; application : View3ds ver. 0.074 - tiny .3ds and .asc files viewer ; with a few graphics effects demonstration. ; compiler : FASM ; system : KolibriOS ; author : Macgub aka Maciej Guba ; email : macgub3@wp.pl ; web : http://macgub.co.pl, http://macgub.j.pl ; Fell free to use this intro in your own distribution of KolibriOS. ; Special greetings to KolibriOS team . ; I hope because my demos Christian Belive will be near to each of You. ; Some adjustments made by Madis Kalme ; madis.kalme@mail.ee ; I tried optimizing it a bit, but don't know if it was successful. The objects ; can be: ; 1) Read from a file (*.3DS standard) ; 2) Written in manually (at the end of the code) ; now not exist SIZE_X equ 512 SIZE_Y equ 512 ; ///// I want definitely TIMEOUT equ 10 ; ------ say: ROUND equ 10 ; \ @ @/ keep smiling every TEX_X equ 512 ; texture width ; \ ./ / day. TEX_Y equ 512 ; height ; \/ / TEX_SHIFT equ 9 ; texture width shifting ; __||__ / TEXTURE_SIZE EQU (TEX_X * TEX_Y)-1 ; /| | TEX equ SHIFTING ; TEX={SHIFTING | FLUENTLY} ; / \ / FLUENTLY = 0 ; / | | SHIFTING = 1 ; ------ CATMULL_SHIFT equ 8 ; | | LIGHT_SIZE equ 22 ; | | NON = 0 ; -/ \- MMX = 1 SSE = 2 SSE2 = 3 SSE3 = 4 Ext = SSE3 ;Ext={ NON | MMX | SSE | SSE2 | SSE3 } ; For now correct only SSE2 and SSE3 versions. if you have older CPU ; use older versions of app. Probably ver 005 will be OK but it need ; re-edit to support new Kolibri features. ; 0 for short names (Menuet-compatible), 1 for long names (Kolibri features) USE_LFN = 1 ; App is Kolibri only now. use32 org 0x0 db 'MENUET01' ; 8 byte id dd 0x01 ; header version dd START ; start of code dd I_END ; size of image dd MEM_END ; memory for app dd MEM_END ; esp dd I_Param ; I_Param dd 0x0 ; I_Icon START: ; start of execution rdtsc mov [rand_seed],ax cld push dword (SIZE_Y shr 3) * 3 fninit fild dword[esp] fstp [rsscale] pop ebx call alloc_buffer_mem call read_param call read_from_disk ; read, if all is ok eax = 0 cmp eax,0 jne .gen mov esi,[fptr] cmp [esi],word 4D4Dh jne .asc call read_tp_variables ; init points and triangles count variables cmp eax,0 je .gen jmp .malloc .gen: call generate_object jmp .opt .asc: mov [triangles_count_var],10000 ; to do: read asc header mov [points_count_var],10000 call alloc_mem_for_tp call read_asc jmp .opt .malloc: call alloc_mem_for_tp call read_from_file .opt: call optimize_object1 ; proc in file b_procs.asm ; set point(0,0,0) in center and calc all coords ; to be in <-1.0,1.0> call normalize_all_light_vectors call copy_lights ; to aligned float call init_triangles_normals2 call init_point_normals call init_envmap2 call init_envmap_cub call generate_texture2 call init_sincos_tab call do_color_buffer ; intit color_map if Ext >= SSE3 call init_point_lights mov [fire_flag],0 ; proteza end if mov edi,bumpmap call calc_bumpmap call calc_bumpmap_coords ; bump and texture mapping call do_edges_list call draw_window if Ext > SSE2 mov eax,1 cpuid bt ecx,0 ; is sse3 on board? jc @f mov [max_dr_flg],12 mov [isSSE3],0 @@: end if still: cmp [edit_flag],1 jne @f mov eax,40 ; set events mask mov ebx,1100000000000000000000000100111b jmp .int @@: mov eax,40 ; set events mask mov ebx,111b .int: int 0x40 if Ext > SSE2 cmp [ray_shd_flag],1 jne @f cmp [isSSE3],1 jne @f mov eax,10 jmp .intt end if @@: mov eax,23 mov ebx,TIMEOUT cmp [speed_flag],0 je .skip mov eax,11 .skip: cmp [edit_flag],1 jne @f mov eax,10 @@: .intt: int 0x40 cmp eax,1 ; redraw event ? je red cmp eax,2 ; key event ? je key cmp eax,3 ; button event ? je button cmp eax,6 ; mouse event ? jne @f cmp [edit_flag],1 ; handle mouse only when edit is active jne @f mov eax,37 mov ebx,7 ; get mouse scroll int 0x40 and eax, 0xFFFF ; check only vertial cmp eax, 65535 je button.zoom_in cmp eax, 1 je button.zoom_out mov eax,37 mov ebx,3 ;read mouse state int 0x40 mov [mouse_state],eax call edit @@: jmp noclose red: ; redraw mov eax,9 ; get process info mov ebx,procinfo mov ecx,-1 int 0x40 mov eax,[procinfo+42] ; read params of window sub eax,225 mov [size_x_var],ax shr ax,1 mov [vect_x],ax ; mov eax,[procinfo+46] sub eax,30 mov [size_y_var],ax shr ax,1 mov [vect_y],ax mov eax,[procinfo+34] mov [x_start],ax mov eax,[procinfo+38] mov [y_start],ax call alloc_buffer_mem ;realloc mem for scr & z buffs call draw_window jmp noclose key: ; key mov eax,2 ; just read it and ignore int 0x40 cmp ah, '+' je button.zoom_in cmp ah, '=' je button.zoom_in cmp ah, '-' je button.zoom_out cmp ah, 176 ;left je add_vec_buttons.x_minus cmp ah, 179 ;right je add_vec_buttons.x_plus cmp ah, 178 ;up je add_vec_buttons.y_minus cmp ah, 177 ;down je add_vec_buttons.y_plus jmp noclose button: ; button mov eax,17 ; get id int 0x40 cmp ah,1 ; button id=1 ? jne @f mov eax,-1 ; close this program int 0x40 @@: cmp ah,30 jge add_vec_buttons call update_flags ; update flags and write labels of flags ; do other operations according to flag cmp ah,3 ; ah = 3 -> shading model jne .next_m6 cmp [dr_flag],2 jne @f ; call init_envmap2 ; <----! this don't works in env mode ; and more than ~18 kb objects ; call init_envmap_cub2 @@: cmp [dr_flag],4 jne @f call generate_texture2 @@: .next_m6: ; ah = 5 -> scale- cmp ah,5 jne @f .zoom_out: mov dword[scale],0.7 fninit fld [rsscale] fmul [scale] fstp [rsscale] @@: cmp ah,6 ; ah = 6 -> scale+ jne @f .zoom_in: mov dword[scale],1.3 fninit fld [rsscale] fmul [scale] fstp [rsscale] @@: cmp ah,9 ; lights random ; 'flat' 0 jne .next_m5 ; 'grd ' 1 call make_random_lights ; 'env ' 2 call normalize_all_light_vectors ; 'bump' 3 call copy_lights if Ext >= SSE3 call init_point_lights ; for ex. ray casting end if call do_color_buffer ; intit color_map ; 'tex ' 4 call init_envmap2 ; update env map if shading model = environment or bump .next_m5: cmp ah,11 je @f cmp ah,12 je @f cmp ah,13 jne .next_m4 @@: call mirror .next_m4: cmp ah,14 jne @f call exchange @@: cmp ah,15 jne @f cmp [emboss_flag],1 ; call init_envmap2 call do_emboss @@: ; cmp ah,17 ; jne .next_m ; cmp [move_flag],2 ; jne @f ; call draw_window ; redraw other labels to navigation buttons ; @@: ; cmp [move_flag],0 ; jne .next_m ; call draw_window ; redraw other labels to navigation buttons .next_m: cmp ah,18 jne .next_m2 mov [re_alloc_flag],1 ; reallocate memory mov [triangles_count_var],20000 mov [points_count_var],20000 call alloc_mem_for_tp mov [re_alloc_flag],0 mov bl,[generator_flag] ; or bl,bl ; jz .next_m2 cmp bl,1 jne @f call generate_object jmp .calc_norm @@: cmp bl,4 jg @f movzx eax,bl ; eax < - object number call generate_object2 jmp .calc_norm @@: call generate_object3 .calc_norm: call optimize_object1 call init_triangles_normals2 call init_point_normals call calc_bumpmap_coords ; bump and texture mapping call do_edges_list call write_info .next_m2: cmp ah,19 je @f cmp ah,20 jne .next_m3 @@: mov edi,bumpmap call calc_bumpmap .next_m3: cmp ah,21 ; re map bumps, texture coordinates jne @f call calc_bumpmap_coords @@: jmp noclose ; there are 6 navigation buttons each add_vec_buttons: ; can move: object, camera,.. list is open ; cmp ah,30 jne .next cmp [move_flag],0 jne @f ; cmp [move_flag],2 ; je .set_light1 .y_minus: sub [vect_y],10 jmp .next @@: cmp [move_flag],1 jne @f sub [yobs],10 ; observator = camera position jmp .next @@: sub [sin_amplitude],10 ;-------------------------------------------------- ; .set_light1: ; r - ; movzx ebx,[light_no_flag] ; * 22 ; mov ecx,ebx ; shl ebx,4 ; shl ecx,1 ; add ebx,ecx ; shl ecx,1 ; add ebx,ecx ; add ebx,lights+6 ; 6 -> light vector size ; ; movzx ecx,[light_comp_flag] ; lea ecx,[ecx*3} ; add ebx,ecx ; ebx -> color to set ;--------------------------------------------------- .next: cmp ah,31 jne .next1 cmp [move_flag],1 je @f add [vect_z],10 jmp .next1 @@: add [zobs],10 ; observator = camera position .next1: cmp ah,33 jne .next2 cmp [move_flag],0 jne @f .x_minus: sub word[vect_x],10 jmp .next2 @@: cmp [move_flag],1 jne @f sub [xobs],10 ; observator = camera position jmp .next2 @@: fninit fld [sin_frq] fsub [sin_delta] fstp [sin_frq] .next2: cmp ah,32 jne .next3 cmp [move_flag],0 jne @f .x_plus: add word[vect_x],10 jmp .next3 @@: cmp [move_flag],1 jne @f add [xobs],10 ; observator = camera position jmp .next3 @@: fninit fld [sin_frq] ; change wave effect frequency fadd [sin_delta] fstp [sin_frq] .next3: cmp ah,34 jne .next4 cmp [move_flag],1 je @f sub [vect_z],10 jmp .next4 @@: sub [zobs],10 ; observator = camera position .next4: cmp ah,35 jne .next5 cmp [move_flag],0 jne @f ; call add_vector .y_plus: add [vect_y],10 jmp .next5 @@: cmp [move_flag],1 jne @f add [yobs],10 ; observator = camera position jmp .next5 @@: add [sin_amplitude],10 .next5: noclose: cmp [edit_flag],1 jz .end_rot cmp [r_flag],2 jne .no_x inc [angle_x] and [angle_x],0xff mov [angle_z],0 jmp .end_rot .no_x: cmp [r_flag],0 jne .no_y inc [angle_y] and [angle_y],0xff mov [angle_z],0 jmp .end_rot .no_y: cmp [r_flag],1 jne .end_rot mov cx,[angle_x] inc cx and cx,0xff mov [angle_z],0 mov [angle_y],cx mov [angle_x],cx .end_rot: mov esi,angle_x mov edi,matrix call make_rotation_matrix RDTSC push eax mov esi,[points_normals_ptr] mov edi,[points_normals_rot_ptr] mov ebx,matrix mov ecx,[points_count_var] call rotary mov esi,matrix call add_scale_to_matrix mov esi,[points_ptr] mov edi,[points_rotated_ptr] mov ebx,matrix mov ecx,[points_count_var] call rotary mov esi,[points_rotated_ptr] mov edi,[points_translated_ptr] mov ecx,[points_count_var] call translate_points cmp [fire_flag],0 jne @f call clrscr ; clear the screen @@: ; cmp [catmull_flag],1 ;non sort if Catmull = on ; je .no_sort ; 64 indexes call sort_triangles .no_sort: cmp [dr_flag],7 ; fill if 2tex and texgrd jge @f cmp [dr_flag],6 ; non fill if dots je .non_f @@: call fill_Z_buffer ; make background .non_f: cmp [dr_flag],6 jne @f call draw_dots jmp .blurrr @@: if Ext > SSE2 cmp [ray_shd_flag],1 ;non fill if Catmull = off jne @f cmp [isSSE3],1 jne @f mov ax,100 jmp .dr @@: end if movzx ax,[dr_flag] .dr: call draw_triangles ; draw all triangles from the list cmp [edit_flag],0 jz .no_edit call clear_vertices_index movzx eax,[dr_flag] movzx ebx,[ray_shd_flag] shl ebx,10 or eax,ebx call draw_handlers ; call edit .no_edit: .blurrr: movzx eax,[dr_flag] movzx ebx,[ray_shd_flag] shl ebx,10 or eax,ebx cmp [sinus_flag],0 je .no_sin movzx eax,[dr_flag] movzx ebx,[ray_shd_flag] shl ebx,10 or eax,ebx call do_sinus ; jmp .finito .no_sin: @@: movzx ecx,[fire_flag] cmp [fire_flag],1 je @f cmp [blur_flag],0 je .no_blur ; no blur, no fire movzx ecx,[blur_flag] @@: movzx eax,[dr_flag] movzx ebx,[ray_shd_flag] shl ebx,10 or eax,ebx call blur_screen ; blur and fire ; jmp .finito .no_blur: ; no blur, no fire cmp [emboss_flag],0 je @f movzx eax,[dr_flag] movzx ebx,[ray_shd_flag] shl ebx,10 or eax,ebx call do_emboss .finito: @@: cmp [inc_bright_flag],0 ; increase brightness je .no_inc_bright movzx ebx,[inc_bright_flag] shl ebx,4 mov esi,[screen_ptr] movzx ecx,word[size_y_var] movzx eax,word[size_x_var] mul ecx lea ecx,[eax*4] if (Ext = MMX)|(Ext = SSE) mov bh,bl push bx shl ebx,16 pop bx push ebx push ebx movq mm0,[esp] add esp,8 else if Ext >= SSE2 mov bh,bl push bx shl ebx,16 pop bx movd xmm0,ebx shufps xmm0,xmm0,0 end if .oop: if Ext=NON lodsb add al,bl jnc @f mov byte[esi-1],255 loop .oop @@: mov [esi-1],al loop .oop else if (Ext=MMX)|(Ext=SSE) movq mm1,[esi] movq mm2,[esi+8] paddusb mm1,mm0 paddusb mm2,mm0 movq [esi],mm1 movq [esi+8],mm2 add esi,16 sub ecx,16 jnz .oop else movaps xmm1,[esi] paddusb xmm1,xmm0 movaps [esi],xmm1 add esi,16 sub ecx,16 jnc .oop end if .no_inc_bright: cmp [dec_bright_flag],0 je .no_dec_bright movzx ebx,[dec_bright_flag] shl ebx,4 mov esi,[screen_ptr] movzx eax,word[size_x_var] movzx ecx,word[size_y_var] mul ecx lea ecx,[eax*4] if (Ext = MMX)|(Ext = SSE) mov bh,bl push bx shl ebx,16 pop bx push ebx push ebx movq mm0,[esp] add esp,8 else if Ext >=SSE2 mov bh,bl push bx shl ebx,16 pop bx movd xmm0,ebx shufps xmm0,xmm0,0 end if .oop1: if Ext=NON lodsb sub al,bl jb @f mov [esi-1],al loop .oop1 @@: mov byte[esi-1],0 loop .oop1 else if (Ext = MMX)|(Ext=SSE) movq mm1,[esi] psubusb mm1,mm0 movq [esi],mm1 add esi,8 sub ecx,8 jnz .oop1 else movaps xmm1,[esi] psubusb xmm1,xmm0 movaps [esi],xmm1 add esi,16 sub ecx,16 jnc .oop1 end if .no_dec_bright: RDTSC sub eax,[esp] sub eax,41 ; pop eax mov ecx,10 .dc: xor edx,edx mov edi,10 div edi add dl,30h mov [STRdata+ecx-1],dl loop .dc pop eax mov eax,7 ; put image mov ebx,[screen_ptr] mov ecx,[size_y_var] mov edx,[offset_y] cmp [ray_shd_flag],1 jge .ff cmp [dr_flag],11 jge .ff int 0x40 jmp .f .ff: mov eax,65 mov esi,32 xor ebp,ebp int 0x40 .f: mov eax,13 mov bx,[size_x_var] add ebx,18 shl ebx,16 mov bx,60 mov cx,[size_y_var] sub cx,2 shl ecx,16 mov cx,9 xor edx,edx int 40h mov eax,4 ; function 4 : write text to window mov bx,[size_x_var] add ebx,18 shl ebx,16 mov bx,[size_y_var] sub bx,2 ; [x start] *65536 + [y start] mov ecx,0x00888888 mov edx,STRdata ; pointer to text beginning mov esi,10 ; text length int 40h jmp still ;-------------------------------------------------------------------------------- ;-------------------------PROCEDURES--------------------------------------------- ;-------------------------------------------------------------------------------- include "flat_cat.inc" include "tex_cat.inc" include "bump_cat.inc" include "3dmath.inc" include "grd_line.inc" include "b_procs.inc" include "a_procs.inc" include "grd_cat.inc" include "bump_tex.inc" include "grd_tex.inc" include "two_tex.inc" include "asc.inc" if Ext >= SSE3 include "3r_phg.inc" include '3stencil.inc' include '3glass.inc' include '3glass_tex.inc' include '3ray_shd.inc' end if clear_vertices_index: mov edi,[vertices_index_ptr] movzx eax,word[size_x_var] movzx ecx,word[size_y_var] imul ecx,eax xor eax,eax shr ecx,1 rep stosd ret edit: ; mmx required, edit mesh by vertex push ebp mov ebp,esp sub esp,128 .y_coord equ ebp-2 .x_coord equ ebp-4 .points_translated equ ebp-10 .points equ ebp-22 .points_rotated equ ebp-34 .mx equ ebp-70 macro check_bar { movzx ebx,word[.x_coord] movzx ecx,word[.y_coord] movzx edx,word[size_x_var] imul edx,ecx add ebx,edx push ebx lea ecx,[ebx*2] lea ebx,[ebx*3] cmp [dr_flag],12 jl @f add ebx,[esp] @@: add esp,4 add ebx,[screen_ptr] mov ebx,[ebx] and ebx,0x00ffffff cmp ebx,0x00ff0000 ; is handle bar ? } emms mov eax,37 ; get mouse state mov ebx,1 ; x = 5, y = 25 - offsets int 0x40 mov ebx,[offset_y] ;5 shl 16 + 25 movd mm0,ebx movd mm1,eax movd mm3,[size_y_var] pcmpgtw mm0,mm1 pcmpgtw mm3,mm1 pxor mm3,mm0 movd eax,mm3 mov cx,ax shr eax,16 and ax,cx or ax,ax jz .no_edit movd mm0,ebx psubw mm1,mm0 movd eax,mm1 ; store both x and y coordinates ror eax,16 ; push eax ; sub esp,256 mov [.x_coord],eax test word[mouse_state],100000000b jz .not_press ; check if left mouse button press ; left button pressed check_bar jne .no_edit