intel-2D: pixlib intel uxa acceleration

git-svn-id: svn://kolibrios.org@4315 a494cfbc-eb01-0410-851d-a64ba20cac60
This commit is contained in:
Sergey Semyonov (Serge) 2013-11-30 14:35:47 +00:00
parent cfc64dbc2a
commit cc64e7c84e
97 changed files with 10162 additions and 186 deletions

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@ -116,9 +116,7 @@ struct intel_device_info {
int gen; int gen;
}; };
//void intel_detect_chipset(ScrnInfoPtr scrn, const struct intel_device_info *intel_detect_chipset(struct pci_device *pci);
// EntityInfoPtr ent,
// struct pci_device *pci);
#endif /* INTEL_DRIVER_H */ #endif /* INTEL_DRIVER_H */

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@ -0,0 +1,320 @@
/*
*
* Copyright © 2000 SuSE, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and its
* documentation for any purpose is hereby granted without fee, provided that
* the above copyright notice appear in all copies and that both that
* copyright notice and this permission notice appear in supporting
* documentation, and that the name of SuSE not be used in advertising or
* publicity pertaining to distribution of the software without specific,
* written prior permission. SuSE makes no representations about the
* suitability of this software for any purpose. It is provided "as is"
* without express or implied warranty.
*
* SuSE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL SuSE
* BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
* WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION
* OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
* Author: Keith Packard, SuSE, Inc.
*/
#ifndef _PICTURE_H_
#define _PICTURE_H_
//#include "privates.h"
#include <pixman.h>
typedef unsigned long Picture;
typedef unsigned long PictFormat;
typedef struct _Pixmap *PixmapPtr;
typedef struct _Picture *PicturePtr;
typedef struct _Drawable *DrawablePtr;
typedef struct _PictFormat *PictFormatPtr;
typedef struct pixman_transform PictTransform, *PictTransformPtr;
typedef struct _Private PrivateRec, *PrivatePtr;
/*
* While the protocol is generous in format support, the
* sample implementation allows only packed RGB and GBR
* representations for data to simplify software rendering,
*/
#define PICT_FORMAT(bpp,type,a,r,g,b) PIXMAN_FORMAT(bpp, type, a, r, g, b)
/*
* gray/color formats use a visual index instead of argb
*/
#define PICT_VISFORMAT(bpp,type,vi) (((bpp) << 24) | \
((type) << 16) | \
((vi)))
#define PICT_FORMAT_BPP(f) PIXMAN_FORMAT_BPP(f)
#define PICT_FORMAT_TYPE(f) PIXMAN_FORMAT_TYPE(f)
#define PICT_FORMAT_A(f) PIXMAN_FORMAT_A(f)
#define PICT_FORMAT_R(f) PIXMAN_FORMAT_R(f)
#define PICT_FORMAT_G(f) PIXMAN_FORMAT_G(f)
#define PICT_FORMAT_B(f) PIXMAN_FORMAT_B(f)
#define PICT_FORMAT_RGB(f) PIXMAN_FORMAT_RGB(f)
#define PICT_FORMAT_VIS(f) PIXMAN_FORMAT_VIS(f)
#define PICT_TYPE_OTHER PIXMAN_TYPE_OTHER
#define PICT_TYPE_A PIXMAN_TYPE_A
#define PICT_TYPE_ARGB PIXMAN_TYPE_ARGB
#define PICT_TYPE_ABGR PIXMAN_TYPE_ABGR
#define PICT_TYPE_COLOR PIXMAN_TYPE_COLOR
#define PICT_TYPE_GRAY PIXMAN_TYPE_GRAY
#define PICT_TYPE_BGRA PIXMAN_TYPE_BGRA
#define PICT_FORMAT_COLOR(f) PIXMAN_FORMAT_COLOR(f)
/* 32bpp formats */
typedef enum _PictFormatShort {
PICT_a2r10g10b10 = PIXMAN_a2r10g10b10,
PICT_x2r10g10b10 = PIXMAN_x2r10g10b10,
PICT_a2b10g10r10 = PIXMAN_a2b10g10r10,
PICT_x2b10g10r10 = PIXMAN_x2b10g10r10,
PICT_a8r8g8b8 = PIXMAN_a8r8g8b8,
PICT_x8r8g8b8 = PIXMAN_x8r8g8b8,
PICT_a8b8g8r8 = PIXMAN_a8b8g8r8,
PICT_x8b8g8r8 = PIXMAN_x8b8g8r8,
PICT_b8g8r8a8 = PIXMAN_b8g8r8a8,
PICT_b8g8r8x8 = PIXMAN_b8g8r8x8,
/* 24bpp formats */
PICT_r8g8b8 = PIXMAN_r8g8b8,
PICT_b8g8r8 = PIXMAN_b8g8r8,
/* 16bpp formats */
PICT_r5g6b5 = PIXMAN_r5g6b5,
PICT_b5g6r5 = PIXMAN_b5g6r5,
PICT_a1r5g5b5 = PIXMAN_a1r5g5b5,
PICT_x1r5g5b5 = PIXMAN_x1r5g5b5,
PICT_a1b5g5r5 = PIXMAN_a1b5g5r5,
PICT_x1b5g5r5 = PIXMAN_x1b5g5r5,
PICT_a4r4g4b4 = PIXMAN_a4r4g4b4,
PICT_x4r4g4b4 = PIXMAN_x4r4g4b4,
PICT_a4b4g4r4 = PIXMAN_a4b4g4r4,
PICT_x4b4g4r4 = PIXMAN_x4b4g4r4,
/* 8bpp formats */
PICT_a8 = PIXMAN_a8,
PICT_r3g3b2 = PIXMAN_r3g3b2,
PICT_b2g3r3 = PIXMAN_b2g3r3,
PICT_a2r2g2b2 = PIXMAN_a2r2g2b2,
PICT_a2b2g2r2 = PIXMAN_a2b2g2r2,
PICT_c8 = PIXMAN_c8,
PICT_g8 = PIXMAN_g8,
PICT_x4a4 = PIXMAN_x4a4,
PICT_x4c4 = PIXMAN_x4c4,
PICT_x4g4 = PIXMAN_x4g4,
/* 4bpp formats */
PICT_a4 = PIXMAN_a4,
PICT_r1g2b1 = PIXMAN_r1g2b1,
PICT_b1g2r1 = PIXMAN_b1g2r1,
PICT_a1r1g1b1 = PIXMAN_a1r1g1b1,
PICT_a1b1g1r1 = PIXMAN_a1b1g1r1,
PICT_c4 = PIXMAN_c4,
PICT_g4 = PIXMAN_g4,
/* 1bpp formats */
PICT_a1 = PIXMAN_a1,
PICT_g1 = PIXMAN_g1
} PictFormatShort;
/*
* For dynamic indexed visuals (GrayScale and PseudoColor), these control the
* selection of colors allocated for drawing to Pictures. The default
* policy depends on the size of the colormap:
*
* Size Default Policy
* ----------------------------
* < 64 PolicyMono
* < 256 PolicyGray
* 256 PolicyColor (only on PseudoColor)
*
* The actual allocation code lives in miindex.c, and so is
* austensibly server dependent, but that code does:
*
* PolicyMono Allocate no additional colors, use black and white
* PolicyGray Allocate 13 gray levels (11 cells used)
* PolicyColor Allocate a 4x4x4 cube and 13 gray levels (71 cells used)
* PolicyAll Allocate as big a cube as possible, fill with gray (all)
*
* Here's a picture to help understand how many colors are
* actually allocated (this is just the gray ramp):
*
* gray level
* all 0000 1555 2aaa 4000 5555 6aaa 8000 9555 aaaa bfff d555 eaaa ffff
* b/w 0000 ffff
* 4x4x4 5555 aaaa
* extra 1555 2aaa 4000 6aaa 8000 9555 bfff d555 eaaa
*
* The default colormap supplies two gray levels (black/white), the
* 4x4x4 cube allocates another two and nine more are allocated to fill
* in the 13 levels. When the 4x4x4 cube is not allocated, a total of
* 11 cells are allocated.
*/
#define PictureCmapPolicyInvalid -1
#define PictureCmapPolicyDefault 0
#define PictureCmapPolicyMono 1
#define PictureCmapPolicyGray 2
#define PictureCmapPolicyColor 3
#define PictureCmapPolicyAll 4
//extern _X_EXPORT int PictureCmapPolicy;
//extern _X_EXPORT int PictureParseCmapPolicy(const char *name);
//extern _X_EXPORT int RenderErrBase;
/* Fixed point updates from Carl Worth, USC, Information Sciences Institute */
typedef pixman_fixed_32_32_t xFixed_32_32;
typedef pixman_fixed_48_16_t xFixed_48_16;
#define MAX_FIXED_48_16 pixman_max_fixed_48_16
#define MIN_FIXED_48_16 pixman_min_fixed_48_16
typedef pixman_fixed_1_31_t xFixed_1_31;
typedef pixman_fixed_1_16_t xFixed_1_16;
typedef pixman_fixed_16_16_t xFixed_16_16;
/*
* An unadorned "xFixed" is the same as xFixed_16_16,
* (since it's quite common in the code)
*/
typedef pixman_fixed_t xFixed;
#define XFIXED_BITS 16
#define xFixedToInt(f) pixman_fixed_to_int(f)
#define IntToxFixed(i) pixman_int_to_fixed(i)
#define xFixedE pixman_fixed_e
#define xFixed1 pixman_fixed_1
#define xFixed1MinusE pixman_fixed_1_minus_e
#define xFixedFrac(f) pixman_fixed_frac(f)
#define xFixedFloor(f) pixman_fixed_floor(f)
#define xFixedCeil(f) pixman_fixed_ceil(f)
#define xFixedFraction(f) pixman_fixed_fraction(f)
#define xFixedMod2(f) pixman_fixed_mod2(f)
/* whether 't' is a well defined not obviously empty trapezoid */
#define xTrapezoidValid(t) ((t)->left.p1.y != (t)->left.p2.y && \
(t)->right.p1.y != (t)->right.p2.y && \
(int) ((t)->bottom - (t)->top) > 0)
/*
* Standard NTSC luminance conversions:
*
* y = r * 0.299 + g * 0.587 + b * 0.114
*
* Approximate this for a bit more speed:
*
* y = (r * 153 + g * 301 + b * 58) / 512
*
* This gives 17 bits of luminance; to get 15 bits, lop the low two
*/
#define CvtR8G8B8toY15(s) (((((s) >> 16) & 0xff) * 153 + \
(((s) >> 8) & 0xff) * 301 + \
(((s) ) & 0xff) * 58) >> 2)
typedef struct _Drawable {
unsigned char type; /* DRAWABLE_<type> */
unsigned char class; /* specific to type */
unsigned char depth;
unsigned char bitsPerPixel;
unsigned int id; /* resource id */
short x; /* window: screen absolute, pixmap: 0 */
short y; /* window: screen absolute, pixmap: 0 */
unsigned short width;
unsigned short height;
} DrawableRec;
typedef struct _Pixmap {
DrawableRec drawable;
PrivateRec *devPrivates;
int refcnt;
int devKind; /* This is the pitch of the pixmap, typically width*bpp/8. */
// DevUnion devPrivate; /* When !NULL, devPrivate.ptr points to the raw pixel data. */
#ifdef COMPOSITE
short screen_x;
short screen_y;
#endif
struct intel_pixmap *private;
unsigned usage_hint; /* see CREATE_PIXMAP_USAGE_* */
PixmapPtr master_pixmap; /* pointer to master copy of pixmap for pixmap sharing */
} PixmapRec;
typedef struct _PictFormat {
uint32_t id;
uint32_t format; /* except bpp */
unsigned char type;
unsigned char depth;
// DirectFormatRec direct;
// IndexFormatRec index;
} PictFormatRec;
typedef struct _Picture {
DrawablePtr pDrawable;
PictFormatPtr pFormat;
PictFormatShort format; /* PICT_FORMAT */
int refcnt;
uint32_t id;
unsigned int repeat:1;
unsigned int graphicsExposures:1;
unsigned int subWindowMode:1;
unsigned int polyEdge:1;
unsigned int polyMode:1;
unsigned int freeCompClip:1;
unsigned int clientClipType:2;
unsigned int componentAlpha:1;
unsigned int repeatType:2;
unsigned int filter:3;
// unsigned int stateChanges:CPLastBit;
// unsigned int unused:18 - CPLastBit;
// PicturePtr alphaMap;
PictTransform *transform;
// SourcePictPtr pSourcePict;
// xFixed *filter_params;
// int filter_nparams;
} PictureRec;
#define RepeatNone 0
#define RepeatNormal 1
#define RepeatPad 2
#define RepeatReflect 3
#define PictFilterNearest 0
#define PictFilterBilinear 1
#define PictFilterFast 2
#define PictFilterGood 3
#define PictFilterBest 4
#define PictFilterConvolution 5
#endif /* _PICTURE_H_ */

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@ -0,0 +1,282 @@
// -kr -i4 -ts4 -bls -bl -bli0
#include <stdio.h>
#include <malloc.h>
#include <stdbool.h>
#include <pixlib2.h>
#include <kos32sys.h>
#define DISPLAY_VERSION 0x0200 /* 2.00 */
#define SRV_GETVERSION 0
#define SRV_GET_CAPS 3
#define BUFFER_SIZE(n) ((n)*sizeof(uint32_t))
#define __ALIGN_MASK(x,mask) (((x)+(mask))&~(mask))
#define ALIGN(x,a) __ALIGN_MASK(x,(typeof(x))(a)-1)
#define to_surface(x) (surface_t*)((x)->handle)
typedef struct
{
uint32_t width;
uint32_t height;
void *data;
uint32_t pitch;
uint32_t bo;
uint32_t bo_size;
uint32_t flags;
} surface_t;
int uxa_init(uint32_t service);
void uxa_fini();
int sna_create_bitmap(bitmap_t * bitmap);
int sna_destroy_bitmap(bitmap_t * bitmap);
int sna_lock_bitmap(bitmap_t * bitmap);
int sna_resize_bitmap(bitmap_t *bitmap);
//int sna_blit_copy(bitmap_t * src_bitmap, int dst_x, int dst_y,
// int w, int h, int src_x, int src_y);
int sna_blit_tex(bitmap_t * src_bitmap, bool scale, int dst_x, int dst_y,
int w, int h, int src_x, int src_y);
static uint32_t service;
static uint32_t hw_caps;
uint32_t init_pixlib(uint32_t caps)
{
uint32_t api_version;
ioctl_t io;
if (service != 0)
return caps & hw_caps;
service = get_service("DISPLAY");
if (service == 0)
goto fail;
io.handle = service;
io.io_code = SRV_GETVERSION;
io.input = NULL;
io.inp_size = 0;
io.output = &api_version;
io.out_size = BUFFER_SIZE(1);
if (call_service(&io) != 0)
goto fail;
if ((DISPLAY_VERSION > (api_version & 0xFFFF)) ||
(DISPLAY_VERSION < (api_version >> 16)))
goto fail;
hw_caps = uxa_init(service);
if (hw_caps)
printf("2D caps %s%s%s\n",
(hw_caps & HW_BIT_BLIT) != 0 ? "HW_BIT_BLIT " : "",
(hw_caps & HW_TEX_BLIT) != 0 ? "HW_TEX_BLIT " : "",
(hw_caps & HW_VID_BLIT) != 0 ? "HW_VID_BLIT " : "");
return caps & hw_caps;
fail:
service = 0;
return 0;
};
void done_pixlib()
{
// if (hw_caps != 0)
// uxa_fini();
};
int create_bitmap(bitmap_t * bitmap)
{
uint32_t size, bo_size;
uint32_t pitch, max_pitch;
void *buffer;
surface_t *sf;
bitmap->handle = -1;
bitmap->data = (void *) -1;
bitmap->pitch = -1;
// if (bitmap->flags &= hw_caps)
// return sna_create_bitmap(bitmap);
pitch = ALIGN(bitmap->width * 4, 16);
max_pitch = ALIGN(bitmap->max_width * 4, 16);
size = ALIGN(pitch * bitmap->height, 4096);
bo_size = ALIGN(max_pitch * bitmap->max_height, 4096);
if (bo_size < size)
bo_size = size;
sf = malloc(sizeof(*sf));
if (sf == NULL)
return -1;
buffer = user_alloc(bo_size);
if (buffer == NULL)
{
free(sf);
return -1;
};
sf->width = bitmap->width;
sf->height = bitmap->height;
sf->data = buffer;
sf->pitch = pitch;
sf->bo = 0;
sf->bo_size = bo_size;
sf->flags = bitmap->flags;
bitmap->handle = (uint32_t) sf;
// printf("create bitmap %p handle %p data %p w %d h%d\n",
// bitmap, bitmap->handle, bitmap->data, bitmap->width, bitmap->height);
return 0;
};
int destroy_bitmap(bitmap_t * bitmap)
{
surface_t *sf = to_surface(bitmap);
// if (sf->flags & hw_caps)
// return sna_destroy_bitmap(bitmap);
user_free(sf->data);
free(sf);
bitmap->handle = -1;
bitmap->data = (void *) -1;
bitmap->pitch = -1;
return 0;
};
int lock_bitmap(bitmap_t * bitmap)
{
surface_t *sf = to_surface(bitmap);
if (bitmap->data != (void *) -1)
return 0;
// if (sf->flags & hw_caps)
// return sna_lock_bitmap(bitmap);
bitmap->data = sf->data;
bitmap->pitch = sf->pitch;
return 0;
};
int blit_bitmap(bitmap_t * bitmap, int dst_x, int dst_y,
int w, int h, int src_x, int src_y)
{
struct blit_call bc;
int ret;
surface_t *sf = to_surface(bitmap);
// if (sf->flags & hw_caps & HW_BIT_BLIT)
// return sna_blit_tex(bitmap, false, dst_x, dst_y, w, h, src_x, src_y);
bc.dstx = dst_x;
bc.dsty = dst_y;
bc.w = w;
bc.h = h;
bc.srcx = 0;
bc.srcy = 0;
bc.srcw = w;
bc.srch = h;
bc.stride = sf->pitch;
bc.bitmap = sf->data;
__asm__ __volatile__(
"int $0x40":"=a"(ret):"a"(73), "b"(0x00),
"c"(&bc):"memory");
bitmap->data = (void *) -1;
bitmap->pitch = -1;
return ret;
};
int fplay_blit_bitmap(bitmap_t * bitmap, int dst_x, int dst_y, int w, int h)
{
struct blit_call bc;
int ret;
surface_t *sf = to_surface(bitmap);
// if (sf->flags & hw_caps & HW_TEX_BLIT)
// return sna_blit_tex(bitmap, true, dst_x, dst_y, w, h, 0, 0);
bc.dstx = dst_x;
bc.dsty = dst_y;
bc.w = w;
bc.h = h;
bc.srcx = 0;
bc.srcy = 0;
bc.srcw = w;
bc.srch = h;
bc.stride = sf->pitch;
bc.bitmap = sf->data;
__asm__ __volatile__(
"int $0x40":"=a"(ret):"a"(73), "b"(0x00),
"c"(&bc):"memory");
bitmap->data = (void *) -1;
bitmap->pitch = -1;
return ret;
};
int resize_bitmap(bitmap_t * bitmap)
{
uint32_t size;
uint32_t pitch;
// printf("%s\n", __FUNCTION__);
surface_t *sf = to_surface(bitmap);
// if (sf->flags & hw_caps)
// {
// return sna_resize_bitmap(bitmap);
// };
pitch = ALIGN(bitmap->width * 4, 16);
size = ALIGN(pitch * bitmap->height, 4096);
bitmap->pitch = -1;
bitmap->data = (void *) -1;
if (size > sf->bo_size)
{
sf->data = user_realloc(sf->data, size); /* grow buffer */
if (sf->data == NULL)
return -1;
sf->bo_size = size;
} else if (size < sf->bo_size)
user_unmap(sf->data, size, sf->bo_size - size); /* unmap unused pages */
sf->width = bitmap->width;
sf->height = bitmap->height;
sf->pitch = pitch;
return 0;
};

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@ -0,0 +1,15 @@
{ 0x00400031, 0x20c01fbd, 0x0069002c, 0x01110001 },
{ 0x00400001, 0x206003be, 0x00690060, 0x00000000 },
{ 0x00400040, 0x20e077bd, 0x00690080, 0x006940a0 },
{ 0x00400041, 0x202077be, 0x006900e0, 0x000000c0 },
{ 0x00400040, 0x20e077bd, 0x006900a0, 0x00694060 },
{ 0x00400041, 0x204077be, 0x006900e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x008d0000, 0x8640c800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

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@ -0,0 +1,15 @@
{ 0x00400031, 0x20c01fbd, 0x1069002c, 0x02100001 },
{ 0x00400001, 0x206003be, 0x00690060, 0x00000000 },
{ 0x00400040, 0x20e077bd, 0x00690080, 0x006940a0 },
{ 0x00400041, 0x202077be, 0x006900e0, 0x000000c0 },
{ 0x00400040, 0x20e077bd, 0x006900a0, 0x00694060 },
{ 0x00400041, 0x204077be, 0x006900e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x648d0000, 0x8808c800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

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@ -0,0 +1,7 @@
{ 0x00400031, 0x20c01fbd, 0x1069002c, 0x02100001 },
{ 0x00400001, 0x206003be, 0x00690060, 0x00000000 },
{ 0x00400040, 0x20e077bd, 0x00690080, 0x006940a0 },
{ 0x00400041, 0x202077be, 0x006900e0, 0x000000c0 },
{ 0x00400040, 0x20e077bd, 0x006900a0, 0x00694060 },
{ 0x00400041, 0x204077be, 0x006900e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x648d0000, 0x8808c800 },

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@ -0,0 +1,15 @@
{ 0x00400031, 0x20c01fbd, 0x0069002c, 0x01110001 },
{ 0x00600001, 0x206003be, 0x008d0060, 0x00000000 },
{ 0x00600040, 0x20e077bd, 0x008d0080, 0x008d40a0 },
{ 0x00600041, 0x202077be, 0x008d00e0, 0x000000c0 },
{ 0x00600040, 0x20e077bd, 0x008d00a0, 0x008d4060 },
{ 0x00600041, 0x204077be, 0x008d00e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x008d0000, 0x8640c800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

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@ -0,0 +1,15 @@
{ 0x00400031, 0x20c01fbd, 0x1069002c, 0x02100001 },
{ 0x00600001, 0x206003be, 0x008d0060, 0x00000000 },
{ 0x00600040, 0x20e077bd, 0x008d0080, 0x008d40a0 },
{ 0x00600041, 0x202077be, 0x008d00e0, 0x000000c0 },
{ 0x00600040, 0x20e077bd, 0x008d00a0, 0x008d4060 },
{ 0x00600041, 0x204077be, 0x008d00e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x648d0000, 0x8808c800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

View File

@ -0,0 +1,7 @@
{ 0x00400031, 0x20c01fbd, 0x1069002c, 0x02100001 },
{ 0x00600001, 0x206003be, 0x008d0060, 0x00000000 },
{ 0x00600040, 0x20e077bd, 0x008d0080, 0x008d40a0 },
{ 0x00600041, 0x202077be, 0x008d00e0, 0x000000c0 },
{ 0x00600040, 0x20e077bd, 0x008d00a0, 0x008d4060 },
{ 0x00600041, 0x204077be, 0x008d00e0, 0x000000c8 },
{ 0x00600031, 0x20001fbc, 0x648d0000, 0x8808c800 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d02c0 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0300 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0340 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d02c0 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0300 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0340 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d02c0 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0300 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0340 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00800041, 0x21c077bd, 0x008d01c0, 0x008d02c0 },
{ 0x00800041, 0x220077bd, 0x008d0200, 0x008d0300 },
{ 0x00800041, 0x224077bd, 0x008d0240, 0x008d0340 },
{ 0x00800041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d02c0, 0x008d0280 },
{ 0x00802041, 0x220077bd, 0x008d0300, 0x008d0280 },
{ 0x00802041, 0x224077bd, 0x008d0340, 0x008d0280 },
{ 0x00802041, 0x228077bd, 0x008d0380, 0x008d0280 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d02c0, 0x008d0280 },
{ 0x00802041, 0x220077bd, 0x008d0300, 0x008d0280 },
{ 0x00802041, 0x224077bd, 0x008d0340, 0x008d0280 },
{ 0x00802041, 0x228077bd, 0x008d0380, 0x008d0280 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d02c0, 0x008d0280 },
{ 0x00802041, 0x220077bd, 0x008d0300, 0x008d0280 },
{ 0x00802041, 0x224077bd, 0x008d0340, 0x008d0280 },
{ 0x00802041, 0x228077bd, 0x008d0380, 0x008d0280 },

View File

@ -0,0 +1,4 @@
{ 0x00800041, 0x21c077bd, 0x008d02c0, 0x008d0280 },
{ 0x00800041, 0x220077bd, 0x008d0300, 0x008d0280 },
{ 0x00800041, 0x224077bd, 0x008d0340, 0x008d0280 },
{ 0x00800041, 0x228077bd, 0x008d0380, 0x008d0280 },

View File

@ -0,0 +1,8 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000a0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000a4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x210077be, 0x008d03c0, 0x000000ac },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000b0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000b4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x214077be, 0x008d03c0, 0x000000bc },

View File

@ -0,0 +1,8 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000a0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000a4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x210077be, 0x008d03c0, 0x000000ac },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000b0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000b4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x214077be, 0x008d03c0, 0x000000bc },

View File

@ -0,0 +1,4 @@
{ 0x00802059, 0x200077bc, 0x000000a0, 0x008d0100 },
{ 0x00802048, 0x210077be, 0x000000a4, 0x008d0140 },
{ 0x00802059, 0x200077bc, 0x000000b0, 0x008d0100 },
{ 0x00802048, 0x214077be, 0x000000b4, 0x008d0140 },

View File

@ -0,0 +1,4 @@
{ 0x0060005a, 0x210077be, 0x00000100, 0x008d0040 },
{ 0x0060005a, 0x212077be, 0x00000100, 0x008d0080 },
{ 0x0060005a, 0x214077be, 0x00000110, 0x008d0040 },
{ 0x0060005a, 0x216077be, 0x00000110, 0x008d0080 },

View File

@ -0,0 +1,4 @@
{ 0x0060005a, 0x290077bd, 0x00000100, 0x008d0040 },
{ 0x0060005a, 0x292077bd, 0x00000100, 0x008d0080 },
{ 0x0060005a, 0x294077bd, 0x00000110, 0x008d0040 },
{ 0x0060005a, 0x296077bd, 0x00000110, 0x008d0080 },

View File

@ -0,0 +1,16 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000c0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000c4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000cc },
{ 0x00600031, 0x21801fbd, 0x008d03c0, 0x01110001 },
{ 0x00600031, 0x21a01fbd, 0x008d03e0, 0x01110001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000a0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000a4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000ac },
{ 0x00802041, 0x210077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000b0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000b4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000bc },
{ 0x00802041, 0x214077be, 0x008d03c0, 0x008d0180 },

View File

@ -0,0 +1,16 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000c0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000c4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000cc },
{ 0x00600031, 0x21801fbd, 0x108d03c0, 0x02100001 },
{ 0x00600031, 0x21a01fbd, 0x108d03e0, 0x02100001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000a0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000a4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000ac },
{ 0x00802041, 0x210077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000b0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000b4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000bc },
{ 0x00802041, 0x214077be, 0x008d03c0, 0x008d0180 },

