forked from KolibriOS/kolibrios
Mesa: disable s3tc
git-svn-id: svn://kolibrios.org@1902 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -20,8 +20,8 @@ GLES_OVERLAY = 0
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CFLAGS = -g -O2 -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
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-I$(TOP)/../newlib/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) \
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$(DEFINES)
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CXXFLAGS = -g -O2 -Wall -fvisibility=hidden -fno-strict-aliasing \
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$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
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CXXFLAGS = -g -O2 -Wall -fno-strict-aliasing \
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-I$(TOP)/../newlib/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
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LDFLAGS =
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EXTRA_LIB_PATH =
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RADEON_CFLAGS =
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@ -89,10 +89,16 @@ VG_LIB_GLOB = lib$(VG_LIB).*a*
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# Directories to build
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LIB_DIR = lib
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SRC_DIRS = mapi/glapi mesa
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SRC_DIRS = mapi/glapi glsl mesa
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GLU_DIRS = sgi
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DRIVER_DIRS = osmesa
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EGL_DRIVERS_DIRS =
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GALLIUM_TARGET_DIRS =
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GALLIUM_STATE_TRACKERS_DIRS =
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# Driver specific build vars
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EGL_PLATFORMS =
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EGL_CLIENT_APIS = $(GL_LIB)
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# Dependencies
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X11_INCLUDES =
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@ -127,7 +127,7 @@ ALL_SOURCES = \
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##### TARGETS #####
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default: depend lib$(LIBNAME).a $(APPS)
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default: depend lib$(LIBNAME).a
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lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
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$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)
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@ -100,8 +100,8 @@ main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py m
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# Helper libraries used by many drivers:
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# Make archive of core mesa object files
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libmesa.a: $(MESA_OBJECTS)
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@ $(MKLIB) -o mesa -static $(MESA_OBJECTS)
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libmesa.a: $(MESA_OBJECTS) $(GLSL_LIBS)
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@ $(MKLIB) -o mesa -static $(MESA_OBJECTS) $(GLSL_LIBS)
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libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
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@$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)
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@ -22,8 +22,8 @@ INCLUDE_DIRS = \
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CORE_MESA = \
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$(TOP)/src/mesa/libmesa.a \
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$(TOP)/src/mapi/glapi/libglapi.a
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# $(TOP)/src/glsl/libglsl.a
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$(TOP)/src/mapi/glapi/libglapi.a \
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$(TOP)/src/glsl/libglsl.a
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.c.o:
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$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
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@ -40,7 +40,7 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA)
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-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
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-install $(TOP)/$(LIB_DIR) -cplusplus $(MKLIB_OPTIONS) \
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-id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \
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$(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
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$(OSMESA_LIB_DEPS) $(OBJECTS)
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@ -1168,8 +1168,8 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
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_mesa_enable_1_3_extensions(&(osmesa->mesa));
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_mesa_enable_1_4_extensions(&(osmesa->mesa));
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_mesa_enable_1_5_extensions(&(osmesa->mesa));
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// _mesa_enable_2_0_extensions(&(osmesa->mesa));
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// _mesa_enable_2_1_extensions(&(osmesa->mesa));
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_mesa_enable_2_0_extensions(&(osmesa->mesa));
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_mesa_enable_2_1_extensions(&(osmesa->mesa));
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osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
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if (!osmesa->gl_buffer) {
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@ -111,33 +111,33 @@
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#define FEATURE_es2_glsl FEATURE_ES2
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#define FEATURE_ARB_fragment_program 0
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#define FEATURE_ARB_vertex_program 0
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#define FEATURE_ARB_vertex_shader FEATURE_GL
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#define FEATURE_ARB_fragment_shader 0
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#define FEATURE_ARB_fragment_program 1
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#define FEATURE_ARB_vertex_program 1
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#define FEATURE_ARB_vertex_shader 1
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#define FEATURE_ARB_fragment_shader 1
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#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
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#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
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#define FEATURE_ARB_framebuffer_object 0
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#define FEATURE_ARB_map_buffer_range 0
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#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
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#define FEATURE_ARB_map_buffer_range FEATURE_GL