add ecx,[vertices_index_ptr] mov cx,word[ecx] inc cx mov [vertex_edit_no],cx ;if vert_edit_no = 0, no vertex selected mov eax,dword[.x_coord] mov dword[edit_end_x],eax mov dword[edit_start_x],eax jmp .end .not_press: test byte[mouse_state],1b ; check if left button is held jz .not_held ; check_bar ; jne .no_edit ; add ecx,[vertices_index_ptr] ; mov cx,[ecx] ; inc cx cmp [vertex_edit_no],0 ; cx ; vertex number je .end push dword[.x_coord] pop dword[edit_end_x] jmp .end .not_held: shr [mouse_state],16 test byte[mouse_state],1b ; test if left button released jz .end check_bar jne .end movzx esi,[vertex_edit_no] dec esi lea esi,[esi*3] add esi,esi add esi,[points_translated_ptr] emms movd mm1,dword[esi] paddw mm1,mm0 psubw mm1,qword[vect_x] movd dword[esi],mm1 lea edi,[.points] ; detranslate fninit fild word[esi+4] fstp dword[edi+8] fild word[esi+2] fisub word[offset_x] fstp dword[edi+4] fild word[esi] fisub word[offset_y] ; proteza fstp dword[edi] mov esi,matrix lea edi,[.mx] call reverse_mx_3x3 lea esi,[.points] lea edi,[.points_rotated] lea ebx,[.mx] mov ecx,1 call rotary ; inject into vertex list movzx edi,[vertex_edit_no] dec edi lea edi,[edi*3] shl edi,2 add edi,[points_ptr] lea esi,[.points_rotated] cld movsd movsd movsd ; mov ecx,3 ; cld ; rep movsd mov dword[edit_end_x],0 mov [vertex_edit_no],0 .no_edit: .end: mov esp,ebp pop ebp ret alloc_buffer_mem: push ebp mov ebp,esp .temp equ ebp-4 push dword 0 mov eax, 68 mov ebx, 11 int 0x40 ; -> create heap, to be sure movzx ecx,word[size_x_var] movzx eax,word[size_y_var] mul ecx mov [.temp],eax lea ecx,[eax*4] ; more mem for r_phg cause add ecx,256 mov eax,68 mov ebx,20 mov edx,[screen_ptr] int 0x40 mov [screen_ptr],eax mov ecx,[.temp] shl ecx,2 add ecx,256 mov eax,68 mov ebx,20 mov edx,[Zbuffer_ptr] int 0x40 mov [Zbuffer_ptr],eax mov ecx,[.temp] add ecx,ecx add ecx,256 mov eax,68 mov ebx,20 mov edx,[vertices_index_ptr] int 0x40 mov [vertices_index_ptr],eax mov esp,ebp pop ebp update_flags: ; updates flags and writing flag description ; in ah - button number push ax mov edi,menu .ch_another: cmp ah,byte[edi] ; ah = button id jne @f mov bl,byte[edi+11] ; max_flag + 1 cmp bl,255 je .no_write inc byte[edi+12] ; flag cmp byte[edi+12],bl jne .write mov byte[edi+12],0 jmp .write @@: add edi,17 cmp byte[edi],-1 jne .ch_another jmp .no_write .write: ; clreol {pascal never dies} ; * eax = 13 - function number ; * ebx = [coordinate on axis x]*65536 + [size on axis x] ; * ecx = [coordinate on axis y]*65536 + [size on axis y] ; * edx = color 0xRRGGBB or 0x80RRGGBB for gradient fill mov eax,13 ; function 13 write rectangle movzx ecx,byte[edi] sub cl,2 lea ecx,[ecx*3] lea ecx,[ecx*5] add ecx,28 shl ecx,16 add ecx,14 ; ecx = [coord y]*65536 + [size y] mov bx,[size_x_var] shl ebx,16 add ebx,(12+70)*65536+25 ; [x start] *65536 + [size x] mov edx,0x00000000 ; color 0x00RRGGBB int 0x40 mov eax,4 ; function 4 : write text to window movzx ebx,byte[edi] sub bl,2 lea ebx,[ebx*3] lea ebx,[ebx*5] mov cx,[size_x_var] shl ecx,16 add ebx,ecx add ebx,(12+70)*65536+28 ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) movzx edx,byte[edi+12] ; current flag shl edx,2 ; * 4 = text length add edx,dword[edi+13] ; pointer to text beginning mov esi,4 ; text length - ; flag description 4 characters int 0x40 .no_write: pop ax ret normalize_all_light_vectors: mov edi,lights @@: call normalize_vector ; 3dmath.inc add edi,LIGHT_SIZE cmp edi,lightsend ;ecx jl @b ret calc_bumpmap_coords: ; map texture, bump ;macro .comment222 ; ; planar mapping ; mov esi,points ; mov edi,tex_points ; @@: ; add esi,2 ; movsd ; cmp dword[esi],dword -1 ; jne @b ; .Pi2 equ dword[ebp-4] ; mov ebp,esp ; sub esp,4 fninit fldpi fadd st,st mov esi,[points_ptr] mov edi,[tex_points_ptr] mov ecx,[points_count_var] inc ecx ; cmp [map_tex_flag],1 ; jne .cylindric ; spherical mapping around y axle @@: fld dword[esi] ; x coord fld dword[esi+8] ; z coord fpatan ; arctg(st1/st) ; fdiv .Pi2 fdiv st0,st1 fimul [tex_x_div2] fiadd [tex_x_div2] fistp word[edi] ; x fld dword[esi+4] ; y coord fld dword[esi] ; x fmul st,st0 fld dword[esi+4] ; y fmul st,st0 fld dword[esi+8] ; z fmul st,st0 faddp faddp fsqrt fpatan fldpi fdivp fimul [tex_y_div2] fiadd [tex_y_div2] fistp word[edi+2] ; y add esi,12 add edi,4 loop @b ffree st0 ; jmp .end_map ; .cylindric: ; fld dword[esi] ; around y axle ; fld dword[esi+8] ; fpatan ; fdiv st0,st1 ; fimul [tex_x_div2] ; fiadd [tex_x_div2] ; fistp word[edi] ; fld dword[esi+4] ; fimul [tex_y_div2] ; fiadd [tex_y_div2] ; fistp word[edi+2] ; add esi,12 ; add edi,4 ; loop .cylindric ; ffree st0 ;; mov esp,ebp ; .end_map: ret init_envmap2: ; do env_map using many light sources ;env_map 512 x 512 x 3 bytes .temp equ word [ebp-2] .nEy equ word [ebp-4] .nEx equ word [ebp-6] .col_r equ [ebp-8] .col_g equ [ebp-9] .col_b equ [ebp-10] push ebp mov ebp,esp sub esp,20 mov edi,envmap fninit mov dx,- TEX_Y / 2 ;256 ; dx - vertical coordinate = y .ie_ver: mov cx,- TEX_X / 2 ;256 ; cx - horizontal coord = x .ie_hor: xor ebx,ebx mov dword .col_b, 0 .light: lea esi,[lights+ebx] fld dword[esi] ; light vector x cooficient fimul [tex_x_div2] ;[i256] mov .temp,cx fisubr .temp fistp .nEx fld dword[esi+4] ; light vector y cooficient fimul [tex_y_div2] ;[i256] mov .temp,dx fisubr .temp fistp .nEy cmp .nEx,- TEX_X / 2 ;256 jl .update_counters cmp .nEy,- TEX_Y / 2 ;256 jl .update_counters cmp .nEx,TEX_X / 2 ;256 jg .update_counters cmp .nEy,TEX_Y / 2 ;256 jg .update_counters fild .nEx fmul st,st0 fild .nEy fmul st,st0 faddp fsqrt fisubr [i256] fmul [env_const] fidiv [i256] ; st - 'virtual' dot product fcom [dot_max] fstsw ax sahf jb @f ffree st fld1 ;[dot_max] @@: fcom [dot_min] fstsw ax sahf ja @f ffree st fldz ;[dot_min] @@: push ebp movzx ax,byte[esi+21] push ax ;- shines mov al,byte[esi+14] ; b orginal color push ax mov al,byte[esi+13] ; g push ax mov al,byte[esi+12] ; r push ax mov al,byte[esi+20] ; b max color push ax mov al,byte[esi+19] ; g push ax mov al,byte[esi+18] ; r push ax mov al,byte[esi+17] ; b min col push ax mov al,byte[esi+16] ; g push ax mov al,byte[esi+15] ; r push ax push eax ; earlier - dot pr ; fstp .dot_product ; push .dot_product call calc_one_col pop ebp ; eax-0x00rrggbb cmp al,.col_b jbe @f mov .col_b,al @@: ; eax - ggbb00rr shr ax,8 cmp al,.col_g jbe @f mov .col_g,al @@: ; eax - bb0000gg shr eax,16 cmp al,.col_r jbe @f mov .col_r,al @@: .update_counters: ; update and jump when neccesery add ebx,LIGHT_SIZE cmp bx,[all_lights_size] jl .light ; next_light mov eax,dword .col_b stosd dec edi inc cx cmp cx,TEX_X / 2 ;256 jne .ie_hor inc dx cmp dx,TEX_Y / 2 ;256 jne .ie_ver mov esp,ebp pop ebp ret do_color_buffer: ; do color buffer for Gouraud, flat shading ;env_map 512 x 512 x 3 bytes ; many lights using .temp equ word [ebp-2] .nz equ dword [ebp-6] ; dword .ny equ dword [ebp-10] .nx equ dword [ebp-14] .col_r equ [ebp-16] .col_g equ [ebp-17] .col_b equ [ebp-18] push ebp mov ebp,esp sub esp,20 mov edi,color_map fninit mov dx,- TEX_Y / 2 ;-256 ; dx - vertical coordinate = y .ie_ver: mov cx,- TEX_X / 2 ;256 ; cx - horizontal coord = x .ie_hor: mov .temp,cx fild .temp fidiv [i256] ;st = Nx - vector normal x cooficient fst .nx fmul st,st0 mov .temp,dx fild .temp fidiv [i256] ; st = Ny - vector normal y coeficient fst .ny fmul st,st0 faddp fld1 fchs faddp fabs fsqrt fchs fstp .nz ; st - Nz - vect normal z coeficient xor ebx,ebx mov dword .col_b, 0 .light: push edi ;env_map lea esi,[lights+ebx] lea edi,.nx call dot_product pop edi fcom [dot_min] fstsw ax sahf ja .env_ok1 ;compare with dot_max ffree st jmp .update_counters .env_ok1: fcom [dot_max] fstsw ax sahf jb .env_ok2 ; calc col ffree st jmp .update_counters .env_ok2: ;calc col push ebp movzx ax,byte[esi+21] push ax ;- shines mov al,byte[esi+14] ; b orginal color push ax mov al,byte[esi+13] ; g push ax mov al,byte[esi+12] ; r push ax mov al,byte[esi+20] ; b max color push ax mov al,byte[esi+19] ; g push ax mov al,byte[esi+18] ; r push ax mov al,byte[esi+17] ; b min col push ax mov al,byte[esi+16] ; g push ax mov al,byte[esi+15] ; r push ax push eax ; earlier - dot pr ; fstp .dot_product ; push .dot_product call calc_one_col pop ebp ; eax-0x00rrggbb cmp al,.col_b jbe @f mov .col_b,al @@: shr ax,8 cmp al,.col_g jbe @f mov .col_g,al @@: shr eax,16 cmp al,.col_r jbe @f mov .col_r,al @@: .update_counters: ; update and jump when neccesery add ebx,LIGHT_SIZE cmp bx,[all_lights_size] jl .light ; next_light mov eax,dword .col_b stosd dec edi inc cx cmp cx,TEX_X / 2 ;256 jne .ie_hor inc dx cmp dx,TEX_X / 2 ;256 jne .ie_ver .env_done: mov esp,ebp pop ebp ret if Ext >= SSE2 init_point_normals: .z equ dword [ebp-8] .y equ dword [ebp-12] .x equ [ebp-16] .point_number equ dword [ebp-28] .hit_faces equ dword [ebp-32] push ebp mov ebp,esp sub esp,64 and ebp,-16 mov edi,[points_normals_ptr] mov .point_number,0 .ipn_loop: movd xmm0,.point_number pshufd xmm0,xmm0,0 mov .hit_faces,0 mov .x,dword 0 mov .y,0 mov .z,0 mov esi,[triangles_ptr] xor ecx,ecx ; ecx - triangle number .ipn_check_face: movdqu xmm1,[esi] pcmpeqd xmm1,xmm0 pmovmskb eax,xmm1 and eax,0xfff or eax,eax jz .ipn_next_face push esi mov esi,ecx lea esi,[esi*3] shl esi,2 add esi,[triangles_normals_ptr] movups xmm7,[esi] addps xmm7,.x movaps .x,xmm7 pop esi inc .hit_faces .ipn_next_face: add esi,12 inc ecx cmp ecx,[triangles_count_var] jne .ipn_check_face cvtsi2ss xmm6,.hit_faces movaps xmm7,.x rcpss xmm6,xmm6 shufps xmm6,xmm6,11000000b mulps xmm7,xmm6 movlps [edi],xmm7 movhlps xmm7,xmm7 movss [edi+8],xmm7 call normalize_vector ; movaps xmm6,xmm7 ; mulps xmm6,xmm6 ; andps xmm6,[zero_hgst_dd] ; haddps xmm6,xmm6 ; haddps xmm6,xmm6 ; rsqrtps xmm6,xmm6 ; mulps xmm7,xmm6 ; movlps [edi],xmm7 ; movhlps xmm7,xmm7 ; movss [edi+8],xmm7 add edi,12 inc .point_number mov edx,.point_number cmp edx,[points_count_var] jne .ipn_loop add esp,64 pop ebp ret else init_point_normals: .x equ dword [ebp-4] .y equ dword [ebp-8] .z equ dword [ebp-12] .point_number equ dword [ebp-28] .hit_faces equ dword [ebp-32] fninit mov ebp,esp sub esp,32 mov edi,[points_normals_ptr] mov .point_number,0 .ipn_loop: mov .hit_faces,0 mov .x,0 mov .y,0 mov .z,0 mov esi,[triangles_ptr] xor ecx,ecx ; ecx - triangle number .ipn_check_face: xor ebx,ebx ; ebx - 'position' in one triangle .ipn_check_vertex: mov eax,dword[esi+ebx] ; eax - point_number cmp eax,.point_number jne .ipn_next_vertex push esi mov esi,ecx lea esi,[esi*3] ; lea esi,[triangles_normals+esi*4] shl esi,2 add esi,[triangles_normals_ptr] fld .x fadd dword[esi+vec_x] ; vec_x this defined in 3dmath.asm - x cooficient fstp .x ; of normal vactor fld .y fadd dword[esi+vec_y] fstp .y fld .z fadd dword[esi+vec_z] fstp .z pop esi inc .hit_faces jmp .ipn_next_face .ipn_next_vertex: add ebx,4 cmp ebx,12 jne .ipn_check_vertex .ipn_next_face: add esi,12 inc ecx cmp ecx,[triangles_count_var] jne .ipn_check_face fld .x fidiv .hit_faces fstp dword[edi+vec_x] fld .y fidiv .hit_faces fstp dword[edi+vec_y] fld .z fidiv .hit_faces fstp dword[edi+vec_z] call normalize_vector add edi,12 ;type vector 3d inc .point_number mov edx,.point_number cmp edx,[points_count_var] jne .ipn_loop mov esp,ebp ret ;=============================================================== end if init_triangles_normals2: mov ebx,[triangles_normals_ptr] mov ebp,[triangles_ptr] mov ecx,[triangles_count_var] @@: push ecx push ebx mov ebx,vectors mov esi,dword[ebp] ; first point index lea esi,[esi*3] ; lea esi,[points+esi*2] ; esi - pointer to 1st 3d point shl esi,2 add esi,[points_ptr] mov edi,dword[ebp+4] ; first point index lea edi,[edi*3] shl edi,2 add edi,[points_ptr] ; movzx edi,word[ebp+2] ; second point index ; lea edi,[edi*3] ; lea edi,[points+edi*2] ; edi - pointer to 2nd 3d point call make_vector_r add ebx,12 mov esi,edi mov edi,dword[ebp+8] ; third point index lea edi,[edi*3] shl edi,2 add edi,[points_ptr] ; lea edi,[points+edi*2] call make_vector_r mov edi,ebx ; edi - pointer to 2nd vector mov esi,ebx sub esi,12 ; esi - pointer to 1st vector pop ebx call cross_product mov edi,ebx call normalize_vector add ebp,12 add ebx,12 pop ecx sub ecx,1 jnz @b ret copy_lights: ; after normalising ! mov esi,lights mov edi,lights_aligned mov ecx,3 .again: push ecx mov ecx,3 cld rep movsd xor eax,eax stosd mov ecx,3 .b: push ecx mov ecx,3 @@: movzx ebx,byte[esi] cvtsi2ss xmm0,ebx movss [edi],xmm0 inc esi add edi,4 loop @b stosd pop ecx loop .b inc esi ; skip shiness pop ecx loop .again ret clrscr: mov edi,[screen_ptr] movzx ecx,word[size_x_var] movzx eax,word[size_y_var] imul ecx,eax xor eax,eax if Ext=NON rep stosd else if Ext = MMX pxor mm0,mm0 @@: movq [edi+00],mm0 movq [edi+08],mm0 movq [edi+16],mm0 movq [edi+24],mm0 add edi,32 sub ecx,8 jnc @b else push ecx mov ecx,edi and ecx,0x0000000f rep stosb pop ecx and ecx,0xfffffff0 xorps xmm0,xmm0 @@: movaps [edi],xmm0 movaps [edi+16],xmm0 movaps [edi+32],xmm0 movaps [edi+48],xmm0 add edi,64 sub ecx,16 jnz @b end if ret draw_triangles: ; in: eax - render draw model .tri_no equ dword[ebp-60] .point_index3 equ [ebp-8] .point_index2 equ [ebp-12] .point_index1 equ [ebp-16] .yy3 equ [ebp-18] .xx3 equ [ebp-20] .yy2 equ [ebp-22] .xx2 equ [ebp-24] .yy1 equ [ebp-26] .xx1 equ [ebp-28] .zz3 equ [ebp-30] .zz2 equ [ebp-32] .zz1 equ [ebp-34] .index3x12 equ [ebp-38] .index2x12 equ [ebp-42] .index1x12 equ [ebp-46] .temp1 equ dword[ebp-50] .temp2 equ dword[ebp-54] .dr_flag equ word[ebp-56] push ebp mov ebp,esp sub esp,60 ; movzx ax,[dr_flag] mov .dr_flag,ax emms ; update translated list MMX required cmp [vertex_edit_no],0 je @f movzx eax,[vertex_edit_no] dec eax movd mm0,[edit_end_x] psubw mm0,[edit_start_x] lea eax,[eax*3] add eax,eax add eax,[points_translated_ptr] movd mm1,dword[eax] paddw mm1,mm0 movd dword[eax],mm1 @@: if Ext >= SSE3 cmp .dr_flag,13 jnge .no_stencil mov esi,[triangles_ptr] mov ecx,[triangles_count_var] @@: push esi push ecx mov eax,[esi] mov ebx,[esi+4] mov ecx,[esi+8] imul eax,[i12] imul ebx,[i12] imul ecx,[i12] add eax,[points_rotated_ptr] add ebx,[points_rotated_ptr] add ecx,[points_rotated_ptr] push dword[ecx+8] push dword[ebx+8] push dword[eax+8] movups xmm0,[esp] add esp,12 andps xmm0,[zero_hgst_dd] mov eax,[esi] mov ebx,[esi+4] mov ecx,[esi+8] shl eax,1 shl ebx,1 shl ecx,1 lea eax,[eax*3] lea ebx,[ebx*3] lea ecx,[ecx*3] add eax,[points_translated_ptr] add ebx,[points_translated_ptr] add ecx,[points_translated_ptr] mov eax,[eax] mov ebx,[ebx] mov ecx,[ecx] ror eax,16 ror ebx,16 ror ecx,16 mov esi,[Zbuffer_ptr] call stencil_tri pop ecx pop esi add esi,12 dec ecx jnz @b .no_stencil: end if cmp [dr_flag],11 je .draw_smooth_line mov esi,[triangles_ptr] xor ecx,ecx ;mov ecx,[triangles_count_var] .again_dts: ; push ebp push esi push ecx mov .tri_no,ecx mov eax,[esi] mov ebx,[esi+4] mov ecx,[esi+8] mov .point_index1,eax mov .point_index2,ebx mov .point_index3,ecx imul eax,[i12] imul ebx,[i12] imul ecx,[i12] mov .index1x12,eax mov .index2x12,ebx mov .index3x12,ecx shr eax,1 shr ebx,1 shr ecx,1 add eax,[points_translated_ptr] add ebx,[points_translated_ptr] add ecx,[points_translated_ptr] push word[eax+4] push word[ebx+4] push word[ecx+4] pop word .zz3 pop word .zz2 pop word .zz1 mov eax,[eax] mov ebx,[ebx] mov ecx,[ecx] ror eax,16 ror ebx,16 ror ecx,16 mov .xx1,eax mov .xx2,ebx mov .xx3,ecx ; push esi fninit ; DO culling AT FIRST cmp [culling_flag],1 ; (if culling_flag = 1) jne .no_culling lea esi,.point_index1 ; ********************************* mov ecx,3 ; @@: mov eax,dword[esi] lea eax,[eax*3] shl eax,2 add eax,[points_normals_rot_ptr] mov eax,[eax+8] bt eax,31 jc @f ; ***************************** ; CHECKING OF Z COOFICIENT OF ; NORMAL VECTOR add esi,4 loop @b jmp .end_draw ; non visable @@: .no_culling: cmp .dr_flag,0 ; draw type flag je .flat_draw cmp .dr_flag,2 je .env_mapping cmp .dr_flag,3 je .bump_mapping cmp .dr_flag,4 je .tex_mapping cmp .dr_flag,5 je .rainbow cmp .dr_flag,7 je .grd_tex cmp .dr_flag,8 je .two_tex cmp .dr_flag,9 je .bump_tex cmp .dr_flag,10 je .cubic_env_mapping cmp .dr_flag,11 je .draw_smooth_line if Ext >= SSE3 cmp .dr_flag,12 je .r_phg cmp .dr_flag,13 je .glass cmp .dr_flag,14 je .glass_tex cmp .dr_flag,100 je .ray_shd end if push ebp ; **************** lea esi,.index3x12 ; do Gouraud shading lea edi,.zz3 mov ecx,3 .again_grd_draw: mov eax,dword[esi] add eax,[points_normals_rot_ptr] ; texture x=(rotated point normal -> x * 255)+255 fld dword[eax] ; x cooficient of normal vector fimul [correct_tex] fiadd [correct_tex] fistp .temp1 ; texture y=(rotated point normal -> y * 255)+255 fld dword[eax+4] ; y cooficient fimul [correct_tex] fiadd [correct_tex] fistp .temp2 mov eax,.temp2 mov ebx,.temp1 and ebx,0xfffffff shl eax,TEX_SHIFT add eax,ebx lea eax,[eax*3+color_map] mov eax,dword[eax] push word[edi] ; zz1 ,2 ,3 ror eax,16 ; eax -0xxxrrggbb -> 0xggbbxxrr xor ah,ah push ax ;r rol eax,8 ; eax-0xggbb00rr -> 0xbb00rrgg xor ah,ah push ax ;g shr eax,24 push ax ;b sub esi,4 sub edi,2 dec cx jnz .again_grd_draw jmp .both_draw .rainbow: push ebp push word .zz3 mov eax, .xx3 ror eax,16 mov ebx,0x00ff00ff and eax,ebx push eax neg al push ax push word .zz2 mov eax, .xx2 ror eax,16 and eax,ebx push eax neg al push ax push word .zz1 mov eax, .xx1 ror eax,16 and eax,ebx push eax neg al push ax .both_draw: mov eax, .xx1 mov ebx, .xx2 mov ecx, .xx3 mov edi,[screen_ptr] mov esi,[Zbuffer_ptr] call gouraud_triangle_z pop ebp jmp .end_draw .flat_draw: ;************************** fninit ; FLAT DRAWING mov eax,.index1x12 mov ebx,.index2x12 mov ecx,.index3x12 add eax,[points_normals_rot_ptr] add ebx,[points_normals_rot_ptr] add ecx,[points_normals_rot_ptr] fld dword[eax] ; x cooficient of normal vector fadd dword[ebx] fadd dword[ecx] fidiv [i3] fimul [correct_tex] fiadd [correct_tex] fistp .temp1 ;dword[esp-4] ; x temp variables fld dword[eax+4] ; y cooficient of normal vector fadd dword[ebx+4] fadd dword[ecx+4] fidiv [i3] fimul [correct_tex] fiadd [correct_tex] fistp .temp2 ;dword[esp-8] ; y mov edx,.temp2 ;dword[esp-8] and edx,0xfffffff and .temp1,0xfffffff shl edx,TEX_SHIFT add edx,.temp1 ;dword[esp-4] lea eax,[3*edx] add eax,color_map mov edx,dword[eax] and edx,0x00ffffff ; edx = 0x00rrggbb ; mov ax,[zz1] ; z position depend draw ; add ax,[zz2] ; add ax,[zz3] ; cwd ; idiv [i3] ; = -((a+b+c)/3+130) ; add ax,130 ; neg al ; xor edx,edx ; mov ah,al ;set color according to z position ; shl eax,8 ; mov edx,eax mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edi,[screen_ptr] mov esi,[Zbuffer_ptr] push ebp push word .zz3 push word .zz2 push word .zz1 call flat_triangle_z pop ebp jmp .end_draw .env_mapping: push ebp push word .zz3 push word .zz2 push word .zz1 lea esi, .index1x12 sub esp,12 mov edi,esp mov ecx,3 @@: mov eax,dword[esi] add eax,[points_normals_rot_ptr] ;point_normals_rotated ; texture x=(rotated point normal -> x * 255)+255 fld dword[eax] fimul [correct_tex] fiadd [correct_tex] fistp word[edi] ; texture y=(rotated point normal -> y * 255)+255 fld dword[eax+4] fimul [correct_tex] fiadd [correct_tex] fistp word[edi+2] add edi,4 add esi,4 loop @b mov eax, .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edi,[screen_ptr] mov esi,envmap mov edx,[Zbuffer_ptr] call tex_triangle_z pop ebp jmp .end_draw ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ .cubic_env_mapping: push ebp push word .zz3 push word .zz2 push word .zz1 lea esi,.index1x12 sub esp,12 mov edi,esp mov ecx,3 @@: mov eax,dword[esi] add eax,[points_normals_rot_ptr] fld dword[eax] fmul dword[eax+4] fld1 fld1 faddp fmulp fimul [correct_tex] fiadd [correct_tex] fistp word[edi] mov word[edi+2],0 ; fistp word[edi+2] ; # last change ; ; texture x=(rotated point normal -> x * 255)+255 ; fld dword[eax] ; fimul [correct_tex] ; fiadd [correct_tex] ; fistp word[edi] ; ; texture y=(rotated point normal -> y * 255)+255 ; fld dword[eax+4] ; fimul [correct_tex] ; fiadd [correct_tex] ; fistp word[edi+2] ; # end of last ch. add edi,4 add esi,4 loop @b mov eax, .xx1 mov ebx, .xx2 mov ecx, .xx3 mov edi,[screen_ptr] mov esi,envmap_cub mov edx,[Zbuffer_ptr] call tex_triangle_z pop ebp jmp .end_draw ;+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ .bump_mapping: push ebp push [Zbuffer_ptr] push word .zz3 push word .zz2 push word .zz1 lea esi,.index1x12 sub esp,12 mov edi,esp mov ecx,3 @@: mov eax,dword[esi] add eax,[points_normals_rot_ptr] ;point_normals_rotated ; texture x=(rotated point normal -> x * 255)+255 fld dword[eax] fimul [correct_tex] fiadd [correct_tex] fistp word[edi] ; texture y=(rotated point normal -> y * 255)+255 fld dword[eax+4] fimul [correct_tex] fiadd [correct_tex] fistp word[edi+2] add edi,4 add esi,4 loop @b mov esi, .point_index3 ; bump map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index2 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edi,[screen_ptr] mov esi,envmap mov edx,bumpmap ;BUMP_MAPPING call bump_triangle_z pop ebp jmp .end_draw .tex_mapping: push ebp push word .zz3 push word .zz2 push word .zz1 ; @@: mov esi, .point_index3 ; tex map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index2 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edi,[screen_ptr] mov esi,texmap mov edx,[Zbuffer_ptr] call tex_triangle_z pop ebp jmp .end_draw ; .ray: ; grd_triangle according to points index ; cmp [catmull_flag],0 ; je @f ; push [zz3] ; spot light with attenuation ; @@: ; movzx eax,[point_index3] ; env_map - points color list ; shl eax,1 ; each color as word, 0x00rr00gg00bb.. ; lea eax,[3*eax+bumpmap] ; push word[eax] ; push word[eax+2] ; push word[eax+4] ; cmp [catmull_flag],0 ; je @f ; push [zz2] ; @@: ; movzx eax,[point_index2] ; env_map - points color list ; shl eax,1 ; each color as word, 0x00rr00gg00bb.. ; lea eax,[eax*3+bumpmap] ; push word[eax] ; push word[eax+2] ; push word[eax+4] ; cmp [catmull_flag],0 ; je @f ; push [zz1] ; @@: ; movzx eax,[point_index1] ; env_map - points color list ; shl eax,1 ; each color as word, 0xrr00gg00bb00.. ; lea eax,[eax*3+bumpmap] ; push word[eax] ; push word[eax+2] ; push word[eax+4] ; jmp .both_draw .grd_tex: ; smooth shading + texture push ebp mov esi, .point_index3 ; tex map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] ; texture coords as first mov esi, .point_index2 ; group of parameters shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] lea esi, .index3x12 lea edi, .zz3 mov ecx,3 .aagain_grd_draw: push word[edi] ; zz1 ,2 ,3 fninit mov eax,dword[esi] add eax,[points_normals_rot_ptr] ; texture x=(rotated point normal -> x * 255)+255 fld dword[eax] ; x cooficient of normal vector fimul [correct_tex] fiadd [correct_tex] fistp .temp1 ;word[ebp-2] ; texture y=(rotated point normal -> y * 255)+255 fld dword[eax+4] ; y cooficient fimul [correct_tex] fiadd [correct_tex] fistp .temp2 ;word[ebp-4] mov eax,.temp2 mov ebx,.temp1 and ebx,0xfffffff ; some onjects need this 'and' shl eax,TEX_SHIFT add eax,ebx lea eax,[eax*3] add eax,color_map mov eax,dword[eax] ror eax,16 ; eax -0xxxrrggbb -> 0xggbbxxrr xor ah,ah push ax ;r rol eax,8 ; eax-0xggbb00rr -> 0xbb00rrgg xor ah,ah push ax ;g shr eax,24 push ax ;b sub edi,2 sub esi,4 dec cx jnz .aagain_grd_draw mov eax, .xx1 mov ebx, .xx2 mov ecx, .xx3 mov edi,[screen_ptr] mov edx,texmap mov esi,[Zbuffer_ptr] call tex_plus_grd_triangle pop ebp jmp .end_draw .two_tex: push ebp push [Zbuffer_ptr] push word .zz3 push word .zz2 push word .zz1 mov esi, .point_index3 ; tex map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index2 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] lea esi, .point_index1 ; env coords sub esp,12 mov edi,esp mov ecx,3 @@: mov eax,dword[esi] lea eax,[eax*3] shl eax,2 add eax,[points_normals_rot_ptr] ; texture x=(rotated point normal -> x * 255)+255 fld dword[eax] fimul [correct_tex] fiadd [correct_tex] fistp word[edi] ; texture y=(rotated point normal -> y * 255)+255 fld dword[eax+4] fimul [correct_tex] fiadd [correct_tex] fistp word[edi+2] and word[edi+2],0x7fff ; some objects need it add edi,4 add esi,4 loop @b mov eax, .xx1 mov ebx, .xx2 mov ecx, .xx3 mov edi,[screen_ptr] mov esi,texmap mov edx,envmap call two_tex_triangle_z pop ebp jmp .end_draw .bump_tex: push ebp mov esi, .point_index3 ; tex map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index2 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] push dword texmap push [Zbuffer_ptr] push word .zz3 push word .zz2 push word .zz1 lea esi, .index1x12 ; env coords sub esp,12 mov edi,esp mov ecx,3 @@: mov eax,dword[esi] add eax,[points_normals_rot_ptr] ; texture x=(rotated point normal -> x * 255)+255 fld dword[eax] fimul [correct_tex] fiadd [correct_tex] fistp word[edi] ; texture y=(rotated point normal -> y * 255)+255 fld dword[eax+4] fimul [correct_tex] fiadd [correct_tex] fistp word[edi+2] add edi,4 add esi,4 loop @b mov esi, .point_index3 ; bump map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index2 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi, .point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edi,[screen_ptr] mov esi,envmap mov edx,bumpmap call bump_tex_triangle_z pop ebp jmp .end_draw if Ext >= SSE3 .r_phg: movd xmm5,[size_y_var] punpcklwd xmm5,[the_zero] pshufd xmm5,xmm5,01110011b mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_normals_rot_ptr] add ebx,[points_normals_rot_ptr] add ecx,[points_normals_rot_ptr] movups xmm0,[eax] movups xmm1,[ebx] movups xmm2,[ecx] andps xmm0,[zero_hgst_dd] andps xmm1,[zero_hgst_dd] andps xmm2,[zero_hgst_dd] xorps xmm3,xmm3 mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_rotated_ptr] add ebx,[points_rotated_ptr] add ecx,[points_rotated_ptr] push dword[ecx+8] push dword[ebx+8] push dword[eax+8] movups xmm4,[esp] add esp,12 andps xmm4,[zero_hgst_dd] mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edi,[screen_ptr] mov esi,[Zbuffer_ptr] call real_phong_tri_z jmp .end_draw .glass: movd xmm5,[size_y_var] punpcklwd xmm5,[the_zero] pshufd xmm5,xmm5,01110011b mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_normals_rot_ptr] add ebx,[points_normals_rot_ptr] add ecx,[points_normals_rot_ptr] movups xmm0,[eax] movups xmm1,[ebx] movups xmm2,[ecx] andps xmm0,[zero_hgst_dd] andps xmm1,[zero_hgst_dd] andps xmm2,[zero_hgst_dd] xorps xmm3,xmm3 mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_rotated_ptr] add ebx,[points_rotated_ptr] add ecx,[points_rotated_ptr] push dword[ecx+8] push dword[ebx+8] push dword[eax+8] movups xmm4,[esp] add esp,12 andps xmm4,[zero_hgst_dd] mov eax, .xx1 mov ebx, .xx2 mov ecx, .xx3 mov edi,[screen_ptr] mov edx,[Zbuffer_ptr] mov esi,[Zbuffer_ptr] call glass_tri jmp .end_draw .glass_tex: movd xmm5,[size_y_var] punpcklwd xmm5,[the_zero] pshufd xmm5,xmm5,01110011b mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_normals_rot_ptr] add ebx,[points_normals_rot_ptr] add ecx,[points_normals_rot_ptr] movups xmm0,[eax] movups xmm1,[ebx] movups xmm2,[ecx] andps xmm0,[zero_hgst_dd] andps xmm1,[zero_hgst_dd] andps xmm2,[zero_hgst_dd] xorps xmm3,xmm3 mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_rotated_ptr] add ebx,[points_rotated_ptr] add ecx,[points_rotated_ptr] push dword[ecx+8] push dword[ebx+8] push dword[eax+8] movups xmm4,[esp] add esp,12 andps xmm4,[zero_hgst_dd] mov esi,.point_index3 ; tex map coords shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi,.point_index2 shl esi,2 add esi,[tex_points_ptr] push dword[esi] mov esi,.point_index1 shl esi,2 add esi,[tex_points_ptr] push dword[esi] movups xmm6,[esp] add esp,12 ; pshuflw xmm6,xmm6,10110001b ; pshufhw xmm6,xmm6,10110001b movzx eax,word[size_x_var] andps xmm6,[zero_hgst_dd] movd xmm7,eax pslldq xmm7,12 por xmm6,xmm7 mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edx,texmap mov edi,[screen_ptr] mov esi,[Zbuffer_ptr] call glass_tex_tri jmp .end_draw .ray_shd: emms movd xmm5,[size_y_var] punpcklwd xmm5,[the_zero] pshufd xmm5,xmm5,01110011b mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_normals_rot_ptr] add ebx,[points_normals_rot_ptr] add ecx,[points_normals_rot_ptr] movups xmm0,[eax] movups xmm1,[ebx] movups xmm2,[ecx] andps xmm0,[zero_hgst_dd] andps xmm1,[zero_hgst_dd] andps xmm2,[zero_hgst_dd] xorps xmm3,xmm3 ; mov ebx,.tri_no ; cmp ebx,0 ; je @f ; int3 ; @@: mov eax, .index1x12 mov ebx, .index2x12 mov ecx, .index3x12 add eax,[points_rotated_ptr] add ebx,[points_rotated_ptr] add ecx,[points_rotated_ptr] push dword[ecx+8] push dword[ebx+8] push dword[eax+8] movups xmm4,[esp] add esp,12 andps xmm4,[zero_hgst_dd] movd mm7,.tri_no ; mm7 - intialised mov eax,dword .xx1 mov ebx,dword .xx2 mov ecx,dword .xx3 mov edx,texmap mov edi,[screen_ptr] mov esi,[Zbuffer_ptr] call ray_shad end if .end_draw: ; pop ebp pop ecx pop esi add esi,12 inc ecx cmp ecx,[triangles_count_var] jnz .again_dts jmp .eend .draw_smooth_line: mov esi,[edges_ptr] xor ecx,ecx .again_s_line: push ecx push esi mov ecx,2 .aga_n: mov eax,[esi] shl eax,2 lea eax,[eax*3] add eax,[points_normals_rot_ptr] movups xmm0,[eax] xorps xmm1,xmm1 mov edx,lights_aligned .again_cc: movaps xmm3,xmm0 ;.cnv mulps xmm3,[edx] andps xmm3,[zero_hgst_dd] ; haddps xmm3,xmm3 ; haddps xmm3,xmm3 ; xmm3 - dot pr movhlps xmm2,xmm3 addps xmm3,xmm2 movdqa xmm2,xmm3 shufps xmm2,xmm2,01010101b addps xmm3,xmm2 shufps xmm3,xmm3,0 movaps xmm6,xmm3 ;xmm7 mulps xmm6,xmm6 mulps xmm6,xmm6 mulps xmm6,xmm6 mulps xmm6,xmm6 mulps xmm6,xmm6 mulps xmm6,[edx+48] movaps xmm7,xmm3 mulps xmm7,[edx+16] addps xmm7,xmm6 addps xmm7,[edx+32] minps xmm7,[mask_255f] ; global maxps xmm1,xmm7 add edx,64 ; size of one light in aligned list cmp edx,lights_aligned_end jl .again_cc sub esp,16 movups [esp],xmm1 add esi,4 dec ecx jnz .aga_n movups xmm0,[esp] movups xmm1,[esp+16] add esp,32 sub esi,8 mov ecx,[esi] mov