View File

@ -0,0 +1,16 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000c0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000c4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000cc },
{ 0x00600031, 0x21801fbd, 0x108d03c0, 0x02100001 },
{ 0x00600031, 0x21a01fbd, 0x108d03e0, 0x02100001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000a0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000a4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000ac },
{ 0x00802041, 0x210077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x000000b0 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x000000b4 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x000000bc },
{ 0x00802041, 0x214077be, 0x008d03c0, 0x008d0180 },

View File

@ -0,0 +1,12 @@
{ 0x0060005a, 0x23c077bd, 0x00000120, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000120, 0x008d0080 },
{ 0x01600038, 0x218003bd, 0x008d03c0, 0x00000000 },
{ 0x01600038, 0x21a003bd, 0x008d03e0, 0x00000000 },
{ 0x0060005a, 0x23c077bd, 0x00000100, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000100, 0x008d0080 },
{ 0x00600041, 0x210077be, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x212077be, 0x008d03e0, 0x008d01a0 },
{ 0x0060005a, 0x23c077bd, 0x00000110, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000110, 0x008d0080 },
{ 0x00600041, 0x214077be, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x216077be, 0x008d03e0, 0x008d01a0 },

View File

@ -0,0 +1,12 @@
{ 0x0060005a, 0x23c077bd, 0x00000120, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000120, 0x008d0080 },
{ 0x01600038, 0x218003bd, 0x008d03c0, 0x00000000 },
{ 0x01600038, 0x21a003bd, 0x008d03e0, 0x00000000 },
{ 0x0060005a, 0x23c077bd, 0x00000100, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000100, 0x008d0080 },
{ 0x00600041, 0x290077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x292077bd, 0x008d03e0, 0x008d01a0 },
{ 0x0060005a, 0x23c077bd, 0x00000110, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x00000110, 0x008d0080 },
{ 0x00600041, 0x294077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x296077bd, 0x008d03e0, 0x008d01a0 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x23801c09, 0x00000000, 0x02520102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x23801c09, 0x20000000, 0x0a2a0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x23801c09, 0x20000000, 0x0a2a0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x23801cc9, 0x000000e0, 0x0a2a0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x28e00021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x23801ca9, 0x000008e0, 0x0a2c0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x22c01c09, 0x00000000, 0x02580102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x22c01c09, 0x20000000, 0x0a8a0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x07800031, 0x22c01c09, 0x20000000, 0x0a8a0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20e00022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22c01cc9, 0x000000e0, 0x0a8a0102 },

View File

@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x28e00021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22c01ca9, 0x000008e0, 0x0a8c0102 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d0380 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0380 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0380 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d0380 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0380 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0380 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00802041, 0x21c077bd, 0x008d01c0, 0x008d0380 },
{ 0x00802041, 0x220077bd, 0x008d0200, 0x008d0380 },
{ 0x00802041, 0x224077bd, 0x008d0240, 0x008d0380 },
{ 0x00802041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,4 @@
{ 0x00800041, 0x21c077bd, 0x008d01c0, 0x008d0380 },
{ 0x00800041, 0x220077bd, 0x008d0200, 0x008d0380 },
{ 0x00800041, 0x224077bd, 0x008d0240, 0x008d0380 },
{ 0x00800041, 0x228077bd, 0x008d0280, 0x008d0380 },

View File

@ -0,0 +1,8 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000060 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000064 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x204077be, 0x008d03c0, 0x0000006c },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000070 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000074 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x208077be, 0x008d03c0, 0x0000007c },

View File

@ -0,0 +1,8 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000060 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000064 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x204077be, 0x008d03c0, 0x0000006c },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000070 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000074 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x208077be, 0x008d03c0, 0x0000007c },

View File

@ -0,0 +1,4 @@
{ 0x00802059, 0x200077bc, 0x00000060, 0x008d0100 },
{ 0x00802048, 0x204077be, 0x00000064, 0x008d0140 },
{ 0x00802059, 0x200077bc, 0x00000070, 0x008d0100 },
{ 0x00802048, 0x208077be, 0x00000074, 0x008d0140 },

View File

@ -0,0 +1,4 @@
{ 0x0060005a, 0x204077be, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x206077be, 0x000000c0, 0x008d0080 },
{ 0x0060005a, 0x208077be, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x20a077be, 0x000000d0, 0x008d0080 },

View File

@ -0,0 +1,4 @@
{ 0x0060005a, 0x284077bd, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x286077bd, 0x000000c0, 0x008d0080 },
{ 0x0060005a, 0x288077bd, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x28a077bd, 0x000000d0, 0x008d0080 },

View File

@ -0,0 +1,16 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000080 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000084 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000008c },
{ 0x00600031, 0x21801fbd, 0x008d03c0, 0x01110001 },
{ 0x00600031, 0x21a01fbd, 0x008d03e0, 0x01110001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000060 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000064 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000006c },
{ 0x00802041, 0x204077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000070 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000074 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000007c },
{ 0x00802041, 0x208077be, 0x008d03c0, 0x008d0180 },

View File

@ -0,0 +1,16 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000080 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000084 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000008c },
{ 0x00600031, 0x21801fbd, 0x108d03c0, 0x02100001 },
{ 0x00600031, 0x21a01fbd, 0x108d03e0, 0x02100001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000060 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000064 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000006c },
{ 0x00802041, 0x204077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000070 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000074 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000007c },
{ 0x00802041, 0x208077be, 0x008d03c0, 0x008d0180 },

View File

@ -0,0 +1,16 @@
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000080 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000084 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000008c },
{ 0x00600031, 0x21801fbd, 0x108d03c0, 0x02100001 },
{ 0x00600031, 0x21a01fbd, 0x108d03e0, 0x02100001 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000060 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000064 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000006c },
{ 0x00802041, 0x204077be, 0x008d03c0, 0x008d0180 },
{ 0x00802041, 0x23c077bd, 0x008d0100, 0x00000070 },
{ 0x00802041, 0x238077bd, 0x008d0140, 0x00000074 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x008d0380 },
{ 0x00802040, 0x23c077bd, 0x008d03c0, 0x0000007c },
{ 0x00802041, 0x208077be, 0x008d03c0, 0x008d0180 },

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@ -0,0 +1,12 @@
{ 0x0060005a, 0x23c077bd, 0x000000e0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000e0, 0x008d0080 },
{ 0x01600038, 0x218003bd, 0x008d03c0, 0x00000000 },
{ 0x01600038, 0x21a003bd, 0x008d03e0, 0x00000000 },
{ 0x0060005a, 0x23c077bd, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000c0, 0x008d0080 },
{ 0x00600041, 0x204077be, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x206077be, 0x008d03e0, 0x008d01a0 },
{ 0x0060005a, 0x23c077bd, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000d0, 0x008d0080 },
{ 0x00600041, 0x208077be, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x20a077be, 0x008d03e0, 0x008d01a0 },

View File

@ -0,0 +1,12 @@
{ 0x0060005a, 0x23c077bd, 0x000000e0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000e0, 0x008d0080 },
{ 0x01600038, 0x218003bd, 0x008d03c0, 0x00000000 },
{ 0x01600038, 0x21a003bd, 0x008d03e0, 0x00000000 },
{ 0x0060005a, 0x23c077bd, 0x000000c0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000c0, 0x008d0080 },
{ 0x00600041, 0x284077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x286077bd, 0x008d03e0, 0x008d01a0 },
{ 0x0060005a, 0x23c077bd, 0x000000d0, 0x008d0040 },
{ 0x0060005a, 0x23e077bd, 0x000000d0, 0x008d0080 },
{ 0x00600041, 0x288077bd, 0x008d03c0, 0x008d0180 },
{ 0x00600041, 0x28a077bd, 0x008d03e0, 0x008d01a0 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22801c09, 0x00000000, 0x02520001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22801c09, 0x20000000, 0x0a2a0001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22801c09, 0x20000000, 0x0a2a0001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22801cc9, 0x00000020, 0x0a2a0001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00007000 },
{ 0x00600001, 0x28200021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22801ca9, 0x00000820, 0x0a2c0001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x21c01c09, 0x00000000, 0x02580001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x21c01c09, 0x20000000, 0x0a8a0001 },

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@ -0,0 +1,2 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x01800031, 0x21c01d29, 0x208d0000, 0x0a8a0001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x21c01cc9, 0x00000020, 0x0a8a0001 },

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@ -0,0 +1,3 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x00000000 },
{ 0x00600001, 0x28200021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x21c01ca9, 0x00000820, 0x0a8c0001 },

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@ -0,0 +1,5 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22001c09, 0x00000000, 0x02520001 },
{ 0x01800031, 0x21c01c09, 0x00000000, 0x02520003 },
{ 0x01800031, 0x22401c09, 0x00000000, 0x02520005 },

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@ -0,0 +1,5 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22001c09, 0x20000000, 0x0a2a0001 },
{ 0x01800031, 0x21c01c09, 0x20000000, 0x0a2a0003 },
{ 0x01800031, 0x22401c09, 0x20000000, 0x0a2a0005 },

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@ -0,0 +1,5 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x01800031, 0x22001c09, 0x20000000, 0x0a2a0001 },
{ 0x01800031, 0x21c01c09, 0x20000000, 0x0a2a0003 },
{ 0x01800031, 0x22401c09, 0x20000000, 0x0a2a0005 },

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@ -0,0 +1,5 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x20200022, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22001cc9, 0x00000020, 0x0a2a0001 },
{ 0x02800031, 0x21c01cc9, 0x00000020, 0x0a2a0003 },
{ 0x02800031, 0x22401cc9, 0x00000020, 0x0a2a0005 },

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@ -0,0 +1,5 @@
{ 0x00000201, 0x20080061, 0x00000000, 0x0000e000 },
{ 0x00600001, 0x28200021, 0x008d0000, 0x00000000 },
{ 0x02800031, 0x22001ca9, 0x00000820, 0x0a2c0001 },
{ 0x02800031, 0x21c01ca9, 0x00000820, 0x0a2c0003 },
{ 0x02800031, 0x22401ca9, 0x00000820, 0x0a2c0005 },

View File

@ -0,0 +1,18 @@
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0280, 0x00000000 },
{ 0x00601001, 0x20c003be, 0x008d01e0, 0x00000000 },
{ 0x00601001, 0x20e003be, 0x008d0220, 0x00000000 },
{ 0x00601001, 0x210003be, 0x008d0260, 0x00000000 },
{ 0x00601001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x00600201, 0x20200022, 0x008d0020, 0x00000000 },
{ 0x00800031, 0x24001d28, 0x008d0000, 0x85a04800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

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@ -0,0 +1,18 @@
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0280, 0x00000000 },
{ 0x00601001, 0x20c003be, 0x008d01e0, 0x00000000 },
{ 0x00601001, 0x20e003be, 0x008d0220, 0x00000000 },
{ 0x00601001, 0x210003be, 0x008d0260, 0x00000000 },
{ 0x00601001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x00600201, 0x20200022, 0x008d0020, 0x00000000 },
{ 0x00800031, 0x24001d28, 0x548d0000, 0x94084800 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

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@ -0,0 +1,6 @@
{ 0x00802001, 0x304003be, 0x008d01c0, 0x00000000 },
{ 0x00802001, 0x306003be, 0x008d0200, 0x00000000 },
{ 0x00802001, 0x308003be, 0x008d0240, 0x00000000 },
{ 0x00802001, 0x30a003be, 0x008d0280, 0x00000000 },
{ 0x00600201, 0x202003be, 0x008d0020, 0x00000000 },
{ 0x00800031, 0x24001d28, 0x548d0000, 0x94084800 },

View File

@ -0,0 +1,17 @@
{ 0x00600001, 0x204003be, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x206003be, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x208003be, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x20a003be, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x20c003be, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x20e003be, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x210003be, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x212003be, 0x008d02a0, 0x00000000 },
{ 0x05800031, 0x24001cc8, 0x00000040, 0x90019000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

View File

@ -0,0 +1,17 @@
{ 0x00600001, 0x284003bd, 0x008d01c0, 0x00000000 },
{ 0x00600001, 0x286003bd, 0x008d01e0, 0x00000000 },
{ 0x00600001, 0x288003bd, 0x008d0200, 0x00000000 },
{ 0x00600001, 0x28a003bd, 0x008d0220, 0x00000000 },
{ 0x00600001, 0x28c003bd, 0x008d0240, 0x00000000 },
{ 0x00600001, 0x28e003bd, 0x008d0260, 0x00000000 },
{ 0x00600001, 0x290003bd, 0x008d0280, 0x00000000 },
{ 0x00600001, 0x292003bd, 0x008d02a0, 0x00000000 },
{ 0x05800031, 0x24001ca8, 0x00000840, 0x90031000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },
{ 0x0000007e, 0x00000000, 0x00000000, 0x00000000 },

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@ -0,0 +1,4 @@
{ 0x00800040, 0x23c06d29, 0x00480028, 0x10101010 },
{ 0x00800040, 0x23806d29, 0x0048002a, 0x11001100 },
{ 0x00802040, 0x2100753d, 0x008d03c0, 0x00004020 },
{ 0x00802040, 0x2140753d, 0x008d0380, 0x00004024 },

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@ -0,0 +1,4 @@
{ 0x00800040, 0x23c06d29, 0x00480028, 0x10101010 },
{ 0x00800040, 0x23806d29, 0x0048002a, 0x11001100 },
{ 0x00802040, 0x2100753d, 0x008d03c0, 0x00004020 },
{ 0x00802040, 0x2140753d, 0x008d0380, 0x00004024 },

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@ -0,0 +1,4 @@
{ 0x00800040, 0x23c06d29, 0x00480028, 0x10101010 },
{ 0x00800040, 0x23806d29, 0x0048002a, 0x11001100 },
{ 0x00802040, 0x2100753d, 0x008d03c0, 0x00004020 },
{ 0x00802040, 0x2140753d, 0x008d0380, 0x00004024 },

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@ -0,0 +1,12 @@
{ 0x00802040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00802041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00802040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00802040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00802048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80802048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00802001, 0x228003fd, 0x00000000, 0x3f800000 },

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@ -0,0 +1,12 @@
{ 0x00802040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00802041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00802040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00802040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00802048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80802048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00802001, 0x228003fd, 0x00000000, 0x3f800000 },

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@ -0,0 +1,12 @@
{ 0x00802040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00802041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00802040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00802040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00802048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80802048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00802001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80802048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00802001, 0x228003fd, 0x00000000, 0x3f800000 },

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@ -0,0 +1,12 @@
{ 0x00800040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00800041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00800040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00800040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80800048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00800048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80800048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80800048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00800001, 0x228003fd, 0x00000000, 0x3f800000 },

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@ -0,0 +1,12 @@
{ 0x00800040, 0x23007fbd, 0x008d0200, 0xbd808081 },
{ 0x00800041, 0x23007fbd, 0x008d0300, 0x3f94fdf4 },
{ 0x00800040, 0x22c07fbd, 0x008d01c0, 0xbf008084 },
{ 0x00800040, 0x23407fbd, 0x008d0240, 0xbf008084 },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80800048, 0x21c07fbd, 0x008d02c0, 0x3fcc49ba },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x00800048, 0x24007fbc, 0x008d02c0, 0xbf5020c5 },
{ 0x80800048, 0x22007fbd, 0x008d0340, 0xbec8b439 },
{ 0x00800001, 0x240003bc, 0x008d0300, 0x00000000 },
{ 0x80800048, 0x22407fbd, 0x008d0340, 0x40011687 },
{ 0x00800001, 0x228003fd, 0x00000000, 0x3f800000 },

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@ -1,152 +0,0 @@
/** enumeration of 3d consumers so some can maintain invariant state. */
enum last_3d {
LAST_3D_OTHER,
LAST_3D_VIDEO,
LAST_3D_RENDER,
LAST_3D_ROTATION
};
typedef struct intel_screen_private {
int cpp;
#define RENDER_BATCH I915_EXEC_RENDER
#define BLT_BATCH I915_EXEC_BLT
unsigned int current_batch;
dri_bufmgr *bufmgr;
uint32_t batch_ptr[4096];
/** Byte offset in batch_ptr for the next dword to be emitted. */
unsigned int batch_used;
/** Position in batch_ptr at the start of the current BEGIN_BATCH */
unsigned int batch_emit_start;
/** Number of bytes to be emitted in the current BEGIN_BATCH. */
uint32_t batch_emitting;
dri_bo *batch_bo, *last_batch_bo[2];
/** Whether we're in a section of code that can't tolerate flushing */
Bool in_batch_atomic;
/** Ending batch_used that was verified by intel_start_batch_atomic() */
int batch_atomic_limit;
struct list batch_pixmaps;
drm_intel_bo *wa_scratch_bo;
unsigned int tiling;
#define INTEL_TILING_FB 0x1
#define INTEL_TILING_2D 0x2
#define INTEL_TILING_3D 0x4
#define INTEL_TILING_ALL (~0)
Bool has_relaxed_fencing;
int Chipset;
unsigned int BR[20];
void (*vertex_flush) (struct intel_screen_private *intel);
void (*batch_flush) (struct intel_screen_private *intel);
void (*batch_commit_notify) (struct intel_screen_private *intel);
Bool need_sync;
int accel_pixmap_offset_alignment;
int accel_max_x;
int accel_max_y;
int max_bo_size;
int max_gtt_map_size;
int max_tiling_size;
struct {
drm_intel_bo *gen4_vs_bo;
drm_intel_bo *gen4_sf_bo;
drm_intel_bo *gen4_wm_packed_bo;
drm_intel_bo *gen4_wm_planar_bo;
drm_intel_bo *gen4_cc_bo;
drm_intel_bo *gen4_cc_vp_bo;
drm_intel_bo *gen4_sampler_bo;
drm_intel_bo *gen4_sip_kernel_bo;
drm_intel_bo *wm_prog_packed_bo;
drm_intel_bo *wm_prog_planar_bo;
drm_intel_bo *gen6_blend_bo;
drm_intel_bo *gen6_depth_stencil_bo;
} video;
/* Render accel state */
float scale_units[2][2];
/** Transform pointers for src/mask, or NULL if identity */
PictTransform *transform[2];
PixmapPtr render_source, render_mask, render_dest;
PicturePtr render_source_picture, render_mask_picture, render_dest_picture;
Bool needs_3d_invariant;
Bool needs_render_state_emit;
Bool needs_render_vertex_emit;
/* i830 render accel state */
uint32_t render_dest_format;
uint32_t cblend, ablend, s8_blendctl;
/* i915 render accel state */
PixmapPtr texture[2];
uint32_t mapstate[6];
uint32_t samplerstate[6];
struct {
int op;
uint32_t dst_format;
} i915_render_state;
struct {
int num_sf_outputs;
int drawrect;
uint32_t blend;
dri_bo *samplers;
dri_bo *kernel;
} gen6_render_state;
uint32_t prim_offset;
void (*prim_emit)(struct intel_screen_private *intel,
int srcX, int srcY,
int maskX, int maskY,
int dstX, int dstY,
int w, int h);
int floats_per_vertex;
int last_floats_per_vertex;
uint16_t vertex_offset;
uint16_t vertex_count;
uint16_t vertex_index;
uint16_t vertex_used;
uint32_t vertex_id;
float vertex_ptr[4*1024];
dri_bo *vertex_bo;
uint8_t surface_data[16*1024];
uint16_t surface_used;
uint16_t surface_table;
uint32_t surface_reloc;
dri_bo *surface_bo;
/* 965 render acceleration state */
struct gen4_render_state *gen4_render_state;
Bool use_pageflipping;
Bool use_triple_buffer;
Bool force_fallback;
Bool has_kernel_flush;
Bool needs_flush;
enum last_3d last_3d;
/**
* User option to print acceleration fallback info to the server log.
*/
Bool fallback_debug;
unsigned debug_flush;
Bool has_prime_vmap_flush;
} intel_screen_private;

View File

@ -880,7 +880,7 @@ static bool test_has_pinned_batches(struct kgem *kgem)
static bool kgem_init_pinned_batches(struct kgem *kgem) static bool kgem_init_pinned_batches(struct kgem *kgem)
{ {
int count[2] = { 2, 1 }; int count[2] = { 2, 2 };
int size[2] = { 1, 2 }; int size[2] = { 1, 2 };
int n, i; int n, i;

View File

@ -398,7 +398,7 @@ static inline void kgem_set_mode(struct kgem *kgem,
if (kgem->mode == mode) if (kgem->mode == mode)
return; return;
// kgem->context_switch(kgem, mode); kgem->context_switch(kgem, mode);
kgem->mode = mode; kgem->mode = mode;
} }
@ -407,7 +407,7 @@ static inline void _kgem_set_mode(struct kgem *kgem, enum kgem_mode mode)
assert(kgem->mode == KGEM_NONE); assert(kgem->mode == KGEM_NONE);
assert(kgem->nbatch == 0); assert(kgem->nbatch == 0);
assert(!kgem->wedged); assert(!kgem->wedged);
// kgem->context_switch(kgem, mode); kgem->context_switch(kgem, mode);
kgem->mode = mode; kgem->mode = mode;
} }

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@ -39,13 +39,13 @@ USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <memory.h> #include <memory.h>
#include <malloc.h> #include <malloc.h>
#include <kos32sys.h>
#include <pixlib2.h>
#include "i915_pciids.h" #include "i915_pciids.h"
#include "compiler.h" #include "compiler.h"
#include "sna.h" #include "sna.h"
#include "intel_driver.h"
#include <pixlib2.h>
#include <kos32sys.h>
#define to_surface(x) (surface_t*)((x)->handle) #define to_surface(x) (surface_t*)((x)->handle)
@ -92,8 +92,6 @@ struct kgem_bo *kgem_bo_from_handle(struct kgem *kgem, int handle,
void kgem_close_batches(struct kgem *kgem); void kgem_close_batches(struct kgem *kgem);
void sna_bo_destroy(struct kgem *kgem, struct kgem_bo *bo); void sna_bo_destroy(struct kgem *kgem, struct kgem_bo *bo);
const struct intel_device_info *
intel_detect_chipset(struct pci_device *pci);
static bool sna_solid_cache_init(struct sna *sna); static bool sna_solid_cache_init(struct sna *sna);
@ -936,26 +934,6 @@ intel_detect_chipset(struct pci_device *pci)
return (const struct intel_device_info*)ent->match_data; return (const struct intel_device_info*)ent->match_data;
else else
return &intel_generic_info; return &intel_generic_info;
#if 0
for (i = 0; intel_chipsets[i].name != NULL; i++) {
if (DEVICE_ID(pci) == intel_chipsets[i].token) {
name = intel_chipsets[i].name;
break;
}
}
if (name == NULL) {
xf86DrvMsg(scrn->scrnIndex, X_WARNING, "unknown chipset\n");
name = "unknown";
} else {
xf86DrvMsg(scrn->scrnIndex, from,
"Integrated Graphics Chipset: Intel(R) %s\n",
name);
}
scrn->chipset = name;
#endif
} }
int intel_get_device_id(int fd) int intel_get_device_id(int fd)

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@ -37,12 +37,12 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef _SNA_H_ #ifndef _SNA_H_
#define _SNA_H_ #define _SNA_H_
#include <stdint.h>
#ifdef HAVE_CONFIG_H #ifdef HAVE_CONFIG_H
#include "config.h" #include "config.h"
#endif #endif
#include <stdint.h>
#include "compiler.h" #include "compiler.h"
@ -51,8 +51,8 @@ SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include <errno.h> #include <errno.h>
#include <kos32sys.h> #include <kos32sys.h>
#include "intel_driver.h"
#include "pciaccess.h" #include "pciaccess.h"
#include "intel_driver.h"
#include <drm.h> #include <drm.h>
#include <i915_drm.h> #include <i915_drm.h>
@ -382,6 +382,7 @@ typedef struct _Picture {
struct sna_fb struct sna_fb
{ {
uint32_t name;
uint32_t width; uint32_t width;
uint32_t height; uint32_t height;
uint32_t pitch; uint32_t pitch;

