//CODED by Veliant, Leency 2008-2012. GNU GPL licence. inline fastcall dword strlen( EDI) { asm { xor ecx, ecx xor eax, eax dec ecx repne scasb sub eax, 2 sub eax, ecx } } inline fastcall copystr( ESI,EDI) { $cld l1: $lodsb $stosb $test al,al $jnz l1 } char buffer[11]; inline fastcall dword IntToStr( ESI) { $mov edi, #buffer $mov ecx, 10 $test esi, esi $jns f1 $mov al, '-' $stosb $neg esi f1: $mov eax, esi $push -'0' f2: $xor edx, edx $div ecx $push edx $test eax, eax $jnz f2 f3: $pop eax $add al, '0' $stosb $jnz f3 $mov eax, #buffer //$ret } inline fastcall dword StrToInt() { ESI=EDI=EAX; IF(DSBYTE[ESI]=='-')ESI++; EAX=0; BH=AL; do{ BL=DSBYTE[ESI]-'0'; EAX=EAX*10+EBX; ESI++; }while(DSBYTE[ESI]>0); IF(DSBYTE[EDI]=='-') -EAX; } dword StrToCol(char* htmlcolor) { dword j, color=0; char ch=0x00; FOR (j=0; j<6; j++) { ch=ESBYTE[htmlcolor+j]; IF ((ch>='0') && (ch<='9')) ch -= '0'; IF ((ch>='A') && (ch<='F')) ch -= 'A'-10; IF ((ch>='a') && (ch<='f')) ch -= 'a'-10; color = color*0x10 + ch; } return color; } inline fastcall signed char strcmp(ESI, EDI) { loop() { IF (DSBYTE[ESI]DSBYTE[EDI]) RETURN 1; IF (DSBYTE[ESI]=='\0') RETURN 0; ESI++; EDI++; } } inline fastcall signed int strchr(ESI,BL) { int jj=0, last=-1; do{ jj++; $lodsb IF(AL==BL) last=jj; } while(AL!=0); return last; } inline fastcall TitleCase( EDX) { AL=DSBYTE[EDX]; IF(AL>='a')&&(AL<='z')DSBYTE[EDX]=AL&0x5f; IF (AL>=160) && (AL<=175) DSBYTE[EDX] = AL - 32; //à-ï IF (AL>=224) && (AL<=239) DSBYTE[EDX] = AL - 80; //à-ï do{ EDX++; AL=DSBYTE[EDX]; IF(AL>='A')&&(AL<='Z'){DSBYTE[EDX]=AL|0x20; CONTINUE;} IF(AL>='€')&&(AL<='')DSBYTE[EDX]=AL|0x20; // -¯ IF (AL>=144) && (AL<=159) DSBYTE[EDX] = AL + 80; //à-ï }while(AL!=0); } inline fastcall strcpy( EDI, ESI) { $cld l2: $lodsb $stosb $test al,al $jnz l2 } inline fastcall strcat( EDI, ESI) { asm { mov ebx, edi xor ecx, ecx xor eax, eax dec ecx repne scasb dec edi mov edx, edi mov edi, esi xor ecx, ecx xor eax, eax dec ecx repne scasb xor ecx, 0ffffffffh mov edi, edx mov edx, ecx mov eax, edi shr ecx, 2 rep movsd mov ecx, edx and ecx, 3 rep movsb mov eax, ebx } }