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#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
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#define FEATURE_ARB_sync FEATURE_GL
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#define FEATURE_ARB_vertex_buffer_object FEATURE_GL
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#define FEATURE_ARB_vertex_buffer_object 1
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#define FEATURE_EXT_framebuffer_blit 0
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#define FEATURE_EXT_framebuffer_object 0
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#define FEATURE_EXT_pixel_buffer_object 0
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#define FEATURE_EXT_framebuffer_blit FEATURE_GL
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#define FEATURE_EXT_framebuffer_object 1
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#define FEATURE_EXT_pixel_buffer_object 1
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#define FEATURE_EXT_texture_sRGB FEATURE_GL
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#define FEATURE_EXT_transform_feedback FEATURE_GL
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#define FEATURE_APPLE_object_purgeable 0
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#define FEATURE_ATI_fragment_shader 0
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#define FEATURE_NV_fence 0
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#define FEATURE_NV_fragment_program 0
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#define FEATURE_NV_vertex_program 0
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#define FEATURE_APPLE_object_purgeable FEATURE_GL
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#define FEATURE_ATI_fragment_shader FEATURE_GL
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#define FEATURE_NV_fence FEATURE_GL
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#define FEATURE_NV_fragment_program FEATURE_GL
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#define FEATURE_NV_vertex_program FEATURE_GL
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#define FEATURE_OES_EGL_image 0
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#define FEATURE_OES_EGL_image 1
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#define FEATURE_OES_draw_texture FEATURE_ES1
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#define FEATURE_OES_framebuffer_object FEATURE_ES
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#define FEATURE_OES_mapbuffer FEATURE_ES
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@ -851,7 +851,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
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/* this call will set the sh->CompileStatus field to indicate if
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* compilation was successful.
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*/
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// _mesa_glsl_compile_shader(ctx, sh);
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_mesa_glsl_compile_shader(ctx, sh);
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}
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@ -880,7 +880,7 @@ link_program(struct gl_context *ctx, GLuint program)
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FLUSH_VERTICES(ctx, _NEW_PROGRAM);
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//_mesa_glsl_link_shader(ctx, shProg);
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_mesa_glsl_link_shader(ctx, shProg);
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/* debug code */
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if (0) {
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@ -1677,7 +1677,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
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void GLAPIENTRY
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_mesa_ReleaseShaderCompiler(void)
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{
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// _mesa_destroy_shader_compiler_caches();
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_mesa_destroy_shader_compiler_caches();
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}
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@ -406,6 +406,6 @@ _mesa_init_shader_object_functions(struct dd_function_table *driver)
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driver->DeleteShader = _mesa_delete_shader;
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driver->NewShaderProgram = _mesa_new_shader_program;
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driver->DeleteShaderProgram = _mesa_delete_shader_program;
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// driver->CompileShader = _mesa_ir_compile_shader;
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// driver->LinkShader = _mesa_ir_link_shader;
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driver->CompileShader = _mesa_ir_compile_shader;
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driver->LinkShader = _mesa_ir_link_shader;
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}
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$(COMMON_DRIVER_SOURCES)\
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$(ASM_C_SOURCES)
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MESA_CXX_SOURCES = \
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$(SHADER_CXX_SOURCES)
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# Sources for building Gallium drivers
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MESA_GALLIUM_SOURCES = \
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@ -14,16 +14,16 @@
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#define CTX_DRIVER_CTX 880
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#define CTX_LIGHT_ENABLED 39628
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#define CTX_LIGHT_SHADE_MODEL 39632
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#define CTX_LIGHT_COLOR_MAT_FACE 39640
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#define CTX_LIGHT_COLOR_MAT_MODE 39644
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#define CTX_LIGHT_COLOR_MAT_MASK 39648
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#define CTX_LIGHT_COLOR_MAT_ENABLED 39652
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#define CTX_LIGHT_ENABLED_LIST 39660
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#define CTX_LIGHT_NEED_VERTS 44021
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#define CTX_LIGHT_FLAGS 44024
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#define CTX_LIGHT_BASE_COLOR 44028
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#define CTX_LIGHT_ENABLED 39612
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#define CTX_LIGHT_SHADE_MODEL 39616
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#define CTX_LIGHT_COLOR_MAT_FACE 39624
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#define CTX_LIGHT_COLOR_MAT_MODE 39628
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#define CTX_LIGHT_COLOR_MAT_MASK 39632
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#define CTX_LIGHT_COLOR_MAT_ENABLED 39636
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#define CTX_LIGHT_ENABLED_LIST 39644
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#define CTX_LIGHT_NEED_VERTS 44005
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#define CTX_LIGHT_FLAGS 44008
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#define CTX_LIGHT_BASE_COLOR 44012
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/* =============================================================
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