View File

@ -0,0 +1,881 @@
/**************************************************************************
*
* Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef BRW_DEFINES_H
#define BRW_DEFINES_H
/*
*/
#if 0
#define MI_NOOP 0x00
#define MI_USER_INTERRUPT 0x02
#define MI_WAIT_FOR_EVENT 0x03
#define MI_FLUSH 0x04
#define MI_REPORT_HEAD 0x07
#define MI_ARB_ON_OFF 0x08
#define MI_BATCH_BUFFER_END 0x0A
#define MI_OVERLAY_FLIP 0x11
#define MI_LOAD_SCAN_LINES_INCL 0x12
#define MI_LOAD_SCAN_LINES_EXCL 0x13
#define MI_DISPLAY_BUFFER_INFO 0x14
#define MI_SET_CONTEXT 0x18
#define MI_STORE_DATA_IMM 0x20
#define MI_STORE_DATA_INDEX 0x21
#define MI_LOAD_REGISTER_IMM 0x22
#define MI_STORE_REGISTER_MEM 0x24
#define MI_BATCH_BUFFER_START 0x31
#define MI_SYNCHRONOUS_FLIP 0x0
#define MI_ASYNCHRONOUS_FLIP 0x1
#define MI_BUFFER_SECURE 0x0
#define MI_BUFFER_NONSECURE 0x1
#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0
#define MI_ARBITRATE_BETWEEN_INSTS 0x1
#define MI_NO_ARBITRATION 0x3
#define MI_CONDITION_CODE_WAIT_DISABLED 0x0
#define MI_CONDITION_CODE_WAIT_0 0x1
#define MI_CONDITION_CODE_WAIT_1 0x2
#define MI_CONDITION_CODE_WAIT_2 0x3
#define MI_CONDITION_CODE_WAIT_3 0x4
#define MI_CONDITION_CODE_WAIT_4 0x5
#define MI_DISPLAY_PIPE_A 0x0
#define MI_DISPLAY_PIPE_B 0x1
#define MI_DISPLAY_PLANE_A 0x0
#define MI_DISPLAY_PLANE_B 0x1
#define MI_DISPLAY_PLANE_C 0x2
#define MI_STANDARD_FLIP 0x0
#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1
#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2
#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3
#define MI_PHYSICAL_ADDRESS 0x0
#define MI_VIRTUAL_ADDRESS 0x1
#define MI_BUFFER_MEMORY_MAIN 0x0
#define MI_BUFFER_MEMORY_GTT 0x2
#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3
#define MI_FLIP_CONTINUE 0x0
#define MI_FLIP_ON 0x1
#define MI_FLIP_OFF 0x2
#define MI_UNTRUSTED_REGISTER_SPACE 0x0
#define MI_TRUSTED_REGISTER_SPACE 0x1
#endif
/* 3D state:
*/
#define _3DOP_3DSTATE_PIPELINED 0x0
#define _3DOP_3DSTATE_NONPIPELINED 0x1
#define _3DOP_3DCONTROL 0x2
#define _3DOP_3DPRIMITIVE 0x3
#define _3DSTATE_PIPELINED_POINTERS 0x00
#define _3DSTATE_BINDING_TABLE_POINTERS 0x01
#define _3DSTATE_VERTEX_BUFFERS 0x08
#define _3DSTATE_VERTEX_ELEMENTS 0x09
#define _3DSTATE_INDEX_BUFFER 0x0A
#define _3DSTATE_VF_STATISTICS 0x0B
#define _3DSTATE_DRAWING_RECTANGLE 0x00
#define _3DSTATE_CONSTANT_COLOR 0x01
#define _3DSTATE_SAMPLER_PALETTE_LOAD 0x02
#define _3DSTATE_CHROMA_KEY 0x04
#define _3DSTATE_DEPTH_BUFFER 0x05
#define _3DSTATE_POLY_STIPPLE_OFFSET 0x06
#define _3DSTATE_POLY_STIPPLE_PATTERN 0x07
#define _3DSTATE_LINE_STIPPLE 0x08
#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09
#define _3DCONTROL 0x00
#define _3DPRIMITIVE 0x00
#define PIPE_CONTROL_NOWRITE 0x00
#define PIPE_CONTROL_WRITEIMMEDIATE 0x01
#define PIPE_CONTROL_WRITEDEPTH 0x02
#define PIPE_CONTROL_WRITETIMESTAMP 0x03
#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00
#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01
#define _3DPRIM_POINTLIST 0x01
#define _3DPRIM_LINELIST 0x02
#define _3DPRIM_LINESTRIP 0x03
#define _3DPRIM_TRILIST 0x04
#define _3DPRIM_TRISTRIP 0x05
#define _3DPRIM_TRIFAN 0x06
#define _3DPRIM_QUADLIST 0x07
#define _3DPRIM_QUADSTRIP 0x08
#define _3DPRIM_LINELIST_ADJ 0x09
#define _3DPRIM_LINESTRIP_ADJ 0x0A
#define _3DPRIM_TRILIST_ADJ 0x0B
#define _3DPRIM_TRISTRIP_ADJ 0x0C
#define _3DPRIM_TRISTRIP_REVERSE 0x0D
#define _3DPRIM_POLYGON 0x0E
#define _3DPRIM_RECTLIST 0x0F
#define _3DPRIM_LINELOOP 0x10
#define _3DPRIM_POINTLIST_BF 0x11
#define _3DPRIM_LINESTRIP_CONT 0x12
#define _3DPRIM_LINESTRIP_BF 0x13
#define _3DPRIM_LINESTRIP_CONT_BF 0x14
#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15
#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0
#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1
#define BRW_ANISORATIO_2 0
#define BRW_ANISORATIO_4 1
#define BRW_ANISORATIO_6 2
#define BRW_ANISORATIO_8 3
#define BRW_ANISORATIO_10 4
#define BRW_ANISORATIO_12 5
#define BRW_ANISORATIO_14 6
#define BRW_ANISORATIO_16 7
#define BRW_BLENDFACTOR_ONE 0x1
#define BRW_BLENDFACTOR_SRC_COLOR 0x2
#define BRW_BLENDFACTOR_SRC_ALPHA 0x3
#define BRW_BLENDFACTOR_DST_ALPHA 0x4
#define BRW_BLENDFACTOR_DST_COLOR 0x5
#define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6
#define BRW_BLENDFACTOR_CONST_COLOR 0x7
#define BRW_BLENDFACTOR_CONST_ALPHA 0x8
#define BRW_BLENDFACTOR_SRC1_COLOR 0x9
#define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A
#define BRW_BLENDFACTOR_ZERO 0x11
#define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12
#define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13
#define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14
#define BRW_BLENDFACTOR_INV_DST_COLOR 0x15
#define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17
#define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18
#define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19
#define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A
#define BRW_BLENDFUNCTION_ADD 0
#define BRW_BLENDFUNCTION_SUBTRACT 1
#define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2
#define BRW_BLENDFUNCTION_MIN 3
#define BRW_BLENDFUNCTION_MAX 4
#define BRW_ALPHATEST_FORMAT_UNORM8 0
#define BRW_ALPHATEST_FORMAT_FLOAT32 1
#define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0
#define BRW_CHROMAKEY_REPLACE_BLACK 1
#define BRW_CLIP_API_OGL 0
#define BRW_CLIP_API_DX 1
#define BRW_CLIPMODE_NORMAL 0
#define BRW_CLIPMODE_CLIP_ALL 1
#define BRW_CLIPMODE_CLIP_NON_REJECTED 2
#define BRW_CLIPMODE_REJECT_ALL 3
#define BRW_CLIPMODE_ACCEPT_ALL 4
#define BRW_CLIP_NDCSPACE 0
#define BRW_CLIP_SCREENSPACE 1
#define BRW_COMPAREFUNCTION_ALWAYS 0
#define BRW_COMPAREFUNCTION_NEVER 1
#define BRW_COMPAREFUNCTION_LESS 2
#define BRW_COMPAREFUNCTION_EQUAL 3
#define BRW_COMPAREFUNCTION_LEQUAL 4
#define BRW_COMPAREFUNCTION_GREATER 5
#define BRW_COMPAREFUNCTION_NOTEQUAL 6
#define BRW_COMPAREFUNCTION_GEQUAL 7
#define BRW_COVERAGE_PIXELS_HALF 0
#define BRW_COVERAGE_PIXELS_1 1
#define BRW_COVERAGE_PIXELS_2 2
#define BRW_COVERAGE_PIXELS_4 3
#define BRW_CULLMODE_BOTH 0
#define BRW_CULLMODE_NONE 1
#define BRW_CULLMODE_FRONT 2
#define BRW_CULLMODE_BACK 3
#define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0
#define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1
#define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0
#define BRW_DEPTHFORMAT_D32_FLOAT 1
#define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2
#define BRW_DEPTHFORMAT_D16_UNORM 5
#define BRW_FLOATING_POINT_IEEE_754 0
#define BRW_FLOATING_POINT_NON_IEEE_754 1
#define BRW_FRONTWINDING_CW 0
#define BRW_FRONTWINDING_CCW 1
#define BRW_INDEX_BYTE 0
#define BRW_INDEX_WORD 1
#define BRW_INDEX_DWORD 2
#define BRW_LOGICOPFUNCTION_CLEAR 0
#define BRW_LOGICOPFUNCTION_NOR 1
#define BRW_LOGICOPFUNCTION_AND_INVERTED 2
#define BRW_LOGICOPFUNCTION_COPY_INVERTED 3
#define BRW_LOGICOPFUNCTION_AND_REVERSE 4
#define BRW_LOGICOPFUNCTION_INVERT 5
#define BRW_LOGICOPFUNCTION_XOR 6
#define BRW_LOGICOPFUNCTION_NAND 7
#define BRW_LOGICOPFUNCTION_AND 8
#define BRW_LOGICOPFUNCTION_EQUIV 9
#define BRW_LOGICOPFUNCTION_NOOP 10
#define BRW_LOGICOPFUNCTION_OR_INVERTED 11
#define BRW_LOGICOPFUNCTION_COPY 12
#define BRW_LOGICOPFUNCTION_OR_REVERSE 13
#define BRW_LOGICOPFUNCTION_OR 14
#define BRW_LOGICOPFUNCTION_SET 15
#define BRW_MAPFILTER_NEAREST 0x0
#define BRW_MAPFILTER_LINEAR 0x1
#define BRW_MAPFILTER_ANISOTROPIC 0x2
#define BRW_MIPFILTER_NONE 0
#define BRW_MIPFILTER_NEAREST 1
#define BRW_MIPFILTER_LINEAR 3
#define BRW_POLYGON_FRONT_FACING 0
#define BRW_POLYGON_BACK_FACING 1
#define BRW_PREFILTER_ALWAYS 0x0
#define BRW_PREFILTER_NEVER 0x1
#define BRW_PREFILTER_LESS 0x2
#define BRW_PREFILTER_EQUAL 0x3
#define BRW_PREFILTER_LEQUAL 0x4
#define BRW_PREFILTER_GREATER 0x5
#define BRW_PREFILTER_NOTEQUAL 0x6
#define BRW_PREFILTER_GEQUAL 0x7
#define BRW_PROVOKING_VERTEX_0 0
#define BRW_PROVOKING_VERTEX_1 1
#define BRW_PROVOKING_VERTEX_2 2
#define BRW_RASTRULE_UPPER_LEFT 0
#define BRW_RASTRULE_UPPER_RIGHT 1
#define BRW_RENDERTARGET_CLAMPRANGE_UNORM 0
#define BRW_RENDERTARGET_CLAMPRANGE_SNORM 1
#define BRW_RENDERTARGET_CLAMPRANGE_FORMAT 2
#define BRW_STENCILOP_KEEP 0
#define BRW_STENCILOP_ZERO 1
#define BRW_STENCILOP_REPLACE 2
#define BRW_STENCILOP_INCRSAT 3
#define BRW_STENCILOP_DECRSAT 4
#define BRW_STENCILOP_INCR 5
#define BRW_STENCILOP_DECR 6
#define BRW_STENCILOP_INVERT 7
#define BRW_SURFACE_MIPMAPLAYOUT_BELOW 0
#define BRW_SURFACE_MIPMAPLAYOUT_RIGHT 1
#define BRW_SURFACEFORMAT_R32G32B32A32_FLOAT 0x000
#define BRW_SURFACEFORMAT_R32G32B32A32_SINT 0x001
#define BRW_SURFACEFORMAT_R32G32B32A32_UINT 0x002
#define BRW_SURFACEFORMAT_R32G32B32A32_UNORM 0x003
#define BRW_SURFACEFORMAT_R32G32B32A32_SNORM 0x004
#define BRW_SURFACEFORMAT_R64G64_FLOAT 0x005
#define BRW_SURFACEFORMAT_R32G32B32X32_FLOAT 0x006
#define BRW_SURFACEFORMAT_R32G32B32A32_SSCALED 0x007
#define BRW_SURFACEFORMAT_R32G32B32A32_USCALED 0x008
#define BRW_SURFACEFORMAT_R32G32B32_FLOAT 0x040
#define BRW_SURFACEFORMAT_R32G32B32_SINT 0x041
#define BRW_SURFACEFORMAT_R32G32B32_UINT 0x042
#define BRW_SURFACEFORMAT_R32G32B32_UNORM 0x043
#define BRW_SURFACEFORMAT_R32G32B32_SNORM 0x044
#define BRW_SURFACEFORMAT_R32G32B32_SSCALED 0x045
#define BRW_SURFACEFORMAT_R32G32B32_USCALED 0x046
#define BRW_SURFACEFORMAT_R16G16B16A16_UNORM 0x080
#define BRW_SURFACEFORMAT_R16G16B16A16_SNORM 0x081
#define BRW_SURFACEFORMAT_R16G16B16A16_SINT 0x082
#define BRW_SURFACEFORMAT_R16G16B16A16_UINT 0x083
#define BRW_SURFACEFORMAT_R16G16B16A16_FLOAT 0x084
#define BRW_SURFACEFORMAT_R32G32_FLOAT 0x085
#define BRW_SURFACEFORMAT_R32G32_SINT 0x086
#define BRW_SURFACEFORMAT_R32G32_UINT 0x087
#define BRW_SURFACEFORMAT_R32_FLOAT_X8X24_TYPELESS 0x088
#define BRW_SURFACEFORMAT_X32_TYPELESS_G8X24_UINT 0x089
#define BRW_SURFACEFORMAT_L32A32_FLOAT 0x08A
#define BRW_SURFACEFORMAT_R32G32_UNORM 0x08B
#define BRW_SURFACEFORMAT_R32G32_SNORM 0x08C
#define BRW_SURFACEFORMAT_R64_FLOAT 0x08D
#define BRW_SURFACEFORMAT_R16G16B16X16_UNORM 0x08E
#define BRW_SURFACEFORMAT_R16G16B16X16_FLOAT 0x08F
#define BRW_SURFACEFORMAT_A32X32_FLOAT 0x090
#define BRW_SURFACEFORMAT_L32X32_FLOAT 0x091
#define BRW_SURFACEFORMAT_I32X32_FLOAT 0x092
#define BRW_SURFACEFORMAT_R16G16B16A16_SSCALED 0x093
#define BRW_SURFACEFORMAT_R16G16B16A16_USCALED 0x094
#define BRW_SURFACEFORMAT_R32G32_SSCALED 0x095
#define BRW_SURFACEFORMAT_R32G32_USCALED 0x096
#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM 0x0C0
#define BRW_SURFACEFORMAT_B8G8R8A8_UNORM_SRGB 0x0C1
#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM 0x0C2
#define BRW_SURFACEFORMAT_R10G10B10A2_UNORM_SRGB 0x0C3
#define BRW_SURFACEFORMAT_R10G10B10A2_UINT 0x0C4
#define BRW_SURFACEFORMAT_R10G10B10_SNORM_A2_UNORM 0x0C5
#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM 0x0C7
#define BRW_SURFACEFORMAT_R8G8B8A8_UNORM_SRGB 0x0C8
#define BRW_SURFACEFORMAT_R8G8B8A8_SNORM 0x0C9
#define BRW_SURFACEFORMAT_R8G8B8A8_SINT 0x0CA
#define BRW_SURFACEFORMAT_R8G8B8A8_UINT 0x0CB
#define BRW_SURFACEFORMAT_R16G16_UNORM 0x0CC
#define BRW_SURFACEFORMAT_R16G16_SNORM 0x0CD
#define BRW_SURFACEFORMAT_R16G16_SINT 0x0CE
#define BRW_SURFACEFORMAT_R16G16_UINT 0x0CF
#define BRW_SURFACEFORMAT_R16G16_FLOAT 0x0D0
#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM 0x0D1
#define BRW_SURFACEFORMAT_B10G10R10A2_UNORM_SRGB 0x0D2
#define BRW_SURFACEFORMAT_R11G11B10_FLOAT 0x0D3
#define BRW_SURFACEFORMAT_R32_SINT 0x0D6
#define BRW_SURFACEFORMAT_R32_UINT 0x0D7
#define BRW_SURFACEFORMAT_R32_FLOAT 0x0D8
#define BRW_SURFACEFORMAT_R24_UNORM_X8_TYPELESS 0x0D9
#define BRW_SURFACEFORMAT_X24_TYPELESS_G8_UINT 0x0DA
#define BRW_SURFACEFORMAT_L16A16_UNORM 0x0DF
#define BRW_SURFACEFORMAT_I24X8_UNORM 0x0E0
#define BRW_SURFACEFORMAT_L24X8_UNORM 0x0E1
#define BRW_SURFACEFORMAT_A24X8_UNORM 0x0E2
#define BRW_SURFACEFORMAT_I32_FLOAT 0x0E3
#define BRW_SURFACEFORMAT_L32_FLOAT 0x0E4
#define BRW_SURFACEFORMAT_A32_FLOAT 0x0E5
#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM 0x0E9
#define BRW_SURFACEFORMAT_B8G8R8X8_UNORM_SRGB 0x0EA
#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM 0x0EB
#define BRW_SURFACEFORMAT_R8G8B8X8_UNORM_SRGB 0x0EC
#define BRW_SURFACEFORMAT_R9G9B9E5_SHAREDEXP 0x0ED
#define BRW_SURFACEFORMAT_B10G10R10X2_UNORM 0x0EE
#define BRW_SURFACEFORMAT_L16A16_FLOAT 0x0F0
#define BRW_SURFACEFORMAT_R32_UNORM 0x0F1
#define BRW_SURFACEFORMAT_R32_SNORM 0x0F2
#define BRW_SURFACEFORMAT_R10G10B10X2_USCALED 0x0F3
#define BRW_SURFACEFORMAT_R8G8B8A8_SSCALED 0x0F4
#define BRW_SURFACEFORMAT_R8G8B8A8_USCALED 0x0F5
#define BRW_SURFACEFORMAT_R16G16_SSCALED 0x0F6
#define BRW_SURFACEFORMAT_R16G16_USCALED 0x0F7
#define BRW_SURFACEFORMAT_R32_SSCALED 0x0F8
#define BRW_SURFACEFORMAT_R32_USCALED 0x0F9
#define BRW_SURFACEFORMAT_B5G6R5_UNORM 0x100
#define BRW_SURFACEFORMAT_B5G6R5_UNORM_SRGB 0x101
#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM 0x102
#define BRW_SURFACEFORMAT_B5G5R5A1_UNORM_SRGB 0x103
#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM 0x104
#define BRW_SURFACEFORMAT_B4G4R4A4_UNORM_SRGB 0x105
#define BRW_SURFACEFORMAT_R8G8_UNORM 0x106
#define BRW_SURFACEFORMAT_R8G8_SNORM 0x107
#define BRW_SURFACEFORMAT_R8G8_SINT 0x108
#define BRW_SURFACEFORMAT_R8G8_UINT 0x109
#define BRW_SURFACEFORMAT_R16_UNORM 0x10A
#define BRW_SURFACEFORMAT_R16_SNORM 0x10B
#define BRW_SURFACEFORMAT_R16_SINT 0x10C
#define BRW_SURFACEFORMAT_R16_UINT 0x10D
#define BRW_SURFACEFORMAT_R16_FLOAT 0x10E
#define BRW_SURFACEFORMAT_I16_UNORM 0x111
#define BRW_SURFACEFORMAT_L16_UNORM 0x112
#define BRW_SURFACEFORMAT_A16_UNORM 0x113
#define BRW_SURFACEFORMAT_L8A8_UNORM 0x114
#define BRW_SURFACEFORMAT_I16_FLOAT 0x115
#define BRW_SURFACEFORMAT_L16_FLOAT 0x116
#define BRW_SURFACEFORMAT_A16_FLOAT 0x117
#define BRW_SURFACEFORMAT_R5G5_SNORM_B6_UNORM 0x119
#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM 0x11A
#define BRW_SURFACEFORMAT_B5G5R5X1_UNORM_SRGB 0x11B
#define BRW_SURFACEFORMAT_R8G8_SSCALED 0x11C
#define BRW_SURFACEFORMAT_R8G8_USCALED 0x11D
#define BRW_SURFACEFORMAT_R16_SSCALED 0x11E
#define BRW_SURFACEFORMAT_R16_USCALED 0x11F
#define BRW_SURFACEFORMAT_R8_UNORM 0x140
#define BRW_SURFACEFORMAT_R8_SNORM 0x141
#define BRW_SURFACEFORMAT_R8_SINT 0x142
#define BRW_SURFACEFORMAT_R8_UINT 0x143
#define BRW_SURFACEFORMAT_A8_UNORM 0x144
#define BRW_SURFACEFORMAT_I8_UNORM 0x145
#define BRW_SURFACEFORMAT_L8_UNORM 0x146
#define BRW_SURFACEFORMAT_P4A4_UNORM 0x147
#define BRW_SURFACEFORMAT_A4P4_UNORM 0x148
#define BRW_SURFACEFORMAT_R8_SSCALED 0x149
#define BRW_SURFACEFORMAT_R8_USCALED 0x14A
#define BRW_SURFACEFORMAT_R1_UINT 0x181
#define BRW_SURFACEFORMAT_YCRCB_NORMAL 0x182
#define BRW_SURFACEFORMAT_YCRCB_SWAPUVY 0x183
#define BRW_SURFACEFORMAT_BC1_UNORM 0x186
#define BRW_SURFACEFORMAT_BC2_UNORM 0x187
#define BRW_SURFACEFORMAT_BC3_UNORM 0x188
#define BRW_SURFACEFORMAT_BC4_UNORM 0x189
#define BRW_SURFACEFORMAT_BC5_UNORM 0x18A
#define BRW_SURFACEFORMAT_BC1_UNORM_SRGB 0x18B
#define BRW_SURFACEFORMAT_BC2_UNORM_SRGB 0x18C
#define BRW_SURFACEFORMAT_BC3_UNORM_SRGB 0x18D
#define BRW_SURFACEFORMAT_MONO8 0x18E
#define BRW_SURFACEFORMAT_YCRCB_SWAPUV 0x18F
#define BRW_SURFACEFORMAT_YCRCB_SWAPY 0x190
#define BRW_SURFACEFORMAT_DXT1_RGB 0x191
#define BRW_SURFACEFORMAT_FXT1 0x192
#define BRW_SURFACEFORMAT_R8G8B8_UNORM 0x193
#define BRW_SURFACEFORMAT_R8G8B8_SNORM 0x194
#define BRW_SURFACEFORMAT_R8G8B8_SSCALED 0x195
#define BRW_SURFACEFORMAT_R8G8B8_USCALED 0x196
#define BRW_SURFACEFORMAT_R64G64B64A64_FLOAT 0x197
#define BRW_SURFACEFORMAT_R64G64B64_FLOAT 0x198
#define BRW_SURFACEFORMAT_BC4_SNORM 0x199
#define BRW_SURFACEFORMAT_BC5_SNORM 0x19A
#define BRW_SURFACEFORMAT_R16G16B16_UNORM 0x19C
#define BRW_SURFACEFORMAT_R16G16B16_SNORM 0x19D
#define BRW_SURFACEFORMAT_R16G16B16_SSCALED 0x19E
#define BRW_SURFACEFORMAT_R16G16B16_USCALED 0x19F
#define BRW_SURFACERETURNFORMAT_FLOAT32 0
#define BRW_SURFACERETURNFORMAT_S1 1
#define BRW_SURFACE_1D 0
#define BRW_SURFACE_2D 1
#define BRW_SURFACE_3D 2
#define BRW_SURFACE_CUBE 3
#define BRW_SURFACE_BUFFER 4
#define BRW_SURFACE_NULL 7
#define BRW_BORDER_COLOR_MODE_DEFAULT 0
#define BRW_BORDER_COLOR_MODE_LEGACY 1
#define HSW_SCS_ZERO 0
#define HSW_SCS_ONE 1
#define HSW_SCS_RED 4
#define HSW_SCS_GREEN 5
#define HSW_SCS_BLUE 6
#define HSW_SCS_ALPHA 7
#define BRW_TEXCOORDMODE_WRAP 0
#define BRW_TEXCOORDMODE_MIRROR 1
#define BRW_TEXCOORDMODE_CLAMP 2
#define BRW_TEXCOORDMODE_CUBE 3
#define BRW_TEXCOORDMODE_CLAMP_BORDER 4
#define BRW_TEXCOORDMODE_MIRROR_ONCE 5
#define BRW_THREAD_PRIORITY_NORMAL 0
#define BRW_THREAD_PRIORITY_HIGH 1
#define BRW_TILEWALK_XMAJOR 0
#define BRW_TILEWALK_YMAJOR 1
#define BRW_VERTEX_SUBPIXEL_PRECISION_8BITS 0
#define BRW_VERTEX_SUBPIXEL_PRECISION_4BITS 1
#define BRW_VERTEXBUFFER_ACCESS_VERTEXDATA 0
#define BRW_VERTEXBUFFER_ACCESS_INSTANCEDATA 1
#define BRW_VFCOMPONENT_NOSTORE 0
#define BRW_VFCOMPONENT_STORE_SRC 1
#define BRW_VFCOMPONENT_STORE_0 2
#define BRW_VFCOMPONENT_STORE_1_FLT 3
#define BRW_VFCOMPONENT_STORE_1_INT 4
#define BRW_VFCOMPONENT_STORE_VID 5
#define BRW_VFCOMPONENT_STORE_IID 6
#define BRW_VFCOMPONENT_STORE_PID 7
/* Execution Unit (EU) defines
*/
#define BRW_ALIGN_1 0
#define BRW_ALIGN_16 1
#define BRW_ADDRESS_DIRECT 0
#define BRW_ADDRESS_REGISTER_INDIRECT_REGISTER 1
#define BRW_CHANNEL_X 0
#define BRW_CHANNEL_Y 1
#define BRW_CHANNEL_Z 2
#define BRW_CHANNEL_W 3
#define BRW_COMPRESSION_NONE 0
#define BRW_COMPRESSION_2NDHALF 1
#define BRW_COMPRESSION_COMPRESSED 2
#define BRW_CONDITIONAL_NONE 0
#define BRW_CONDITIONAL_Z 1
#define BRW_CONDITIONAL_NZ 2
#define BRW_CONDITIONAL_EQ 1 /* Z */
#define BRW_CONDITIONAL_NEQ 2 /* NZ */
#define BRW_CONDITIONAL_G 3
#define BRW_CONDITIONAL_GE 4
#define BRW_CONDITIONAL_L 5
#define BRW_CONDITIONAL_LE 6
#define BRW_CONDITIONAL_C 7
#define BRW_CONDITIONAL_O 8
#define BRW_DEBUG_NONE 0
#define BRW_DEBUG_BREAKPOINT 1
#define BRW_DEPENDENCY_NORMAL 0
#define BRW_DEPENDENCY_NOTCLEARED 1
#define BRW_DEPENDENCY_NOTCHECKED 2
#define BRW_DEPENDENCY_DISABLE 3
#define BRW_EXECUTE_1 0
#define BRW_EXECUTE_2 1
#define BRW_EXECUTE_4 2
#define BRW_EXECUTE_8 3
#define BRW_EXECUTE_16 4
#define BRW_EXECUTE_32 5
#define BRW_HORIZONTAL_STRIDE_0 0
#define BRW_HORIZONTAL_STRIDE_1 1
#define BRW_HORIZONTAL_STRIDE_2 2
#define BRW_HORIZONTAL_STRIDE_4 3
#define BRW_INSTRUCTION_NORMAL 0
#define BRW_INSTRUCTION_SATURATE 1
#define BRW_MASK_ENABLE 0
#define BRW_MASK_DISABLE 1
#define BRW_OPCODE_MOV 1
#define BRW_OPCODE_SEL 2
#define BRW_OPCODE_NOT 4
#define BRW_OPCODE_AND 5
#define BRW_OPCODE_OR 6
#define BRW_OPCODE_XOR 7
#define BRW_OPCODE_SHR 8
#define BRW_OPCODE_SHL 9
#define BRW_OPCODE_RSR 10
#define BRW_OPCODE_RSL 11
#define BRW_OPCODE_ASR 12
#define BRW_OPCODE_CMP 16
#define BRW_OPCODE_JMPI 32
#define BRW_OPCODE_IF 34
#define BRW_OPCODE_IFF 35
#define BRW_OPCODE_ELSE 36
#define BRW_OPCODE_ENDIF 37
#define BRW_OPCODE_DO 38
#define BRW_OPCODE_WHILE 39
#define BRW_OPCODE_BREAK 40
#define BRW_OPCODE_CONTINUE 41
#define BRW_OPCODE_HALT 42
#define BRW_OPCODE_MSAVE 44
#define BRW_OPCODE_MRESTORE 45
#define BRW_OPCODE_PUSH 46
#define BRW_OPCODE_POP 47
#define BRW_OPCODE_WAIT 48
#define BRW_OPCODE_SEND 49
#define BRW_OPCODE_ADD 64
#define BRW_OPCODE_MUL 65
#define BRW_OPCODE_AVG 66
#define BRW_OPCODE_FRC 67
#define BRW_OPCODE_RNDU 68
#define BRW_OPCODE_RNDD 69
#define BRW_OPCODE_RNDE 70
#define BRW_OPCODE_RNDZ 71
#define BRW_OPCODE_MAC 72
#define BRW_OPCODE_MACH 73
#define BRW_OPCODE_LZD 74
#define BRW_OPCODE_SAD2 80
#define BRW_OPCODE_SADA2 81
#define BRW_OPCODE_DP4 84
#define BRW_OPCODE_DPH 85
#define BRW_OPCODE_DP3 86
#define BRW_OPCODE_DP2 87
#define BRW_OPCODE_DPA2 88
#define BRW_OPCODE_LINE 89
#define BRW_OPCODE_NOP 126
#define BRW_PREDICATE_NONE 0
#define BRW_PREDICATE_NORMAL 1
#define BRW_PREDICATE_ALIGN1_ANYV 2
#define BRW_PREDICATE_ALIGN1_ALLV 3
#define BRW_PREDICATE_ALIGN1_ANY2H 4
#define BRW_PREDICATE_ALIGN1_ALL2H 5
#define BRW_PREDICATE_ALIGN1_ANY4H 6
#define BRW_PREDICATE_ALIGN1_ALL4H 7
#define BRW_PREDICATE_ALIGN1_ANY8H 8
#define BRW_PREDICATE_ALIGN1_ALL8H 9
#define BRW_PREDICATE_ALIGN1_ANY16H 10
#define BRW_PREDICATE_ALIGN1_ALL16H 11
#define BRW_PREDICATE_ALIGN16_REPLICATE_X 2
#define BRW_PREDICATE_ALIGN16_REPLICATE_Y 3
#define BRW_PREDICATE_ALIGN16_REPLICATE_Z 4
#define BRW_PREDICATE_ALIGN16_REPLICATE_W 5
#define BRW_PREDICATE_ALIGN16_ANY4H 6
#define BRW_PREDICATE_ALIGN16_ALL4H 7
#define BRW_ARCHITECTURE_REGISTER_FILE 0
#define BRW_GENERAL_REGISTER_FILE 1
#define BRW_MESSAGE_REGISTER_FILE 2
#define BRW_IMMEDIATE_VALUE 3
#define BRW_REGISTER_TYPE_UD 0
#define BRW_REGISTER_TYPE_D 1
#define BRW_REGISTER_TYPE_UW 2
#define BRW_REGISTER_TYPE_W 3
#define BRW_REGISTER_TYPE_UB 4
#define BRW_REGISTER_TYPE_B 5
#define BRW_REGISTER_TYPE_VF 5 /* packed float vector, immediates only? */
#define BRW_REGISTER_TYPE_HF 6
#define BRW_REGISTER_TYPE_V 6 /* packed int vector, immediates only, uword dest only */
#define BRW_REGISTER_TYPE_F 7
#define BRW_ARF_NULL 0x00
#define BRW_ARF_ADDRESS 0x10
#define BRW_ARF_ACCUMULATOR 0x20
#define BRW_ARF_FLAG 0x30
#define BRW_ARF_MASK 0x40
#define BRW_ARF_MASK_STACK 0x50
#define BRW_ARF_MASK_STACK_DEPTH 0x60
#define BRW_ARF_STATE 0x70
#define BRW_ARF_CONTROL 0x80
#define BRW_ARF_NOTIFICATION_COUNT 0x90
#define BRW_ARF_IP 0xA0
#define BRW_AMASK 0
#define BRW_IMASK 1
#define BRW_LMASK 2
#define BRW_CMASK 3
#define BRW_THREAD_NORMAL 0
#define BRW_THREAD_ATOMIC 1
#define BRW_THREAD_SWITCH 2
#define BRW_VERTICAL_STRIDE_0 0
#define BRW_VERTICAL_STRIDE_1 1
#define BRW_VERTICAL_STRIDE_2 2
#define BRW_VERTICAL_STRIDE_4 3
#define BRW_VERTICAL_STRIDE_8 4
#define BRW_VERTICAL_STRIDE_16 5
#define BRW_VERTICAL_STRIDE_32 6
#define BRW_VERTICAL_STRIDE_64 7
#define BRW_VERTICAL_STRIDE_128 8
#define BRW_VERTICAL_STRIDE_256 9
#define BRW_VERTICAL_STRIDE_ONE_DIMENSIONAL 0xF
#define BRW_WIDTH_1 0
#define BRW_WIDTH_2 1
#define BRW_WIDTH_4 2
#define BRW_WIDTH_8 3
#define BRW_WIDTH_16 4
#define BRW_STATELESS_BUFFER_BOUNDARY_1K 0
#define BRW_STATELESS_BUFFER_BOUNDARY_2K 1
#define BRW_STATELESS_BUFFER_BOUNDARY_4K 2
#define BRW_STATELESS_BUFFER_BOUNDARY_8K 3
#define BRW_STATELESS_BUFFER_BOUNDARY_16K 4
#define BRW_STATELESS_BUFFER_BOUNDARY_32K 5
#define BRW_STATELESS_BUFFER_BOUNDARY_64K 6
#define BRW_STATELESS_BUFFER_BOUNDARY_128K 7
#define BRW_STATELESS_BUFFER_BOUNDARY_256K 8
#define BRW_STATELESS_BUFFER_BOUNDARY_512K 9
#define BRW_STATELESS_BUFFER_BOUNDARY_1M 10
#define BRW_STATELESS_BUFFER_BOUNDARY_2M 11
#define BRW_POLYGON_FACING_FRONT 0
#define BRW_POLYGON_FACING_BACK 1
#define BRW_MESSAGE_TARGET_NULL 0
#define BRW_MESSAGE_TARGET_MATH 1
#define BRW_MESSAGE_TARGET_SAMPLER 2
#define BRW_MESSAGE_TARGET_GATEWAY 3
#define BRW_MESSAGE_TARGET_DATAPORT_READ 4
#define BRW_MESSAGE_TARGET_DATAPORT_WRITE 5
#define BRW_MESSAGE_TARGET_URB 6
#define BRW_MESSAGE_TARGET_THREAD_SPAWNER 7
#define BRW_SAMPLER_RETURN_FORMAT_FLOAT32 0
#define BRW_SAMPLER_RETURN_FORMAT_UINT32 2
#define BRW_SAMPLER_RETURN_FORMAT_SINT32 3
#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE 0
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE 0
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_BIAS 0
#define BRW_SAMPLER_MESSAGE_SIMD8_KILLPIX 1
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_LOD 1
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_LOD 1
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_GRADIENTS 2
#define BRW_SAMPLER_MESSAGE_SIMD8_SAMPLE_GRADIENTS 2
#define BRW_SAMPLER_MESSAGE_SIMD4X2_SAMPLE_COMPARE 0
#define BRW_SAMPLER_MESSAGE_SIMD16_SAMPLE_COMPARE 2
#define BRW_SAMPLER_MESSAGE_SIMD4X2_RESINFO 2
#define BRW_SAMPLER_MESSAGE_SIMD8_RESINFO 2
#define BRW_SAMPLER_MESSAGE_SIMD16_RESINFO 2
#define BRW_SAMPLER_MESSAGE_SIMD4X2_LD 3
#define BRW_SAMPLER_MESSAGE_SIMD8_LD 3
#define BRW_SAMPLER_MESSAGE_SIMD16_LD 3
#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDLOW 0
#define BRW_DATAPORT_OWORD_BLOCK_1_OWORDHIGH 1
#define BRW_DATAPORT_OWORD_BLOCK_2_OWORDS 2
#define BRW_DATAPORT_OWORD_BLOCK_4_OWORDS 3
#define BRW_DATAPORT_OWORD_BLOCK_8_OWORDS 4
#define BRW_DATAPORT_OWORD_DUAL_BLOCK_1OWORD 0
#define BRW_DATAPORT_OWORD_DUAL_BLOCK_4OWORDS 2
#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_8DWORDS 2
#define BRW_DATAPORT_DWORD_SCATTERED_BLOCK_16DWORDS 3
#define BRW_DATAPORT_READ_MESSAGE_OWORD_BLOCK_READ 0
#define BRW_DATAPORT_READ_MESSAGE_OWORD_DUAL_BLOCK_READ 1
#define BRW_DATAPORT_READ_MESSAGE_DWORD_BLOCK_READ 2
#define BRW_DATAPORT_READ_MESSAGE_DWORD_SCATTERED_READ 3
#define BRW_DATAPORT_READ_TARGET_DATA_CACHE 0
#define BRW_DATAPORT_READ_TARGET_RENDER_CACHE 1
#define BRW_DATAPORT_READ_TARGET_SAMPLER_CACHE 2
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE 0
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD16_SINGLE_SOURCE_REPLICATED 1
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN01 2
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_DUAL_SOURCE_SUBSPAN23 3
#define BRW_DATAPORT_RENDER_TARGET_WRITE_SIMD8_SINGLE_SOURCE_SUBSPAN01 4
#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_BLOCK_WRITE 0
#define BRW_DATAPORT_WRITE_MESSAGE_OWORD_DUAL_BLOCK_WRITE 1
#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_BLOCK_WRITE 2
#define BRW_DATAPORT_WRITE_MESSAGE_DWORD_SCATTERED_WRITE 3
#define BRW_DATAPORT_WRITE_MESSAGE_RENDER_TARGET_WRITE 4
#define BRW_DATAPORT_WRITE_MESSAGE_STREAMED_VERTEX_BUFFER_WRITE 5
#define BRW_DATAPORT_WRITE_MESSAGE_FLUSH_RENDER_CACHE 7
#define BRW_MATH_FUNCTION_INV 1
#define BRW_MATH_FUNCTION_LOG 2
#define BRW_MATH_FUNCTION_EXP 3
#define BRW_MATH_FUNCTION_SQRT 4
#define BRW_MATH_FUNCTION_RSQ 5
#define BRW_MATH_FUNCTION_SIN 6 /* was 7 */
#define BRW_MATH_FUNCTION_COS 7 /* was 8 */
#define BRW_MATH_FUNCTION_SINCOS 8 /* was 6 */
#define BRW_MATH_FUNCTION_TAN 9
#define BRW_MATH_FUNCTION_POW 10
#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT_AND_REMAINDER 11
#define BRW_MATH_FUNCTION_INT_DIV_QUOTIENT 12
#define BRW_MATH_FUNCTION_INT_DIV_REMAINDER 13
#define BRW_MATH_INTEGER_UNSIGNED 0
#define BRW_MATH_INTEGER_SIGNED 1
#define BRW_MATH_PRECISION_FULL 0
#define BRW_MATH_PRECISION_PARTIAL 1
#define BRW_MATH_SATURATE_NONE 0
#define BRW_MATH_SATURATE_SATURATE 1
#define BRW_MATH_DATA_VECTOR 0
#define BRW_MATH_DATA_SCALAR 1
#define BRW_URB_OPCODE_WRITE 0
#define BRW_URB_SWIZZLE_NONE 0
#define BRW_URB_SWIZZLE_INTERLEAVE 1
#define BRW_URB_SWIZZLE_TRANSPOSE 2
#define BRW_SCRATCH_SPACE_SIZE_1K 0
#define BRW_SCRATCH_SPACE_SIZE_2K 1
#define BRW_SCRATCH_SPACE_SIZE_4K 2
#define BRW_SCRATCH_SPACE_SIZE_8K 3
#define BRW_SCRATCH_SPACE_SIZE_16K 4
#define BRW_SCRATCH_SPACE_SIZE_32K 5
#define BRW_SCRATCH_SPACE_SIZE_64K 6
#define BRW_SCRATCH_SPACE_SIZE_128K 7
#define BRW_SCRATCH_SPACE_SIZE_256K 8
#define BRW_SCRATCH_SPACE_SIZE_512K 9
#define BRW_SCRATCH_SPACE_SIZE_1M 10
#define BRW_SCRATCH_SPACE_SIZE_2M 11
#define CMD_URB_FENCE 0x6000
#define CMD_CONST_BUFFER_STATE 0x6001
#define CMD_CONST_BUFFER 0x6002
#define CMD_STATE_BASE_ADDRESS 0x6101
#define CMD_STATE_INSN_POINTER 0x6102
#define CMD_PIPELINE_SELECT 0x6104
#define CMD_PIPELINED_STATE_POINTERS 0x7800
#define CMD_BINDING_TABLE_PTRS 0x7801
#define CMD_VERTEX_BUFFER 0x7808
#define CMD_VERTEX_ELEMENT 0x7809
#define CMD_INDEX_BUFFER 0x780a
#define CMD_VF_STATISTICS 0x780b
#define CMD_DRAW_RECT 0x7900
#define CMD_BLEND_CONSTANT_COLOR 0x7901
#define CMD_CHROMA_KEY 0x7904
#define CMD_DEPTH_BUFFER 0x7905
#define CMD_POLY_STIPPLE_OFFSET 0x7906
#define CMD_POLY_STIPPLE_PATTERN 0x7907
#define CMD_LINE_STIPPLE_PATTERN 0x7908
#define CMD_GLOBAL_DEPTH_OFFSET_CLAMP 0x7908
#define CMD_PIPE_CONTROL 0x7a00
#define CMD_3D_PRIM 0x7b00
#define CMD_MI_FLUSH 0x0200
/* Various values from the R0 vertex header:
*/
#define R02_PRIM_END 0x1
#define R02_PRIM_START 0x2
/* media pipeline */
#define BRW_VFE_MODE_GENERIC 0x0
#define BRW_VFE_MODE_VLD_MPEG2 0x1
#define BRW_VFE_MODE_IS 0x2
#define BRW_VFE_MODE_AVC_MC 0x4
#define BRW_VFE_MODE_AVC_IT 0x7
#define BRW_VFE_MODE_VC1_IT 0xB
#define BRW_VFE_DEBUG_COUNTER_FREE 0
#define BRW_VFE_DEBUG_COUNTER_FROZEN 1
#define BRW_VFE_DEBUG_COUNTER_ONCE 2
#define BRW_VFE_DEBUG_COUNTER_ALWAYS 3
/* VLD_STATE */
#define BRW_MPEG_TOP_FIELD 1
#define BRW_MPEG_BOTTOM_FIELD 2
#define BRW_MPEG_FRAME 3
#define BRW_MPEG_QSCALE_LINEAR 0
#define BRW_MPEG_QSCALE_NONLINEAR 1
#define BRW_MPEG_ZIGZAG_SCAN 0
#define BRW_MPEG_ALTER_VERTICAL_SCAN 1
#define BRW_MPEG_I_PICTURE 1
#define BRW_MPEG_P_PICTURE 2
#define BRW_MPEG_B_PICTURE 3
#endif

