;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; ; ; ; EXAMPLE APPLICATION ; ; ; ; Compile with FASM ; ; ; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;; format binary as "" ; Binary file format without extension use32 ; Tell compiler to use 32 bit instructions org 0 ; the base address of code, always 0x0 ; The header db 'MENUET01' dd 1 dd START dd I_END dd MEM dd STACKTOP dd 0, 0 ; The code area include 'macros.inc' START: ; start of execution call draw_window ; draw the window ; After the window is drawn, it's practical to have the main loop. ; Events are distributed from here. event_wait: mov eax, 10 ; function 10 : wait until event mcall ; event type is returned in eax cmp eax, 1 ; Event redraw request ? je red ; Expl.: there has been activity on screen and ; parts of the applications has to be redrawn. cmp eax, 2 ; Event key in buffer ? je key ; Expl.: User has pressed a key while the ; app is at the top of the window stack. cmp eax, 3 ; Event button in buffer ? je button ; Expl.: User has pressed one of the ; applications buttons. jmp event_wait ; The next section reads the event and processes data. red: ; Redraw event handler call draw_window ; We call the window_draw function and jmp event_wait ; jump back to event_wait key: ; Keypress event handler mov eax, 2 ; The key is returned in ah. The key must be mcall ; read and cleared from the system queue. jmp event_wait ; Just read the key, ignore it and jump to event_wait. button: ; Buttonpress event handler mov eax,17 ; The button number defined in window_draw mcall ; is returned to ah. cmp ah,1 ; button id=1 ? jne noclose mov eax,-1 ; Function -1 : close this program mcall noclose: jmp event_wait ; This is for ignored events, useful at development ; ********************************************* ; ****** WINDOW DEFINITIONS AND DRAW ******** ; ********************************************* ; ; The static window parts are drawn in this function. The window canvas can ; be accessed later from any parts of this code (thread) for displaying ; processes or recorded data, for example. ; ; The static parts *must* be placed within the fn 12 , ebx = 1 and ebx = 2. draw_window: mov eax, 12 ; function 12: tell os about windowdraw mov ebx, 1 ; 1, start of draw mcall mov eax, 0 ; function 0 : define and draw window mov ebx, 100 * 65536 + 300 ; [x start] *65536 + [x size] mov ecx, 100 * 65536 + 120 ; [y start] *65536 + [y size] mov edx, 0x14ffffff ; color of work area RRGGBB ; 0x02000000 = window type 4 (fixed size, skinned window) mov esi, 0x808899ff ; color of grab bar RRGGBB ; 0x80000000 = color glide mov edi, title mcall mov ebx, 25 * 65536 + 35 ; draw info text with function 4 mov ecx, 0x224466 mov edx, text mov esi, 40 mov eax, 4 .newline: ; text from the DATA AREA mcall add ebx, 10 add edx, 40 cmp byte[edx], 0 jne .newline mov eax, 12 ; function 12:tell os about windowdraw mov ebx, 2 ; 2, end of draw mcall ret ; ********************************************* ; ************* DATA AREA ***************** ; ********************************************* ; ; Data can be freely mixed with code to any parts of the image. ; Only the header information is required at the beginning of the image. text db "It looks like you have just compiled " db "your first program for KolibriOS. " db " " db "Congratulations! ", 0 title db "Example application", 0 I_END: rb 4096 align 16 STACKTOP: MEM: ; The area after I_END is free for use as the application memory, ; just avoid the stack. ; ; Application memory structure, according to the used header, 1 Mb. ; ; 0x00000 - Start of compiled image ; I_END - End of compiled image ; ; + Free for use in the application ; ; STACKTOP - Start of stack area - defined in the header ; STACKTOP-4096 - End of stack area ; ; + Free for use in the application ; ; MEM - End of freely useable memory - defined in the header ; ; All of the the areas can be modified within the application with a ; direct reference. ; For example, mov [STACKTOP-1],byte 1 moves a byte above the stack area.