Heliothryx game update

- added some sounds
- added visual damage effect on player hit



git-svn-id: svn://kolibrios.org@5298 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
alpine 2014-12-30 18:04:09 +00:00
parent 2f1fab6ff3
commit a2cfd98d12
7 changed files with 100 additions and 21 deletions

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@ -15,7 +15,7 @@ then C_LANG = "LANG_SP" -- just for example, other languages are not implemented
else C_LANG = "LANG_EN" -- default language is English else C_LANG = "LANG_EN" -- default language is English
end end
CFLAGS = CFLAGS .. " -DRS_KOS -D" .. C_LANG .. " " CFLAGS = CFLAGS .. " -Werror=implicit -DRS_KOS -D" .. C_LANG .. " "
compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rsgentex.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rsgamelogic.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"} compile_gcc{ "system/kolibri.c", "game/rs/rsmicrolibc.c", "game/rs/rsplatform_kos.c", "game/rs/rsmx.c", "game/rsnoise.c", "game/rsgentex.c", "game/rssoundgen.c", "game/rsgame.c", "game/rsgamedraw.c", "game/rsgamelogic.c", "game/rskos.c", "game/rsgametext.c", "game/rsgamemenu.c"}
link_gcc ("heliothryx") link_gcc ("heliothryx")

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@ -1,5 +1,7 @@
#include "rsplatform.h" #include "rsplatform.h"
#include "../rsgame.h"
rs_app_t rs_app; rs_app_t rs_app;
@ -186,7 +188,7 @@ void kol_main()
if (!logic_halted) { if (!logic_halted) {
if (key_up) { if (key_up) {
GameKeyUp(key, 1); GameKeyUp(key);
} }
else { else {
GameKeyDown(key); GameKeyDown(key);

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@ -185,6 +185,10 @@ void soundbuf_init(rs_soundbuf_t *snd, int length_samples) {
rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples); rskos_snd_create_buffer(&snd->hbuf, snd->data, length_samples);
}; };
void soundbuf_update(rs_soundbuf_t *snd) {
rskos_snd_update_buffer(&snd->hbuf, snd->data, snd->length_samples);
};
void soundbuf_free(rs_soundbuf_t *snd) { void soundbuf_free(rs_soundbuf_t *snd) {
snd->status = 0; snd->status = 0;
free(snd->data); free(snd->data);
@ -259,6 +263,8 @@ void game_reg_init() {
game.player_y = 0; game.player_y = 0;
game.tz = 0; game.tz = 0;
game.bg_color = COLOR_BLACK;
// int i; // int i;
// for (i = 0; i < BULLETS_COUNT; i++) { // for (i = 0; i < BULLETS_COUNT; i++) {
// game.bullet_x[i] = 0; // game.bullet_x[i] = 0;
@ -520,6 +526,56 @@ void GameInit() {
soundbuf_sin(&game.sound_test3, 0.24); soundbuf_sin(&game.sound_test3, 0.24);
int soundlen = 55000;
// int freqs[SOUND_EXPLOSIONS_COUNT] = { 440, 523, 587, 698, 783, 880, 1046, 1174 };
for (i = 0; i < SOUND_EXPLOSIONS_COUNT; i++) {
soundbuf_init(&game.sound_explosions[i], soundlen);
rs_sgen_init(3, soundlen);
rs_sgen_func_noise(2, 1000);
//rs_sgen_func_phaser(0, 2, 0.9, 15.2 + 1.0*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 2000.0, 1.73);
rs_sgen_func_phaser(0, 2, 0.9, 16.2 + 0.5*i/SOUND_EXPLOSIONS_COUNT, 6.0, 3.0, 900.0, 0.93);
rs_sgen_func_normalize(0, 1.0);
rs_sgen_func_lowpass(2, 0, 0.6, 0.0, 20.0);
rs_sgen_func_normalize(2, 1.0);
rs_sgen_wave_out(2);
memcpy(game.sound_explosions[i].data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
soundbuf_update(&game.sound_explosions[i]);
rs_sgen_term();
};
soundlen = 17888;
soundbuf_init(&game.sound_hit, soundlen);
rs_sgen_init(3, soundlen);
rs_sgen_func_noise(2, 1000);
rs_sgen_func_phaser(0, 2, 0.9, 11.5, 16.0, 13.0, 1300.0, 1.93);
rs_sgen_func_normalize(0, 1.0);
rs_sgen_func_highpass(2, 0, 1.0, 0.3, 20.0);
rs_sgen_func_normalize(2, 1.0);
rs_sgen_wave_out(2);
memcpy(game.sound_hit.data, (unsigned char*) rs_sgen_reg.wave_out, soundlen*2);
soundbuf_update(&game.sound_hit);
rs_sgen_term();
}; };
@ -564,7 +620,7 @@ void GameTerm() {
void GameKeyDown(int key, int first) { void GameKeyDown(int key) {
switch (key) { switch (key) {
@ -639,8 +695,9 @@ void GameKeyDown(int key, int first) {
case RS_KEY_SPACE: case RS_KEY_SPACE:
#ifdef RS_LINUX #ifdef RS_LINUX
game.stage_timer = 0;
game.stage = 7; soundbuf_play( &game.sound_hit );
#endif #endif
//game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) ); //game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, 0, game.tx + 80, game.ty - 10, 0, 0.0 ) );

