;====================================================================== ;=============== WINDOW DEFINITIONS AND DRAW ======================== ;====================================================================== macro draw_window { mcall 12, 1 ;ญ ็จญ ฅฌ ฏฅเฅเจแฎชใ ฎชญ  mov ebx, 100*65536 + 347 ; [x start] *65536 + [x size] mov ecx, 100*65536 + 465 ; [y start] *65536 + [y size] mov edx, 0x33D0D6C9 ; color of work area RRGGBB,8->color gl mov edi, szTitle ; ง ฃฎซฎขฎช mcall 0 ; ญ เจแฎข โ์ ฎชญฎ mov ebx, 12*65536 + 7 ;ˆ‘“…Œ Ž—Šˆ mov ecx, 0x90000000 mov edx, szScore mcall 4 call redraw_score mov ebx, 234*65536 + 7 ;ˆ‘“…Œ …ŠŽ„ mov ecx, 0x90000000 mov edx, szRecord mcall 4 mov ebx, 230*65536 + 100 mov ecx, 20*65536 + 20 mov edx, 0x0 mcall 13 mov ebx, 0xB0000 mov ecx, [record] mov edx, 237*65536 + 27 mov esi, 0x10ffffff mcall 47 mov ebx, 115*65536 + 34 ;ˆ‘“…Œ Œ…‘’Ž Ž„ Ž‚›… –‚…’€ mov ecx, 7*65536 + 34 mov edx, 0x00B8C2D3 @@: mcall 13 add ebx, 37*65536 cmp ebx, 189*65536 + 34 jbe @B call paint_new_color mov ebx, 20*65536 + 400 ;ˆ‘“…Œ “€‚‹Ÿž™ˆ… ŠŽŠˆ ‘ˆ‡“ mov ecx, 0x90000000 mov edx, szNewGame mcall 4 mov ecx,9 ;ˆ‘“…Œ Ž‘Ž‚›… ŠŽŠˆ mov edx, 82 .drm1: mov ebx,ecx mov ecx,9 .drm2: mov eax, edx call redraw_cell cmp eax, [current] jne @F call choice_ball @@: call paint_ball dec edx loop .drm2 mov ecx,ebx loop .drm1 mcall 12,2 }