forked from KolibriOS/kolibrios
Add button to example and includes (BCC)
git-svn-id: svn://kolibrios.org@8153 a494cfbc-eb01-0410-851d-a64ba20cac60
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@ -14,6 +14,6 @@ INCLUDE:=$(SVN_BCC32)/include
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KOS32_BCC:=/home/autobuild/borlandcpp/bin
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KOS32_BCC:=/home/autobuild/borlandcpp/bin
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# Filename without .cpp
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# Filename without .cpp
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FILENAME:=hello
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FILENAME:=window
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include $(SVN_BCC32)/Makefile_app
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include $(SVN_BCC32)/Makefile_app
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@ -5,7 +5,7 @@
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using namespace Kolibri;
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using namespace Kolibri;
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const char header[] = "Title";
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const char header[] = "Title";
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const char string[] = "Text";
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const char string[] = "Exit";
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bool KolibriOnStart(TStartData &kos_start, TThreadData th)
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bool KolibriOnStart(TStartData &kos_start, TThreadData th)
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{
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{
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@ -20,7 +20,8 @@ bool KolibriOnStart(TStartData &kos_start, TThreadData th)
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void KolibriOnPaint(void)
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void KolibriOnPaint(void)
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{
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{
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DrawText(10, 10, 0, string);
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DrawButton(2,0xB0B0B0, 10,10,50,20);
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DrawText(15, 15, 0, string);
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}
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}
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bool KolibriOnClose(TThreadData th)
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bool KolibriOnClose(TThreadData th)
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{
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{
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@ -1,10 +1,10 @@
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kos32-bcc -S -v- -R- -6 -a4 -O2 -Og -Oi -Ov -OS -k- -D__KOLIBRI__ -I..\..\..\bcc32\include hello.cpp
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kos32-bcc -S -v- -R- -6 -a4 -O2 -Og -Oi -Ov -OS -k- -D__KOLIBRI__ -I..\..\..\bcc32\include window.cpp
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echo STACKSIZE equ 102400 \n HEAPSIZE equ 102400 \n include "..\..\..\proc32.inc" \ninclude "..\..\..\bcc32\include\kos_start.inc" \n include "..\..\..\bcc32\include\kos_func.inc" \n include "..\..\..\bcc32\include\kos_heap.inc" > kos_make.inc
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echo STACKSIZE equ 102400 \n HEAPSIZE equ 102400 \n include "..\..\..\proc32.inc" \ninclude "..\..\..\bcc32\include\kos_start.inc" \n include "..\..\..\bcc32\include\kos_func.inc" \n include "..\..\..\bcc32\include\kos_heap.inc" > kos_make.inc
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echo include "kos_make.inc" > f_hello.asm
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echo include "kos_make.inc" > f_window.asm
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t2fasm < hello.asm >> f_hello.asm
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t2fasm < window.asm >> f_window.asm
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fasm f_hello.asm hello.kex
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fasm f_window.asm window.kex
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kpack hello.kex
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kpack window.kex
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del kos_make.inc
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del kos_make.inc
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pause
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pause
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@ -37,6 +37,7 @@ namespace Kolibri // All kolibri functions, types and data are nested in the (
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// Note: pass only thread data of current thread as (thread_data) parameter to these functions.
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// Note: pass only thread data of current thread as (thread_data) parameter to these functions.
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void Main(); // Main function is called at program startup.
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void Main(); // Main function is called at program startup.
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void DrawButton(long id, long color, long x, long y, long c_x, long c_y); // Draw Standard button
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void* ThreadMain(void *user = 0, void *stack_begin = 0);
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void* ThreadMain(void *user = 0, void *stack_begin = 0);
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// Called at thread startup, (user) is placed in thread data as a user dword,
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// Called at thread startup, (user) is placed in thread data as a user dword,
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//_ (stack_begin) is placed in thread data as a stack beginning.
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//_ (stack_begin) is placed in thread data as a stack beginning.
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@ -485,6 +485,20 @@ proc @Kolibri@GetPackedTime$qv
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ret
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ret
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endp
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endp
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proc @Kolibri@DrawButton$qllllll uses ebx esi
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mov eax,8
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mov ebx,[esp+12+8]
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shl ebx,16
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mov bx,[esp+20+8]
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mov ecx,[esp+16+8]
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shl ecx,16
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mov cx,[esp+24+8]
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mov edx,[esp+4+8]
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mov esi,[esp+8+8]
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int 0x40
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ret
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endp
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proc @Kolibri@GetTime$qpi
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proc @Kolibri@GetTime$qpi
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mov eax,3
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mov eax,3
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int 0x40
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int 0x40
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