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/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
Copyright © 2002 David Dawes
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* David Dawes <dawes@xfree86.org>
*
*/
#ifndef _INTEL_COMMON_H_
#define _INTEL_COMMON_H_
//#include <xf86.h>
/* Provide substitutes for gcc's __FUNCTION__ on other compilers */
#if !defined(__GNUC__) && !defined(__FUNCTION__)
# if defined(__STDC__) && (__STDC_VERSION__>=199901L) /* C99 */
# define __FUNCTION__ __func__
# else
# define __FUNCTION__ ""
# endif
#endif
#define PFX __FILE__,__LINE__,__FUNCTION__
#define FUNCTION_NAME __FUNCTION__
#define KB(x) ((x) * 1024)
#define MB(x) ((x) * KB(1024))
/**
* Hints to CreatePixmap to tell the driver how the pixmap is going to be
* used.
*
* Compare to CREATE_PIXMAP_USAGE_* in the server.
*/
enum {
INTEL_CREATE_PIXMAP_TILING_X = 0x10000000,
INTEL_CREATE_PIXMAP_TILING_Y = 0x20000000,
INTEL_CREATE_PIXMAP_TILING_NONE = 0x40000000,
INTEL_CREATE_PIXMAP_DRI2 = 0x80000000,
};
#endif /* _INTEL_COMMON_H_ */

