Mesa: disable s3tc

git-svn-id: svn://kolibrios.org@1902 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Sergey Semyonov (Serge) 2011-03-08 06:39:38 +00:00
parent a7ec4133b3
commit 89a9a5e25c
11 changed files with 53 additions and 45 deletions

View File

@ -20,8 +20,8 @@ GLES_OVERLAY = 0
CFLAGS = -g -O2 -Wall -Wmissing-prototypes -std=c99 -ffast-math -fno-strict-aliasing \
-I$(TOP)/../newlib/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(ASM_FLAGS) \
$(DEFINES)
CXXFLAGS = -g -O2 -Wall -fvisibility=hidden -fno-strict-aliasing \
$(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
CXXFLAGS = -g -O2 -Wall -fno-strict-aliasing \
-I$(TOP)/../newlib/include $(OPT_FLAGS) $(PIC_FLAGS) $(ARCH_FLAGS) $(DEFINES)
LDFLAGS =
EXTRA_LIB_PATH =
RADEON_CFLAGS =
@ -89,10 +89,16 @@ VG_LIB_GLOB = lib$(VG_LIB).*a*
# Directories to build
LIB_DIR = lib
SRC_DIRS = mapi/glapi mesa
SRC_DIRS = mapi/glapi glsl mesa
GLU_DIRS = sgi
DRIVER_DIRS = osmesa
EGL_DRIVERS_DIRS =
GALLIUM_TARGET_DIRS =
GALLIUM_STATE_TRACKERS_DIRS =
# Driver specific build vars
EGL_PLATFORMS =
EGL_CLIENT_APIS = $(GL_LIB)
# Dependencies
X11_INCLUDES =

View File

@ -127,7 +127,7 @@ ALL_SOURCES = \
##### TARGETS #####
default: depend lib$(LIBNAME).a $(APPS)
default: depend lib$(LIBNAME).a
lib$(LIBNAME).a: $(OBJECTS) Makefile $(TOP)/src/glsl/Makefile.template
$(MKLIB) -cplusplus -o $(LIBNAME) -static $(OBJECTS)

View File

@ -100,8 +100,8 @@ main/api_exec_es2.c: main/APIspec.xml main/es_generator.py main/APIspecutil.py m
# Helper libraries used by many drivers:
# Make archive of core mesa object files
libmesa.a: $(MESA_OBJECTS)
@ $(MKLIB) -o mesa -static $(MESA_OBJECTS)
libmesa.a: $(MESA_OBJECTS) $(GLSL_LIBS)
@ $(MKLIB) -o mesa -static $(MESA_OBJECTS) $(GLSL_LIBS)
libes1.a: $(ES1_OBJECTS) $(GLSL_LIBS)
@$(MKLIB) -o es1 -static $(ES1_OBJECTS) $(GLSL_LIBS)

View File

@ -22,8 +22,8 @@ INCLUDE_DIRS = \
CORE_MESA = \
$(TOP)/src/mesa/libmesa.a \
$(TOP)/src/mapi/glapi/libglapi.a
# $(TOP)/src/glsl/libglsl.a
$(TOP)/src/mapi/glapi/libglapi.a \
$(TOP)/src/glsl/libglsl.a
.c.o:
$(CC) -c $(INCLUDE_DIRS) $(CFLAGS) $< -o $@
@ -40,7 +40,7 @@ $(TOP)/$(LIB_DIR)/$(OSMESA_LIB_NAME): $(OBJECTS) $(CORE_MESA)
-major $(MESA_MAJOR) -minor $(MESA_MINOR) -patch $(MESA_TINY) \
-install $(TOP)/$(LIB_DIR) -cplusplus $(MKLIB_OPTIONS) \
-id $(INSTALL_LIB_DIR)/lib$(OSMESA_LIB).$(MESA_MAJOR).dylib \
$(OSMESA_LIB_DEPS) $(OBJECTS) $(CORE_MESA)
$(OSMESA_LIB_DEPS) $(OBJECTS)

View File

@ -1168,8 +1168,8 @@ OSMesaCreateContextExt( GLenum format, GLint depthBits, GLint stencilBits,
_mesa_enable_1_3_extensions(&(osmesa->mesa));
_mesa_enable_1_4_extensions(&(osmesa->mesa));
_mesa_enable_1_5_extensions(&(osmesa->mesa));
// _mesa_enable_2_0_extensions(&(osmesa->mesa));
// _mesa_enable_2_1_extensions(&(osmesa->mesa));
_mesa_enable_2_0_extensions(&(osmesa->mesa));
_mesa_enable_2_1_extensions(&(osmesa->mesa));
osmesa->gl_buffer = _mesa_create_framebuffer(osmesa->gl_visual);
if (!osmesa->gl_buffer) {

