#ifndef INCLUDE_GUI_H #define INCLUDE_GUI_H #ifndef INCLUDE_KOLIBRI_H #include "../lib/kolibri.h" #endif #ifndef INCLUDE_STRING_H #include "../lib/strings.h" #endif #ifndef INCLUDE_RGB_H #include "../lib/patterns/rgb.h" #endif #ifndef INCLUDE_MATH_H #include "../lib/math.h" #endif #include "../lib/gui/tabs.h" #include "../lib/gui/more_less_box.h" #include "../lib/gui/checkbox.h" #include "../lib/gui/child_window.h" #include "../lib/gui/text_view_area.h" :int last_free_button_id = 1000; :int GetFreeButtonId() { last_free_button_id++; return last_free_button_id; } :void DrawRectangle(dword x,y,w,h,color1) { DrawBar(x,y,w,1,color1); DrawBar(x,y+h,w,1,color1); DrawBar(x,y,1,h,color1); DrawBar(x+w,y,1,h+1,color1); } :void DrawWideRectangle(dword x,y,w,h,boder,color1) { DrawBar(x, y, w, boder, color1); DrawBar(x, y+h-boder, w, boder, color1); DrawBar(x, y+boder, boder, h-boder-boder, color1); DrawBar(x+w-boder, y+boder, boder, h-boder-boder, color1); } :void DrawRectangle3D(dword x,y,w,h,color1,color2) { DrawBar(x,y,w+1,1,color1); DrawBar(x,y+1,1,h-1,color1); DrawBar(x+w,y+1,1,h,color2); DrawBar(x,y+h,w,1,color2); } :void DrawCaptButton(dword x,y,w,h,id,color_b, color_t,text) { dword tx = -strlen(text)*8+w/2+x; dword ty = h/2-7+y; if (id>0) DefineButton(x,y,w,h,id,color_b); WriteText(tx+1,ty+1,0x90,MixColors(color_b,0,230),text); WriteText(tx,ty,0x90,color_t,text); } :int active_button_id = 0; :int DrawStandartCaptButton(dword x, y, id, text) { #define padding_v 5 #define padding_h 15 #define right_margin 12 #define h padding_v + padding_v + 16 //16 font height int tx = x + padding_h; int ty = y + padding_v+1; int tw = strlen(text)*8; int w = tw + padding_h + padding_h; if (id>0) DefineButton(x,y,w,h,id,system.color.work_button); WriteText(tx+1,ty+1,0x90,MixColors(system.color.work_button,0,230),text); WriteText(tx,ty,0x90,system.color.work_button_text,text); if (active_button_id==id) { DrawBar(tx,ty+15,tw,1, MixColors(system.color.work_button,0,230)); DrawBar(tx,ty+14,tw,1, system.color.work_button_text); } return w + right_margin; } :void ActiveButtonSwitch(int min, max) { active_button_id++; if (active_button_id>max) || (active_button_id=100) return; DrawRectangle(st_x, st_y, st_w,st_h, col_border); DrawRectangle3D(st_x+1, st_y+1, st_w-2,st_h-2, 0xFFFfff, 0xFFFfff); if (progress_percent>0) && (progress_percent<=100) { progress_w = st_w - 3 * progress_percent / 100; DrawBar(st_x+2, st_y+2, progress_w, st_h-3, col_fill); DrawBar(st_x+2+progress_w, st_y+2, st_w-progress_w-3, st_h-3, 0xFFFfff); } } :void DrawLink(dword x,y,font_type,btn_id, inscription) { int w; WriteText(x,y,font_type,0x4E00E7,inscription); if (font_type==0x80) w = strlen(inscription)*6; else w = strlen(inscription)*8; DefineButton(x-1,y-1,w,10,btn_id+BT_HIDE,0); DrawBar(x,y+8,w,1,0x4E00E7); } :void PutShadow(dword x,y,w,h,skinned,strength) { proc_info wForm; dword shadow_buf, skin_height; shadow_buf = mem_Alloc(w*h*3); GetProcessInfo(#wForm, SelfInfo); CopyScreen(shadow_buf, 5*skinned+x+wForm.left, GetSkinHeight()*skinned+y+wForm.top, w, h); ShadowImage(shadow_buf, w, h, strength); _PutImage(x,y,w,h,shadow_buf); mem_Free(shadow_buf); } :void DrawPopup(dword x,y,w,h,skinned, col_work,col_border) { DrawRectangle(x,y,w,h,col_border); DrawBar(x+1,y+1,w-1,1,0xFFFfff); DrawBar(x+1,y+2,1,h-2,0xFFFfff); if (col_work!=-1) DrawBar(x+2,y+2,w-2,h-2,col_work); DrawPopupShadow(x,y,w,h-1,skinned); } :void DrawPopupShadow(dword x,y,w,h,skinned) { PutShadow(w+x+1,y,1,h+2,skinned,2); PutShadow(w+x+2,y+1,1,h+2,skinned,1); PutShadow(x,y+h+2,w+2,1,skinned,2); PutShadow(x+1,y+h+3,w+1,1,skinned,1); } :dword GrayScaleImage(dword color_image, w, h) { dword i,gray,to,rr,gg,bb; to = w*h*3 + color_image; for (i = color_image; i < to; i+=3) { rr = DSBYTE[i]; gg = DSBYTE[i+1]; bb = DSBYTE[i+2]; gray = rr*rr; gray += gg*gg; gray += bb*bb; gray = sqrt(gray) / 3; DSBYTE[i] = DSBYTE[i+1] = DSBYTE[i+2] = gray; } return gray; } :void ShadowImage(dword color_image, w, h, strength) { dword col, to; strength = 10 - strength; to = w*h*3 + color_image; for ( ; color_image < to; color_image++) { col = strength * DSBYTE[color_image] / 10; DSBYTE[color_image] = col; } } :void WriteTextLines(dword x,y,byte fontType, dword color, text_pointer, line_h) { dword next_word_pointer = strchr(text_pointer, '\n'); if (next_word_pointer) WriteTextLines(dword x, y+line_h, byte fontType, dword color, next_word_pointer+2, line_h); ESBYTE[next_word_pointer] = NULL; WriteText(dword x, y, byte fontType, dword color, text_pointer); ESBYTE[next_word_pointer] = '\n'; } //this function increase falue and return it //useful for list of controls which goes one after one :struct incn { dword n; dword inc(dword _addition); }; :dword incn::inc(dword _addition) { n+=_addition; return n; } //block with hover struct block { int x,y,w,h; bool hovered(); void set_size(); }; :bool block::hovered() { if ((mouse.x>x) && (mouse.y>y) && (mouse.y