#ifndef RS_GAMETEXT_H #define RS_GAMETEXT_H #include "rsgame.h" #define GAME_COLORS_COUNT 8 #define GAME_COLOR_BLACK 0 #define GAME_COLOR_WHITE 1 #define GAME_COLOR_YELLOW 2 #define GAME_COLOR_RED 3 #define GAME_COLOR_BLUE 4 #define GAME_COLOR_ORANGE 5 #define GAME_COLOR_GRAY 6 #define GAME_COLOR_GREEN 7 #define GAME_FONT_DEFAULT 0 #define GAME_FONT_HEAVY 1 #define GAME_FONT_TITLE 2 #define GAME_FONT_LIGHT 3 #define GAME_ALIGN_LEFT 0 #define GAME_ALIGN_CENTER 1 #define GAME_ALIGN_RIGHT 2 void game_font_init(); void game_font_term(); void game_textout(int x, int y, int font_index, char* s); //void game_textout_init(int set_to_ortho, int font_index); #endif