View File

@ -111,33 +111,33 @@
#define FEATURE_es2_glsl FEATURE_ES2
#define FEATURE_ARB_fragment_program 0
#define FEATURE_ARB_vertex_program 0
#define FEATURE_ARB_vertex_shader FEATURE_GL
#define FEATURE_ARB_fragment_shader 0
#define FEATURE_ARB_fragment_program 1
#define FEATURE_ARB_vertex_program 1
#define FEATURE_ARB_vertex_shader 1
#define FEATURE_ARB_fragment_shader 1
#define FEATURE_ARB_shader_objects (FEATURE_ARB_vertex_shader || FEATURE_ARB_fragment_shader)
#define FEATURE_ARB_shading_language_100 FEATURE_ARB_shader_objects
#define FEATURE_ARB_geometry_shader4 FEATURE_ARB_shader_objects
#define FEATURE_ARB_framebuffer_object 0
#define FEATURE_ARB_map_buffer_range 0
#define FEATURE_ARB_framebuffer_object (FEATURE_GL && FEATURE_EXT_framebuffer_object)
#define FEATURE_ARB_map_buffer_range FEATURE_GL
#define FEATURE_ARB_pixel_buffer_object (FEATURE_GL && FEATURE_EXT_pixel_buffer_object)
#define FEATURE_ARB_sync FEATURE_GL
#define FEATURE_ARB_vertex_buffer_object FEATURE_GL
#define FEATURE_ARB_vertex_buffer_object 1
#define FEATURE_EXT_framebuffer_blit 0
#define FEATURE_EXT_framebuffer_object 0
#define FEATURE_EXT_pixel_buffer_object 0
#define FEATURE_EXT_framebuffer_blit FEATURE_GL
#define FEATURE_EXT_framebuffer_object 1
#define FEATURE_EXT_pixel_buffer_object 1
#define FEATURE_EXT_texture_sRGB FEATURE_GL
#define FEATURE_EXT_transform_feedback FEATURE_GL
#define FEATURE_APPLE_object_purgeable 0
#define FEATURE_ATI_fragment_shader 0
#define FEATURE_NV_fence 0
#define FEATURE_NV_fragment_program 0
#define FEATURE_NV_vertex_program 0
#define FEATURE_APPLE_object_purgeable FEATURE_GL
#define FEATURE_ATI_fragment_shader FEATURE_GL
#define FEATURE_NV_fence FEATURE_GL
#define FEATURE_NV_fragment_program FEATURE_GL
#define FEATURE_NV_vertex_program FEATURE_GL
#define FEATURE_OES_EGL_image 0
#define FEATURE_OES_EGL_image 1
#define FEATURE_OES_draw_texture FEATURE_ES1
#define FEATURE_OES_framebuffer_object FEATURE_ES
#define FEATURE_OES_mapbuffer FEATURE_ES

View File

@ -851,7 +851,7 @@ compile_shader(struct gl_context *ctx, GLuint shaderObj)
/* this call will set the sh->CompileStatus field to indicate if
* compilation was successful.
*/
// _mesa_glsl_compile_shader(ctx, sh);
_mesa_glsl_compile_shader(ctx, sh);
}
@ -880,7 +880,7 @@ link_program(struct gl_context *ctx, GLuint program)
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
//_mesa_glsl_link_shader(ctx, shProg);
_mesa_glsl_link_shader(ctx, shProg);
/* debug code */
if (0) {
@ -1677,7 +1677,7 @@ _mesa_GetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype,
void GLAPIENTRY
_mesa_ReleaseShaderCompiler(void)
{
// _mesa_destroy_shader_compiler_caches();
_mesa_destroy_shader_compiler_caches();
}

View File

@ -406,6 +406,6 @@ _mesa_init_shader_object_functions(struct dd_function_table *driver)
driver->DeleteShader = _mesa_delete_shader;
driver->NewShaderProgram = _mesa_new_shader_program;
driver->DeleteShaderProgram = _mesa_delete_shader_program;
// driver->CompileShader = _mesa_ir_compile_shader;
// driver->LinkShader = _mesa_ir_link_shader;
driver->CompileShader = _mesa_ir_compile_shader;
driver->LinkShader = _mesa_ir_link_shader;
}

View File

@ -300,6 +300,8 @@ MESA_SOURCES = \
$(COMMON_DRIVER_SOURCES)\
$(ASM_C_SOURCES)
MESA_CXX_SOURCES = \
$(SHADER_CXX_SOURCES)
# Sources for building Gallium drivers
MESA_GALLIUM_SOURCES = \

View File

@ -14,16 +14,16 @@
#define CTX_DRIVER_CTX 880
#define CTX_LIGHT_ENABLED 39628
#define CTX_LIGHT_SHADE_MODEL 39632
#define CTX_LIGHT_COLOR_MAT_FACE 39640
#define CTX_LIGHT_COLOR_MAT_MODE 39644
#define CTX_LIGHT_COLOR_MAT_MASK 39648
#define CTX_LIGHT_COLOR_MAT_ENABLED 39652
#define CTX_LIGHT_ENABLED_LIST 39660
#define CTX_LIGHT_NEED_VERTS 44021
#define CTX_LIGHT_FLAGS 44024
#define CTX_LIGHT_BASE_COLOR 44028
#define CTX_LIGHT_ENABLED 39612
#define CTX_LIGHT_SHADE_MODEL 39616
#define CTX_LIGHT_COLOR_MAT_FACE 39624
#define CTX_LIGHT_COLOR_MAT_MODE 39628
#define CTX_LIGHT_COLOR_MAT_MASK 39632
#define CTX_LIGHT_COLOR_MAT_ENABLED 39636
#define CTX_LIGHT_ENABLED_LIST 39644
#define CTX_LIGHT_NEED_VERTS 44005
#define CTX_LIGHT_FLAGS 44008
#define CTX_LIGHT_BASE_COLOR 44012
/* =============================================================