forked from KolibriOS/kolibrios
c/c++ samples refactoring
git-svn-id: svn://kolibrios.org@9758 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -3,25 +3,21 @@ LD = kos32-ld
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SDK_DIR = $(abspath ../..)
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LDFLAGS = -static -nostdlib -T $(SDK_DIR)/sources/newlib/app.lds --image-base 0
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -fno-ident -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -Wno-pointer-arith
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32 -Wno-pointer-arith
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LDFLAGS = -static -S -Tapp-dynamic.lds --image-base 0
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INCLUDES = -I $(SDK_DIR)/sources/newlib/libc/include -I $(SDK_DIR)/sources/libstdc++-v3/include
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LIBPATH = -L $(SDK_DIR)/lib -L /home/autobuild/tools/win32/mingw32/lib
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SOURCES = hello.cpp \
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$(NULL)
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LIBPATH = -L $(SDK_DIR)/lib
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SOURCES = hello.cpp
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OBJECTS = $(patsubst %.cpp, %.o, $(SOURCES))
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default: hello
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hello: $(OBJECTS) Makefile
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$(LD) $(LDFLAGS) $(LIBPATH) --subsystem console -o hello.kex $(OBJECTS) -lstdc++ -lsupc++ -lgcc -lc.dll
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strip -s hello.kex -o hello.kex
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objcopy hello.kex -O binary
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rm *.o
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$(LD) $(LDFLAGS) $(LIBPATH) --subsystem console -o hello $(OBJECTS) -lstdc++ -lsupc++ -lgcc -lc.dll
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strip -s hello -o hello
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objcopy hello -O binary
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%.o : %.cpp Makefile $(SOURCES)
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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@ -1,21 +1,16 @@
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// for 'cout'
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#include <iostream>
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// for 'console.obj' functions
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#include <sys/kos_LoadConsole.h>
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#include <sys/kos_LoadConsole.h> // to load console.obj
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using namespace std;
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int main()
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{
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// load console.obj
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int main() {
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load_console();
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con_set_title("C++ Console.obj example");
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cout << "Press any key...\n";
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con_getch();
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cout << "Hello, KolibriOS!\n";
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con_set_title("Hello");
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return 0;
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}
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21
contrib/sdk/samples/hello/Makefile.shared → contrib/sdk/samples/hello/Makefile
Normal file → Executable file
21
contrib/sdk/samples/hello/Makefile.shared → contrib/sdk/samples/hello/Makefile
Normal file → Executable file
@ -1,26 +1,25 @@
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# dynamic linking
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CC = kos32-gcc
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LD = kos32-ld
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SDK_DIR:= $(abspath ../..)
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LDFLAGS = -static -S -Tapp-dynamic.lds --image-base 0
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SDK_DIR = $(abspath ../..)
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
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LDFLAGS = -static -S -Tapp-dynamic.lds --image-base 0
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INCLUDES= -I $(SDK_DIR)/sources/newlib/libc/include
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LIBPATH:= -L $(SDK_DIR)/lib
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SOURCES = hello.c \
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$(NULL)
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INCLUDES = -I $(SDK_DIR)/sources/newlib/libc/include
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LIBPATH = -L $(SDK_DIR)/lib
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SOURCES = hello.c
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OBJECTS = $(patsubst %.c, %.o, $(SOURCES))
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default: hello
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hello: $(OBJECTS) Makefile.shared
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hello: $(OBJECTS) Makefile
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$(LD) $(LDFLAGS) $(LIBPATH) -o hello $(OBJECTS) -lgcc -lc.dll
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strip -s hello -o hello
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objcopy hello -O binary
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%.o : %.c Makefile.shared $(SOURCES)
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%.o : %.c Makefile $(SOURCES)
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$(CC) $(CFLAGS) $(INCLUDES) -o $@ $<
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@ -1,25 +1,23 @@
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# static linking
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CC = kos32-gcc
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LD = kos32-ld
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SDK_DIR:= $(abspath ../..)
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LDFLAGS = -static -Tapp-static.lds
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SDK_DIR = $(abspath ../..)
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CFLAGS = -c -fno-ident -O2 -fomit-frame-pointer -U__WIN32__ -U_Win32 -U_WIN32 -U__MINGW32__ -UWIN32
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LDFLAGS = -static -Tapp-static.lds
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INCLUDES= -I $(SDK_DIR)/sources/newlib/libc/include
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LIBPATH:= -L $(SDK_DIR)/lib
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SOURCES = hello.c \
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$(NULL)
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INCLUDES = -I $(SDK_DIR)/sources/newlib/libc/include
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LIBPATH = -L $(SDK_DIR)/lib
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SOURCES = hello.c
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OBJECTS = $(patsubst %.c, %.o, $(SOURCES))
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default: hello
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hello: $(OBJECTS) Makefile.static
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$(LD) $(LDFLAGS) $(LIBPATH) -Map hello.map -o hello $(OBJECTS) -lc -lgcc -lc
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$(LD) $(LDFLAGS) $(LIBPATH) -o hello $(OBJECTS) -lc -lgcc -lc
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objcopy hello -O binary
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%.o : %.c Makefile.static $(SOURCES)
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@ -1,9 +1,6 @@
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#include <stdio.h>
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int main(int argc, char *argv[])
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{
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int main() {
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printf("Hello, world!\n");
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return 0;
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};
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}
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