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/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef _I830_REG_H_
#define _I830_REG_H_
#define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
/* Flush */
#define MI_FLUSH (0x04<<23)
#define MI_FLUSH_DW (0x26<<23)
#define MI_WRITE_DIRTY_STATE (1<<4)
#define MI_END_SCENE (1<<3)
#define MI_GLOBAL_SNAPSHOT_COUNT_RESET (1<<3)
#define MI_INHIBIT_RENDER_CACHE_FLUSH (1<<2)
#define MI_STATE_INSTRUCTION_CACHE_FLUSH (1<<1)
#define MI_INVALIDATE_MAP_CACHE (1<<0)
/* broadwater flush bits */
#define BRW_MI_GLOBAL_SNAPSHOT_RESET (1 << 3)
#define MI_BATCH_BUFFER_END (0xA << 23)
/* Noop */
#define MI_NOOP 0x00
#define MI_NOOP_WRITE_ID (1<<22)
#define MI_NOOP_ID_MASK (1<<22 - 1)
/* Wait for Events */
#define MI_WAIT_FOR_EVENT (0x03<<23)
#define MI_WAIT_FOR_PIPEB_SVBLANK (1<<18)
#define MI_WAIT_FOR_PIPEA_SVBLANK (1<<17)
#define MI_WAIT_FOR_OVERLAY_FLIP (1<<16)
#define MI_WAIT_FOR_PIPEB_VBLANK (1<<7)
#define MI_WAIT_FOR_PIPEB_SCAN_LINE_WINDOW (1<<5)
#define MI_WAIT_FOR_PIPEA_VBLANK (1<<3)
#define MI_WAIT_FOR_PIPEA_SCAN_LINE_WINDOW (1<<1)
/* Set the scan line for MI_WAIT_FOR_PIPE?_SCAN_LINE_WINDOW */
#define MI_LOAD_SCAN_LINES_INCL (0x12<<23)
#define MI_LOAD_SCAN_LINES_DISPLAY_PIPEA (0)
#define MI_LOAD_SCAN_LINES_DISPLAY_PIPEB (0x1<<20)
/* BLT commands */
#define COLOR_BLT_CMD ((2<<29)|(0x40<<22)|(0x3))
#define COLOR_BLT_WRITE_ALPHA (1<<21)
#define COLOR_BLT_WRITE_RGB (1<<20)
#define XY_COLOR_BLT_CMD ((2<<29)|(0x50<<22)|(0x4))
#define XY_COLOR_BLT_WRITE_ALPHA (1<<21)
#define XY_COLOR_BLT_WRITE_RGB (1<<20)
#define XY_COLOR_BLT_TILED (1<<11)
#define XY_SETUP_CLIP_BLT_CMD ((2<<29)|(3<<22)|1)
#define XY_SRC_COPY_BLT_CMD ((2<<29)|(0x53<<22)|6)
#define XY_SRC_COPY_BLT_WRITE_ALPHA (1<<21)
#define XY_SRC_COPY_BLT_WRITE_RGB (1<<20)
#define XY_SRC_COPY_BLT_SRC_TILED (1<<15)
#define XY_SRC_COPY_BLT_DST_TILED (1<<11)
#define SRC_COPY_BLT_CMD ((2<<29)|(0x43<<22)|0x4)
#define SRC_COPY_BLT_WRITE_ALPHA (1<<21)
#define SRC_COPY_BLT_WRITE_RGB (1<<20)
#define XY_PAT_BLT_IMMEDIATE ((2<<29)|(0x72<<22))
#define XY_MONO_PAT_BLT_CMD ((0x2<<29)|(0x52<<22)|0x7)
#define XY_MONO_PAT_VERT_SEED ((1<<10)|(1<<9)|(1<<8))
#define XY_MONO_PAT_HORT_SEED ((1<<14)|(1<<13)|(1<<12))
#define XY_MONO_PAT_BLT_WRITE_ALPHA (1<<21)
#define XY_MONO_PAT_BLT_WRITE_RGB (1<<20)
#define XY_MONO_SRC_BLT_CMD ((0x2<<29)|(0x54<<22)|(0x6))
#define XY_MONO_SRC_BLT_WRITE_ALPHA (1<<21)
#define XY_MONO_SRC_BLT_WRITE_RGB (1<<20)
#define CMD_3D (0x3<<29)
#define PRIM3D_INLINE (CMD_3D | (0x1f<<24))
#define PRIM3D_TRILIST (0x0<<18)
#define PRIM3D_TRISTRIP (0x1<<18)
#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)
#define PRIM3D_TRIFAN (0x3<<18)
#define PRIM3D_POLY (0x4<<18)
#define PRIM3D_LINELIST (0x5<<18)
#define PRIM3D_LINESTRIP (0x6<<18)
#define PRIM3D_RECTLIST (0x7<<18)
#define PRIM3D_POINTLIST (0x8<<18)
#define PRIM3D_DIB (0x9<<18)
#define PRIM3D_CLEAR_RECT (0xa<<18)
#define PRIM3D_ZONE_INIT (0xd<<18)
#define PRIM3D_MASK (0x1f<<18)
#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
#define AA_LINE_ECAAR_WIDTH_0_5 0
#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
#define AA_LINE_REGION_WIDTH_0_5 0
#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
#define AA_LINE_ENABLE ((1<<1) | 1)
#define AA_LINE_DISABLE (1<<1)
#define _3DSTATE_BUF_INFO_CMD (CMD_3D | (0x1d<<24) | (0x8e<<16) | 1)
/* Dword 1 */
#define BUF_3D_ID_COLOR_BACK (0x3<<24)
#define BUF_3D_ID_DEPTH (0x7<<24)
#define BUF_3D_USE_FENCE (1<<23)
#define BUF_3D_TILED_SURFACE (1<<22)
#define BUF_3D_TILE_WALK_X 0
#define BUF_3D_TILE_WALK_Y (1<<21)
#define BUF_3D_PITCH(x) (((x)/4)<<2)
/* Dword 2 */
#define BUF_3D_ADDR(x) ((x) & ~0x3)
#define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16))
#define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \
((0x90+(stage))<<16))
#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
/* Dword 1 */
#define DSTORG_HORT_BIAS(x) ((x)<<20)
#define DSTORG_VERT_BIAS(x) ((x)<<16)
#define COLOR_4_2_2_CHNL_WRT_ALL 0
#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
#define COLR_BUF_8BIT 0
#define COLR_BUF_RGB555 (1<<8)
#define COLR_BUF_RGB565 (2<<8)
#define COLR_BUF_ARGB8888 (3<<8)
#define COLR_BUF_ARGB4444 (8<<8)
#define COLR_BUF_ARGB1555 (9<<8)
#define DEPTH_IS_Z 0
#define DEPTH_IS_W (1<<6)
#define DEPTH_FRMT_16_FIXED 0
#define DEPTH_FRMT_16_FLOAT (1<<2)
#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
#define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2)
#define VERT_LINE_STRIDE_1 (1<<1)
#define VERT_LINE_STRIDE_0 0
#define VERT_LINE_STRIDE_OFS_1 1
#define VERT_LINE_STRIDE_OFS_0 0
#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
/* Dword 1 */
#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
#define DRAW_DITHER_OFS_X(x) ((x)<<26)
#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
/* Dword 2 */
#define DRAW_YMIN(x) ((x)<<16)
#define DRAW_XMIN(x) (x)
/* Dword 3 */
#define DRAW_YMAX(x) ((x)<<16)
#define DRAW_XMAX(x) (x)
/* Dword 4 */
#define DRAW_YORG(x) ((x)<<16)
#define DRAW_XORG(x) (x)
#define _3DSTATE_ENABLES_1_CMD (CMD_3D|(0x3<<24))
#define ENABLE_LOGIC_OP_MASK ((1<<23)|(1<<22))
#define ENABLE_LOGIC_OP ((1<<23)|(1<<22))
#define DISABLE_LOGIC_OP (1<<23)
#define ENABLE_STENCIL_TEST ((1<<21)|(1<<20))
#define DISABLE_STENCIL_TEST (1<<21)
#define ENABLE_DEPTH_BIAS ((1<<11)|(1<<10))
#define DISABLE_DEPTH_BIAS (1<<11)
#define ENABLE_SPEC_ADD_MASK ((1<<9)|(1<<8))
#define ENABLE_SPEC_ADD ((1<<9)|(1<<8))
#define DISABLE_SPEC_ADD (1<<9)
#define ENABLE_DIS_FOG_MASK ((1<<7)|(1<<6))
#define ENABLE_FOG ((1<<7)|(1<<6))
#define DISABLE_FOG (1<<7)
#define ENABLE_DIS_ALPHA_TEST_MASK ((1<<5)|(1<<4))
#define ENABLE_ALPHA_TEST ((1<<5)|(1<<4))
#define DISABLE_ALPHA_TEST (1<<5)
#define ENABLE_DIS_CBLEND_MASK ((1<<3)|(1<<2))
#define ENABLE_COLOR_BLEND ((1<<3)|(1<<2))
#define DISABLE_COLOR_BLEND (1<<3)
#define ENABLE_DIS_DEPTH_TEST_MASK ((1<<1)|1)
#define ENABLE_DEPTH_TEST ((1<<1)|1)
#define DISABLE_DEPTH_TEST (1<<1)
/* _3DSTATE_ENABLES_2, p138 */
#define _3DSTATE_ENABLES_2_CMD (CMD_3D|(0x4<<24))
#define ENABLE_STENCIL_WRITE ((1<<21)|(1<<20))
#define DISABLE_STENCIL_WRITE (1<<21)
#define ENABLE_TEX_CACHE ((1<<17)|(1<<16))
#define DISABLE_TEX_CACHE (1<<17)
#define ENABLE_DITHER ((1<<9)|(1<<8))
#define DISABLE_DITHER (1<<9)
#define ENABLE_COLOR_MASK (1<<10)
#define WRITEMASK_ALPHA (1<<7)
#define WRITEMASK_ALPHA_SHIFT 7
#define WRITEMASK_RED (1<<6)
#define WRITEMASK_RED_SHIFT 6
#define WRITEMASK_GREEN (1<<5)
#define WRITEMASK_GREEN_SHIFT 5
#define WRITEMASK_BLUE (1<<4)
#define WRITEMASK_BLUE_SHIFT 4
#define WRITEMASK_MASK ((1<<4)|(1<<5)|(1<<6)|(1<<7))
#define ENABLE_COLOR_WRITE ((1<<3)|(1<<2))
#define DISABLE_COLOR_WRITE (1<<3)
#define ENABLE_DIS_DEPTH_WRITE_MASK 0x3
#define ENABLE_DEPTH_WRITE ((1<<1)|1)
#define DISABLE_DEPTH_WRITE (1<<1)
/* _3DSTATE_FOG_COLOR, p139 */
#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
#define FOG_COLOR_RED(x) ((x)<<16)
#define FOG_COLOR_GREEN(x) ((x)<<8)
#define FOG_COLOR_BLUE(x) (x)
/* _3DSTATE_FOG_MODE, p140 */
#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
/* Dword 1 */
#define FOGFUNC_ENABLE (1<<31)
#define FOGFUNC_VERTEX 0
#define FOGFUNC_PIXEL_EXP (1<<28)
#define FOGFUNC_PIXEL_EXP2 (2<<28)
#define FOGFUNC_PIXEL_LINEAR (3<<28)
#define FOGSRC_INDEX_Z (1<<27)
#define FOGSRC_INDEX_W ((1<<27)|(1<<25))
#define FOG_LINEAR_CONST (1<<24)
#define FOG_CONST_1(x) ((x)<<4)
#define ENABLE_FOG_DENSITY (1<<23)
/* Dword 2 */
#define FOG_CONST_2(x) (x)
/* Dword 3 */
#define FOG_DENSITY(x) (x)
/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p142 */
#define _3DSTATE_INDPT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
#define ENABLE_INDPT_ALPHA_BLEND ((1<<23)|(1<<22))
#define DISABLE_INDPT_ALPHA_BLEND (1<<23)
#define ALPHA_BLENDFUNC_MASK 0x3f0000
#define ENABLE_ALPHA_BLENDFUNC (1<<21)
#define ABLENDFUNC_ADD 0
#define ABLENDFUNC_SUB (1<<16)
#define ABLENDFUNC_RVSE_SUB (2<<16)
#define ABLENDFUNC_MIN (3<<16)
#define ABLENDFUNC_MAX (4<<16)
#define SRC_DST_ABLEND_MASK 0xfff
#define ENABLE_SRC_ABLEND_FACTOR (1<<11)
#define SRC_ABLEND_FACT(x) ((x)<<6)
#define ENABLE_DST_ABLEND_FACTOR (1<<5)
#define DST_ABLEND_FACT(x) (x)
#define BLENDFACTOR_ZERO 0x01
#define BLENDFACTOR_ONE 0x02
#define BLENDFACTOR_SRC_COLR 0x03
#define BLENDFACTOR_INV_SRC_COLR 0x04
#define BLENDFACTOR_SRC_ALPHA 0x05
#define BLENDFACTOR_INV_SRC_ALPHA 0x06
#define BLENDFACTOR_DST_ALPHA 0x07
#define BLENDFACTOR_INV_DST_ALPHA 0x08
#define BLENDFACTOR_DST_COLR 0x09
#define BLENDFACTOR_INV_DST_COLR 0x0a
#define BLENDFACTOR_SRC_ALPHA_SATURATE 0x0b
#define BLENDFACTOR_CONST_COLOR 0x0c
#define BLENDFACTOR_INV_CONST_COLOR 0x0d
#define BLENDFACTOR_CONST_ALPHA 0x0e
#define BLENDFACTOR_INV_CONST_ALPHA 0x0f
#define BLENDFACTOR_MASK 0x0f
/* _3DSTATE_MAP_BLEND_ARG, p152 */
#define _3DSTATE_MAP_BLEND_ARG_CMD(stage) (CMD_3D|(0x0e<<24)|((stage)<<20))
#define TEXPIPE_COLOR 0
#define TEXPIPE_ALPHA (1<<18)
#define TEXPIPE_KILL (2<<18)
#define TEXBLEND_ARG0 0
#define TEXBLEND_ARG1 (1<<15)
#define TEXBLEND_ARG2 (2<<15)
#define TEXBLEND_ARG3 (3<<15)
#define TEXBLENDARG_MODIFY_PARMS (1<<6)
#define TEXBLENDARG_REPLICATE_ALPHA (1<<5)
#define TEXBLENDARG_INV_ARG (1<<4)
#define TEXBLENDARG_ONE 0
#define TEXBLENDARG_FACTOR 0x01
#define TEXBLENDARG_ACCUM 0x02
#define TEXBLENDARG_DIFFUSE 0x03
#define TEXBLENDARG_SPEC 0x04
#define TEXBLENDARG_CURRENT 0x05
#define TEXBLENDARG_TEXEL0 0x06
#define TEXBLENDARG_TEXEL1 0x07
#define TEXBLENDARG_TEXEL2 0x08
#define TEXBLENDARG_TEXEL3 0x09
#define TEXBLENDARG_FACTOR_N 0x0e
/* _3DSTATE_MAP_BLEND_OP, p155 */
#define _3DSTATE_MAP_BLEND_OP_CMD(stage) (CMD_3D|(0x0d<<24)|((stage)<<20))
#if 0
# define TEXPIPE_COLOR 0
# define TEXPIPE_ALPHA (1<<18)
# define TEXPIPE_KILL (2<<18)
#endif
#define ENABLE_TEXOUTPUT_WRT_SEL (1<<17)
#define TEXOP_OUTPUT_CURRENT 0
#define TEXOP_OUTPUT_ACCUM (1<<15)
#define ENABLE_TEX_CNTRL_STAGE ((1<<12)|(1<<11))
#define DISABLE_TEX_CNTRL_STAGE (1<<12)
#define TEXOP_SCALE_SHIFT 9
#define TEXOP_SCALE_1X (0 << TEXOP_SCALE_SHIFT)
#define TEXOP_SCALE_2X (1 << TEXOP_SCALE_SHIFT)
#define TEXOP_SCALE_4X (2 << TEXOP_SCALE_SHIFT)
#define TEXOP_MODIFY_PARMS (1<<8)
#define TEXOP_LAST_STAGE (1<<7)
#define TEXBLENDOP_KILLPIXEL 0x02
#define TEXBLENDOP_ARG1 0x01
#define TEXBLENDOP_ARG2 0x02
#define TEXBLENDOP_MODULATE 0x03
#define TEXBLENDOP_ADD 0x06
#define TEXBLENDOP_ADDSIGNED 0x07
#define TEXBLENDOP_BLEND 0x08
#define TEXBLENDOP_BLEND_AND_ADD 0x09
#define TEXBLENDOP_SUBTRACT 0x0a
#define TEXBLENDOP_DOT3 0x0b
#define TEXBLENDOP_DOT4 0x0c
#define TEXBLENDOP_MODULATE_AND_ADD 0x0d
#define TEXBLENDOP_MODULATE_2X_AND_ADD 0x0e
#define TEXBLENDOP_MODULATE_4X_AND_ADD 0x0f
/* _3DSTATE_MAP_BUMP_TABLE, p160 TODO */
/* _3DSTATE_MAP_COLOR_CHROMA_KEY, p161 TODO */
#define _3DSTATE_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16))
#define DISABLE_TEX_TRANSFORM (1<<28)
#define TEXTURE_SET(x) (x<<29)
#define _3DSTATE_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16))
#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
#define DISABLE_PERSPECTIVE_DIVIDE (1<<29)
/* _3DSTATE_MAP_COORD_SET_BINDINGS, p162 */
#define _3DSTATE_MAP_COORD_SETBIND_CMD (CMD_3D|(0x1d<<24)|(0x02<<16))
#define TEXBIND_MASK3 ((1<<15)|(1<<14)|(1<<13)|(1<<12))
#define TEXBIND_MASK2 ((1<<11)|(1<<10)|(1<<9)|(1<<8))
#define TEXBIND_MASK1 ((1<<7)|(1<<6)|(1<<5)|(1<<4))
#define TEXBIND_MASK0 ((1<<3)|(1<<2)|(1<<1)|1)
#define TEXBIND_SET3(x) ((x)<<12)
#define TEXBIND_SET2(x) ((x)<<8)
#define TEXBIND_SET1(x) ((x)<<4)
#define TEXBIND_SET0(x) (x)
#define TEXCOORDSRC_KEEP 0
#define TEXCOORDSRC_DEFAULT 0x01
#define TEXCOORDSRC_VTXSET_0 0x08
#define TEXCOORDSRC_VTXSET_1 0x09
#define TEXCOORDSRC_VTXSET_2 0x0a
#define TEXCOORDSRC_VTXSET_3 0x0b
#define TEXCOORDSRC_VTXSET_4 0x0c
#define TEXCOORDSRC_VTXSET_5 0x0d
#define TEXCOORDSRC_VTXSET_6 0x0e
#define TEXCOORDSRC_VTXSET_7 0x0f
#define MAP_UNIT(unit) ((unit)<<16)
#define MAP_UNIT_MASK (0x7<<16)
/* _3DSTATE_MAP_COORD_SETS, p164 */
#define _3DSTATE_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19))
#define TEXCOORD_SET(n) ((n)<<16)
#define ENABLE_TEXCOORD_PARAMS (1<<15)
#define TEXCOORDS_ARE_NORMAL (1<<14)
#define TEXCOORDS_ARE_IN_TEXELUNITS 0
#define TEXCOORDTYPE_CARTESIAN 0
#define TEXCOORDTYPE_HOMOGENEOUS (1<<11)
#define TEXCOORDTYPE_VECTOR (2<<11)
#define TEXCOORDTYPE_MASK (0x7<<11)
#define ENABLE_ADDR_V_CNTL (1<<7)
#define ENABLE_ADDR_U_CNTL (1<<3)
#define TEXCOORD_ADDR_V_MODE(x) ((x)<<4)
#define TEXCOORD_ADDR_U_MODE(x) (x)
#define TEXCOORDMODE_WRAP 0
#define TEXCOORDMODE_MIRROR 1
#define TEXCOORDMODE_CLAMP 2
#define TEXCOORDMODE_WRAP_SHORTEST 3
#define TEXCOORDMODE_CLAMP_BORDER 4
#define TEXCOORD_ADDR_V_MASK 0x70
#define TEXCOORD_ADDR_U_MASK 0x7
/* _3DSTATE_MAP_CUBE, p168 TODO */
#define _3DSTATE_MAP_CUBE (CMD_3D|(0x1c<<24)|(0x0a<<19))
#define CUBE_NEGX_ENABLE (1<<5)
#define CUBE_POSX_ENABLE (1<<4)
#define CUBE_NEGY_ENABLE (1<<3)
#define CUBE_POSY_ENABLE (1<<2)
#define CUBE_NEGZ_ENABLE (1<<1)
#define CUBE_POSZ_ENABLE (1<<0)
#define _3DSTATE_MAP_INFO_CMD (CMD_3D|(0x1d<<24)|(0x0<<16)|3)
#define TEXMAP_INDEX(x) ((x)<<28)
#define MAP_SURFACE_8BIT (1<<24)
#define MAP_SURFACE_16BIT (2<<24)
#define MAP_SURFACE_32BIT (3<<24)
#define MAP_FORMAT_2D (0)
#define MAP_FORMAT_3D_CUBE (1<<11)
/* _3DSTATE_MODES_1, p190 */
#define _3DSTATE_MODES_1_CMD (CMD_3D|(0x08<<24))
#define BLENDFUNC_MASK 0x3f0000
#define ENABLE_COLR_BLND_FUNC (1<<21)
#define BLENDFUNC_ADD 0
#define BLENDFUNC_SUB (1<<16)
#define BLENDFUNC_RVRSE_SUB (2<<16)
#define BLENDFUNC_MIN (3<<16)
#define BLENDFUNC_MAX (4<<16)
#define SRC_DST_BLND_MASK 0xfff
#define ENABLE_SRC_BLND_FACTOR (1<<11)
#define ENABLE_DST_BLND_FACTOR (1<<5)
#define SRC_BLND_FACT(x) ((x)<<6)
#define DST_BLND_FACT(x) (x)
/* _3DSTATE_MODES_2, p192 */
#define _3DSTATE_MODES_2_CMD (CMD_3D|(0x0f<<24))
#define ENABLE_GLOBAL_DEPTH_BIAS (1<<22)
#define GLOBAL_DEPTH_BIAS(x) ((x)<<14)
#define ENABLE_ALPHA_TEST_FUNC (1<<13)
#define ENABLE_ALPHA_REF_VALUE (1<<8)
#define ALPHA_TEST_FUNC(x) ((x)<<9)
#define ALPHA_REF_VALUE(x) (x)
#define ALPHA_TEST_REF_MASK 0x3fff
/* _3DSTATE_MODES_3, p193 */
#define _3DSTATE_MODES_3_CMD (CMD_3D|(0x02<<24))
#define DEPTH_TEST_FUNC_MASK 0x1f0000
#define ENABLE_DEPTH_TEST_FUNC (1<<20)
/* Uses COMPAREFUNC */
#define DEPTH_TEST_FUNC(x) ((x)<<16)
#define ENABLE_ALPHA_SHADE_MODE (1<<11)
#define ENABLE_FOG_SHADE_MODE (1<<9)
#define ENABLE_SPEC_SHADE_MODE (1<<7)
#define ENABLE_COLOR_SHADE_MODE (1<<5)
#define ALPHA_SHADE_MODE(x) ((x)<<10)
#define FOG_SHADE_MODE(x) ((x)<<8)
#define SPEC_SHADE_MODE(x) ((x)<<6)
#define COLOR_SHADE_MODE(x) ((x)<<4)
#define CULLMODE_MASK 0xf
#define ENABLE_CULL_MODE (1<<3)
#define CULLMODE_BOTH 0
#define CULLMODE_NONE 1
#define CULLMODE_CW 2
#define CULLMODE_CCW 3
#define SHADE_MODE_LINEAR 0
#define SHADE_MODE_FLAT 0x1
/* _3DSTATE_MODES_4, p195 */
#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x16<<24))
#define ENABLE_LOGIC_OP_FUNC (1<<23)
#define LOGIC_OP_FUNC(x) ((x)<<18)
#define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21))
#define LOGICOP_CLEAR 0
#define LOGICOP_NOR 0x1
#define LOGICOP_AND_INV 0x2
#define LOGICOP_COPY_INV 0x3
#define LOGICOP_AND_RVRSE 0x4
#define LOGICOP_INV 0x5
#define LOGICOP_XOR 0x6
#define LOGICOP_NAND 0x7
#define LOGICOP_AND 0x8
#define LOGICOP_EQUIV 0x9
#define LOGICOP_NOOP 0xa
#define LOGICOP_OR_INV 0xb
#define LOGICOP_COPY 0xc
#define LOGICOP_OR_RVRSE 0xd
#define LOGICOP_OR 0xe
#define LOGICOP_SET 0xf
#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
#define ENABLE_STENCIL_TEST_MASK (1<<17)
#define STENCIL_TEST_MASK(x) ((x)<<8)
#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
#define ENABLE_STENCIL_WRITE_MASK (1<<16)
#define STENCIL_WRITE_MASK(x) ((x)&0xff)
/* _3DSTATE_MODES_5, p196 */
#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
#define ENABLE_SPRITE_POINT_TEX (1<<23)
#define SPRITE_POINT_TEX_ON (1<<22)
#define SPRITE_POINT_TEX_OFF 0
#define FLUSH_RENDER_CACHE (1<<18)
#define FLUSH_TEXTURE_CACHE (1<<16)
#define FIXED_LINE_WIDTH_MASK 0xfc00
#define ENABLE_FIXED_LINE_WIDTH (1<<15)
#define FIXED_LINE_WIDTH(x) ((x)<<10)
#define FIXED_POINT_WIDTH_MASK 0x3ff
#define ENABLE_FIXED_POINT_WIDTH (1<<9)
#define FIXED_POINT_WIDTH(x) (x)
/* _3DSTATE_RASTERIZATION_RULES, p198 */
#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
#define ENABLE_POINT_RASTER_RULE (1<<15)
#define OGL_POINT_RASTER_RULE (1<<13)
#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
#define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2)
#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
#define TRI_STRIP_PROVOKE_VRTX(x) (x)
/* _3DSTATE_SCISSOR_ENABLE, p200 */
#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
#define DISABLE_SCISSOR_RECT (1<<1)
/* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */
#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
/* Dword 1 */
#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
#define SCISSOR_RECT_0_XMIN(x) (x)
/* Dword 2 */
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
#define SCISSOR_RECT_0_XMAX(x) (x)
/* _3DSTATE_STENCIL_TEST, p202 */
#define _3DSTATE_STENCIL_TEST_CMD (CMD_3D|(0x09<<24))
#define ENABLE_STENCIL_PARMS (1<<23)
#define STENCIL_OPS_MASK (0xffc000)
#define STENCIL_FAIL_OP(x) ((x)<<20)
#define STENCIL_PASS_DEPTH_FAIL_OP(x) ((x)<<17)
#define STENCIL_PASS_DEPTH_PASS_OP(x) ((x)<<14)
#define ENABLE_STENCIL_TEST_FUNC_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9))
#define ENABLE_STENCIL_TEST_FUNC (1<<13)
/* Uses COMPAREFUNC */
#define STENCIL_TEST_FUNC(x) ((x)<<9)
#define STENCIL_REF_VALUE_MASK ((1<<8)|0xff)
#define ENABLE_STENCIL_REF_VALUE (1<<8)
#define STENCIL_REF_VALUE(x) (x)
/* _3DSTATE_VERTEX_FORMAT, p204 */
#define _3DSTATE_VFT0_CMD (CMD_3D|(0x05<<24))
#define VFT0_POINT_WIDTH (1<<12)
#define VFT0_TEX_COUNT_MASK (7<<8)
#define VFT0_TEX_COUNT_SHIFT 8
#define VFT0_TEX_COUNT(x) ((x)<<8)
#define VFT0_SPEC (1<<7)
#define VFT0_DIFFUSE (1<<6)
#define VFT0_DEPTH_OFFSET (1<<5)
#define VFT0_XYZ (1<<1)
#define VFT0_XYZW (2<<1)
#define VFT0_XY (3<<1)
#define VFT0_XYW (4<<1)
#define VFT0_XYZW_MASK (7<<1)
/* _3DSTATE_VERTEX_FORMAT_2, p206 */
#define _3DSTATE_VERTEX_FORMAT_2_CMD (CMD_3D|(0x0a<<24))
#define VFT1_TEX7_FMT(x) ((x)<<14)
#define VFT1_TEX6_FMT(x) ((x)<<12)
#define VFT1_TEX5_FMT(x) ((x)<<10)
#define VFT1_TEX4_FMT(x) ((x)<<8)
#define VFT1_TEX3_FMT(x) ((x)<<6)
#define VFT1_TEX2_FMT(x) ((x)<<4)
#define VFT1_TEX1_FMT(x) ((x)<<2)
#define VFT1_TEX0_FMT(x) (x)
#define VFT1_TEX0_MASK 3
#define VFT1_TEX1_SHIFT 2
#define TEXCOORDFMT_2D 0
#define TEXCOORDFMT_3D 1
#define TEXCOORDFMT_4D 2
#define TEXCOORDFMT_1D 3
/*New stuff picked up along the way */
#define MLC_LOD_BIAS_MASK ((1<<7)-1)
/* _3DSTATE_VERTEX_TRANSFORM, p207 */
#define _3DSTATE_VERTEX_TRANS_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|0)
#define _3DSTATE_VERTEX_TRANS_MTX_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|6)
/* Dword 1 */
#define ENABLE_VIEWPORT_TRANSFORM ((1<<31)|(1<<30))
#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
#define ENABLE_PERSP_DIVIDE ((1<<29)|(1<<28))
#define DISABLE_PERSP_DIVIDE (1<<29)
#define VRTX_TRANS_LOAD_MATRICES 0x7421
#define VRTX_TRANS_NO_LOAD_MATRICES 0x0000
/* Dword 2 -> 7 are matrix elements */
/* _3DSTATE_W_STATE, p209 */
#define _3DSTATE_W_STATE_CMD (CMD_3D|(0x1d<<24)|(0x8d<<16)|1)
/* Dword 1 */
#define MAGIC_W_STATE_DWORD1 0x00000008
/* Dword 2 */
#define WFAR_VALUE(x) (x)
/* Stipple command, carried over from the i810, apparently:
*/
#define _3DSTATE_STIPPLE (CMD_3D|(0x1d<<24)|(0x83<<16))
#define ST1_ENABLE (1<<16)
#define ST1_MASK (0xffff)
#define _3DSTATE_LOAD_STATE_IMMEDIATE_1 (CMD_3D|(0x1d<<24)|(0x04<<16))
#define I1_LOAD_S(n) (1<<((n)+4))
#define S3_POINT_WIDTH_SHIFT 23
#define S3_LINE_WIDTH_SHIFT 19
#define S3_ALPHA_SHADE_MODE_SHIFT 18
#define S3_FOG_SHADE_MODE_SHIFT 17
#define S3_SPEC_SHADE_MODE_SHIFT 16
#define S3_COLOR_SHADE_MODE_SHIFT 15
#define S3_CULL_MODE_SHIFT 13
#define S3_CULLMODE_BOTH (0)
#define S3_CULLMODE_NONE (1<<13)
#define S3_CULLMODE_CW (2<<13)
#define S3_CULLMODE_CCW (3<<13)
#define S3_POINT_WIDTH_PRESENT (1<<12)
#define S3_SPEC_FOG_PRESENT (1<<11)
#define S3_DIFFUSE_PRESENT (1<<10)
#define S3_DEPTH_OFFSET_PRESENT (1<<9)
#define S3_POSITION_SHIFT 6
#define S3_VERTEXHAS_XYZ (1<<6)
#define S3_VERTEXHAS_XYZW (2<<6)
#define S3_VERTEXHAS_XY (3<<6)
#define S3_VERTEXHAS_XYW (4<<6)
#define S3_ENABLE_SPEC_ADD (1<<5)
#define S3_ENABLE_FOG (1<<4)
#define S3_ENABLE_LOCAL_DEPTH_BIAS (1<<3)
#define S3_ENABLE_SPRITE_POINT (1<<1)
#define S3_ENABLE_ANTIALIASING 1
#define S8_ENABLE_ALPHA_TEST (1<<31)
#define S8_ALPHA_TEST_FUNC_SHIFT 28
#define S8_ALPHA_REFVALUE_SHIFT 20
#define S8_ENABLE_DEPTH_TEST (1<<19)
#define S8_DEPTH_TEST_FUNC_SHIFT 16
#define S8_ENABLE_COLOR_BLEND (1<<15)
#define S8_COLOR_BLEND_FUNC_SHIFT 12
#define S8_BLENDFUNC_ADD (0)
#define S8_BLENDFUNC_SUB (1<<12)
#define S8_BLENDFUNC_RVRSE_SUB (2<<12)
#define S8_BLENDFUNC_MIN (3<<12)
#define S8_BLENDFUNC_MAX (4<<12)
#define S8_SRC_BLEND_FACTOR_SHIFT 8
#define S8_DST_BLEND_FACTOR_SHIFT 4
#define S8_ENABLE_DEPTH_BUFFER_WRITE (1<<3)
#define S8_ENABLE_COLOR_BUFFER_WRITE (1<<2)
#define _3DSTATE_LOAD_STATE_IMMEDIATE_2 (CMD_3D|(0x1d<<24)|(0x03<<16))
#define LOAD_TEXTURE_MAP(x) (1<<((x)+11))
#define LOAD_TEXTURE_BLEND_STAGE(x) (1<<((x)+7))
#define LOAD_GLOBAL_COLOR_FACTOR (1<<6)
#define TM0S0_ADDRESS_MASK 0xfffffffc
#define TM0S0_USE_FENCE (1<<1)
#define TM0S1_HEIGHT_SHIFT 21
#define TM0S1_WIDTH_SHIFT 10
#define TM0S1_PALETTE_SELECT (1<<9)
#define TM0S1_MAPSURF_FORMAT_MASK (0x7 << 6)
#define TM0S1_MAPSURF_FORMAT_SHIFT 6
#define MAPSURF_8BIT_INDEXED (0<<6)
#define MAPSURF_8BIT (1<<6)
#define MAPSURF_16BIT (2<<6)
#define MAPSURF_32BIT (3<<6)
#define MAPSURF_411 (4<<6)
#define MAPSURF_422 (5<<6)
#define MAPSURF_COMPRESSED (6<<6)
#define MAPSURF_4BIT_INDEXED (7<<6)
#define TM0S1_MT_FORMAT_MASK (0x7 << 3)
#define TM0S1_MT_FORMAT_SHIFT 3
#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */
#define MT_8BIT_IDX_ARGB1555 (1<<3)
#define MT_8BIT_IDX_ARGB4444 (2<<3)
#define MT_8BIT_IDX_AY88 (3<<3)
#define MT_8BIT_IDX_ABGR8888 (4<<3)
#define MT_8BIT_IDX_BUMP_88DVDU (5<<3)
#define MT_8BIT_IDX_BUMP_655LDVDU (6<<3)
#define MT_8BIT_IDX_ARGB8888 (7<<3)
#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
#define MT_8BIT_L8 (1<<3)
#define MT_8BIT_A8 (4<<3)
#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
#define MT_16BIT_ARGB1555 (1<<3)
#define MT_16BIT_ARGB4444 (2<<3)
#define MT_16BIT_AY88 (3<<3)
#define MT_16BIT_DIB_ARGB1555_8888 (4<<3)
#define MT_16BIT_BUMP_88DVDU (5<<3)
#define MT_16BIT_BUMP_655LDVDU (6<<3)
#define MT_16BIT_DIB_RGB565_8888 (7<<3)
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
#define MT_32BIT_ABGR8888 (1<<3)
#define MT_32BIT_XRGB8888 (2<<3)
#define MT_32BIT_XBGR8888 (3<<3)
#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3)
#define MT_32BIT_DIB_8888 (7<<3)
#define MT_411_YUV411 (0<<3) /* SURFACE_411 */
#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
#define MT_422_YCRCB_NORMAL (1<<3)
#define MT_422_YCRCB_SWAPUV (2<<3)
#define MT_422_YCRCB_SWAPUVY (3<<3)
#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
#define MT_COMPRESS_DXT2_3 (1<<3)
#define MT_COMPRESS_DXT4_5 (2<<3)
#define MT_COMPRESS_FXT1 (3<<3)
#define TM0S1_COLORSPACE_CONVERSION (1 << 2)
#define TM0S1_TILED_SURFACE (1 << 1)
#define TM0S1_TILE_WALK (1 << 0)
#define TM0S2_PITCH_SHIFT 21
#define TM0S2_CUBE_FACE_ENA_SHIFT 15
#define TM0S2_CUBE_FACE_ENA_MASK (1<<15)
#define TM0S2_MAP_FORMAT (1<<14)
#define TM0S2_MAP_2D (0<<14)
#define TM0S2_MAP_3D_CUBE (1<<14)
#define TM0S2_VERTICAL_LINE_STRIDE (1<<13)
#define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12)
#define TM0S2_OUTPUT_CHAN_SHIFT 10
#define TM0S2_OUTPUT_CHAN_MASK (3<<10)
#define TM0S3_MIP_FILTER_MASK (0x3<<30)
#define TM0S3_MIP_FILTER_SHIFT 30
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#define TM0S3_MAG_FILTER_MASK (0x3<<28)
#define TM0S3_MAG_FILTER_SHIFT 28
#define TM0S3_MIN_FILTER_MASK (0x3<<26)
#define TM0S3_MIN_FILTER_SHIFT 26
#define FILTER_NEAREST 0
#define FILTER_LINEAR 1
#define FILTER_ANISOTROPIC 2
#define TM0S3_LOD_BIAS_SHIFT 17
#define TM0S3_LOD_BIAS_MASK (0x1ff<<17)
#define TM0S3_MAX_MIP_SHIFT 9
#define TM0S3_MAX_MIP_MASK (0xff<<9)
#define TM0S3_MIN_MIP_SHIFT 3
#define TM0S3_MIN_MIP_MASK (0x3f<<3)
#define TM0S3_KILL_PIXEL (1<<2)
#define TM0S3_KEYED_FILTER (1<<1)
#define TM0S3_CHROMA_KEY (1<<0)
/* _3DSTATE_MAP_TEXEL_STREAM, p188 */
#define _3DSTATE_MAP_TEX_STREAM_CMD (CMD_3D|(0x1c<<24)|(0x05<<19))
#define DISABLE_TEX_STREAM_BUMP (1<<12)
#define ENABLE_TEX_STREAM_BUMP ((1<<12)|(1<<11))
#define TEX_MODIFY_UNIT_0 0
#define TEX_MODIFY_UNIT_1 (1<<8)
#define ENABLE_TEX_STREAM_COORD_SET (1<<7)
#define TEX_STREAM_COORD_SET(x) ((x)<<4)
#define ENABLE_TEX_STREAM_MAP_IDX (1<<3)
#define TEX_STREAM_MAP_IDX(x) (x)
#define FLUSH_MAP_CACHE (1<<0)
#define _3DSTATE_MAP_FILTER_CMD (CMD_3D|(0x1c<<24)|(0x02<<19))
#define FILTER_TEXMAP_INDEX(x) ((x) << 16)
#define MAG_MODE_FILTER_ENABLE (1 << 5)
#define MIN_MODE_FILTER_ENABLE (1 << 2)
#define MAG_MAPFILTER_NEAREST (0 << 3)
#define MAG_MAPFILTER_LINEAR (1 << 3)
#define MAG_MAPFILTER_ANISOTROPIC (2 << 3)
#define MIN_MAPFILTER_NEAREST (0)
#define MIN_MAPFILTER_LINEAR (1)
#define MIN_MAPFILTER_ANISOTROPIC (2)
#define ENABLE_KEYS (1<<15)
#define DISABLE_COLOR_KEY 0
#define DISABLE_CHROMA_KEY 0
#define DISABLE_KILL_PIXEL 0
#define ENABLE_MIP_MODE_FILTER (1 << 9)
#define MIPFILTER_NONE 0
#define MIPFILTER_NEAREST 1
#define MIPFILTER_LINEAR 3
#endif

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@ -0,0 +1,443 @@
/*
* Copyright © 2011 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <string.h>
#include "intel.h"
#include "i965_reg.h"
#include "brw_defines.h"
#include "brw_structs.h"
void
gen6_upload_invariant_states(intel_screen_private *intel)
{
Bool ivb = INTEL_INFO(intel)->gen >= 070;
OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
OUT_BATCH(BRW_PIPE_CONTROL_IS_FLUSH |
BRW_PIPE_CONTROL_WC_FLUSH |
BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH |
BRW_PIPE_CONTROL_NOWRITE);
OUT_BATCH(0); /* write address */
OUT_BATCH(0); /* write data */
OUT_BATCH(NEW_PIPELINE_SELECT | PIPELINE_SELECT_3D);
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE | ((ivb ? 4 : 3) - 2));
OUT_BATCH(GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER |
GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1); /* 1 sample/pixel */
OUT_BATCH(0);
if (ivb)
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SAMPLE_MASK | (2 - 2));
OUT_BATCH(1);
/* Set system instruction pointer */
OUT_BATCH(BRW_STATE_SIP | 0);
OUT_BATCH(0);
}
void
gen6_upload_viewport_state_pointers(intel_screen_private *intel,
drm_intel_bo *cc_vp_bo)
{
OUT_BATCH(GEN6_3DSTATE_VIEWPORT_STATE_POINTERS |
GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC |
(4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_RELOC(cc_vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
}
void
gen7_upload_viewport_state_pointers(intel_screen_private *intel,
drm_intel_bo *cc_vp_bo)
{
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC | (2 - 2));
OUT_RELOC(cc_vp_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
OUT_BATCH(GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL | (2 - 2));
OUT_BATCH(0);
}
void
gen6_upload_urb(intel_screen_private *intel)
{
OUT_BATCH(GEN6_3DSTATE_URB | (3 - 2));
OUT_BATCH(((1 - 1) << GEN6_3DSTATE_URB_VS_SIZE_SHIFT) |
(24 << GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT)); /* at least 24 on GEN6 */
OUT_BATCH((0 << GEN6_3DSTATE_URB_GS_SIZE_SHIFT) |
(0 << GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT)); /* no GS thread */
}
/*
* URB layout on GEN7
* ----------------------------------------
* | PS Push Constants (8KB) | VS entries |
* ----------------------------------------
*/
void
gen7_upload_urb(intel_screen_private *intel)
{
unsigned int num_urb_entries = 32;
if (IS_HSW(intel))
num_urb_entries = 64;
OUT_BATCH(GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS | (2 - 2));
OUT_BATCH(8); /* in 1KBs */
OUT_BATCH(GEN7_3DSTATE_URB_VS | (2 - 2));
OUT_BATCH(
(num_urb_entries << GEN7_URB_ENTRY_NUMBER_SHIFT) |
(2 - 1) << GEN7_URB_ENTRY_SIZE_SHIFT |
(1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_GS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(1 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_HS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
OUT_BATCH(GEN7_3DSTATE_URB_DS | (2 - 2));
OUT_BATCH((0 << GEN7_URB_ENTRY_SIZE_SHIFT) |
(2 << GEN7_URB_STARTING_ADDRESS_SHIFT));
}
void
gen6_upload_cc_state_pointers(intel_screen_private *intel,
drm_intel_bo *blend_bo,
drm_intel_bo *cc_bo,
drm_intel_bo *depth_stencil_bo,
uint32_t blend_offset)
{
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (4 - 2));
if (blend_bo)
OUT_RELOC(blend_bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
blend_offset | 1);
else
OUT_BATCH(0);
if (depth_stencil_bo)
OUT_RELOC(depth_stencil_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
if (cc_bo)
OUT_RELOC(cc_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
}
void
gen7_upload_cc_state_pointers(intel_screen_private *intel,
drm_intel_bo *blend_bo,
drm_intel_bo *cc_bo,
drm_intel_bo *depth_stencil_bo,
uint32_t blend_offset)
{
OUT_BATCH(GEN7_3DSTATE_BLEND_STATE_POINTERS | (2 - 2));
if (blend_bo)
OUT_RELOC(blend_bo, I915_GEM_DOMAIN_INSTRUCTION, 0,
blend_offset | 1);
else
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_CC_STATE_POINTERS | (2 - 2));
if (cc_bo)
OUT_RELOC(cc_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS | (2 - 2));
if (depth_stencil_bo)
OUT_RELOC(depth_stencil_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 1);
else
OUT_BATCH(0);
}
void
gen6_upload_sampler_state_pointers(intel_screen_private *intel,
drm_intel_bo *sampler_bo)
{
OUT_BATCH(GEN6_3DSTATE_SAMPLER_STATE_POINTERS |
GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
OUT_RELOC(sampler_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
}
void
gen7_upload_sampler_state_pointers(intel_screen_private *intel,
drm_intel_bo *sampler_bo)
{
OUT_BATCH(GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS | (2 - 2));
OUT_RELOC(sampler_bo, I915_GEM_DOMAIN_INSTRUCTION, 0, 0);
}
void
gen7_upload_bypass_states(intel_screen_private *intel)
{
/* bypass GS */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* without GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS | (2 - 2));
OUT_BATCH(0);
/* disable HS */
OUT_BATCH(GEN7_3DSTATE_CONSTANT_HS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_HS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS | (2 - 2));
OUT_BATCH(0);
/* Disable TE */
OUT_BATCH(GEN7_3DSTATE_TE | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
/* Disable DS */
OUT_BATCH(GEN7_3DSTATE_CONSTANT_DS | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_DS | (6 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS | (2 - 2));
OUT_BATCH(0);
/* Disable STREAMOUT */
OUT_BATCH(GEN7_3DSTATE_STREAMOUT | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}
void
gen6_upload_vs_state(intel_screen_private *intel)
{
Bool ivb = INTEL_INFO(intel)->gen >= 070;
/* disable VS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_VS | ((ivb ? 7 : 5) - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
if (ivb) {
OUT_BATCH(0);
OUT_BATCH(0);
}
OUT_BATCH(GEN6_3DSTATE_VS | (6 - 2));
OUT_BATCH(0); /* without VS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
void
gen6_upload_gs_state(intel_screen_private *intel)
{
/* disable GS constant buffer */
OUT_BATCH(GEN6_3DSTATE_CONSTANT_GS | (5 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_GS | (7 - 2));
OUT_BATCH(0); /* without GS kernel */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
}
void
gen6_upload_clip_state(intel_screen_private *intel)
{
OUT_BATCH(GEN6_3DSTATE_CLIP | (4 - 2));
OUT_BATCH(0);
OUT_BATCH(0); /* pass-through */
OUT_BATCH(0);
}
void
gen6_upload_sf_state(intel_screen_private *intel,
int num_sf_outputs,
int read_offset)
{
OUT_BATCH(GEN6_3DSTATE_SF | (20 - 2));
OUT_BATCH((num_sf_outputs << GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT) |
(1 << GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT) |
(read_offset << GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT));
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT); /* DW4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW9 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW14 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW19 */
}
void
gen7_upload_sf_state(intel_screen_private *intel,
int num_sf_outputs,
int read_offset)
{
OUT_BATCH(GEN7_3DSTATE_SBE | (14 - 2));
OUT_BATCH((num_sf_outputs << GEN7_SBE_NUM_OUTPUTS_SHIFT) |
(1 << GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT) |
(read_offset << GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW4 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0); /* DW9 */
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF | (7 - 2));
OUT_BATCH(0);
OUT_BATCH(GEN6_3DSTATE_SF_CULL_NONE);
OUT_BATCH(2 << GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
}
void
gen6_upload_binding_table(intel_screen_private *intel,
uint32_t ps_binding_table_offset)
{
/* Binding table pointers */
OUT_BATCH(BRW_3DSTATE_BINDING_TABLE_POINTERS |
GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS |
(4 - 2));
OUT_BATCH(0); /* VS */
OUT_BATCH(0); /* GS */
/* Only the PS uses the binding table */
OUT_BATCH(ps_binding_table_offset);
}
void
gen7_upload_binding_table(intel_screen_private *intel,
uint32_t ps_binding_table_offset)
{
OUT_BATCH(GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS | (2 - 2));
OUT_BATCH(ps_binding_table_offset);
}
void
gen6_upload_depth_buffer_state(intel_screen_private *intel)
{
OUT_BATCH(BRW_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH((BRW_SURFACE_NULL << BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT) |
(BRW_DEPTHFORMAT_D32_FLOAT << BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(BRW_3DSTATE_CLEAR_PARAMS | (2 - 2));
OUT_BATCH(0);
}
void
gen7_upload_depth_buffer_state(intel_screen_private *intel)
{
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER | (7 - 2));
OUT_BATCH((BRW_DEPTHFORMAT_D32_FLOAT << 18) | (BRW_SURFACE_NULL << 29));
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(GEN7_3DSTATE_CLEAR_PARAMS | (3 - 2));
OUT_BATCH(0);
OUT_BATCH(0);
}

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@ -0,0 +1,503 @@
/**************************************************************************
*
* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
/*
* New regs for broadwater -- we need to split this file up sensibly somehow.
*/
#define BRW_3D(Pipeline,Opcode,Subopcode) ((3 << 29) | \
((Pipeline) << 27) | \
((Opcode) << 24) | \
((Subopcode) << 16))
#define BRW_URB_FENCE BRW_3D(0, 0, 0)
#define BRW_CS_URB_STATE BRW_3D(0, 0, 1)
#define BRW_CONSTANT_BUFFER BRW_3D(0, 0, 2)
#define BRW_STATE_PREFETCH BRW_3D(0, 0, 3)
#define BRW_STATE_BASE_ADDRESS BRW_3D(0, 1, 1)
#define BRW_STATE_SIP BRW_3D(0, 1, 2)
#define BRW_PIPELINE_SELECT BRW_3D(0, 1, 4)
#define NEW_PIPELINE_SELECT BRW_3D(1, 1, 4)
#define BRW_MEDIA_STATE_POINTERS BRW_3D(2, 0, 0)
#define BRW_MEDIA_OBJECT BRW_3D(2, 1, 0)
#define BRW_3DSTATE_PIPELINED_POINTERS BRW_3D(3, 0, 0)
#define BRW_3DSTATE_BINDING_TABLE_POINTERS BRW_3D(3, 0, 1)
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_PS (1 << 12)/* for GEN6 */
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_GS (1 << 9) /* for GEN6 */
# define GEN6_3DSTATE_BINDING_TABLE_MODIFY_VS (1 << 8) /* for GEN6 */
#define BRW_3DSTATE_VERTEX_BUFFERS BRW_3D(3, 0, 8)
#define BRW_3DSTATE_VERTEX_ELEMENTS BRW_3D(3, 0, 9)
#define BRW_3DSTATE_INDEX_BUFFER BRW_3D(3, 0, 0xa)
#define BRW_3DSTATE_VF_STATISTICS BRW_3D(3, 0, 0xb)
#define BRW_3DSTATE_DRAWING_RECTANGLE BRW_3D(3, 1, 0)
#define BRW_3DSTATE_CONSTANT_COLOR BRW_3D(3, 1, 1)
#define BRW_3DSTATE_SAMPLER_PALETTE_LOAD BRW_3D(3, 1, 2)
#define BRW_3DSTATE_CHROMA_KEY BRW_3D(3, 1, 4)
#define BRW_3DSTATE_DEPTH_BUFFER BRW_3D(3, 1, 5)
# define BRW_3DSTATE_DEPTH_BUFFER_TYPE_SHIFT 29
# define BRW_3DSTATE_DEPTH_BUFFER_FORMAT_SHIFT 18
#define BRW_3DSTATE_POLY_STIPPLE_OFFSET BRW_3D(3, 1, 6)
#define BRW_3DSTATE_POLY_STIPPLE_PATTERN BRW_3D(3, 1, 7)
#define BRW_3DSTATE_LINE_STIPPLE BRW_3D(3, 1, 8)
#define BRW_3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP BRW_3D(3, 1, 9)
/* These two are BLC and CTG only, not BW or CL */
#define BRW_3DSTATE_AA_LINE_PARAMS BRW_3D(3, 1, 0xa)
#define BRW_3DSTATE_GS_SVB_INDEX BRW_3D(3, 1, 0xb)
#define BRW_PIPE_CONTROL BRW_3D(3, 2, 0)
#define BRW_3DPRIMITIVE BRW_3D(3, 3, 0)
#define BRW_3DSTATE_CLEAR_PARAMS BRW_3D(3, 1, 0x10)
/* DW1 */
# define BRW_3DSTATE_DEPTH_CLEAR_VALID (1 << 15)
/* for GEN6+ */
#define GEN6_3DSTATE_SAMPLER_STATE_POINTERS BRW_3D(3, 0, 0x02)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_PS (1 << 12)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_GS (1 << 9)
# define GEN6_3DSTATE_SAMPLER_STATE_MODIFY_VS (1 << 8)
#define GEN6_3DSTATE_URB BRW_3D(3, 0, 0x05)
/* DW1 */
# define GEN6_3DSTATE_URB_VS_SIZE_SHIFT 16
# define GEN6_3DSTATE_URB_VS_ENTRIES_SHIFT 0
/* DW2 */
# define GEN6_3DSTATE_URB_GS_ENTRIES_SHIFT 8
# define GEN6_3DSTATE_URB_GS_SIZE_SHIFT 0
#define GEN6_3DSTATE_VIEWPORT_STATE_POINTERS BRW_3D(3, 0, 0x0d)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CC (1 << 12)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_SF (1 << 11)
# define GEN6_3DSTATE_VIEWPORT_STATE_MODIFY_CLIP (1 << 10)
#define GEN6_3DSTATE_CC_STATE_POINTERS BRW_3D(3, 0, 0x0e)
#define GEN6_3DSTATE_VS BRW_3D(3, 0, 0x10)
#define GEN6_3DSTATE_GS BRW_3D(3, 0, 0x11)
/* DW4 */
# define GEN6_3DSTATE_GS_DISPATCH_START_GRF_SHIFT 0
#define GEN6_3DSTATE_CLIP BRW_3D(3, 0, 0x12)
#define GEN6_3DSTATE_SF BRW_3D(3, 0, 0x13)
/* DW1 */
# define GEN6_3DSTATE_SF_NUM_OUTPUTS_SHIFT 22
# define GEN6_3DSTATE_SF_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN6_3DSTATE_SF_URB_ENTRY_READ_OFFSET_SHIFT 4
/* DW2 */
/* DW3 */
# define GEN6_3DSTATE_SF_CULL_BOTH (0 << 29)
# define GEN6_3DSTATE_SF_CULL_NONE (1 << 29)
# define GEN6_3DSTATE_SF_CULL_FRONT (2 << 29)
# define GEN6_3DSTATE_SF_CULL_BACK (3 << 29)
/* DW4 */
# define GEN6_3DSTATE_SF_TRI_PROVOKE_SHIFT 29
# define GEN6_3DSTATE_SF_LINE_PROVOKE_SHIFT 27
# define GEN6_3DSTATE_SF_TRIFAN_PROVOKE_SHIFT 25
#define GEN6_3DSTATE_WM BRW_3D(3, 0, 0x14)
/* DW2 */
# define GEN6_3DSTATE_WM_SAMPLER_COUNT_SHITF 27
# define GEN6_3DSTATE_WM_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
/* DW4 */
# define GEN6_3DSTATE_WM_DISPATCH_START_GRF_0_SHIFT 16
/* DW5 */
# define GEN6_3DSTATE_WM_MAX_THREADS_SHIFT 25
# define GEN6_3DSTATE_WM_DISPATCH_ENABLE (1 << 19)
# define GEN6_3DSTATE_WM_16_DISPATCH_ENABLE (1 << 1)
# define GEN6_3DSTATE_WM_8_DISPATCH_ENABLE (1 << 0)
/* DW6 */
# define GEN6_3DSTATE_WM_NUM_SF_OUTPUTS_SHIFT 20
# define GEN6_3DSTATE_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 15)
# define GEN6_3DSTATE_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 14)
# define GEN6_3DSTATE_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 13)
# define GEN6_3DSTATE_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 12)
# define GEN6_3DSTATE_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 11)
# define GEN6_3DSTATE_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 10)
#define GEN6_3DSTATE_CONSTANT_VS BRW_3D(3, 0, 0x15)
#define GEN6_3DSTATE_CONSTANT_GS BRW_3D(3, 0, 0x16)
#define GEN6_3DSTATE_CONSTANT_PS BRW_3D(3, 0, 0x17)
#define GEN6_3DSTATE_SAMPLE_MASK BRW_3D(3, 0, 0x18)
#define GEN6_3DSTATE_MULTISAMPLE BRW_3D(3, 1, 0x0d)
/* DW1 */
# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_CENTER (0 << 4)
# define GEN6_3DSTATE_MULTISAMPLE_PIXEL_LOCATION_UPPER_LEFT (1 << 4)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_1 (0 << 1)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_4 (2 << 1)
# define GEN6_3DSTATE_MULTISAMPLE_NUMSAMPLES_8 (3 << 1)
/* on GEN7+ */
/* _3DSTATE_VERTEX_BUFFERS on GEN7*/
/* DW1 */
#define GEN7_VB0_ADDRESS_MODIFYENABLE (1 << 14)
/* _3DPRIMITIVE on GEN7 */
/* DW1 */
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL (0 << 8)
# define GEN7_3DPRIM_VERTEXBUFFER_ACCESS_RANDOM (1 << 8)
/* 3DSTATE_WM on GEN7 */
/* DW1 */
# define GEN7_WM_STATISTICS_ENABLE (1 << 31)
# define GEN7_WM_DEPTH_CLEAR (1 << 30)
# define GEN7_WM_DISPATCH_ENABLE (1 << 29)
# define GEN6_WM_DEPTH_RESOLVE (1 << 28)
# define GEN7_WM_HIERARCHICAL_DEPTH_RESOLVE (1 << 27)
# define GEN7_WM_KILL_ENABLE (1 << 25)
# define GEN7_WM_PSCDEPTH_OFF (0 << 23)
# define GEN7_WM_PSCDEPTH_ON (1 << 23)
# define GEN7_WM_PSCDEPTH_ON_GE (2 << 23)
# define GEN7_WM_PSCDEPTH_ON_LE (3 << 23)
# define GEN7_WM_USES_SOURCE_DEPTH (1 << 20)
# define GEN7_WM_USES_SOURCE_W (1 << 19)
# define GEN7_WM_POSITION_ZW_PIXEL (0 << 17)
# define GEN7_WM_POSITION_ZW_CENTROID (2 << 17)
# define GEN7_WM_POSITION_ZW_SAMPLE (3 << 17)
# define GEN7_WM_NONPERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 16)
# define GEN7_WM_NONPERSPECTIVE_CENTROID_BARYCENTRIC (1 << 15)
# define GEN7_WM_NONPERSPECTIVE_PIXEL_BARYCENTRIC (1 << 14)
# define GEN7_WM_PERSPECTIVE_SAMPLE_BARYCENTRIC (1 << 13)
# define GEN7_WM_PERSPECTIVE_CENTROID_BARYCENTRIC (1 << 12)
# define GEN7_WM_PERSPECTIVE_PIXEL_BARYCENTRIC (1 << 11)
# define GEN7_WM_USES_INPUT_COVERAGE_MASK (1 << 10)
# define GEN7_WM_LINE_END_CAP_AA_WIDTH_0_5 (0 << 8)
# define GEN7_WM_LINE_END_CAP_AA_WIDTH_1_0 (1 << 8)
# define GEN7_WM_LINE_END_CAP_AA_WIDTH_2_0 (2 << 8)
# define GEN7_WM_LINE_END_CAP_AA_WIDTH_4_0 (3 << 8)
# define GEN7_WM_LINE_AA_WIDTH_0_5 (0 << 6)
# define GEN7_WM_LINE_AA_WIDTH_1_0 (1 << 6)
# define GEN7_WM_LINE_AA_WIDTH_2_0 (2 << 6)
# define GEN7_WM_LINE_AA_WIDTH_4_0 (3 << 6)
# define GEN7_WM_POLYGON_STIPPLE_ENABLE (1 << 4)
# define GEN7_WM_LINE_STIPPLE_ENABLE (1 << 3)
# define GEN7_WM_POINT_RASTRULE_UPPER_RIGHT (1 << 2)
# define GEN7_WM_MSRAST_OFF_PIXEL (0 << 0)
# define GEN7_WM_MSRAST_OFF_PATTERN (1 << 0)
# define GEN7_WM_MSRAST_ON_PIXEL (2 << 0)
# define GEN7_WM_MSRAST_ON_PATTERN (3 << 0)
/* DW2 */
# define GEN7_WM_MSDISPMODE_PERPIXEL (1 << 31)
#define GEN7_3DSTATE_CLEAR_PARAMS BRW_3D(3, 0, 0x04)
#define GEN7_3DSTATE_DEPTH_BUFFER BRW_3D(3, 0, 0x05)
#define GEN7_3DSTATE_CONSTANT_HS BRW_3D(3, 0, 0x19)
#define GEN7_3DSTATE_CONSTANT_DS BRW_3D(3, 0, 0x1a)
#define GEN7_3DSTATE_HS BRW_3D(3, 0, 0x1b)
#define GEN7_3DSTATE_TE BRW_3D(3, 0, 0x1c)
#define GEN7_3DSTATE_DS BRW_3D(3, 0, 0x1d)
#define GEN7_3DSTATE_STREAMOUT BRW_3D(3, 0, 0x1e)
#define GEN7_3DSTATE_SBE BRW_3D(3, 0, 0x1f)
/* DW1 */
# define GEN7_SBE_SWIZZLE_CONTROL_MODE (1 << 28)
# define GEN7_SBE_NUM_OUTPUTS_SHIFT 22
# define GEN7_SBE_SWIZZLE_ENABLE (1 << 21)
# define GEN7_SBE_POINT_SPRITE_LOWERLEFT (1 << 20)
# define GEN7_SBE_URB_ENTRY_READ_LENGTH_SHIFT 11
# define GEN7_SBE_URB_ENTRY_READ_OFFSET_SHIFT 4
#define GEN7_3DSTATE_PS BRW_3D(3, 0, 0x20)
/* DW1: kernel pointer */
/* DW2 */
# define GEN7_PS_SPF_MODE (1 << 31)
# define GEN7_PS_VECTOR_MASK_ENABLE (1 << 30)
# define GEN7_PS_SAMPLER_COUNT_SHIFT 27
# define GEN7_PS_BINDING_TABLE_ENTRY_COUNT_SHIFT 18
# define GEN7_PS_FLOATING_POINT_MODE_IEEE_754 (0 << 16)
# define GEN7_PS_FLOATING_POINT_MODE_ALT (1 << 16)
/* DW3: scratch space */
/* DW4 */
# define GEN7_PS_MAX_THREADS_SHIFT_IVB 24
# define GEN7_PS_MAX_THREADS_SHIFT_HSW 23
# define GEN7_PS_SAMPLE_MASK_SHIFT_HSW 12
# define GEN7_PS_PUSH_CONSTANT_ENABLE (1 << 11)
# define GEN7_PS_ATTRIBUTE_ENABLE (1 << 10)
# define GEN7_PS_OMASK_TO_RENDER_TARGET (1 << 9)
# define GEN7_PS_DUAL_SOURCE_BLEND_ENABLE (1 << 7)
# define GEN7_PS_POSOFFSET_NONE (0 << 3)
# define GEN7_PS_POSOFFSET_CENTROID (2 << 3)
# define GEN7_PS_POSOFFSET_SAMPLE (3 << 3)
# define GEN7_PS_32_DISPATCH_ENABLE (1 << 2)
# define GEN7_PS_16_DISPATCH_ENABLE (1 << 1)
# define GEN7_PS_8_DISPATCH_ENABLE (1 << 0)
/* DW5 */
# define GEN7_PS_DISPATCH_START_GRF_SHIFT_0 16
# define GEN7_PS_DISPATCH_START_GRF_SHIFT_1 8
# define GEN7_PS_DISPATCH_START_GRF_SHIFT_2 0
/* DW6: kernel 1 pointer */
/* DW7: kernel 2 pointer */
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_SF_CL BRW_3D(3, 0, 0x21)
#define GEN7_3DSTATE_VIEWPORT_STATE_POINTERS_CC BRW_3D(3, 0, 0x23)
#define GEN7_3DSTATE_BLEND_STATE_POINTERS BRW_3D(3, 0, 0x24)
#define GEN7_3DSTATE_DEPTH_STENCIL_STATE_POINTERS BRW_3D(3, 0, 0x25)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_VS BRW_3D(3, 0, 0x26)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_HS BRW_3D(3, 0, 0x27)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_DS BRW_3D(3, 0, 0x28)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_GS BRW_3D(3, 0, 0x29)
#define GEN7_3DSTATE_BINDING_TABLE_POINTERS_PS BRW_3D(3, 0, 0x2a)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_VS BRW_3D(3, 0, 0x2b)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_GS BRW_3D(3, 0, 0x2e)
#define GEN7_3DSTATE_SAMPLER_STATE_POINTERS_PS BRW_3D(3, 0, 0x2f)
#define GEN7_3DSTATE_URB_VS BRW_3D(3, 0, 0x30)
#define GEN7_3DSTATE_URB_HS BRW_3D(3, 0, 0x31)
#define GEN7_3DSTATE_URB_DS BRW_3D(3, 0, 0x32)
#define GEN7_3DSTATE_URB_GS BRW_3D(3, 0, 0x33)
/* DW1 */
# define GEN7_URB_ENTRY_NUMBER_SHIFT 0
# define GEN7_URB_ENTRY_SIZE_SHIFT 16
# define GEN7_URB_STARTING_ADDRESS_SHIFT 25
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_VS BRW_3D(3, 1, 0x12)
#define GEN7_3DSTATE_PUSH_CONSTANT_ALLOC_PS BRW_3D(3, 1, 0x16)
/* DW1 */
# define GEN7_PUSH_CONSTANT_BUFFER_OFFSET_SHIFT 16
#define PIPELINE_SELECT_3D 0
#define PIPELINE_SELECT_MEDIA 1
#define UF0_CS_REALLOC (1 << 13)
#define UF0_VFE_REALLOC (1 << 12)
#define UF0_SF_REALLOC (1 << 11)
#define UF0_CLIP_REALLOC (1 << 10)
#define UF0_GS_REALLOC (1 << 9)
#define UF0_VS_REALLOC (1 << 8)
#define UF1_CLIP_FENCE_SHIFT 20
#define UF1_GS_FENCE_SHIFT 10
#define UF1_VS_FENCE_SHIFT 0
#define UF2_CS_FENCE_SHIFT 20
#define UF2_VFE_FENCE_SHIFT 10
#define UF2_SF_FENCE_SHIFT 0
/* for BRW_STATE_BASE_ADDRESS */
#define BASE_ADDRESS_MODIFY (1 << 0)
/* for BRW_3DSTATE_PIPELINED_POINTERS */
#define BRW_GS_DISABLE 0
#define BRW_GS_ENABLE 1
#define BRW_CLIP_DISABLE 0
#define BRW_CLIP_ENABLE 1
/* for BRW_PIPE_CONTROL */
#define BRW_PIPE_CONTROL_CS_STALL (1 << 20)
#define BRW_PIPE_CONTROL_NOWRITE (0 << 14)
#define BRW_PIPE_CONTROL_WRITE_QWORD (1 << 14)
#define BRW_PIPE_CONTROL_WRITE_DEPTH (2 << 14)
#define BRW_PIPE_CONTROL_WRITE_TIME (3 << 14)
#define BRW_PIPE_CONTROL_DEPTH_STALL (1 << 13)
#define BRW_PIPE_CONTROL_WC_FLUSH (1 << 12)
#define BRW_PIPE_CONTROL_IS_FLUSH (1 << 11)
#define BRW_PIPE_CONTROL_TC_FLUSH (1 << 10)
#define BRW_PIPE_CONTROL_NOTIFY_ENABLE (1 << 8)
#define BRW_PIPE_CONTROL_GLOBAL_GTT (1 << 2)
#define BRW_PIPE_CONTROL_LOCAL_PGTT (0 << 2)
#define BRW_PIPE_CONTROL_STALL_AT_SCOREBOARD (1 << 1)
#define BRW_PIPE_CONTROL_DEPTH_CACHE_FLUSH (1 << 0)
/* VERTEX_BUFFER_STATE Structure */
#define VB0_BUFFER_INDEX_SHIFT 27
#define GEN6_VB0_BUFFER_INDEX_SHIFT 26
#define VB0_VERTEXDATA (0 << 26)
#define VB0_INSTANCEDATA (1 << 26)
#define GEN6_VB0_VERTEXDATA (0 << 20)
#define GEN6_VB0_INSTANCEDATA (1 << 20)
#define VB0_BUFFER_PITCH_SHIFT 0
/* VERTEX_ELEMENT_STATE Structure */
#define VE0_VERTEX_BUFFER_INDEX_SHIFT 27
#define GEN6_VE0_VERTEX_BUFFER_INDEX_SHIFT 26 /* for GEN6 */
#define VE0_VALID (1 << 26)
#define GEN6_VE0_VALID (1 << 25) /* for GEN6 */
#define VE0_FORMAT_SHIFT 16
#define VE0_OFFSET_SHIFT 0
#define VE1_VFCOMPONENT_0_SHIFT 28
#define VE1_VFCOMPONENT_1_SHIFT 24
#define VE1_VFCOMPONENT_2_SHIFT 20
#define VE1_VFCOMPONENT_3_SHIFT 16
#define VE1_DESTINATION_ELEMENT_OFFSET_SHIFT 0
/* 3DPRIMITIVE bits */
#define BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL (0 << 15)
#define BRW_3DPRIMITIVE_VERTEX_RANDOM (1 << 15)
/* Primitive types are in brw_defines.h */
#define BRW_3DPRIMITIVE_TOPOLOGY_SHIFT 10
#define BRW_SVG_CTL 0x7400
#define BRW_SVG_CTL_GS_BA (0 << 8)
#define BRW_SVG_CTL_SS_BA (1 << 8)
#define BRW_SVG_CTL_IO_BA (2 << 8)
#define BRW_SVG_CTL_GS_AUB (3 << 8)
#define BRW_SVG_CTL_IO_AUB (4 << 8)
#define BRW_SVG_CTL_SIP (5 << 8)
#define BRW_SVG_RDATA 0x7404
#define BRW_SVG_WORK_CTL 0x7408
#define BRW_VF_CTL 0x7500
#define BRW_VF_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_THREADID (0 << 8)
#define BRW_VF_CTL_SNAPSHOT_MUX_SELECT_VF_DEBUG (1 << 8)
#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_SEQUENCE (0 << 4)
#define BRW_VF_CTL_SNAPSHOT_TYPE_VERTEX_INDEX (1 << 4)
#define BRW_VF_CTL_SKIP_INITIAL_PRIMITIVES (1 << 3)
#define BRW_VF_CTL_MAX_PRIMITIVES_LIMIT_ENABLE (1 << 2)
#define BRW_VF_CTL_VERTEX_RANGE_LIMIT_ENABLE (1 << 1)
#define BRW_VF_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_VF_STRG_VAL 0x7504
#define BRW_VF_STR_VL_OVR 0x7508
#define BRW_VF_VC_OVR 0x750c
#define BRW_VF_STR_PSKIP 0x7510
#define BRW_VF_MAX_PRIM 0x7514
#define BRW_VF_RDATA 0x7518
#define BRW_VS_CTL 0x7600
#define BRW_VS_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_0 (0 << 8)
#define BRW_VS_CTL_SNAPSHOT_MUX_VERTEX_1 (1 << 8)
#define BRW_VS_CTL_SNAPSHOT_MUX_VALID_COUNT (2 << 8)
#define BRW_VS_CTL_SNAPSHOT_MUX_VS_KERNEL_POINTER (3 << 8)
#define BRW_VS_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
#define BRW_VS_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
#define BRW_VS_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_VS_STRG_VAL 0x7604
#define BRW_VS_RDATA 0x7608
#define BRW_SF_CTL 0x7b00
#define BRW_SF_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_FF_ID (0 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_0_REL_COUNT (1 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_FF_ID (2 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_1_REL_COUNT (3 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_FF_ID (4 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_2_REL_COUNT (5 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_VERTEX_COUNT (6 << 8)
#define BRW_SF_CTL_SNAPSHOT_MUX_SF_KERNEL_POINTER (7 << 8)
#define BRW_SF_CTL_MIN_MAX_PRIMITIVE_RANGE_ENABLE (1 << 4)
#define BRW_SF_CTL_DEBUG_CLIP_RECTANGLE_ENABLE (1 << 3)
#define BRW_SF_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
#define BRW_SF_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
#define BRW_SF_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_SF_STRG_VAL 0x7b04
#define BRW_SF_RDATA 0x7b18
#define BRW_WIZ_CTL 0x7c00
#define BRW_WIZ_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_WIZ_CTL_SUBSPAN_INSTANCE_SHIFT 16
#define BRW_WIZ_CTL_SNAPSHOT_MUX_WIZ_KERNEL_POINTER (0 << 8)
#define BRW_WIZ_CTL_SNAPSHOT_MUX_SUBSPAN_INSTANCE (1 << 8)
#define BRW_WIZ_CTL_SNAPSHOT_MUX_PRIMITIVE_SEQUENCE (2 << 8)
#define BRW_WIZ_CTL_SINGLE_SUBSPAN_DISPATCH (1 << 6)
#define BRW_WIZ_CTL_IGNORE_COLOR_SCOREBOARD_STALLS (1 << 5)
#define BRW_WIZ_CTL_ENABLE_SUBSPAN_INSTANCE_COMPARE (1 << 4)
#define BRW_WIZ_CTL_USE_UPSTREAM_SNAPSHOT_FLAG (1 << 3)
#define BRW_WIZ_CTL_SNAPSHOT_ALL_THREADS (1 << 2)
#define BRW_WIZ_CTL_THREAD_SNAPSHOT_ENABLE (1 << 1)
#define BRW_WIZ_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_WIZ_STRG_VAL 0x7c04
#define BRW_WIZ_RDATA 0x7c18
#define BRW_TS_CTL 0x7e00
#define BRW_TS_CTL_SNAPSHOT_COMPLETE (1 << 31)
#define BRW_TS_CTL_SNAPSHOT_MESSAGE_ERROR (0 << 8)
#define BRW_TS_CTL_SNAPSHOT_INTERFACE_DESCRIPTOR (3 << 8)
#define BRW_TS_CTL_SNAPSHOT_ALL_CHILD_THREADS (1 << 2)
#define BRW_TS_CTL_SNAPSHOT_ALL_ROOT_THREADS (1 << 1)
#define BRW_TS_CTL_SNAPSHOT_ENABLE (1 << 0)
#define BRW_TS_STRG_VAL 0x7e04
#define BRW_TS_RDATA 0x7e08
#define BRW_TD_CTL 0x8000
#define BRW_TD_CTL_MUX_SHIFT 8
#define BRW_TD_CTL_EXTERNAL_HALT_R0_DEBUG_MATCH (1 << 7)
#define BRW_TD_CTL_FORCE_EXTERNAL_HALT (1 << 6)
#define BRW_TD_CTL_EXCEPTION_MASK_OVERRIDE (1 << 5)
#define BRW_TD_CTL_FORCE_THREAD_BREAKPOINT_ENABLE (1 << 4)
#define BRW_TD_CTL_BREAKPOINT_ENABLE (1 << 2)
#define BRW_TD_CTL2 0x8004
#define BRW_TD_CTL2_ILLEGAL_OPCODE_EXCEPTION_OVERRIDE (1 << 28)
#define BRW_TD_CTL2_MASKSTACK_EXCEPTION_OVERRIDE (1 << 26)
#define BRW_TD_CTL2_SOFTWARE_EXCEPTION_OVERRIDE (1 << 25)
#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_SHIFT 16
#define BRW_TD_CTL2_ACTIVE_THREAD_LIMIT_ENABLE (1 << 8)
#define BRW_TD_CTL2_THREAD_SPAWNER_EXECUTION_MASK_ENABLE (1 << 7)
#define BRW_TD_CTL2_WIZ_EXECUTION_MASK_ENABLE (1 << 6)
#define BRW_TD_CTL2_SF_EXECUTION_MASK_ENABLE (1 << 5)
#define BRW_TD_CTL2_CLIPPER_EXECUTION_MASK_ENABLE (1 << 4)
#define BRW_TD_CTL2_GS_EXECUTION_MASK_ENABLE (1 << 3)
#define BRW_TD_CTL2_VS_EXECUTION_MASK_ENABLE (1 << 0)
#define BRW_TD_VF_VS_EMSK 0x8008
#define BRW_TD_GS_EMSK 0x800c
#define BRW_TD_CLIP_EMSK 0x8010
#define BRW_TD_SF_EMSK 0x8014
#define BRW_TD_WIZ_EMSK 0x8018
#define BRW_TD_0_6_EHTRG_VAL 0x801c
#define BRW_TD_0_7_EHTRG_VAL 0x8020
#define BRW_TD_0_6_EHTRG_MSK 0x8024
#define BRW_TD_0_7_EHTRG_MSK 0x8028
#define BRW_TD_RDATA 0x802c
#define BRW_TD_TS_EMSK 0x8030
#define BRW_EU_CTL 0x8800
#define BRW_EU_CTL_SELECT_SHIFT 16
#define BRW_EU_CTL_DATA_MUX_SHIFT 8
#define BRW_EU_ATT_0 0x8810
#define BRW_EU_ATT_1 0x8814
#define BRW_EU_ATT_DATA_0 0x8820
#define BRW_EU_ATT_DATA_1 0x8824
#define BRW_EU_ATT_CLR_0 0x8830
#define BRW_EU_ATT_CLR_1 0x8834
#define BRW_EU_RDATA 0x8840
/* End regs for broadwater */

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/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
Copyright © 2002 David Dawes
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
/*
* Authors:
* Keith Whitwell <keith@tungstengraphics.com>
* David Dawes <dawes@xfree86.org>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#if 0
#define I830DEBUG
#endif
#include <stdint.h>
#ifndef REMAP_RESERVED
#define REMAP_RESERVED 0
#endif
#include "picture.h"
#include <pciaccess.h>
#include "intel_bufmgr.h"
#include "i915_drm.h"
#include "intel_driver.h"
#include "intel_list.h"
# define ENTER() printf("ENTER %s\n", __FUNCTION__)
# define LEAVE() printf("LEAVE %s\n", __FUNCTION__)
# define FAIL() printf("FAIL %s\n", __FUNCTION__)
typedef int ScrnInfoPtr;
typedef int ScreenPtr;
typedef int Bool;
#define TRUE (Bool)(1)
#define FALSE (Bool)(0)
typedef struct pixman_transform PictTransform, *PictTransformPtr;
typedef struct _Pixmap *PixmapPtr;
typedef struct _Picture *PicturePtr;
/* remain compatible to xorg-server 1.6 */
#ifndef MONITOR_EDID_COMPLETE_RAWDATA
#define MONITOR_EDID_COMPLETE_RAWDATA EDID_COMPLETE_RAWDATA
#endif
#if XF86_CRTC_VERSION >= 5
#define INTEL_PIXMAP_SHARING 1
#endif
struct intel_pixmap {
dri_bo *bo;
struct list batch;
uint16_t stride;
uint8_t tiling;
int8_t busy :2;
uint8_t dirty :1;
uint8_t offscreen :1;
uint8_t pinned :3;
#define PIN_SCANOUT 0x1
#define PIN_DRI 0x2
#define PIN_GLAMOR 0x4
};
#if HAS_DEVPRIVATEKEYREC
extern DevPrivateKeyRec uxa_pixmap_index;
#else
extern int uxa_pixmap_index;
#endif
/*
static inline struct intel_pixmap *intel_get_pixmap_private(PixmapPtr pixmap)
{
#if HAS_DEVPRIVATEKEYREC
return dixGetPrivate(&pixmap->devPrivates, &uxa_pixmap_index);
#else
return dixLookupPrivate(&pixmap->devPrivates, &uxa_pixmap_index);
#endif
}
*/
static inline Bool intel_pixmap_is_busy(struct intel_pixmap *priv)
{
if (priv->busy == -1)
priv->busy = drm_intel_bo_busy(priv->bo);
return priv->busy;
}
static inline void intel_set_pixmap_private(PixmapPtr pixmap, struct intel_pixmap *intel)
{
dixSetPrivate(&pixmap->devPrivates, &uxa_pixmap_index, intel);
}
static inline Bool intel_pixmap_is_dirty(PixmapPtr pixmap)
{
return pixmap && pixmap->private->dirty;
}
static inline Bool intel_pixmap_tiled(PixmapPtr pixmap)
{
return pixmap->private->tiling != I915_TILING_NONE;
}
dri_bo *intel_get_pixmap_bo(PixmapPtr pixmap);
void intel_set_pixmap_bo(PixmapPtr pixmap, dri_bo * bo);
#include "common.h"
#define PITCH_NONE 0
/** enumeration of 3d consumers so some can maintain invariant state. */
enum last_3d {
LAST_3D_OTHER,
LAST_3D_VIDEO,
LAST_3D_RENDER,
LAST_3D_ROTATION
};
enum dri_type {
DRI_DISABLED,
DRI_NONE,
DRI_DRI2
};
typedef struct intel_screen_private {
int scrn;
int cpp;
#define RENDER_BATCH I915_EXEC_RENDER
#define BLT_BATCH I915_EXEC_BLT
unsigned int current_batch;
void *modes;
drm_intel_bo *front_buffer, *back_buffer;
PixmapPtr back_pixmap;
unsigned int back_name;
long front_pitch, front_tiling;
dri_bufmgr *bufmgr;
uint32_t batch_ptr[4096];
/** Byte offset in batch_ptr for the next dword to be emitted. */
unsigned int batch_used;
/** Position in batch_ptr at the start of the current BEGIN_BATCH */
unsigned int batch_emit_start;
/** Number of bytes to be emitted in the current BEGIN_BATCH. */
uint32_t batch_emitting;
dri_bo *batch_bo, *last_batch_bo[2];
/** Whether we're in a section of code that can't tolerate flushing */
Bool in_batch_atomic;
/** Ending batch_used that was verified by intel_start_batch_atomic() */
int batch_atomic_limit;
struct list batch_pixmaps;
drm_intel_bo *wa_scratch_bo;
unsigned int tiling;
#define INTEL_TILING_FB 0x1
#define INTEL_TILING_2D 0x2
#define INTEL_TILING_3D 0x4
#define INTEL_TILING_ALL (~0)
Bool swapbuffers_wait;
Bool has_relaxed_fencing;
int Chipset;
struct pci_device *PciInfo;
const struct intel_device_info *info;
unsigned int BR[20];
void (*context_switch) (struct intel_screen_private *intel,
int new_mode);
void (*vertex_flush) (struct intel_screen_private *intel);
void (*batch_flush) (struct intel_screen_private *intel);
void (*batch_commit_notify) (struct intel_screen_private *intel);
Bool need_sync;
int accel_pixmap_offset_alignment;
int accel_max_x;
int accel_max_y;
int max_bo_size;
int max_gtt_map_size;
int max_tiling_size;
struct {
drm_intel_bo *gen4_vs_bo;
drm_intel_bo *gen4_sf_bo;
drm_intel_bo *gen4_wm_packed_bo;
drm_intel_bo *gen4_wm_planar_bo;
drm_intel_bo *gen4_cc_bo;
drm_intel_bo *gen4_cc_vp_bo;
drm_intel_bo *gen4_sampler_bo;
drm_intel_bo *gen4_sip_kernel_bo;
drm_intel_bo *wm_prog_packed_bo;
drm_intel_bo *wm_prog_planar_bo;
drm_intel_bo *gen6_blend_bo;
drm_intel_bo *gen6_depth_stencil_bo;
} video;
/* Render accel state */
float scale_units[2][2];
/** Transform pointers for src/mask, or NULL if identity */
PictTransform *transform[2];
PixmapPtr render_source, render_mask, render_dest;
PicturePtr render_source_picture, render_mask_picture, render_dest_picture;
Bool needs_3d_invariant;
Bool needs_render_state_emit;
Bool needs_render_vertex_emit;
/* i830 render accel state */
uint32_t render_dest_format;
uint32_t cblend, ablend, s8_blendctl;
/* i915 render accel state */
PixmapPtr texture[2];
uint32_t mapstate[6];
uint32_t samplerstate[6];
struct {
int op;
uint32_t dst_format;
} i915_render_state;
struct {
int num_sf_outputs;
int drawrect;
uint32_t blend;
dri_bo *samplers;
dri_bo *kernel;
} gen6_render_state;
uint32_t prim_offset;
void (*prim_emit)(struct intel_screen_private *intel,
int srcX, int srcY,
int maskX, int maskY,
int dstX, int dstY,
int w, int h);
int floats_per_vertex;
int last_floats_per_vertex;
uint16_t vertex_offset;
uint16_t vertex_count;
uint16_t vertex_index;
uint16_t vertex_used;
uint32_t vertex_id;
float vertex_ptr[4*1024];
dri_bo *vertex_bo;
uint8_t surface_data[16*1024];
uint16_t surface_used;
uint16_t surface_table;
uint32_t surface_reloc;
dri_bo *surface_bo;
/* 965 render acceleration state */
struct gen4_render_state *gen4_render_state;
Bool use_pageflipping;
Bool use_triple_buffer;
Bool force_fallback;
Bool has_kernel_flush;
Bool needs_flush;
enum last_3d last_3d;
/**
* User option to print acceleration fallback info to the server log.
*/
Bool fallback_debug;
unsigned debug_flush;
Bool has_prime_vmap_flush;
} intel_screen_private;
#define INTEL_INFO(intel) ((intel)->info)
#define IS_GENx(intel, X) (INTEL_INFO(intel)->gen >= 8*(X) && INTEL_INFO(intel)->gen < 8*((X)+1))
#define IS_GEN1(intel) IS_GENx(intel, 1)
#define IS_GEN2(intel) IS_GENx(intel, 2)
#define IS_GEN3(intel) IS_GENx(intel, 3)
#define IS_GEN4(intel) IS_GENx(intel, 4)
#define IS_GEN5(intel) IS_GENx(intel, 5)
#define IS_GEN6(intel) IS_GENx(intel, 6)
#define IS_GEN7(intel) IS_GENx(intel, 7)
#define IS_HSW(intel) (INTEL_INFO(intel)->gen == 075)
/* Some chips have specific errata (or limits) that we need to workaround. */
#define IS_I830(intel) ((intel)->PciInfo->device_id == PCI_CHIP_I830_M)
#define IS_845G(intel) ((intel)->PciInfo->device_id == PCI_CHIP_845_G)
#define IS_I865G(intel) ((intel)->PciInfo->device_id == PCI_CHIP_I865_G)
#define IS_I915G(pI810) ((intel)->PciInfo->device_id == PCI_CHIP_I915_G || (intel)->PciInfo->device_id == PCI_CHIP_E7221_G)
#define IS_I915GM(pI810) ((intel)->PciInfo->device_id == PCI_CHIP_I915_GM)
#define IS_965_Q(pI810) ((intel)->PciInfo->device_id == PCI_CHIP_I965_Q)
/* supports Y tiled surfaces (pre-965 Mesa isn't ready yet) */
#define SUPPORTS_YTILING(pI810) (INTEL_INFO(intel)->gen >= 040)
#define HAS_BLT(pI810) (INTEL_INFO(intel)->gen >= 060)
#ifndef I915_PARAM_HAS_PRIME_VMAP_FLUSH
#define I915_PARAM_HAS_PRIME_VMAP_FLUSH 21
#endif
enum {
DEBUG_FLUSH_BATCHES = 0x1,
DEBUG_FLUSH_CACHES = 0x2,
DEBUG_FLUSH_WAIT = 0x4,
};
extern intel_screen_private *driverPrivate;
static inline intel_screen_private *
intel_get_screen_private()
{
return driverPrivate;
}
#ifndef ARRAY_SIZE
#define ARRAY_SIZE(x) (sizeof(x) / sizeof(x[0]))
#endif
#ifndef ALIGN
#define ALIGN(i,m) (((i) + (m) - 1) & ~((m) - 1))
#endif
#ifndef MIN
#define MIN(a,b) ((a) < (b) ? (a) : (b))
#endif
static inline unsigned long intel_pixmap_pitch(PixmapPtr pixmap)
{
return (unsigned long)pixmap->devKind;
}
/* Batchbuffer support macros and functions */
#include "intel_batchbuffer.h"
void i965_vertex_flush(intel_screen_private *intel);
void i965_batch_flush(intel_screen_private *intel);
void i965_batch_commit_notify(intel_screen_private *intel);
/**
* Little wrapper around drm_intel_bo_reloc to return the initial value you
* should stuff into the relocation entry.
*
* If only we'd done this before settling on the library API.
*/
static inline uint32_t
intel_emit_reloc(drm_intel_bo * bo, uint32_t offset,
drm_intel_bo * target_bo, uint32_t target_offset,
uint32_t read_domains, uint32_t write_domain)
{
drm_intel_bo_emit_reloc(bo, offset, target_bo, target_offset,
read_domains, write_domain);
return target_bo->offset + target_offset;
}
static inline drm_intel_bo *intel_bo_alloc_for_data(intel_screen_private *intel,
const void *data,
unsigned int size,
const char *name)
{
drm_intel_bo *bo;
int ret;
bo = drm_intel_bo_alloc(intel->bufmgr, name, size, 4096);
assert(bo);
ret = drm_intel_bo_subdata(bo, 0, size, data);
assert(ret == 0);
return bo;
(void)ret;
}

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@ -0,0 +1,317 @@
/* -*- c-basic-offset: 4 -*- */
/*
* Copyright © 2006 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors:
* Eric Anholt <eric@anholt.net>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <assert.h>
#include <stdlib.h>
#include <errno.h>
#include <memory.h>
//#include "xf86.h"
#include "intel.h"
#include "i830_reg.h"
#include "i915_drm.h"
#include "i965_reg.h"
//#include "uxa.h"
#define DUMP_BATCHBUFFERS NULL // "/tmp/i915-batchbuffers.dump"
static void intel_end_vertex(intel_screen_private *intel)
{
if (intel->vertex_bo) {
if (intel->vertex_used) {
dri_bo_subdata(intel->vertex_bo, 0, intel->vertex_used*4, intel->vertex_ptr);
intel->vertex_used = 0;
}
dri_bo_unreference(intel->vertex_bo);
intel->vertex_bo = NULL;
}
intel->vertex_id = 0;
}
void intel_next_vertex(intel_screen_private *intel)
{
intel_end_vertex(intel);
intel->vertex_bo =
dri_bo_alloc(intel->bufmgr, "vertex", sizeof (intel->vertex_ptr), 4096);
}
static dri_bo *bo_alloc()
{
intel_screen_private *intel = intel_get_screen_private();
int size = 4 * 4096;
/* The 865 has issues with larger-than-page-sized batch buffers. */
if (IS_I865G(intel))
size = 4096;
return dri_bo_alloc(intel->bufmgr, "batch", size, 4096);
}
static void intel_next_batch(int mode)
{
intel_screen_private *intel = intel_get_screen_private();
dri_bo *tmp;
drm_intel_gem_bo_clear_relocs(intel->batch_bo, 0);
tmp = intel->last_batch_bo[mode];
intel->last_batch_bo[mode] = intel->batch_bo;
intel->batch_bo = tmp;
intel->batch_used = 0;
/* We don't know when another client has executed, so we have
* to reinitialize our 3D state per batch.
*/
intel->last_3d = LAST_3D_OTHER;
}
void intel_batch_init()
{
intel_screen_private *intel = intel_get_screen_private();
ENTER();
intel->batch_emit_start = 0;
intel->batch_emitting = 0;
intel->vertex_id = 0;
intel->last_batch_bo[0] = bo_alloc();
intel->last_batch_bo[1] = bo_alloc();
intel->batch_bo = bo_alloc();
intel->batch_used = 0;
intel->last_3d = LAST_3D_OTHER;
LEAVE();
}
void intel_batch_teardown()
{
intel_screen_private *intel = intel_get_screen_private();
int i;
for (i = 0; i < ARRAY_SIZE(intel->last_batch_bo); i++) {
if (intel->last_batch_bo[i] != NULL) {
dri_bo_unreference(intel->last_batch_bo[i]);
intel->last_batch_bo[i] = NULL;
}
}
if (intel->batch_bo != NULL) {
dri_bo_unreference(intel->batch_bo);
intel->batch_bo = NULL;
}
if (intel->vertex_bo) {
dri_bo_unreference(intel->vertex_bo);
intel->vertex_bo = NULL;
}
while (!list_is_empty(&intel->batch_pixmaps))
list_del(intel->batch_pixmaps.next);
}
static void intel_batch_do_flush()
{
intel_screen_private *intel = intel_get_screen_private();
struct intel_pixmap *priv;
list_for_each_entry(priv, &intel->batch_pixmaps, batch)
priv->dirty = 0;
}
static void intel_emit_post_sync_nonzero_flush()
{
intel_screen_private *intel = intel_get_screen_private();
/* keep this entire sequence of 3 PIPE_CONTROL cmds in one batch to
* avoid upsetting the gpu. */
BEGIN_BATCH(3*4);
OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
OUT_BATCH(BRW_PIPE_CONTROL_CS_STALL |
BRW_PIPE_CONTROL_STALL_AT_SCOREBOARD);
OUT_BATCH(0); /* address */
OUT_BATCH(0); /* write data */
OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
OUT_BATCH(BRW_PIPE_CONTROL_WRITE_QWORD);
OUT_RELOC(intel->wa_scratch_bo,
I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION, 0);
OUT_BATCH(0); /* write data */
/* now finally the _real flush */
OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
OUT_BATCH(BRW_PIPE_CONTROL_WC_FLUSH |
BRW_PIPE_CONTROL_TC_FLUSH |
BRW_PIPE_CONTROL_NOWRITE);
OUT_BATCH(0); /* write address */
OUT_BATCH(0); /* write data */
ADVANCE_BATCH();
}
void intel_batch_emit_flush()
{
intel_screen_private *intel = intel_get_screen_private();
int flags;
assert (!intel->in_batch_atomic);
/* Big hammer, look to the pipelined flushes in future. */
if ((INTEL_INFO(intel)->gen >= 060)) {
if (intel->current_batch == BLT_BATCH) {
BEGIN_BATCH_BLT(4);
OUT_BATCH(MI_FLUSH_DW | 2);
OUT_BATCH(0);
OUT_BATCH(0);
OUT_BATCH(0);
ADVANCE_BATCH();
} else {
if ((INTEL_INFO(intel)->gen == 060)) {
/* HW-Workaround for Sandybdrige */
intel_emit_post_sync_nonzero_flush();
} else {
BEGIN_BATCH(4);
OUT_BATCH(BRW_PIPE_CONTROL | (4 - 2));
OUT_BATCH(BRW_PIPE_CONTROL_WC_FLUSH |
BRW_PIPE_CONTROL_TC_FLUSH |
BRW_PIPE_CONTROL_NOWRITE);
OUT_BATCH(0); /* write address */
OUT_BATCH(0); /* write data */
ADVANCE_BATCH();
}
}
} else {
flags = MI_WRITE_DIRTY_STATE | MI_INVALIDATE_MAP_CACHE;
if (INTEL_INFO(intel)->gen >= 040)
flags = 0;
BEGIN_BATCH(1);
OUT_BATCH(MI_FLUSH | flags);
ADVANCE_BATCH();
}
intel_batch_do_flush();
}
void intel_batch_submit()
{
intel_screen_private *intel = intel_get_screen_private();
int ret;
assert (!intel->in_batch_atomic);
if (intel->vertex_flush)
intel->vertex_flush(intel);
intel_end_vertex(intel);
if (intel->batch_flush)
intel->batch_flush(intel);
if (intel->batch_used == 0)
return;
/* Mark the end of the batchbuffer. */
OUT_BATCH(MI_BATCH_BUFFER_END);
/* Emit a padding dword if we aren't going to be quad-word aligned. */
if (intel->batch_used & 1)
OUT_BATCH(MI_NOOP);
if (DUMP_BATCHBUFFERS) {
FILE *file = fopen(DUMP_BATCHBUFFERS, "a");
if (file) {
fwrite (intel->batch_ptr, intel->batch_used*4, 1, file);
fclose(file);
}
}
ret = dri_bo_subdata(intel->batch_bo, 0, intel->batch_used*4, intel->batch_ptr);
if (ret == 0) {
ret = drm_intel_bo_mrb_exec(intel->batch_bo,
intel->batch_used*4,
NULL, 0, 0xffffffff,
(HAS_BLT(intel) ?
intel->current_batch:
I915_EXEC_DEFAULT));
}
if (ret != 0) {
static int once;
if (!once) {
if (ret == -EIO) {
/* The GPU has hung and unlikely to recover by this point. */
printf("Detected a hung GPU, disabling acceleration.\n");
printf("When reporting this, please include i915_error_state from debugfs and the full dmesg.\n");
} else {
/* The driver is broken. */
printf("Failed to submit batch buffer, expect rendering corruption\n ");
}
// uxa_set_force_fallback(xf86ScrnToScreen(scrn), TRUE);
intel->force_fallback = TRUE;
once = 1;
}
}
while (!list_is_empty(&intel->batch_pixmaps)) {
struct intel_pixmap *entry;
entry = list_first_entry(&intel->batch_pixmaps,
struct intel_pixmap,
batch);
entry->busy = -1;
entry->dirty = 0;
list_del(&entry->batch);
}
if (intel->debug_flush & DEBUG_FLUSH_WAIT)
drm_intel_bo_wait_rendering(intel->batch_bo);
intel_next_batch(intel->current_batch == I915_EXEC_BLT);
if (intel->batch_commit_notify)
intel->batch_commit_notify(intel);
intel->current_batch = 0;
}
void intel_debug_flush()
{
intel_screen_private *intel = intel_get_screen_private();
if (intel->debug_flush & DEBUG_FLUSH_CACHES)
intel_batch_emit_flush();
if (intel->debug_flush & DEBUG_FLUSH_BATCHES)
intel_batch_submit();
}

