use32 org 0 db 'MENUET01' dd 1,start,i_end,mem,stacktop,0,cur_dir_path include '../../../../../KOSfuncs.inc' include '../../../../../macros.inc' include '../../../../../proc32.inc' include '../../../../../load_lib.mac' include '../../../../../dll.inc' @use_library mem.Alloc,mem.Free,mem.ReAlloc, 0 ;dll.Load buf2d_l equ word[edi+4] ;отступ слева buf2d_t equ word[edi+6] ;отступ сверху buf2d_w equ dword[edi+8] buf2d_h equ dword[edi+12] buf2d_color equ dword[edi+16] ;цвет фона буфера align 4 start: load_library lib0_name, library_path, system_path, import_buf2d_lib cmp eax,-1 jz button.exit mcall SF_SET_EVENTS_MASK,0xC0000027 stdcall [buf2d_create], buf_0 ;создаем буфер ;рисуем первоначальный кадр stdcall [buf2d_filled_rect_by_size], buf_0, 100-50,70-25, 100,50, 0xffffff ;рисуем прямоугольник stdcall [buf2d_line], buf_0, 10,10, 100,75, 0xff0000 ;рисуем простую линию stdcall [buf2d_line_sm], buf_0, 100,75, 190,140, 0xff0000 ;рисуем сглаженную линию align 4 red_win: call draw_window align 4 still: mcall SF_WAIT_EVENT cmp al,1 ;изменилось положение окна jz red_win cmp al,2 jz key cmp al,3 jz button cmp al,6 jz mouse jmp still align 4 draw_window: pushad mcall SF_REDRAW,SSF_BEGIN_DRAW ;mov edx,0x32000000 mov edx,0x33000000 mcall SF_CREATE_WINDOW,(50 shl 16)+330,(30 shl 16)+275,,,caption stdcall [buf2d_draw], buf_0 mcall SF_REDRAW,SSF_END_DRAW popad ret align 4 key: mcall SF_GET_KEY cmp ah,27 ;Esc je button.exit jmp still align 4 button: mcall SF_GET_BUTTON cmp ah,1 jne still .exit: stdcall [buf2d_delete],buf_0 ;удаляем буфер mcall SF_TERMINATE_PROCESS align 4 mouse: ;обрабатываем окно редактора mcall SF_MOUSE_GET,SSF_BUTTON cmp al,1 jne @f mcall SF_MOUSE_GET,SSF_WINDOW_POSITION mov ebx,eax shr ebx,16 ;в eax координата миши по оси 'x' and eax,0xffff ;в eax координата миши по оси 'y' mov edi,buf_0 sub ax,buf2d_t ;сдвигаем координаты учитывая смещение буфера cmp eax,buf2d_h jge @f sub bx,buf2d_l cmp ebx,buf2d_w jge @f ;рисование при нажатии stdcall [buf2d_clear], edi, buf2d_color ;очищаем экран от предыдущих рисований stdcall [buf2d_filled_rect_by_size], edi, 100-50,70-25, 100,50, 0xffffff ;рисуем прямоугольник stdcall [buf2d_line], edi, 10,10, ebx,eax, 0xff0000 ;рисуем простую линию stdcall [buf2d_line_sm], edi, 190,140, ebx,eax, 0xff0000 ;рисуем сглаженную линию stdcall [buf2d_draw], edi ;обновляем экран @@: jmp still caption db 'Press left mouse button, [Esc] - exit',0 ;-------------------------------------------------- align 4 import_buf2d_lib: dd sz_lib_init buf2d_create dd sz_buf2d_create buf2d_create_f_img dd sz_buf2d_create_f_img buf2d_clear dd sz_buf2d_clear buf2d_draw dd sz_buf2d_draw buf2d_delete dd sz_buf2d_delete buf2d_line dd sz_buf2d_line buf2d_line_sm dd sz_buf2d_line_sm buf2d_filled_rect_by_size dd sz_buf2d_filled_rect_by_size buf2d_circle dd sz_buf2d_circle buf2d_img_hdiv2 dd sz_buf2d_img_hdiv2 buf2d_img_wdiv2 dd sz_buf2d_img_wdiv2 buf2d_conv_24_to_8 dd sz_buf2d_conv_24_to_8 buf2d_conv_24_to_32 dd sz_buf2d_conv_24_to_32 buf2d_bit_blt dd sz_buf2d_bit_blt buf2d_bit_blt_transp dd sz_buf2d_bit_blt_transp buf2d_bit_blt_alpha dd sz_buf2d_bit_blt_alpha buf2d_curve_bezier dd sz_buf2d_curve_bezier buf2d_convert_text_matrix dd sz_buf2d_convert_text_matrix buf2d_draw_text dd sz_buf2d_draw_text dd 0,0 sz_lib_init db 'lib_init',0 sz_buf2d_create db 'buf2d_create',0 sz_buf2d_create_f_img db 'buf2d_create_f_img',0 sz_buf2d_clear db 'buf2d_clear',0 sz_buf2d_draw db 'buf2d_draw',0 sz_buf2d_delete db 'buf2d_delete',0 sz_buf2d_line db 'buf2d_line',0 sz_buf2d_line_sm db 'buf2d_line_sm',0 sz_buf2d_filled_rect_by_size db 'buf2d_filled_rect_by_size',0 sz_buf2d_circle db 'buf2d_circle',0 ;рисование окружности sz_buf2d_img_hdiv2 db 'buf2d_img_hdiv2',0 sz_buf2d_img_wdiv2 db 'buf2d_img_wdiv2',0 sz_buf2d_conv_24_to_8 db 'buf2d_conv_24_to_8',0 sz_buf2d_conv_24_to_32 db 'buf2d_conv_24_to_32',0 sz_buf2d_bit_blt db 'buf2d_bit_blt',0 sz_buf2d_bit_blt_transp db 'buf2d_bit_blt_transp',0 sz_buf2d_bit_blt_alpha db 'buf2d_bit_blt_alpha',0 sz_buf2d_curve_bezier db 'buf2d_curve_bezier',0 sz_buf2d_convert_text_matrix db 'buf2d_convert_text_matrix',0 sz_buf2d_draw_text db 'buf2d_draw_text',0 align 4 buf_0: dd 0 ;указатель на буфер изображения dw 20 ;+4 left dw 10 ;+6 top dd 200 ;+8 w dd 150 ;+12 h dd 0x80 ;+16 color db 24 ;+20 bit in pixel ;-------------------------------------------------- system_path db '/sys/lib/' lib0_name db 'buf2d.obj',0 ;-------------------------------------------------- align 16 i_end: ;конец кода rb 1024 stacktop: cur_dir_path: rb 4096 library_path: rb 4096 mem: