# General rule for naming: variables with CAPITALIZED names hold settings, # you can - and are expected - to modify it; variables with lowercase names # are intermediate variables and macroses not to be modified unless you # know what you're doing. # Define directories for destination, source repository, sources of kernel, sources of programs. BUILD_DIR:=build REPOSITORY:=../.. KERNEL:=$(REPOSITORY)/kernel/trunk PROGS:=$(REPOSITORY)/programs # The main goal: build kolibri.img and kolibri.iso all: $(BUILD_DIR)/kolibri.img $(BUILD_DIR)/kolibri.iso # Docpak requires some documents; we place them # into 'docs' subdir and communicate with FASM # through environment var DOCDIR. DOCDIR:=docs/ export DOCDIR # Because most programs are written in FASM and have # the common structure of one main .asm file possibly including # several .inc files, we handle this case separately. # Namely, we organize one big list of such programs # (FASM_PROGRAMS, see below) containing name of local binary file, # name of file inside kolibri.img and name of the source file. # This list is maintained by hand, and the rest is done with some macroses... # well, slightly complicated macroses - however, you do not need to # understand them in order to maintain the list. # To add a FASM program with one .asm file, just # add the corresponding item to the list and enjoy # the power of GNU make. # The list of all FASM programs with one main FASM file. # Every item consists of three parts, separated by ':'. # First part is the real name of binary file in $(BUILD_DIR) # as it should be produced by make. # Second part is the name of a file inside kolibri.img, # usually uppercased version of first part - to save space # for FAT filesystem. # Third part is the name of the source file. # Spaces separate items, so spaces in names should be # represented as '|'. FASM_PROGRAMS:=\ @clip:@CLIP:$(PROGS)/system/clip/trunk/@clip.ASM \ @menu:@MENU:$(PROGS)/system/menu/trunk/menu.asm \ @notify:@NOTIFY:$(PROGS)/system/notify/trunk/@notify.asm \ @panel:@PANEL:$(PROGS)/system/panel/trunk/@PANEL.ASM \ @rb:@RB:$(PROGS)/system/rb/trunk/@RB.ASM \ @ss:@SS:$(PROGS)/system/ss/trunk/@ss.asm\ refrscrn:REFRSCRN:$(PROGS)/system/refrscrn/refrscrn.asm \ asciivju:ASCIIVJU:$(PROGS)/develop/asciivju/trunk/asciivju.asm \ calc:CALC:$(PROGS)/other/calc/trunk/calc.asm \ calendar:CALENDAR:$(PROGS)/system/calendar/trunk/calendar.asm \ commouse:COMMOUSE:$(PROGS)/system/commouse/trunk/commouse.asm \ cpu:CPU:$(PROGS)/system/cpu/trunk/cpu.asm \ cpuid:CPUID:$(PROGS)/system/cpuid/trunk/CPUID.ASM \ desktop:DESKTOP:$(PROGS)/system/desktop/trunk/desktop.asm \ disptest:DISPTEST:$(PROGS)/system/disptest/trunk/disptest.ASM \ docpack:DOCPACK:$(PROGS)/system/docpack/trunk/docpack.asm \ end:END:$(PROGS)/system/end/light/end.asm \ gmon:GMON:$(PROGS)/system/gmon/gmon.asm \ hdd_info:HDD_INFO:$(PROGS)/system/hdd_info/trunk/hdd_info.asm \ icon:ICON:$(PROGS)/system/icon/trunk/icon.asm \ cropflat:CROPFLAT:$(PROGS)/system/cropflat/cropflat.asm \ kbd:KBD:$(PROGS)/system/kbd/trunk/kbd.ASM \ kpack:KPACK:$(PROGS)/other/kpack/trunk/kpack.asm \ launcher:LAUNCHER:$(PROGS)/system/launcher/trunk/launcher.asm \ magnify:MAGNIFY:$(PROGS)/demos/magnify/trunk/magnify.asm \ mgb:MGB:$(PROGS)/system/mgb/trunk/mgb.asm \ mousemul:MOUSEMUL:$(PROGS)/system/mousemul/trunk/mousemul.asm \ madmouse:MADMOUSE:$(PROGS)/other/madmouse/madmouse.asm \ mykey:MYKEY:$(PROGS)/system/MyKey/trunk/MyKey.asm \ pcidev:PCIDEV:$(PROGS)/system/pcidev/trunk/PCIDEV.ASM \ period:PERIOD:$(PROGS)/other/period/trunk/period.asm \ pic4:PIC4:$(PROGS)/media/pic4/trunk/pic4.asm \ rdsave:RDSAVE:$(PROGS)/system/rdsave/trunk/rdsave.asm \ rtfread:RTFREAD:$(PROGS)/other/rtfread/trunk/rtfread.asm \ run:RUN:$(PROGS)/system/run/trunk/run.asm \ scrshoot:SCRSHOOT:$(PROGS)/media/scrshoot/scrshoot.asm \ setup:SETUP:$(PROGS)/system/setup/trunk/setup.asm \ test:TEST:$(PROGS)/system/test/trunk/test.asm \ tinypad:TINYPAD:$(PROGS)/develop/tinypad/trunk/tinypad.asm \ zkey:ZKEY:$(PROGS)/system/zkey/trunk/ZKEY.ASM \ 3d/3dcube2:3D/3DCUBE2:$(PROGS)/demos/3dcube2/trunk/3DCUBE2.ASM \ 3d/3dsheart:3D/3DSHEART:$(PROGS)/demos/3dsheart/trunk/3dsheart.asm \ 3d/3dwav:3D/3DWAV:$(PROGS)/demos/3dwav/trunk/3dwav.asm \ 3d/crownscr:3D/CROWNSCR:$(PROGS)/demos/crownscr/trunk/crownscr.asm \ 3d/flatwav:3D/FLATWAV:$(PROGS)/demos/flatwav/trunk/FLATWAV.ASM \ 3d/free3d04:3D/FREE3D04:$(PROGS)/demos/free3d04/trunk/free3d04.asm \ 3d/view3ds:3D/VIEW3DS:$(PROGS)/demos/3DS/VIEW3DS.ASM \ demos/bcdclk:DEMOS/BCDCLK:$(PROGS)/demos/bcdclk/trunk/bcdclk.asm \ demos/circle:DEMOS/CIRCLE:$(PROGS)/develop/examples/circle/trunk/circle.asm \ demos/colorref:DEMOS/COLORREF:$(PROGS)/demos/colorref/trunk/colorref.asm \ demos/cslide:DEMOS/CSLIDE:$(PROGS)/demos/cslide/trunk/cslide.asm \ demos/eyes:DEMOS/EYES:$(PROGS)/demos/eyes/trunk/eyes.asm \ demos/fire:DEMOS/FIRE:$(PROGS)/demos/fire/trunk/fire.asm \ demos/firework:DEMOS/FIREWORK:$(PROGS)/demos/firework/trunk/firework.asm \ demos/movback:DEMOS/MOVBACK:$(PROGS)/demos/movback/trunk/movback.asm \ demos/plasma:DEMOS/PLASMA:$(PROGS)/demos/plasma/trunk/plasma.asm \ demos/timer:DEMOS/TIMER:$(PROGS)/demos/timer/trunk/timer.asm \ demos/tinyfrac:DEMOS/TINYFRAC:$(PROGS)/demos/tinyfrac/trunk/tinyfrac.asm \ demos/trantest:DEMOS/TRANTEST:$(PROGS)/demos/trantest/trunk/trantest.asm \ demos/tube:DEMOS/TUBE:$(PROGS)/demos/tube/trunk/tube.asm \ demos/unvwater:DEMOS/UNVWATER:$(PROGS)/demos/unvwater/trunk/unvwater.asm \ demos/web:DEMOS/WEB:$(PROGS)/demos/web/trunk/web.asm \ develop/board:DEVELOP/BOARD:$(PROGS)/system/board/trunk/board.asm \ develop/cObj:DEVELOP/cObj:$(PROGS)/develop/cObj/trunk/cObj.asm \ develop/fasm:DEVELOP/FASM:$(PROGS)/develop/fasm/trunk/fasm.asm \ develop/h2d2b:DEVELOP/H2D2B:$(PROGS)/develop/h2d2b/trunk/h2d2b.asm \ develop/heed:DEVELOP/HEED:$(PROGS)/develop/heed/trunk/heed.asm \ develop/ipc:DEVELOP/IPC:$(PROGS)/network/ipc/trunk/ipc.asm \ develop/keyascii:DEVELOP/KEYASCII:$(PROGS)/develop/keyascii/trunk/keyascii.asm \ develop/mtdbg:DEVELOP/MTDBG:$(PROGS)/develop/mtdbg/mtdbg.asm \ develop/scancode:DEVELOP/SCANCODE:$(PROGS)/develop/scancode/trunk/scancode.asm \ develop/t_edit:DEVELOP/T_EDIT:$(PROGS)/other/t_edit/t_edit.asm \ develop/test_gets:DEVELOP/test_gets:$(PROGS)/develop/libraries/console/examples/test_gets.asm \ develop/testcon2:DEVELOP/TESTCON2:$(PROGS)/develop/libraries/console/examples/testcon2.asm \ develop/thread:DEVELOP/THREAD:$(PROGS)/develop/examples/thread/trunk/thread.asm \ develop/info/asm.syn:DEVELOP/INFO/ASM.SYN:$(PROGS)/other/t_edit/info/asm_syn.asm \ develop/info/cpp_kol_cla.syn:DEVELOP/INFO/CPP_KOL_CLA.SYN:$(PROGS)/other/t_edit/info/cpp_kol_cla_syn.asm \ develop/info/cpp_kol_dar.syn:DEVELOP/INFO/CPP_KOL_DAR.SYN:$(PROGS)/other/t_edit/info/cpp_kol_dar_syn.asm \ develop/info/cpp_kol_def.syn:DEVELOP/INFO/CPP_KOL_DEF.SYN:$(PROGS)/other/t_edit/info/cpp_kol_def_syn.asm \ develop/info/default.syn:DEVELOP/INFO/DEFAULT.SYN:$(PROGS)/other/t_edit/info/default_syn.asm \ develop/info/html.syn:DEVELOP/INFO/HTML.SYN:$(PROGS)/other/t_edit/info/html_syn.asm \ develop/info/ini_files.syn:DEVELOP/INFO/INI_FILES.SYN:$(PROGS)/other/t_edit/info/ini_files_syn.asm \ develop/info/win_const.syn:DEVELOP/INFO/WIN_CONST.SYN:$(PROGS)/other/t_edit/info/win_const_syn.asm \ drivers/com_mouse.obj:DRIVERS/COM_MOUSE.OBJ:$(KERNEL)/drivers/com_mouse.asm \ drivers/emu10k1x.obj:DRIVERS/EMU10K1X.OBJ:$(KERNEL)/drivers/emu10k1x.asm \ drivers/fm801.obj:DRIVERS/FM801.OBJ:$(KERNEL)/drivers/fm801.asm \ drivers/infinity.obj:DRIVERS/INFINITY.OBJ:$(KERNEL)/drivers/infinity.asm \ drivers/ps2mouse.obj:DRIVERS/PS2MOUSE.OBJ:$(REPOSITORY)/drivers/mouse/ps2mouse4d/trunk/ps2mouse.asm \ drivers/sb16.obj:DRIVERS/SB16.OBJ:$(KERNEL)/drivers/sb16/sb16.asm \ drivers/sound.obj:DRIVERS/SOUND.OBJ:$(KERNEL)/drivers/sound.asm \ drivers/vt8235.obj:DRIVERS/VT8235.OBJ:$(KERNEL)/drivers/vt823x.asm \ File|Managers/kfar:File|Managers/KFAR:$(PROGS)/fs/kfar/trunk/kfar.asm \ File|Managers/kfm:File|Managers/KFM:$(PROGS)/fs/kfm/trunk/kfm.asm \ File|Managers/opendial:File|Managers/OPENDIAL:$(PROGS)/fs/opendial/opendial.asm \ games/15:GAMES/15:$(PROGS)/games/15/trunk/15.ASM \ games/arcanii:GAMES/ARCANII:$(PROGS)/games/arcanii/trunk/arcanii.asm \ games/freecell:GAMES/FREECELL:$(PROGS)/games/freecell/freecell.asm \ games/gomoku:GAMES/GOMOKU:$(PROGS)/games/gomoku/trunk/gomoku.asm \ games/invaders:GAMES/INVADERS:$(PROGS)/games/invaders/invaders.asm \ games/klavisha:GAMES/KLAVISHA:$(PROGS)/games/klavisha/trunk/klavisha.asm \ games/lines:GAMES/LINES:$(PROGS)/games/lines/lines.asm \ games/mblocks:GAMES/MBLOCKS:$(PROGS)/games/mblocks/trunk/mblocks.asm \ games/msquare:GAMES/MSQUARE:$(PROGS)/games/MSquare/trunk/MSquare.asm \ games/phenix:GAMES/PHENIX:$(PROGS)/games/phenix/trunk/phenix.asm \ games/pipes:GAMES/PIPES:$(PROGS)/games/pipes/pipes.asm \ games/pong:GAMES/PONG:$(PROGS)/games/pong/trunk/pong.asm \ games/pong3:GAMES/PONG3:$(PROGS)/games/pong3/trunk/pong3.asm \ games/rsquare:GAMES/RSQUARE:$(PROGS)/games/rsquare/trunk/rsquare.asm \ games/soko:GAMES/SOKO:$(PROGS)/games/soko/trunk/SOKO.ASM \ games/snake:GAMES/SNAKE:$(PROGS)/games/snake/trunk/snake.asm \ games/sq_game:GAMES/SQ_GAME:$(PROGS)/games/sq_game/trunk/SQ_GAME.ASM \ games/sudoku:GAMES/SUDOKU:$(PROGS)/games/sudoku/trunk/sudoku.asm \ games/sw:GAMES/SW:$(PROGS)/games/sw/trunk/sw.asm \ games/tanks:GAMES/TANKS:$(PROGS)/games/tanks/trunk/tanks.asm \ games/tetris:GAMES/TETRIS:$(PROGS)/games/tetris/trunk/tetris.asm \ lib/archiver.obj:LIB/ARCHIVER.OBJ:$(PROGS)/fs/kfar/trunk/kfar_arc/kfar_arc.asm \ lib/box_lib.obj:LIB/BOX_LIB.OBJ:$(PROGS)/develop/libraries/box_lib/trunk/box_lib.asm \ lib/console.obj:LIB/CONSOLE.OBJ:$(PROGS)/develop/libraries/console/console.asm \ lib/libgfx.obj:LIB/LIBGFX.OBJ:$(PROGS)/develop/libraries/libs-dev/libgfx/libgfx.asm \ lib/libimg.obj:LIB/LIBIMG.OBJ:$(PROGS)/develop/libraries/libs-dev/libimg/libimg.asm \ lib/libini.obj:LIB/LIBINI.OBJ:$(PROGS)/develop/libraries/libs-dev/libini/libini.asm \ lib/libio.obj:LIB/LIBIO.OBJ:$(PROGS)/develop/libraries/libs-dev/libio/libio.asm \ lib/network.obj:LIB/NETWORK.OBJ:$(PROGS)/develop/libraries/network/network.asm \ lib/proc_lib.obj:LIB/PROC_LIB.OBJ:$(PROGS)/develop/libraries/proc_lib/trunk/proc_lib.asm \ lib/cnv_png.obj:LIB/CNV_PNG.OBJ:$(PROGS)/media/zsea/plugins/png/cnv_png.asm \ media/animage:MEDIA/ANIMAGE:$(PROGS)/media/animage/trunk/animage.asm \ media/cdp:MEDIA/CDP:$(PROGS)/media/cdp/trunk/cdp.asm \ media/kiv:MEDIA/KIV:$(PROGS)/media/kiv/trunk/kiv.asm \ media/listplay:MEDIA/LISTPLAY:$(PROGS)/media/listplay/trunk/listplay.asm \ media/midamp:MEDIA/MIDAMP:$(PROGS)/media/midamp/trunk/midamp.asm \ media/startmus:MEDIA/STARTMUS:$(PROGS)/media/startmus/trunk/STARTMUS.ASM \ network/airc:NETWORK/AIRC:$(PROGS)/network/airc/trunk/airc.asm \ network/arpstat:NETWORK/ARPSTAT:$(PROGS)/network/arpstat/trunk/arpstat.asm \ network/chess:NETWORK/CHESS:$(PROGS)/network/chess/trunk/chess.asm \ network/downloader:NETWORK/DOWNLOADER:$(PROGS)/network/downloader/trunk/downloader.asm \ network/ethstat:NETWORK/ETHSTAT:$(PROGS)/network/ethstat/trunk/ethstat.asm \ network/ftps:NETWORK/FTPS:$(PROGS)/network/ftps/trunk/FTPS.ASM \ network/https:NETWORK/HTTPS:$(PROGS)/network/https/trunk/https.asm \ network/nntpc:NETWORK/NNTPC:$(PROGS)/network/nntpc/trunk/nntpc.asm \ network/nslookup:NETWORK/NSLOOKUP:$(PROGS)/develop/libraries/network/examples/nslookup.asm \ network/popc:NETWORK/POPC:$(PROGS)/network/popc/trunk/popc.asm \ network/smtps:NETWORK/SMTPS:$(PROGS)/network/smtps/trunk/smtps.asm \ network/stackcfg:NETWORK/STACKCFG:$(PROGS)/network/stackcfg/trunk/stackcfg.asm \ network/telnet:NETWORK/TELNET:$(PROGS)/network/telnet/trunk/telnet.asm \ network/tftpc:NETWORK/TFTPC:$(PROGS)/network/tftpc/trunk/tftpc.asm \ network/VNCclient:NETWORK/VNCclient:$(PROGS)/network/VNCclient/VNCclient.asm \ network/ym:NETWORK/YM:$(PROGS)/network/ym/trunk/ym.asm \ network/zeroconf:NETWORK/ZEROCONF:$(PROGS)/network/zeroconf/trunk/zeroconf.asm \ # end of list # The list of all FASM programs with one main FASM file for CD image. # Format of an item is exactly the same as in the previous list. FASM_PROGRAMS_CD:=\ drivers/atikms:DRIVERS/ATIKMS:$(REPOSITORY)/drivers/video/drm/radeon/atikms.asm \ # end of list # The list of all FASM programs which needs to be compiled without KPACKing. FASM_NOKPACK_PROGRAMS:=\ distr_data/9x2klbr.exe:-:$(PROGS)/hd_load/9x2klbr/9x2klbr.asm \ distr_data/MeOSload.com:-:$(PROGS)/hd_load/meosload/MeOSload.asm \ distr_data/mtldr:-:$(PROGS)/hd_load/mtldr/mtldr.asm \ mtldr_for_installer:-:$(PROGS)/hd_load/mtldr_install/mtldr_code/mtldr.asm \ distr_data/mtldr_install.exe:-:$(PROGS)/hd_load/mtldr_install/mtldr_install.asm \ distr_data/MeOSload_for_usb_boot_old.com:-:$(PROGS)/hd_load/usb_boot_old/MeOSload.asm \ distr_data/enable_for_usb_boot_old.exe:-:$(PROGS)/hd_load/usb_boot_old/enable.asm \ distr_data/BOOT_F32.BIN:-:$(PROGS)/hd_load/usb_boot/BOOT_F32.ASM \ distr_data/MTLD_F32:-:$(PROGS)/hd_load/usb_boot/mtldr.asm \ distr_data/inst.exe:-:$(PROGS)/hd_load/usb_boot/inst.asm \ distr_data/setmbr.exe:-:$(PROGS)/hd_load/usb_boot/setmbr.asm \ #end of list # The list of all NASM programs with one main NASM file. # Format of an item is exactly the same as in the previous list. NASM_PROGRAMS:=\ demos/aclock:DEMOS/ACLOCK:$(PROGS)/demos/aclock/trunk/aclock.asm \ games/c4:GAMES/C4:$(PROGS)/games/c4/trunk/c4.asm \ # end of list # The list of files which should be copied from somewhere. # Format of an item is exactly the same as in the previous list. COPY_FILES:=\ macros.inc:MACROS.INC:$(PROGS)/macros.inc \ config.inc:CONFIG.INC:$(PROGS)/config.inc \ struct.inc:STRUCT.INC:$(PROGS)/struct.inc \ develop/te_icon.png:DEVELOP/TE_ICON.PNG:$(PROGS)/other/t_edit/te_icon.png \ develop/tl_nod_16.png:DEVELOP/TL_NOD_16.PNG:$(PROGS)/other/t_edit/tl_nod_16.png \ develop/tl_sys_16.png:DEVELOP/TL_SYS_16.PNG:$(PROGS)/media/log_el/trunk/tl_sys_16.png \ File|Managers/z_icons.png:File|Managers/Z_ICONS.PNG:$(PROGS)/fs/opendial/z_icons.png \ File|Managers/kfm_keys.txt:File|Managers/KFM_KEYS.TXT:$(PROGS)/fs/kfm/trunk/docs/english/kfm_keys.txt \ File|Managers/buttons.bmp:File|Managers/BUTTONS.BMP:$(PROGS)/fs/kfm/trunk/buttons.bmp \ File|Managers/icons.bmp:File|Managers/ICONS.BMP:$(PROGS)/fs/kfm/trunk/icons.bmp \ fonts/litt.chr:FONTS/LITT.CHR:$(PROGS)/demos/bgitest/trunk/FONTS/LITT.CHR \ games/snake.ini:GAMES/SNAKE.INI:$(PROGS)/games/snake/trunk/snake.ini \ games/skin.raw:GAMES/SKIN.RAW:$(PROGS)/games/soko/trunk/SKIN.RAW \ games/soko-4.lev:GAMES/SOKO-4.LEV:$(PROGS)/games/soko/trunk/SOKO-4.LEV \ games/soko-5.lev:GAMES/SOKO-5.LEV:$(PROGS)/games/soko/trunk/SOKO-5.LEV \ games/soko-6.lev:GAMES/SOKO-6.LEV:$(PROGS)/games/soko/trunk/SOKO-6.LEV \ games/soko-7.lev:GAMES/SOKO-7.LEV:$(PROGS)/games/soko/trunk/SOKO-7.LEV \ games/soko-8.lev:GAMES/SOKO-8.LEV:$(PROGS)/games/soko/trunk/SOKO-8.LEV \ games/soko-9.lev:GAMES/SOKO-9.LEV:$(PROGS)/games/soko/trunk/SOKO-9.LEV \ media/kiv.ini:MEDIA/KIV.INI:$(PROGS)/media/kiv/trunk/kiv.ini \ .shell:.shell:$(PROGS)/system/shell/bin/eng/.shell \ mykey.ini:MYKEY.INI:$(PROGS)/system/MyKey/trunk/mykey.ini \ # end of list # The list of all C-- programs with one main C-- file. # Format of an item is exactly the same as in the previous list, # except that there can be fourth field with parameters for a compiler. CMM_PROGRAMS:=\ File|Managers/Eolite:File|Managers/EOLITE:$(PROGS)/fs/Eolite/trunk/Eolite.c-- \ games/clicks:GAMES/CLICKS:$(PROGS)/games/clicks/trunk/clicks.c \ games/FindNumbers:GAMES/FindNumbers:$(PROGS)/games/FindNumbers/trunk/FindNumbers.c-- \ games/flood-it:GAMES/flood-it:$(PROGS)/games/flood-it/trunk/flood-it.c \ games/mine:GAMES/MINE:$(PROGS)/games/mine/trunk/mine.c--:/MEOS \ HTMLv:HTMLv:$(PROGS)/network/htmlv/browser/HTMLv.c-- \ #develop/c--:DEVELOP/C--:$(PROGS)/develop/c--/trunk/32.c-- \ # end of list # List of other files to be included in the image file. # Some of them are auto-built with special rules, some just exist before build. # Each item is of the form :. # Spaces should be represented as |. OTHER_FILES:=autorun.dat:AUTORUN.DAT \ background.gif:background.gif default.skn:DEFAULT.SKN \ e80:E80 graph:GRAPH hdread:HDREAD \ icons.dat:ICONS.DAT iconstrp.png:ICONSTRP.PNG index_htm:INDEX.HTM \ kernel.mnt:KERNEL.MNT kerpack:KERPACK keymap.key:KEYMAP.KEY \ kuzkina.mid:KUZKINA.MID lang.inc:LANG.INC lang.ini:LANG.INI \ menu.dat:MENU.DAT \ panel.ini:PANEL.INI setup.dat:SETUP.DAT \ shell:SHELL table:TABLE \ vmode:VMODE 3d/3dsheart:3D/3DSHEART \ 3d/cubeline:3D/CUBELINE 3d/gears:3D/GEARS 3d/house.3ds:3D/HOUSE.3DS \ demos/ak47.lif:DEMOS/AK47.LIF \ demos/barge.lif:DEMOS/BARGE.LIF demos/life2:DEMOS/LIFE2 \ demos/relay.lif:DEMOS/RELAY.LIF demos/rpento.lif:DEMOS/RPENTO.LIF \ demos/use_mb:DEMOS/USE_MB \ File|Managers/eolite.ini:File|Managers/EOLITE.INI \ File|Managers/icons.ini:File|Managers/ICONS.INI \ File|Managers/kfar.ini:File|Managers/KFAR.INI \ File|Managers/kfm.ini:File|Managers/KFM.INI \ games/checkers:GAMES/CHECKERS \ games/kosilka:GAMES/KOSILKA games/kosskin.gfx:GAMES/KOSSKIN.GFX \ games/reversi:GAMES/REVERSI games/rforces:GAMES/RFORCES \ games/xonix:GAMES/XONIX games/megamaze:GAMES/MEGAMAZE \ lib/msgbox.obj:LIB/MSGBOX.OBJ \ lib/pixlib.obj:LIB/PIXLIB.OBJ lib/sort.obj:LIB/SORT.OBJ \ drivers/intel_hda.obj:DRIVERS/intel_hda.obj \ media/ac97snd:MEDIA/AC97SND \ network/jmail:NETWORK/JMAIL network/zeroconf.ini:NETWORK/ZEROCONF.INI \ #end of list #3d/logio.bmp:3D/LOGIO.BMP 3d/cubetext:3D/CUBETEXT # Generate skins list understandable by gnu make Makefile.skins: $(REPOSITORY)/skins/authors.txt $(REPOSITORY)/data/generate_makefile_skins.sh cut -f1 $< | $(SHELL) $(REPOSITORY)/data/generate_makefile_skins.sh > $@ include Makefile.skins # Extra targets for LiveCD image in the syntax of mkisofs MKISOFS_EXTRA:=\ dosbox/=$(PROGS)/emulator/DosBox/dosbox \ dosbox/=$(PROGS)/emulator/DosBox/dosbox.conf \ dosbox/=$(PROGS)/emulator/DosBox/readme.txt \ /=drivers/atikms \ /=drivers/atikms.dll \ /=distr_data/autorun.inf \ /=distr_data/KolibriOS_icon.ico \ /=distr_data/readme.txt \ Skins/=$(REPOSITORY)/skins/authors.txt \ Docs/config.txt=docs/CONFIG.TXT \ Docs/copying.txt=docs/COPYING.TXT \ Docs/hot_keys.txt=docs/HOT_KEYS.TXT \ Docs/install.txt=docs/INSTALL.TXT \ Docs/readme.txt=docs/README.TXT \ Docs/stack.txt=docs/STACK.TXT \ Docs/sysfuncs.txt=docs/SYSFUNCS.TXT \ HD_Load/9x2klbr/=distr_data/9x2klbr.exe \ HD_Load/9x2klbr/=../common/HD_load/9x2klbr/LDKLBR.VXD \ HD_Load/9x2klbr/=$(PROGS)/hd_load/9x2klbr/readme.txt \ HD_Load/MeOSLoad/=distr_data/MeOSload.com \ HD_Load/MeOSLoad/=$(PROGS)/hd_load/meosload/AUTOEXEC.BAT \ HD_Load/MeOSLoad/=$(PROGS)/hd_load/meosload/CONFIG.SYS \ HD_Load/MeOSLoad/=$(PROGS)/hd_load/meosload/L_readme.txt \ HD_Load/MeOSLoad/=$(PROGS)/hd_load/meosload/L_readme_Win.txt \ HD_Load/mtldr/=distr_data/mtldr \ HD_Load/mtldr/install.txt=$(PROGS)/hd_load/mtldr/install_eng.txt \ HD_Load/mtldr/=$(PROGS)/hd_load/mtldr/vista_install.bat \ HD_Load/mtldr/=$(PROGS)/hd_load/mtldr/vista_remove.bat \ HD_Load/=distr_data/mtldr_install.exe \ HD_Load/memdisk=../common/HD_load/memdisk \ HD_Load/USB_Boot/=distr_data/BOOT_F32.BIN \ HD_Load/USB_Boot/=distr_data/MTLD_F32 \ HD_Load/USB_Boot/=distr_data/inst.exe \ HD_Load/USB_Boot/=distr_data/setmbr.exe \ HD_Load/USB_Boot/readme.txt=$(PROGS)/hd_load/usb_boot/readme_eng.txt \ HD_Load/USB_boot_old/=$(PROGS)/hd_load/usb_boot_old/usb_boot.rtf \ HD_Load/USB_boot_old/=$(PROGS)/hd_load/usb_boot_old/usb_boot_866.txt \ HD_Load/USB_boot_old/=$(PROGS)/hd_load/usb_boot_old/usb_boot_1251.txt \ HD_Load/USB_boot_old/MeOSload.com=distr_data/MeOSload_for_usb_boot_old.com \ HD_Load/USB_boot_old/enable.exe=distr_data/enable_for_usb_boot_old.exe \ games/=../common/games \ games/fara=games/fara \ games/soko/soko=games/soko \ #end of list # Some macro for convenient work. # Macros for replacing '|' to escaped space '\ '. space:=\ #plus space respace=$(subst |,$(space),$(1)) # Macro for selecting different parts of ':'-separated items. binarypart=$(word 1,$(subst :, ,$(1))) imagepart=$(word 2,$(subst :, ,$(1))) sourcepart=$(word 3,$(subst :, ,$(1))) parampart=$(word 4,$(subst :, ,$(1))) # Get file names, possibly with spaces inside, from an item. # Here $(f) is an item - in fact, macro argument. fbinary=$(call respace,$(call binarypart,$(f))) fimage=$(call respace,$(call imagepart,$(f))) fsource=$(call respace,$(call sourcepart,$(f))) fparam=$(call respace,$(call parampart,$(f))) # Define targets for image file. # Join all the lists above. targets_full:=$(COPY_FILES) $(FASM_PROGRAMS) $(NASM_PROGRAMS) $(OTHER_FILES) $(CMM_PROGRAMS) # For each item in the united list call fbinary. targets:=$(foreach f,$(targets_full),$(fbinary)) # Define a command for copying a file inside the image. # mcopy_command is a macro with two parameters, # local file name $(1) and image file name $(2). # Note that spaces in these have to be escaped with backslashes. mcopy_command=mcopy -moi $(BUILD_DIR)/kolibri.img $(1) ::$(2) # Specialize a previous command for an item $(f) in one of lists. mcopy_item_command=$(call mcopy_command,$(fbinary),$(fimage)) # Join all $(mcopy_item_command) for all items, # append newline after each item. # The first newline character after "define" line and # the last newline character before "endef" line get away # with define/endef, so we make three newline characters, # that is two empty lines, in order to get one in $(newline). define newline endef mcopy_all_items:=$(foreach f,$(targets_full),$(mcopy_item_command)$(newline)) # add skins to MKISOFS_EXTRA MKISOFS_EXTRA:=$(MKISOFS_EXTRA) $(foreach f,$(SKIN_SOURCES),$(call imagepart,$(f))=$(call binarypart,$(f))) # dependencies of MKISOFS_EXTRA; we iterate through $(MKISOFS_EXTRA), # substitute "=" with space, get the 2nd word and join all results mkisofs_extra_targets:=$(call respace,$(foreach f,$(MKISOFS_EXTRA),$(word 2,$(subst =, ,$(f))))) # The first goal: floppy image. $(BUILD_DIR)/kolibri.img: $(BUILD_DIR)/.dir \ Makefile \ $(BUILD_DIR)/boot_fat12.bin \ $(targets) # SYSXTREE # 3d/CUBETEXT # 3d/LOGIO.BMP str=`date -u +"[auto-build %d %b %Y %R, r$(REV)]"`; \ echo -n $$str|dd of=kernel.mnt bs=1 seek=`expr 279 - length "$$str"` conv=notrunc 2>/dev/null dd if=/dev/zero of=$(BUILD_DIR)/kolibri.img count=2880 bs=512 2>&1 mformat -f 1440 -i $(BUILD_DIR)/kolibri.img :: dd if=$(BUILD_DIR)/boot_fat12.bin of=$(BUILD_DIR)/kolibri.img count=1 bs=512 conv=notrunc 2>&1 mmd -i $(BUILD_DIR)/kolibri.img ::3D mmd -i $(BUILD_DIR)/kolibri.img ::DEMOS mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP mmd -i $(BUILD_DIR)/kolibri.img ::DEVELOP/INFO mmd -i $(BUILD_DIR)/kolibri.img ::DRIVERS mmd -i $(BUILD_DIR)/kolibri.img ::File\ Managers mmd -i $(BUILD_DIR)/kolibri.img ::FONTS mmd -i $(BUILD_DIR)/kolibri.img ::GAMES mmd -i $(BUILD_DIR)/kolibri.img ::LIB mmd -i $(BUILD_DIR)/kolibri.img ::MEDIA mmd -i $(BUILD_DIR)/kolibri.img ::NETWORK $(mcopy_all_items) # The second goal: LiveCD image. $(BUILD_DIR)/kolibri.iso: $(BUILD_DIR)/kolibri.img $(mkisofs_extra_targets) mkisofs -U -J -pad -b kolibri.img -c boot.catalog -hide-joliet boot.catalog -graft-points \ -A "KolibriOS AutoBuilder" -p "CleverMouse" -publisher "KolibriOS Team" -V "KolibriOS r$(REV)" -sysid "KOLIBRI" \ -iso-level 3 -o $(BUILD_DIR)/kolibri.iso $(BUILD_DIR)/kolibri.img $(call respace,$(MKISOFS_EXTRA)) 2>&1 # Special targets to modify behaviour of make. .DELETE_ON_ERROR: .SUFFIXES: # delete all predefined rules # The floppy bootsector. $(BUILD_DIR)/boot_fat12.bin: $(KERNEL)/bootloader/boot_fat12.asm $(KERNEL)/bootloader/floppy1440.inc fasm $(KERNEL)/bootloader/boot_fat12.asm $(BUILD_DIR)/boot_fat12.bin $(BUILD_DIR)/.dir 3d/.dir demos/.dir develop/.dir develop/info/.dir drivers/.dir fonts/.dir \ games/.dir lib/.dir media/.dir network/.dir allskins/.dir distr_data/.dir .deps/.dir: mkdir -p $(dir $@) touch $@ develop/info/.dir: develop/.dir File\ Managers/.dir: mkdir -p "File Managers" touch "File Managers/.dir" # extra dependency for mtldr_install.exe distr_data/mtldr_install.exe: mtldr_for_installer # FASM black magic goes to Makefile.fasm. include Makefile.fasm # Similar for NASM. include Makefile.nasm # Similar for copying files. include Makefile.copy # Special rules for copying sysfuncs.txt - it isn't directly included in the image. docpack: $(DOCDIR)SYSFUNCS.TXT $(wildcard $(DOCDIR)*) $(DOCDIR)SYSFUNCS.TXT: $(KERNEL)/docs/sysfuncs.txt cp $(KERNEL)/docs/sysfuncs.txt $(DOCDIR)SYSFUNCS.TXT # Similar for C--. include Makefile.cmm # Sorry, even black magic seems to be insufficient for # auto-handling all subtle effects. So we just define # command lines for compiling and linking, and # maintain the list of sources and objects by hand. include Makefile.msvc # Rules for table table: .obj.table/table.exe $(msvc_final) TABLE_OBJECTS:=.obj.table/calc.obj .obj.table/func.obj .obj.table/hello.obj \ .obj.table/KosFile.obj .obj.table/kosSyst.obj .obj.table/math2.obj \ .obj.table/mcsmemm.obj .obj.table/parser.obj TABLE_H_FILES:=$(wildcard $(PROGS)/other/table/*.h) .obj.table/table.exe: $(TABLE_OBJECTS) $(msvc_link) $(TABLE_OBJECTS): .obj.table/%.obj: $(PROGS)/other/table/%.cpp $(TABLE_H_FILES) Makefile.msvc | .obj.table $(msvc_compile) .obj.table: mkdir -p .obj.table # Rules for graph graph: .obj.graph/graph.exe $(msvc_final) GRAPH_CPP_OBJECTS:=.obj.graph/func.obj .obj.graph/hello.obj .obj.graph/kolibri.obj \ .obj.graph/KosFile.obj .obj.graph/kosSyst.obj .obj.graph/math2.obj \ .obj.graph/mcsmemm.obj .obj.graph/parser.obj GRAPH_C_OBJECTS:=.obj.graph/string.obj GRAPH_H_FILES:=$(wildcard $(PROGS)/other/graph/*.h) GRAPH_FASM_OBJECTS:=.obj.graph/memcpy.obj .obj.graph/memset.obj .obj.graph/graph.exe: $(GRAPH_CPP_OBJECTS) $(GRAPH_C_OBJECTS) $(GRAPH_FASM_OBJECTS) $(msvc_link) $(GRAPH_CPP_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.cpp $(GRAPH_H_FILES) Makefile.msvc | .obj.graph $(msvc_compile) $(GRAPH_C_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.c $(GRAPH_H_FILES) Makefile.msvc | .obj.graph $(msvc_compile) $(GRAPH_FASM_OBJECTS): .obj.graph/%.obj: $(PROGS)/other/graph/%.asm Makefile.msvc | .obj.graph fasm $< $@ .obj.graph: mkdir -p .obj.graph # Rules for kosilka games/kosilka: .obj.kosilka/kosilka.exe $(msvc_final) KOSILKA_OBJECTS:=.obj.kosilka/kosilka.obj .obj.kosilka/KosFile.obj .obj.kosilka/kosSyst.obj .obj.kosilka/mcsmemm.obj KOSILKA_H_FILES:=$(PROGS)/games/kosilka/*.h .obj.kosilka/kosilka.exe: $(KOSILKA_OBJECTS) $(msvc_link) $(KOSILKA_OBJECTS): .obj.kosilka/%.obj: $(PROGS)/games/kosilka/%.cpp $(KOSILKA_H_FILES) Makefile.msvc | .obj.kosilka $(msvc_compile) .obj.kosilka: mkdir -p .obj.kosilka include Makefile.gcc # Rules for shell shell: .obj.shell/start.o .obj.shell/shell.o .obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o .obj.shell/ctype.o \ $(PROGS)/system/shell/kolibri.ld $(call gcc_link,$(PROGS)/system/shell/kolibri.ld) .obj.shell/shell.o: $(PROGS)/system/shell/shell.c \ $(PROGS)/system/shell/all.h \ $(PROGS)/system/shell/system/*.h \ $(PROGS)/system/shell/cmd/*.c \ $(PROGS)/system/shell/modules/*.c \ $(PROGS)/system/shell/locale/rus/globals.h \ Makefile.gcc | .obj.shell $(gcc_compile) .obj.shell/kolibri.o .obj.shell/stdlib.o .obj.shell/string.o .obj.shell/ctype.o: .obj.shell/%.o: \ $(PROGS)/system/shell/system/%.c $(PROGS)/system/shell/system/*.h \ Makefile.gcc | .obj.shell $(gcc_compile) win32-gcc -c -Os -o $@ $< .obj.shell/start.o: $(PROGS)/system/shell/start.asm | .obj.shell fasm $< $@ .obj.shell: mkdir -p .obj.shell # Rules for e80 E80DIR=$(PROGS)/emulator/e80/trunk e80: .obj.e80/start.o .obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o .obj.e80/z80.o .obj.e80/e80.o $(call gcc_link,$(E80DIR)/kolibri.ld) .obj.e80/e80.o: $(E80DIR)/e80.c $(E80DIR)/48.h \ $(E80DIR)/system/*.h $(E80DIR)/system/msgbox.c \ $(E80DIR)/z80/z80.h Makefile.gcc | .obj.e80 $(gcc_compile) .obj.e80/kolibri.o .obj.e80/stdlib.o .obj.e80/string.o: .obj.e80/%.o: \ $(E80DIR)/system/%.c $(E80DIR)/system/*.h Makefile.gcc | .obj.e80 $(gcc_compile) .obj.e80/z80.o: $(E80DIR)/z80/z80.c $(E80DIR)/z80/* $(gcc_compile) .obj.e80/start.o: $(E80DIR)/asm_code.asm | .obj.e80 fasm $< $@ .obj.e80: mkdir -p .obj.e80 # Rules for sdk/sound, used by media/ac97snd