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@ -0,0 +1,226 @@
/**************************************************************************
Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.
Copyright © 2002 David Dawes
All Rights Reserved.
Permission is hereby granted, free of charge, to any person obtaining a
copy of this software and associated documentation files (the
"Software"), to deal in the Software without restriction, including
without limitation the rights to use, copy, modify, merge, publish,
distribute, sub license, and/or sell copies of the Software, and to
permit persons to whom the Software is furnished to do so, subject to
the following conditions:
The above copyright notice and this permission notice (including the
next paragraph) shall be included in all copies or substantial portions
of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR
ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
**************************************************************************/
#ifndef _INTEL_BATCHBUFFER_H
#define _INTEL_BATCHBUFFER_H
#define BATCH_RESERVED 16
void intel_batch_init();
void intel_batch_teardown();
void intel_batch_emit_flush();
void intel_batch_submit();
static inline int intel_batch_space(intel_screen_private *intel)
{
return (intel->batch_bo->size - BATCH_RESERVED) - (4*intel->batch_used);
}
static inline int intel_vertex_space(intel_screen_private *intel)
{
return intel->vertex_bo ? intel->vertex_bo->size - (4*intel->vertex_used) : 0;
}
static inline void
intel_batch_require_space(intel_screen_private *intel, int sz)
{
assert(sz < intel->batch_bo->size - 8);
if (intel_batch_space(intel) < sz)
intel_batch_submit();
}
static inline void intel_batch_start_atomic(int sz)
{
intel_screen_private *intel = intel_get_screen_private();
assert(!intel->in_batch_atomic);
if (intel->current_batch != RENDER_BATCH) {
if (intel->current_batch && intel->context_switch)
intel->context_switch(intel, RENDER_BATCH);
}
intel_batch_require_space(intel, sz * 4);
intel->current_batch = RENDER_BATCH;
intel->in_batch_atomic = TRUE;
intel->batch_atomic_limit = intel->batch_used + sz;
}
static inline void intel_batch_end_atomic()
{
intel_screen_private *intel = intel_get_screen_private();
assert(intel->in_batch_atomic);
assert(intel->batch_used <= intel->batch_atomic_limit);
intel->in_batch_atomic = FALSE;
}
static inline void intel_batch_emit_dword(intel_screen_private *intel, uint32_t dword)
{
intel->batch_ptr[intel->batch_used++] = dword;
}
static inline void intel_batch_align(intel_screen_private *intel, uint32_t align)
{
uint32_t delta;
align /= 4;
assert(align);
if ((delta = intel->batch_used & (align - 1))) {
delta = align - delta;
memset (intel->batch_ptr + intel->batch_used, 0, 4*delta);
intel->batch_used += delta;
}
}
static inline void
intel_batch_emit_reloc(intel_screen_private *intel,
dri_bo * bo,
uint32_t read_domains,
uint32_t write_domains, uint32_t delta, int needs_fence)
{
if (needs_fence)
drm_intel_bo_emit_reloc_fence(intel->batch_bo,
intel->batch_used * 4,
bo, delta,
read_domains, write_domains);
else
drm_intel_bo_emit_reloc(intel->batch_bo, intel->batch_used * 4,
bo, delta,
read_domains, write_domains);
intel_batch_emit_dword(intel, bo->offset + delta);
}
static inline void
intel_batch_mark_pixmap_domains(intel_screen_private *intel,
struct intel_pixmap *priv,
uint32_t read_domains, uint32_t write_domain)
{
assert (read_domains);
assert (write_domain == 0 || write_domain == read_domains);
if (list_is_empty(&priv->batch))
list_add(&priv->batch, &intel->batch_pixmaps);
priv->dirty |= write_domain != 0;
priv->busy = 1;
intel->needs_flush |= write_domain != 0;
}
static inline void
intel_batch_emit_reloc_pixmap(intel_screen_private *intel, PixmapPtr pixmap,
uint32_t read_domains, uint32_t write_domain,
uint32_t delta, int needs_fence)
{
struct intel_pixmap *priv = pixmap->private;
intel_batch_mark_pixmap_domains(intel, priv, read_domains, write_domain);
intel_batch_emit_reloc(intel, priv->bo,
read_domains, write_domain,
delta, needs_fence);
}
#define ALIGN_BATCH(align) intel_batch_align(intel, align);
#define OUT_BATCH(dword) intel_batch_emit_dword(intel, dword)
#define OUT_RELOC(bo, read_domains, write_domains, delta) \
intel_batch_emit_reloc(intel, bo, read_domains, write_domains, delta, 0)
#define OUT_RELOC_FENCED(bo, read_domains, write_domains, delta) \
intel_batch_emit_reloc(intel, bo, read_domains, write_domains, delta, 1)
#define OUT_RELOC_PIXMAP(pixmap, reads, write, delta) \
intel_batch_emit_reloc_pixmap(intel, pixmap, reads, write, delta, 0)
#define OUT_RELOC_PIXMAP_FENCED(pixmap, reads, write, delta) \
intel_batch_emit_reloc_pixmap(intel, pixmap, reads, write, delta, 1)
union intfloat {
float f;
unsigned int ui;
};
#define OUT_BATCH_F(x) do { \
union intfloat tmp; \
tmp.f = (float)(x); \
OUT_BATCH(tmp.ui); \
} while(0)
#define __BEGIN_BATCH(n,batch_idx) \
do { \
if (intel->batch_emitting != 0) \
printf("%s: BEGIN_BATCH called without closing " \
"ADVANCE_BATCH\n", __FUNCTION__); \
assert(!intel->in_batch_atomic); \
if (intel->current_batch != batch_idx) { \
if (intel->current_batch && intel->context_switch) \
intel->context_switch(intel, batch_idx); \
} \
intel_batch_require_space(intel, (n) * 4); \
intel->current_batch = batch_idx; \
intel->batch_emitting = (n); \
intel->batch_emit_start = intel->batch_used; \
} while (0)
#define BEGIN_BATCH(n) __BEGIN_BATCH(n,RENDER_BATCH)
#define BEGIN_BATCH_BLT(n) __BEGIN_BATCH(n,BLT_BATCH)
#define ADVANCE_BATCH() do { \
if (intel->batch_emitting == 0) \
printf("%s: ADVANCE_BATCH called with no matching " \
"BEGIN_BATCH\n", __FUNCTION__); \
if (intel->batch_used > \
intel->batch_emit_start + intel->batch_emitting) \
printf("%s: ADVANCE_BATCH: exceeded allocation %d/%d\n ", \
__FUNCTION__, \
intel->batch_used - intel->batch_emit_start, \
intel->batch_emitting); \
if (intel->batch_used < intel->batch_emit_start + \
intel->batch_emitting) \
printf("%s: ADVANCE_BATCH: under-used allocation %d/%d\n ", \
__FUNCTION__, \
intel->batch_used - intel->batch_emit_start, \
intel->batch_emitting); \
intel->batch_emitting = 0; \
} while (0)
void intel_next_vertex(intel_screen_private *intel);
static inline void intel_vertex_emit(intel_screen_private *intel, float v)
{
intel->vertex_ptr[intel->vertex_used++] = v;
}
#define OUT_VERTEX(v) intel_vertex_emit(intel, v)
#endif /* _INTEL_BATCHBUFFER_H */

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@ -0,0 +1,570 @@
#include <assert.h>
#include <stdlib.h>
#include <memory.h>
#include <intel_bufmgr.h>
//#include "xf86.h"
#include "uxa/intel.h"
#include "i830_reg.h"
#include "i965_reg.h"
/* bring in brw structs */
#include "brw_defines.h"
#include "brw_structs.h"
#include "i915_pciids.h"
#include <pixlib2.h>
#include <kos32sys.h>
#define PictOpClear 0
#define PictOpSrc 1
#define PictOpDst 2
#define PictOpOver 3
#define PictOpOverReverse 4
#define PictOpIn 5
#define PictOpInReverse 6
#define PictOpOut 7
#define PictOpOutReverse 8
#define PictOpAtop 9
#define PictOpAtopReverse 10
#define PictOpXor 11
#define PictOpAdd 12
#define PictOpSaturate 13
#define PictOpMaximum 13
static int tls_mask;
intel_screen_private *driverPrivate;
__LOCK_INIT_RECURSIVE(, __uxa_lock);
#define DBG printf
typedef struct
{
struct list entry;
uint32_t width;
uint32_t height;
void *data;
uint32_t pitch;
drm_intel_bo *bo;
uint32_t bo_size;
uint32_t flags;
}surface_t;
#define to_surface(x) (surface_t*)((x)->handle)
struct _Pixmap fb_pixmap;
struct list sf_list;
int uxa_update_fb(struct intel_screen_private *intel);
int sna_create_mask()
{
return 0;
};
static void i830_done_composite(PixmapPtr dest)
{
intel_screen_private *intel = intel_get_screen_private();
if (intel->vertex_flush)
intel->vertex_flush(intel);
// intel_debug_flush(scrn);
}
int sna_bitmap_from_handle(bitmap_t *bitmap, uint32_t handle)
{
struct intel_screen_private *intel = intel_get_screen_private();
drm_intel_bo *bo;
surface_t *sf;
unsigned int size;
bitmap->handle = 0;
__lock_acquire_recursive(__uxa_lock);
list_for_each_entry(sf, &sf_list, entry)
{
if (sf->bo->handle == handle)
{
bitmap->handle = (uint32_t)sf;
break;
}
}
__lock_release_recursive(__uxa_lock);
if(bitmap->handle)
return 0;
sf = malloc(sizeof(*sf));
if(sf == NULL)
goto err_1;
size = bitmap->pitch * bitmap->height;
bo = bo_create_from_gem_handle(intel->bufmgr, size, handle);
sf->width = bitmap->width;
sf->height = bitmap->height;
sf->data = NULL;
sf->pitch = bitmap->pitch;
sf->bo = bo;
sf->bo_size = size;
sf->flags = bitmap->flags;
bitmap->handle = (uint32_t)sf;
return 0;
err_1:
return -1;
};
void sna_set_bo_handle(bitmap_t *bitmap, int handle)
{
sna_bitmap_from_handle(bitmap, handle);
};
int sna_blit_tex(bitmap_t *bitmap, bool scale, int dst_x, int dst_y,
int w, int h, int src_x, int src_y)
{
struct _Pixmap pixSrc, pixMask;
struct intel_pixmap privSrc;
struct _Picture pictSrc, pictDst;
struct intel_screen_private *intel = intel_get_screen_private();
surface_t *sf = to_surface(bitmap);
int winx, winy;
char proc_info[1024];
get_proc_info(proc_info);
winx = *(uint32_t*)(proc_info+34);
winy = *(uint32_t*)(proc_info+38);
memset(&pixSrc, 0, sizeof(pixSrc));
memset(&pixMask, 0, sizeof(pixMask));
memset(&privSrc, 0, sizeof(pixSrc));
memset(&pictSrc, 0, sizeof(pictSrc));
memset(&pictDst, 0, sizeof(pictDst));
pixSrc.drawable.bitsPerPixel = 32;
pixSrc.drawable.width = sf->width;
pixSrc.drawable.height = sf->height;
pixSrc.devKind = sf->pitch;
pixSrc.private = &privSrc;
list_init(&privSrc.batch);
privSrc.bo = sf->bo;
privSrc.stride = sf->pitch;
privSrc.tiling = I915_TILING_X;
pictSrc.format = PICT_x8r8g8b8;
pictSrc.filter = PictFilterNearest;
pictSrc.repeatType = RepeatNone;
pictDst.format = PICT_a8r8g8b8;
pictDst.filter = PictFilterNearest;
pictDst.repeatType = RepeatNone;
uxa_update_fb(intel);
// pixDst.drawable.bitsPerPixel = 32;
// pixDst.drawable.width = sna_fb.width;
// pixDst.drawable.height = sna_fb.height;
// pixMask.drawable.bitsPerPixel = 8;
// pixMask.drawable.width = update.width;
// pixMask.drawable.height = update.height;
i965_prepare_composite(PictOpSrc, &pictSrc, NULL, &pictDst,
&pixSrc, NULL, &fb_pixmap);
i965_composite(&fb_pixmap, src_x, src_y, 0, 0,
dst_x, dst_y, w, h);
i830_done_composite(&fb_pixmap);
intel_batch_submit();
return 0;
};
int uxa_init_fb(struct intel_screen_private *intel)
{
struct drm_i915_fb_info fb;
static struct intel_pixmap ipix;
int ret;
memset(&fb, 0, sizeof(fb));
ret = drmIoctl(intel->scrn, SRV_FBINFO, &fb);
if( ret != 0 )
return ret;
intel->front_buffer = intel_bo_gem_create_from_name(intel->bufmgr,"frontbuffer", fb.name);
if(intel->front_buffer == NULL)
return -1;
ipix.bo = intel->front_buffer;
list_init(&ipix.batch);
ipix.stride = fb.pitch;
ipix.tiling = fb.tiling;
ipix.pinned = PIN_SCANOUT;
printf("create frontbuffer name %d bo %x\n", fb.name, ipix.bo);
printf("size %d, offset %d handle %d\n",ipix.bo->size, ipix.bo->offset, ipix.bo->handle);
fb_pixmap.drawable.bitsPerPixel = 32;
fb_pixmap.drawable.width = fb.width;
fb_pixmap.drawable.height = fb.height;
fb_pixmap.devKind = fb.pitch;
fb_pixmap.private = &ipix;
return 0;
}
int uxa_update_fb(struct intel_screen_private *intel)
{
struct drm_i915_fb_info fb;
struct intel_pixmap *ipix;
size_t size;
int ret;
ret = drmIoctl(intel->scrn, SRV_FBINFO, &fb);
if( ret != 0 )
return ret;
ipix = (struct intel_pixmap*)fb_pixmap.private;
ipix->stride = fb.pitch;
ipix->tiling = fb.tiling;
fb_pixmap.drawable.width = fb.width;
fb_pixmap.drawable.height = fb.height;
fb_pixmap.devKind = fb.pitch;
return 0;
};
int uxa_init(uint32_t service)
{
static struct pci_device device;
struct intel_screen_private *intel = intel_get_screen_private();
ioctl_t io;
int caps = 0;
DBG("%s\n", __FUNCTION__);
__lock_acquire_recursive(__uxa_lock);
if(intel)
goto done;
io.handle = service;
io.io_code = SRV_GET_PCI_INFO;
io.input = &device;
io.inp_size = sizeof(device);
io.output = NULL;
io.out_size = 0;
if (call_service(&io)!=0)
goto err1;
intel = (intel_screen_private*)malloc(sizeof(*intel));
if (intel == NULL)
goto err1;
list_init(&sf_list);
driverPrivate = intel;
memset(intel, 0, sizeof(*intel));
// sna->cpu_features = sna_cpu_detect();
intel->PciInfo = &device;
intel->info = intel_detect_chipset(intel->PciInfo);
intel->scrn = service;
intel->bufmgr = intel_bufmgr_gem_init(service, 8192);
if(intel->bufmgr == NULL)
{
printf("Memory manager initialization failed\n");
goto err1;
};
if( uxa_init_fb(intel) != 0)
goto err1;
intel_batch_init();
if (INTEL_INFO(intel)->gen >= 040)
gen4_render_state_init();
if (!intel_uxa_init()) {
printf("Hardware acceleration initialization failed\n");
goto err1;
}
tls_mask = tls_alloc();
// printf("tls mask %x\n", tls_mask);
done:
// caps = sna_device->render.caps;
err1:
__lock_release_recursive(__uxa_lock);
LEAVE();
return caps;
}
static void
gen6_context_switch(intel_screen_private *intel,
int new_mode)
{
intel_batch_submit(intel->scrn);
}
static void
gen5_context_switch(intel_screen_private *intel,
int new_mode)
{
/* Ironlake has a limitation that a 3D or Media command can't
* be the first command after a BLT, unless it's
* non-pipelined. Instead of trying to track it and emit a
* command at the right time, we just emit a dummy
* non-pipelined 3D instruction after each blit.
*/
if (new_mode == I915_EXEC_BLT) {
OUT_BATCH(MI_FLUSH |
MI_STATE_INSTRUCTION_CACHE_FLUSH |
MI_INHIBIT_RENDER_CACHE_FLUSH);
} else {
OUT_BATCH(CMD_POLY_STIPPLE_OFFSET << 16);
OUT_BATCH(0);
}
}
static void
gen4_context_switch(intel_screen_private *intel,
int new_mode)
{
if (new_mode == I915_EXEC_BLT) {
OUT_BATCH(MI_FLUSH |
MI_STATE_INSTRUCTION_CACHE_FLUSH |
MI_INHIBIT_RENDER_CACHE_FLUSH);
}
}
static void
intel_limits_init(intel_screen_private *intel)
{
/* Limits are described in the BLT engine chapter under Graphics Data Size
* Limitations, and the descriptions of SURFACE_STATE, 3DSTATE_BUFFER_INFO,
* 3DSTATE_DRAWING_RECTANGLE, 3DSTATE_MAP_INFO, and 3DSTATE_MAP_INFO.
*
* i845 through i965 limits 2D rendering to 65536 lines and pitch of 32768.
*
* i965 limits 3D surface to (2*element size)-aligned offset if un-tiled.
* i965 limits 3D surface to 4kB-aligned offset if tiled.
* i965 limits 3D surfaces to w,h of ?,8192.
* i965 limits 3D surface to pitch of 1B - 128kB.
* i965 limits 3D surface pitch alignment to 1 or 2 times the element size.
* i965 limits 3D surface pitch alignment to 512B if tiled.
* i965 limits 3D destination drawing rect to w,h of 8192,8192.
*
* i915 limits 3D textures to 4B-aligned offset if un-tiled.
* i915 limits 3D textures to ~4kB-aligned offset if tiled.
* i915 limits 3D textures to width,height of 2048,2048.
* i915 limits 3D textures to pitch of 16B - 8kB, in dwords.
* i915 limits 3D destination to ~4kB-aligned offset if tiled.
* i915 limits 3D destination to pitch of 16B - 8kB, in dwords, if un-tiled.
* i915 limits 3D destination to pitch 64B-aligned if used with depth.
* i915 limits 3D destination to pitch of 512B - 8kB, in tiles, if tiled.
* i915 limits 3D destination to POT aligned pitch if tiled.
* i915 limits 3D destination drawing rect to w,h of 2048,2048.
*
* i845 limits 3D textures to 4B-aligned offset if un-tiled.
* i845 limits 3D textures to ~4kB-aligned offset if tiled.
* i845 limits 3D textures to width,height of 2048,2048.
* i845 limits 3D textures to pitch of 4B - 8kB, in dwords.
* i845 limits 3D destination to 4B-aligned offset if un-tiled.
* i845 limits 3D destination to ~4kB-aligned offset if tiled.
* i845 limits 3D destination to pitch of 8B - 8kB, in dwords.
* i845 limits 3D destination drawing rect to w,h of 2048,2048.
*
* For the tiled issues, the only tiled buffer we draw to should be
* the front, which will have an appropriate pitch/offset already set up,
* so UXA doesn't need to worry.
*/
if (INTEL_INFO(intel)->gen >= 040) {
intel->accel_pixmap_offset_alignment = 4 * 2;
intel->accel_max_x = 8192;
intel->accel_max_y = 8192;
} else {
intel->accel_pixmap_offset_alignment = 4;
intel->accel_max_x = 2048;
intel->accel_max_y = 2048;
}
}
Bool intel_uxa_init()
{
intel_screen_private *intel = intel_get_screen_private();
intel_limits_init(intel);
intel->prim_offset = 0;
intel->vertex_count = 0;
intel->vertex_offset = 0;
intel->vertex_used = 0;
intel->floats_per_vertex = 0;
intel->last_floats_per_vertex = 0;
intel->vertex_bo = NULL;
intel->surface_used = 0;
intel->surface_reloc = 0;
/*
intel->uxa_driver->check_composite = i965_check_composite;
intel->uxa_driver->check_composite_texture = i965_check_composite_texture;
intel->uxa_driver->prepare_composite = i965_prepare_composite;
intel->uxa_driver->composite = i965_composite;
intel->uxa_driver->done_composite = i830_done_composite;
*/
intel->vertex_flush = i965_vertex_flush;
intel->batch_flush = i965_batch_flush;
intel->batch_commit_notify = i965_batch_commit_notify;
if (IS_GEN4(intel)) {
intel->context_switch = gen4_context_switch;
} else if (IS_GEN5(intel)) {
intel->context_switch = gen5_context_switch;
} else {
intel->context_switch = gen6_context_switch;
}
return TRUE;
}
static const struct intel_device_info intel_generic_info = {
.gen = -1,
};
static const struct intel_device_info intel_i915_info = {
.gen = 030,
};
static const struct intel_device_info intel_i945_info = {
.gen = 031,
};
static const struct intel_device_info intel_g33_info = {
.gen = 033,
};
static const struct intel_device_info intel_i965_info = {
.gen = 040,
};
static const struct intel_device_info intel_g4x_info = {
.gen = 045,
};
static const struct intel_device_info intel_ironlake_info = {
.gen = 050,
};
static const struct intel_device_info intel_sandybridge_info = {
.gen = 060,
};
static const struct intel_device_info intel_ivybridge_info = {
.gen = 070,
};
static const struct intel_device_info intel_valleyview_info = {
.gen = 071,
};
static const struct intel_device_info intel_haswell_info = {
.gen = 075,
};
#define INTEL_DEVICE_MATCH(d,i) \
{ 0x8086, (d), PCI_MATCH_ANY, PCI_MATCH_ANY, 0x3 << 16, 0xff << 16, (intptr_t)(i) }
static const struct pci_id_match intel_device_match[] = {
INTEL_I915G_IDS(&intel_i915_info),
INTEL_I915GM_IDS(&intel_i915_info),
INTEL_I945G_IDS(&intel_i945_info),
INTEL_I945GM_IDS(&intel_i945_info),
INTEL_G33_IDS(&intel_g33_info),
INTEL_PINEVIEW_IDS(&intel_g33_info),
INTEL_I965G_IDS(&intel_i965_info),
INTEL_I965GM_IDS(&intel_i965_info),
INTEL_G45_IDS(&intel_g4x_info),
INTEL_GM45_IDS(&intel_g4x_info),
INTEL_IRONLAKE_D_IDS(&intel_ironlake_info),
INTEL_IRONLAKE_M_IDS(&intel_ironlake_info),
INTEL_SNB_D_IDS(&intel_sandybridge_info),
INTEL_SNB_M_IDS(&intel_sandybridge_info),
INTEL_IVB_D_IDS(&intel_ivybridge_info),
INTEL_IVB_M_IDS(&intel_ivybridge_info),
INTEL_HSW_D_IDS(&intel_haswell_info),
INTEL_HSW_M_IDS(&intel_haswell_info),
INTEL_VLV_D_IDS(&intel_valleyview_info),
INTEL_VLV_M_IDS(&intel_valleyview_info),
INTEL_VGA_DEVICE(PCI_MATCH_ANY, &intel_generic_info),
{ 0, 0, 0 },
};
const struct pci_id_match *PciDevMatch(uint16_t dev,const struct pci_id_match *list)
{
while(list->device_id)
{
if(dev==list->device_id)
return list;
list++;
}
return NULL;
}
const struct intel_device_info *
intel_detect_chipset(struct pci_device *pci)
{
const struct pci_id_match *ent = NULL;
ent = PciDevMatch(pci->device_id, intel_device_match);
if(ent != NULL)
return (const struct intel_device_info*)ent->match_data;
else
return &intel_generic_info;
}