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@ -19,22 +19,12 @@
#include "rskos.h" #include "rskos.h"
#include "rs/rsplatform.h" #include "rs/rsplatform.h"
//#include "rs/rstexture.h"
//#include "rs/rsshader.h"
//#include "rs/rsgl.h"
#include "rs/rsdebug.h" #include "rs/rsdebug.h"
#include "rs/rsbits.h" #include "rs/rsbits.h"
//#include "rs/rskeyboard.h" #include "rsgamelogic.h"
//#include "rs/rsaudio.h"
//#include "rs/rsfile.h"
//#include "rs/rsvbo.h"
//#include "rs/rsfbo.h"
//#include "rs/rsthread.h"
#include "rs/rsmx.h" #include "rs/rsmx.h"
@ -70,7 +60,7 @@ typedef union color_t {
// for little-endian (ARGB) // for little-endian (ARGB)
#define COLOR_BLACK 0xFF000000 #define COLOR_BLACK 0xFF000000
#define COLOR_TRANSPARENT 0x00000000 #define COLOR_TRANSPARENT 0x00000000
#define COLOR_DARK_RED 0xFF660000 #define COLOR_DARK_RED 0xFF401000
@ -174,6 +164,8 @@ void game_obj_remove(int index);
#define GAME_FLAG_BOSS_DESTROYED 0x01 #define GAME_FLAG_BOSS_DESTROYED 0x01
#define SOUND_EXPLOSIONS_COUNT 8
typedef struct rs_game_t { typedef struct rs_game_t {
rs_texture_t framebuffer; rs_texture_t framebuffer;
unsigned char *scaled_framebuffer; // 24-bit BGRBGRBGR... for direct drawing unsigned char *scaled_framebuffer; // 24-bit BGRBGRBGR... for direct drawing
@ -193,11 +185,15 @@ typedef struct rs_game_t {
rs_texture_t tex_gui_line; rs_texture_t tex_gui_line;
int bg_color;
rs_soundbuf_t sound_test1; rs_soundbuf_t sound_test1;
rs_soundbuf_t sound_test2; rs_soundbuf_t sound_test2;
rs_soundbuf_t sound_test3; rs_soundbuf_t sound_test3;
rs_soundbuf_t sound_explosions[SOUND_EXPLOSIONS_COUNT];
rs_soundbuf_t sound_hit;
int status; int status;
int flags; int flags;
@ -243,6 +239,14 @@ typedef struct rs_game_t {
extern rs_game_t game; extern rs_game_t game;
void game_reg_init(); void game_reg_init();
/* __ /* __
/cc\ /cc\
/aaaa\ /aaaa\
@ -251,12 +255,19 @@ void game_reg_init();
------------------------------- */ ------------------------------- */
void game_ding(int i); void game_ding(int i);
void GameInit(); void GameInit();
void GameTerm(); void GameTerm();
void GameKeyDown(int key, int first); void GameKeyDown(int key);
void GameKeyUp(int key); void GameKeyUp(int key);
void GameMouseDown(int x, int y); void GameMouseDown(int x, int y);

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@ -28,7 +28,10 @@ void game_draw() {
// }; // };
texture_clear(&game.framebuffer, COLOR_BLACK); texture_clear(&game.framebuffer, game.bg_color );
game.bg_color = COLOR_BLACK;
// texture_clear(&game.tex); // texture_clear(&game.tex);
// texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE); // texture_draw(&game.framebuffer, &game.tex, 40, 40, DRAW_MODE_ADDITIVE);

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@ -88,6 +88,9 @@ int check_collision_with_player(int obj1) {
void player_hit() { void player_hit() {
game.health--; game.health--;
game.bg_color = COLOR_DARK_RED;
soundbuf_play( &game.sound_hit );
if (game.health < 1) { if (game.health < 1) {
@ -400,6 +403,7 @@ void GameProcess() {
for (i = 0; i < game.objs_count; i++) { for (i = 0; i < game.objs_count; i++) {
if ( IS_BIT_SET( game.objs[i].flags, OBJ_FLAG_DESTROYED ) ) { if ( IS_BIT_SET( game.objs[i].flags, OBJ_FLAG_DESTROYED ) ) {
soundbuf_play( &game.sound_explosions[ rs_rand() % SOUND_EXPLOSIONS_COUNT ] );
game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, EXPLOSION_RADIUS, game.objs[i].x, game.objs[i].y, 0, 0.0 ) ); game_obj_add( game_obj( OBJ_EXPLOSION, 0, 0, EXPLOSION_RADIUS, game.objs[i].x, game.objs[i].y, 0, 0.0 ) );
game_obj_remove(i); game_obj_remove(i);
i--; i--;

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@ -160,6 +160,8 @@ void menu_action_start() {
game.objs_count = 0; game.objs_count = 0;
game.bg_color = COLOR_BLACK;
}; };
void menu_action_exit() { void menu_action_exit() {