SOUNDDIR=$(PROGS)/develop/sdk/trunk/sound/src SOUND_OBJECTS:=$(patsubst $(SOUNDDIR)/%.asm,.sdk/%.obj,$(wildcard $(SOUNDDIR)/*.asm)) SOUND_INC_FILES:=$(wildcard $(SOUNDDIR)/*.inc) .sdk/sound.lib: $(SOUND_OBJECTS) win32-link /lib /out:$@ $^ $(SOUND_OBJECTS): .sdk/%.obj: $(SOUNDDIR)/%.asm $(SOUND_INC_FILES) | .sdk fasm $< $@ .sdk: mkdir -p .sdk # Rules for media/ac97snd AC97DIR=$(PROGS)/media/ac97snd media/ac97snd: .obj.ac97snd/ac97snd.exe $(msvc_final) .obj.ac97snd/ac97snd.exe: .obj.ac97snd/ac97wav.obj .obj.ac97snd/crt.obj .obj.ac97snd/k_lib.obj \ .obj.ac97snd/mpg.lib .sdk/sound.lib .obj.ac97snd/ufmod.obj $(msvc_link) .obj.ac97snd/ac97wav.obj: $(AC97DIR)/ac97snd/ac97wav.c \ $(AC97DIR)/kolibri.h $(AC97DIR)/ac97snd/ac97wav.h $(AC97DIR)/mpg/mpg123.h \ $(AC97DIR)/sound.h $(AC97DIR)/ufmod-codec.h Makefile.msvc | .obj.ac97snd $(msvc_compile) .obj.ac97snd/crt.obj: $(AC97DIR)/ac97snd/crt.c $(AC97DIR)/ac97snd/crt.h Makefile.msvc | .obj.ac97snd $(msvc_compile) .obj.ac97snd/k_lib.obj: $(AC97DIR)/ac97snd/k_lib.asm $(AC97DIR)/ac97snd/proc32.inc | .obj.ac97snd fasm $< $@ .obj.ac97snd/ufmod.obj: $(AC97DIR)/ufmod-config.asm | .obj.ac97snd fasm $< $@ -s .deps/ac97snd-ufmod.fas prepsrc .deps/ac97snd-ufmod.fas /dev/stdout | \ perl -n -e 's|\\|/|g;s| |\\ |g;push @a,$$1 if/^;include\\ \x27(.*?)\x27/;' \ -e 'END{$$a=join " \\\n ",@a;print "$@: $$a\n$$a:\n"}' > .deps/ac97snd-ufmod.Po -include .deps/ac97snd-ufmod.Po AC97SND_MPG_C_FILES:=$(wildcard $(AC97DIR)/mpg/*.c) AC97SND_MPG_H_FILES:=$(wildcard $(AC97DIR)/mpg/*.h) AC97SND_MPG_C_OBJECTS:=$(patsubst $(AC97DIR)/mpg/%.c,.obj.ac97snd/%.o,$(AC97SND_MPG_C_FILES)) .obj.ac97snd/mpg.lib: $(AC97SND_MPG_C_OBJECTS) .obj.ac97snd/pow.obj win32-link /lib /ltcg /out:$@ $^ $(AC97SND_MPG_C_OBJECTS): .obj.ac97snd/%.o: $(AC97DIR)/mpg/%.c $(AC97SND_MPG_H_FILES) Makefile.msvc | .obj.ac97snd $(msvc_compile) .obj.ac97snd/pow.obj: $(AC97DIR)/mpg/pow.asm $(AC97DIR)/mpg/proc32.inc | .obj.ac97snd fasm $< $@ .obj.ac97snd: mkdir -p .obj.ac97snd # Rules for atikms.dll # Use Makefile from $(REPOSITORY)/drivers/ddk and $(REPOSITORY)/drivers/video/drm/radeon # However, dependencies must be duplicated - I don't know how to avoid this # without need to rebuild kolibri.img at every iteration... # Note that we are going to write in the directory shared # between all Makefiles, so we need locked operations. drivers/atikms.dll: $(REPOSITORY)/drivers/video/drm/radeon/atikms.dll drivers/.dir kpack --nologo $< $@ $(REPOSITORY)/drivers/video/drm/radeon/atikms.dll: $(REPOSITORY)/drivers/video/drm/radeon/Makefile.lto flock $(REPOSITORY)/drivers/video/drm/radeon/.lock \ $(MAKE) CC=win32-gcc45 AS=win32-as LD=win32-ld AR=win32-ar FASM=fasm -C $(REPOSITORY)/drivers/video/drm/radeon -f Makefile.lto $(REPOSITORY)/drivers/ddk/libddk.a: $(REPOSITORY)/drivers/ddk/Makefile flock $(REPOSITORY)/drivers/ddk/.lock \ $(MAKE) CC=win32-gcc45 AS=win32-as LD=win32-ld AR=win32-ar FASM=fasm -C $(REPOSITORY)/drivers/ddk libddk.a $(REPOSITORY)/drivers/ddk/libcore.a: $(REPOSITORY)/drivers/ddk/Makefile flock $(REPOSITORY)/drivers/ddk/.lock \ $(MAKE) CC=win32-gcc45 AS=win32-as LD=win32-ld AR=win32-ar FASM=fasm -C $(REPOSITORY)/drivers/ddk libcore.a # dependencies $(REPOSITORY)/drivers/video/drm/radeon/atikms.dll: \ $(REPOSITORY)/drivers/video/drm/radeon/atikms.lds \ $(REPOSITORY)/drivers/ddk/libddk.a \ $(REPOSITORY)/drivers/ddk/libcore.a \ $(REPOSITORY)/drivers/video/drm/radeon/*.[Sch] \ $(REPOSITORY)/drivers/video/drm/radeon/*.asm \ $(REPOSITORY)/drivers/video/drm/radeon/Makefile \ $(REPOSITORY)/drivers/video/drm/radeon/firmware/*.bin \ $(REPOSITORY)/drivers/include/*.h \ $(REPOSITORY)/drivers/include/*/*.h \ $(REPOSITORY)/drivers/include/*/*/*.h \ $(REPOSITORY)/drivers/include/*/*/*/*.h $(REPOSITORY)/drivers/ddk/libddk.a: \ $(REPOSITORY)/drivers/ddk/*/* \ $(REPOSITORY)/drivers/include/*.h \ $(REPOSITORY)/drivers/include/*/*.h \ $(REPOSITORY)/drivers/include/*/*/*.h \ $(REPOSITORY)/drivers/include/*/*/*/*.h $(REPOSITORY)/drivers/ddk/libcore.a: \ $(REPOSITORY)/drivers/ddk/core.S