[col3]
movzx bx,al
push bx ; b
movzx bx,ah
push bx
rol eax,16
xor ah,ah
push ax
push [zz3]
push [yy3]
push [xx3]
call smooth_line
@@:
mov edi,[screen_ptr]
mov esi,[Zbuffer_ptr]
mov eax,[col3]
movzx bx,al
push bx ; b
movzx bx,ah
push bx
rol eax,16
xor ah,ah
push ax
push [zz3]
push [yy3]
push [xx3]
mov eax,[col2]
movzx bx,al
push bx ; b
movzx bx,ah
push bx
rol eax,16
xor ah,ah
push ax
push [zz2]
push [yy2]
push [xx2]
call smooth_line
jmp .end_draw
@@:
if Ext >= SSE3
.r_phg:
@ -2789,7 +2598,6 @@ if Ext >= SSE3
jmp .end_draw
.glass:
movd xmm5,[size_y_var]
punpcklwd xmm5,[the_zero]
pshufd xmm5,xmm5,01110011b
@ -2843,6 +2651,7 @@ if Ext >= SSE3
call glass_tri
jmp .end_draw
.glass_tex:
movd xmm5,[size_y_var]
punpcklwd xmm5,[the_zero]
@ -2917,27 +2726,133 @@ if Ext >= SSE3
call glass_tex_tri
jmp .end_draw
end if
.end_draw:
pop esi
add esi,12
pop ecx
sub ecx,1
dec ecx
jnz .again_dts
ret
.draw_smooth_line:
mov esi,[edges_ptr]
xor ecx,ecx
.again_s_line:
push ecx
push esi
mov ecx,2
.aga_n:
mov eax,[esi]
shl eax,2
lea eax,[eax*3]
add eax,[points_normals_rot_ptr]
movups xmm0,[eax]
xorps xmm1,xmm1
mov edx,lights_aligned
.again_cc:
movaps xmm3,xmm0 ;.cnv
mulps xmm3,[edx]
andps xmm3,[zero_hgst_dd]
; haddps xmm3,xmm3
; haddps xmm3,xmm3 ; xmm3 - dot pr
movhlps xmm2,xmm3
addps xmm3,xmm2
movdqa xmm2,xmm3
shufps xmm2,xmm2,01010101b
addps xmm3,xmm2
shufps xmm3,xmm3,0
movaps xmm6,xmm3 ;xmm7
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,xmm6
mulps xmm6,[edx+48]
movaps xmm7,xmm3
mulps xmm7,[edx+16]
addps xmm7,xmm6
addps xmm7,[edx+32]
minps xmm7,[mask_255f] ; global
maxps xmm1,xmm7
add edx,64 ; size of one light in aligned list
cmp edx,lights_aligned_end
jl .again_cc
sub esp,16
movups [esp],xmm1
add esi,4
loop .aga_n
movups xmm0,[esp]
movups xmm1,[esp+16]
add esp,32
sub esi,8
mov ecx,[esi]
mov edx,[esi+4]
imul ecx,[i6]
imul edx,[i6]
add ecx,[points_translated_ptr]
add edx,[points_translated_ptr]
movd xmm7,[ecx]
movhps xmm7,[edx]
pshufd xmm7,xmm7,11101000b
movdqa xmm6,xmm7
movd xmm5,[size_y_var]
pshuflw xmm5,xmm5,00010001b
pcmpgtw xmm7,xmm5
pcmpgtw xmm6,[the_zero]
pxor xmm7,xmm6
pmovmskb eax,xmm7
cmp al,-1
jnz .skp
mov eax,[esi]
mov ebx,[esi+4]
imul eax,[i12]
imul ebx,[i12]
add eax,[points_rotated_ptr]
add ebx,[points_rotated_ptr]
movss xmm2,[eax+8]
movss xmm3,[ebx+8]
movzx eax,word[ecx]
movzx ebx,word[ecx+2]
movzx ecx,word[edx]
movzx edx,word[edx+2]
emms
movd mm1,[screen_ptr]
movd mm0,[Zbuffer_ptr]
movzx esi,word[size_x_var]
movd mm2,esi
push ebp
call line_grd
pop ebp
.skp:
pop esi
pop ecx
add esi,8
inc ecx
cmp ecx,[edges_count]
jnz .again_s_line
ret
@ -3071,8 +2986,8 @@ ret
fill_Z_buffer:
mov eax,0x70000000
cmp [dr_flag],12
jne @f
cmp [dr_flag],11
jl @f
mov eax,60000.1
@@:
mov edi,[Zbuffer_ptr]
@ -3207,11 +3122,7 @@ read_from_file:
xor ebp,ebp
mov [points_count_var],0
mov [triangles_count_var],0
if USE_LFN = 0
mov esi,SourceFile
else
mov esi,[fptr]
end if
cmp [esi],word 4D4Dh
jne .exit ;Must be legal .3DS file
; cmp dword[esi+2],EndFile-SourceFile
@ -3298,17 +3209,14 @@ read_from_file:
;mov edi,triangles
@@:
movzx eax,word[esi]
add eax,ebp
stosd
movzx eax,word[esi+2]
add eax,ebp
stosd
movzx eax,word[esi+4]
add eax,ebp
stosd
; add dword[edi-12],ebp
; add dword[edi-8],ebp
; add dword[edi-4],ebp
add dword[edi-12],ebp
add dword[edi-8],ebp
add dword[edi-4],ebp
add esi,8
dec ecx
jnz @b
@ -3337,6 +3245,14 @@ alloc_mem_for_tp:
int 0x40 ; -> allocate memory to triangles
mov [triangles_ptr], eax ; -> eax = pointer to allocated mem
mov eax, 68
mov ecx,[triangles_count_var]
imul ecx,[i36]
mov edx,[edges_ptr]
int 0x40 ; -> allocate memory to triangles
mov [edges_ptr], eax ; -> eax = pointer to allocated mem
; ststic memory
mov eax, 68
@ -3410,7 +3326,6 @@ read_from_disk:
@@:
; eax = 0 -> ok file loaded
ret
read_param:
mov esi,I_Param
cmp dword[esi],0
@ -3482,6 +3397,64 @@ buttons: ; draw some buttons (all but navig
cmp byte[edi],-1
jnz .again
ret
write_info:
mov eax,13
mov bx,[size_x_var]
shl ebx,16
add ebx,120*65536+70 ; [x start] *65536 + [y start]
mov ecx,30 shl 16 + 100
xor edx,edx
int 0x40
xor esi,esi
emms
movd mm7,esi
.nxxx:
push esi
movd mm7,esi
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]
shl ebx,16
add ebx,120*65536 ; [x start] *65536 + [y start]
mov bx,si
shl bx,3
add ebx,30
mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
movd edx,mm7
shl edx,2
add edx,lab_vert ; pointer to text beginning
mov esi,lab_vert_end-lab_vert ; text length
int 0x40
movd esi,mm7
mov eax,[points_count_var+esi]
mov ecx,10
.dc:
xor edx,edx
mov edi,10
div edi
add dl,30h
mov [STRdata+ecx-1],dl
loop .dc
mov eax,4 ; function 4 : write text to window
mov bx,[size_x_var]
add ebx,120
shl ebx,16
mov bx,si ; [x start] *65536 + [y start]
shl bx,3
add bx,45
mov ecx,0x00ddeeff
mov edx,STRdata ; pointer to text beginning
mov esi,10 ; text length
int 40h
pop esi
add esi,4
cmp esi,12
jnz .nxxx
ret
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
@ -3499,7 +3472,7 @@ ret
;ebx - [x start] *65536 + [x size]
;ecx - [y start] *65536 + [y size]
mov bx,[size_x_var]
add bx,115
add bx,225
mov cx,[size_y_var]
add cx,30
; @@:
@ -3511,6 +3484,16 @@ ret
.Y_ADD equ 2 ;-> offset of 'add vector' buttons
; mov eax,47
; mov ebx,0000000000111000000000000000b
; mov ecx,[points_count_var]
; movzx edx,word[size_x_var]
; shl edx,16
; add edx,130*65536+60 ; [x start] *65536 + [y start]
; mov esi,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB )
; int 0x40
call write_info
; ADD VECTOR LABEL ; add vector buttons - 30 ++
mov eax,4 ; function 4 : write text to window
movzx ebx,word[size_x_var]