edx,[esi+4] imul ecx,[i6] imul edx,[i6] add ecx,[points_translated_ptr] add edx,[points_translated_ptr] movd xmm7,[ecx] movhps xmm7,[edx] pshufd xmm7,xmm7,11101000b movdqa xmm6,xmm7 movdqa xmm3,xmm7 movdqa xmm4,xmm7 movd xmm5,[size_y_var] pshuflw xmm5,xmm5,00010001b pcmpeqw xmm3,xmm5 pcmpeqw xmm4,[the_zero] pcmpgtw xmm7,xmm5 pcmpgtw xmm6,[the_zero] pxor xmm7,xmm6 pxor xmm3,xmm4 pxor xmm7,xmm3 pmovmskb eax,xmm7 cmp al,-1 jnz .skp mov eax,[esi] mov ebx,[esi+4] imul eax,[i12] imul ebx,[i12] add eax,[points_rotated_ptr] add ebx,[points_rotated_ptr] movss xmm2,[eax+8] movss xmm3,[ebx+8] movzx eax,word[ecx] movzx ebx,word[ecx+2] movzx ecx,word[edx] movzx edx,word[edx+2] emms movd mm1,[screen_ptr] movd mm0,[Zbuffer_ptr] movzx esi,word[size_x_var] movd mm2,esi push ebp call line_grd pop ebp .skp: pop esi pop ecx add esi,8 inc ecx cmp ecx,[edges_count] jnz .again_s_line .eend: add esp,60 pop ebp ret draw_handlers: ; in eax - render model push ebp mov ebp,esp .counter equ ebp-16 .xres3m18 equ ebp-8 .xres2m12 equ ebp-12 .dr_model equ dword[ebp-4] ; init counter sub esp,12 push dword 0 mov .dr_model,eax movzx eax,word[size_x_var] cmp .dr_model,12 jge @f lea ebx,[eax*3] sub ebx,18 add eax,eax sub eax,12 mov [.xres3m18],ebx mov [.xres2m12],eax jmp .f @@: lea ebx,[eax*4] sub ebx,4*6 add eax,eax sub eax,3*4 mov [.xres3m18],ebx mov [.xres2m12],eax .f: mov esi,[points_translated_ptr] .loop: push esi ; DO culling AT FIRST cmp [culling_flag],1 ; (if culling_flag = 1) jne .no_culling mov edi,[.counter] ; ********************************* lea edi,[edi*3] shl edi,2 add edi,[points_normals_rot_ptr] mov eax,[edi+8] ; check sign of z coof shr eax,31 cmp eax,1 jnz .skip .no_culling: mov eax,[esi] movzx ebx,ax ; ebx - x shr eax,16 ; eax - y cmp eax,4 ; check if markers not exceedes screen jle .skip cmp ebx,4 jle .skip movzx edx,word[size_x_var] sub edx,4 movzx ecx,word[size_y_var] sub ecx,4 cmp ebx,edx jge .skip cmp eax,ecx jge .skip movzx edx,word[size_x_var] ; sub ebx,3 ; sub eax,3 imul eax,edx add eax,ebx push eax lea edi,[eax*3] cmp .dr_model,12 jl @f add edi,[esp] @@: add esp,4 lea eax,[eax*2] ; draw bar 6x6 add edi,[screen_ptr] add eax,dword[vertices_index_ptr] mov edx,[.counter] mov ecx,6 .oop: push ecx mov ecx,6 .do: mov word[edi],0x0000 ;ax mov byte[edi+2],0xff ;al mov word[eax],dx add eax,2 cmp .dr_model,12 jl @f add edi,4 loop .do jmp .ad @@: add edi,3 loop .do .ad: add edi,[.xres3m18] add eax,[.xres2m12] pop ecx loop .oop .skip: pop esi add esi,6 inc dword[.counter] mov ecx,[.counter] cmp ecx,[points_count_var] jng .loop mov esp,ebp pop ebp ret fill_Z_buffer: mov eax,0x70000000 cmp [dr_flag],11 jl @f mov eax,60000.1 @@: mov edi,[Zbuffer_ptr] movzx ecx,word[size_x_var] movzx ebx,word[size_y_var] imul ecx,ebx if Ext>=SSE2 movd xmm0,eax shufps xmm0,xmm0,0 push ecx mov ecx,edi and edi,0xffffff00 and ecx,0x000000ff mov edx,ecx rep stosd pop ecx sub ecx,edx @@: movaps [edi],xmm0 movaps [edi+16],xmm0 movaps [edi+32],xmm0 movaps [edi+48],xmm0 add edi,64 sub ecx,16 jnc @b else rep stosd end if ret read_tp_variables: ; read [triangles_count_var] and [points_count_var] ; and allocate memory xor ebx,ebx xor ebp,ebp mov [points_count_var],ebx mov [triangles_count_var],ebx if USE_LFN = 0 mov esi,SourceFile else mov esi,[fptr] end if cmp [esi],word 4D4Dh je @f ;Must be legal .3DS file xor eax,eax ret @@: mov eax,dword[esi+2] cmp eax,[fsize] ;This must tell the length je @f xor eax,eax ret @@: add eax,esi mov [EndFile],eax ; add esi,6 @@: cmp [esi],word 3D3Dh je @f add esi,[esi+2] jmp @b @@: add esi,6 .find4k: cmp [esi],word 4000h je @f add esi,[esi+2] cmp esi,[EndFile] jc .find4k jmp .exit @@: add esi,6 @@: cmp [esi],byte 0 je @f inc esi jmp @b @@: inc esi @@: cmp [esi],word 4100h je @f add esi,[esi+2] jmp @b @@: add esi,6 @@: cmp [esi],word 4110h je @f add esi,[esi+2] jmp @b @@: movzx ecx,word[esi+6] add [points_count_var],ecx mov edx,ecx add esi,8 @@: add ebx,6 add esi,12 ; dec ecx loop @b @@: @@: cmp [esi],word 4120h je @f add esi,[esi+2] jmp @b @@: movzx ecx,word[esi+6] add [triangles_count_var],ecx add esi,8 @@: add esi,8 dec ecx jnz @b ; xor ecx,ecx add ebp,edx jmp .find4k mov eax,-1 ;<---mark if OK .exit: ret read_from_file: fninit mov edi,[triangles_ptr] xor ebx,ebx xor ebp,ebp mov [points_count_var],0 mov [triangles_count_var],0 mov esi,[fptr] cmp [esi],word 4D4Dh jne .exit ;Must be legal .3DS file ; cmp dword[esi+2],EndFile-SourceFile ; jne .exit ;This must tell the length mov eax,dword[esi+2] ; cmp eax,[fsize] ; jne .exit add eax,esi mov [EndFile],eax ; add esi,6 @@: cmp [esi],word 3D3Dh je @f add esi,[esi+2] jmp @b @@: add esi,6 .find4k: cmp [esi],word 4000h je @f add esi,[esi+2] cmp esi,[EndFile] jc .find4k jmp .exit @@: add esi,6 @@: cmp [esi],byte 0 je @f inc esi jmp @b @@: inc esi @@: cmp [esi],word 4100h je @f add esi,[esi+2] jmp @b @@: add esi,6 @@: cmp [esi],word 4110h je @f add esi,[esi+2] jmp @b @@: movzx ecx,word[esi+6] add [points_count_var],ecx mov edx,ecx add esi,8 @@: push edi mov edi,[points_ptr] push dword[esi+0] pop dword[edi+ebx*2+0] push dword[esi+4] pop dword[edi+ebx*2+4] push dword[esi+8] pop dword[edi+ebx*2+8] pop edi add ebx,6 add esi,12 dec ecx jnz @b @@: ; mov dword[points+ebx],-1 push edi mov edi,[points_ptr] mov dword[edi+ebx*2],-1 ; end mark (not always in use) pop edi @@: cmp [esi],word 4120h je @f add esi,[esi+2] jmp @b @@: movzx ecx,word[esi+6] add [triangles_count_var],ecx add esi,8 ;mov edi,triangles @@: movzx eax,word[esi] stosd movzx eax,word[esi+2] stosd movzx eax,word[esi+4] stosd add dword[edi-12],ebp add dword[edi-8],ebp add dword[edi-4],ebp add esi,8 dec ecx jnz @b add ebp,edx jmp .find4k mov eax,-1 ;<---mark if OK .exit: mov dword[edi],-1 ret alloc_mem_for_tp: mov eax, 68 cmp [re_alloc_flag],1 jz @f mov ebx, 12 jmp .alloc @@: mov ebx,20 .alloc: mov ecx,[triangles_count_var] add ecx,20 lea ecx, [ecx*3] shl ecx,2 mov edx,[triangles_ptr] int 0x40 ; -> allocate memory to triangles mov [triangles_ptr], eax ; -> eax = pointer to allocated mem mov eax, 68 mov ecx,[triangles_count_var] imul ecx,[i36] mov edx,[edges_ptr] int 0x40 ; -> allocate memory to triangles mov [edges_ptr], eax ; -> eax = pointer to allocated mem ; ststic memory mov eax, 68 mov ecx, [triangles_count_var] lea ecx, [3+ecx*3] shl ecx, 2 mov edx,[triangles_normals_ptr] int 0x40 ; -> allocate memory for triangles normals mov [triangles_normals_ptr], eax ; -> eax = pointer to allocated mem mov eax, 68 mov ecx, [points_count_var] lea ecx,[3+ecx*3] shl ecx, 2 mov edx,[points_normals_ptr] int 0x40 mov [points_normals_ptr], eax mov eax, 68 ; mov ebx, 12 mov ecx, [points_count_var] lea ecx,[3+ecx*3] shl ecx, 2 mov edx,[points_normals_rot_ptr] int 0x40 mov [points_normals_rot_ptr], eax mov eax, 68 mov edx,[points_ptr] int 0x40 mov [points_ptr], eax mov eax, 68 mov edx,[points_rotated_ptr] int 0x40 mov [points_rotated_ptr], eax mov eax, 68 mov ebx, 12 mov ecx, [points_count_var] shl ecx,2 mov edx,[tex_points_ptr] int 0x40 mov [tex_points_ptr], eax mov eax, 68 mov ecx, [points_count_var] inc ecx shl ecx, 3 mov edx,[points_translated_ptr] int 0x40 mov [points_translated_ptr], eax ret read_from_disk: mov eax, 68 mov ebx, 11 int 0x40 ; -> create heap ;load kpacked files by Leency mov eax,68 mov ebx,27 mov ecx,file_name int 0x40 mov [fsize],edx mov [file_info+16],eax test eax,eax jnz .open_opened_well mov eax,6 ;otherwise => failed jmp @f .open_opened_well: xor eax,eax @@: ; eax = 0 -> ok file loaded ret read_param: mov esi,I_Param cmp dword[esi],0 je .end cmp byte[esi],'/' je .copy mov edi,esi mov ecx,25 ; 25 - would be enought repe scasb jne .end dec edi mov esi,edi .copy: mov edi,file_name mov ecx,50 rep movsd .end: ret buttons: ; draw some buttons (all but navigation and close ) mov edi,menu .again: mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,(10)*65536+62 ; [x start] *65536 + [x size] movzx ecx,byte[edi] ; button id = position+2 sub ecx,2 lea ecx,[ecx*5] lea ecx,[ecx*3] add ecx,25 shl ecx,16 add ecx,12 movzx edx,byte[edi] ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ; BUTTON LABEL mov eax,4 ; function 4 : write text to window movzx ebx,byte[edi] sub ebx,2 ; button id, according to position lea ebx,[ebx*3] lea ebx,[ebx*5] movzx ecx,word[size_x_var] shl ecx,16 add ebx,ecx add ebx,(12)*65536+28 ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) lea edx,[edi+1] ; pointer to text beginning mov esi,10 ; text length int 0x40 cmp byte[edi+11],255 ; if max_flag=255 je @f ; skip ; flag description ; mov eax,4 ; function 4 : write text to window ; movzx ebx,byte[edi] ; sub bl,2 ; lea ebx,[ebx*3] ; lea ebx,[ebx*5] ; add ebx,(SIZE_X+12+70)*65536+28 ; [x start] *65536 + [y start] add ebx,70*65536 ; mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) movzx edx,byte[edi+12] ; current flag shl edx,2 ; * 4 = text length add edx,dword[edi+13] ; pointer to text beginning mov esi,4 ; text length int 0x40 @@: add edi,17 cmp byte[edi],-1 jnz .again ret write_info: mov eax,13 mov bx,[size_x_var] shl ebx,16 add ebx,120*65536+70 ; [x start] *65536 + [y start] mov ecx,30 shl 16 + 100 xor edx,edx int 0x40 xor esi,esi emms movd mm7,esi .nxxx: push esi movd mm7,esi mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,120*65536 ; [x start] *65536 + [y start] mov bx,si shl bx,3 add ebx,30 mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) movd edx,mm7 shl edx,2 add edx,lab_vert ; pointer to text beginning mov esi,lab_vert_end-lab_vert ; text length int 0x40 movd esi,mm7 mov eax,[points_count_var+esi] mov ecx,10 .dc: xor edx,edx mov edi,10 div edi add dl,30h mov [STRdata+ecx-1],dl loop .dc mov eax,4 ; function 4 : write text to window mov bx,[size_x_var] add ebx,120 shl ebx,16 mov bx,si ; [x start] *65536 + [y start] shl bx,3 add bx,45 mov ecx,0x00ddeeff mov edx,STRdata ; pointer to text beginning mov esi,10 ; text length int 40h pop esi add esi,4 cmp esi,12 jnz .nxxx ret ; ********************************************* ; ******* WINDOW DEFINITIONS AND DRAW ******** ; ********************************************* draw_window: movzx eax,[fire_flag] push eax ; int3 mov eax,12 ; function 12:tell os about windowdraw mov ebx,1 ; 1, start of draw int 0x40 ; DRAW WINDOW mov eax,0 ; function 0 : define and draw window mov bx,[x_start] shl ebx,16 mov cx,[y_start] shl ecx,16 ;ebx - [x start] *65536 + [x size] ;ecx - [y start] *65536 + [y size] mov bx,[size_x_var] add bx,225 mov cx,[size_y_var] add cx,30 ; @@: mov edx,0x13000000 ; color of work area RRGGBB,8->color gl mov edi,labelt ; WINDOW LABEL int 0x40 call buttons ; more buttons .Y_ADD equ 2 ;-> offset of 'add vector' buttons ; mov eax,47 ; mov ebx,0000000000111000000000000000b ; mov ecx,[points_count_var] ; movzx edx,word[size_x_var] ; shl edx,16 ; add edx,130*65536+60 ; [x start] *65536 + [y start] ; mov esi,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) ; int 0x40 call write_info ; ADD VECTOR LABEL ; add vector buttons - 30 ++ mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(12)*65536+(168+15*(13+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelvector ; pointer to text beginning mov esi,labelvectorend-labelvector ; text length ; cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 ; VECTOR Y- BUTTON mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,30*65536+20 ; [x start] *65536 + [x size] mov ecx,(165+15*(14+.Y_ADD))*65536+12 ; [y start] *65536 + [y size] mov edx,30 ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ;VECTOR Y- LABEL mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(32)*65536+(168+15*(14+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelyminus ; pointer to text beginning mov esi,labelyminusend-labelyminus ; text length cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 ; VECTOR Z+ BUTTON mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,(51)*65536+21 ; [x start] *65536 + [x size] mov ecx,(165+15*(14+.Y_ADD))*65536+12 ; [y start] *65536 + [y size] mov edx,31 ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ;VECTOR Z+ LABEL mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(53)*65536+(168+15*(14+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelzplus ; pointer to text beginning mov esi,labelzplusend-labelzplus ; text length ; cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 ; VECTOR x- BUTTON mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,(10)*65536+21 ; [x start] *65536 + [x size] mov ecx,(165+15*(15+.Y_ADD))*65536+12 ; [y start] *65536 + [y size] mov edx,32 ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ;VECTOR x- LABEL mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(12)*65536+(168+15*(15+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelxminus ; pointer to text beginning mov esi,labelxminusend-labelxminus ; text length ; cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 ; VECTOR x+ BUTTON mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,(51)*65536+21 ; [x start] *65536 + [x size] mov ecx,(165+15*(15+.Y_ADD))*65536+12 ; [y start] *65536 + [y size] mov edx,33 ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ;VECTOR x+ LABEL mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(53)*65536+(168+15*(15+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelxplus ; pointer to text beginning mov esi,labelxplusend-labelxplus ; text length ; cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 ; VECTOR z- BUTTON mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,(10)*65536+62-41 ; [x start] *65536 + [x size] mov ecx,(25+140+15*(16+.Y_ADD))*65536+12 ; [y start] *65536 + [y size] mov edx,34 ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ;VECTOR z- LABEL mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(12)*65536+(168+15*(16+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelzminus ; pointer to text beginning mov esi,labelzminusend-labelzminus ; text length ; cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 ;VECTOR Y+ BUTTON mov eax,8 ; function 8 : define and draw button movzx ebx,word[size_x_var] shl ebx,16 add ebx,(10+20)*65536+20 ; [x start] *65536 + [x size] mov ecx,(165+15*(16+.Y_ADD))*65536+12 ; [y start] *65536 + [y size] mov edx,35 ; button id mov esi,0x6688dd ; button color RRGGBB int 0x40 ;VECTOR Y+ LABEL mov eax,4 ; function 4 : write text to window movzx ebx,word[size_x_var] shl ebx,16 add ebx,(32)*65536+(168+15*(16+.Y_ADD)) ; [x start] *65536 + [y start] mov ecx,0x00ddeeff ; font 1 & color ( 0xF0RRGGBB ) mov edx,labelyplus ; pointer to text beginning mov esi,labelyplusend-labelyplus ; text length ; cmp [move_flag],2 ; jne @f ; add edx,navigation_size ; @@: int 0x40 mov eax,12 ; function 12:tell os about windowdraw mov ebx,2 ; 2, end of draw int 0x40 pop eax mov [fire_flag],al ret ; DATA AREA ************************************ include 'data.inc' align 16 MEM_END: