kolibrios/programs/games/rforces/trunk/rforces.cpp
Kirill Lipatov (Leency) 897cb727bb rforces 0.2: fixed a lot of bugs
git-svn-id: svn://kolibrios.org@7494 a494cfbc-eb01-0410-851d-a64ba20cac60
2018-10-21 11:05:40 +00:00

403 lines
9.0 KiB
C++

/* Rocket Forces
* Filename: rforces.cpp
* Version 0.1
* Copyright (c) Serial 2007
*/
/* Version 0.2
* Copyright (c) Leency 2018
*/
#include <stdlib.h>
#include "kosSyst.h"
#include "kosFile.h"
#include "mymath.h"
#include "properties.h"
#include "objects.h"
#include "rforces.h"
const char header[] = GAME_NAME;
cCursor *cursor;
cGun *gun = new cGun;
cCross **crosses = new cCross*[R_COUNT];
cRocket **rockets = new cRocket*[R_COUNT];
cBomb **bombs = new cBomb*[B_COUNT];
cExplode **explodes = new cExplode*[R_COUNT + B_COUNT];
cBuilding *house = new cBuilding();
Dword *cur_handle;
int score, health;
bool game_over;
struct MouseState
{
int x, y, lbclick;
Dword buttons;
} ms;
void kos_Main()
{
Dword frame_start, frame_end;
OnStart();
Menu();
kos_SetMaskForEvents(EVM_REDRAW + EVM_KEY + EVM_BUTTON + EVM_MOUSE + EVM_MOUSE_FILTER);
for (;;)
{
frame_start = kos_GetTime();
switch (kos_CheckForEvent())
{
case EM_KEY_PRESS:
Byte keyCode;
kos_GetKey(keyCode);
if (keyCode == 27)
{
kos_ExitApp();
}
if (keyCode == 51)
{
OnStart();
}
break;
case EM_BUTTON_CLICK:
Dword btn_id;
if (kos_GetButtonID(btn_id)) {
if (btn_id == 1) kos_ExitApp();
}
break;
case EM_MOUSE_EVENT:
OnMouseMove();
if (ms.lbclick == 1)
{
OnLMBClick();
}
break;
case EM_WINDOW_REDRAW:
DrawWindow();
break;
default:
if (game_over) break;
DrawBombs();
DrawRocketsAndCrosses();
DrawExplodes();
DrawStats();
frame_end = kos_GetTime();
if (frame_end - frame_start < FRAME_TIME) {
kos_Pause(FRAME_TIME - (frame_end - frame_start));
}
if (health <= 0) GameOver();
}
}
}
void DrawWindow()
{
kos_WindowRedrawStatus(1);
kos_DefineAndDrawWindow(10, 40, WINDOW_WIDTH + 12,
WINDOW_HEIGHT + kos_GetSkinHeight() + 12, 0x34,
BG_COLOR, 0, 0, (Dword)header);
kos_WindowRedrawStatus(2);
DrawStats();
if (health <= 0) GameOver();
// Draw buildings
for (int i = 20; i < 5 * 50; i += 50)
{
house->Draw(i, 467, H_COLOR);
}
for (int i = 8 * 50; i < 13 * 50; i += 50)
{
house->Draw(i, 467, H_COLOR);
}
}
void DrawBombs()
{
for (int i = 0; i < B_COUNT; i++)
{
if (bombs[i]->IsEnabled() == 0)
{
int rnd;
rnd = rtlRand() % B_POSSIBILITY;
if (rnd == 1)
{
rnd = 10 + rtlRand() % 620;
bombs[i]->Enable(rnd, 0, 4, 9, rnd + 2, 0);
}
}
else
{
if (bombs[i]->cy > gun->cy + 5)
{
health -= 5;
if (explodes[R_COUNT + i]->IsEnabled() == 1)
{
explodes[R_COUNT + i]->Disable(BG_COLOR);
}
explodes[R_COUNT + i]->Enable(bombs[i]->cx, bombs[i]->cy);
bombs[i]->Disable(BG_COLOR);
}
else
{
bombs[i]->cy += B_SPEED;
bombs[i]->DrawAngle(bombs[i]->cx, 639, B_COLOR);
}
}
}
}
void DrawRocketsAndCrosses()
{
double a;
for (int i = 0; i < R_COUNT; i++)
{
if (crosses[i]->IsEnabled() == 1)
{
if (sqrt(((long int) (crosses[i]->x - rockets[i]->cx) * (crosses[i]->x - rockets[i]->cx)) + ((long int) (crosses[i]->y - rockets[i]->cy) * (crosses[i]->y - rockets[i]->cy))) < 5)
{
if (explodes[i]->IsEnabled() == 1)
{
explodes[i]->Disable(BG_COLOR);
}
explodes[i]->Enable(crosses[i]->x, crosses[i]->y);
crosses[i]->Disable(BG_COLOR);
rockets[i]->Disable(BG_COLOR);
}
else
{
crosses[i]->Draw(CROSS_COLOR);
if (rockets[i]->cx - crosses[i]->x == 0)
{
a = M_PI / 2;
}
else
{
a = atan((double)(rockets[i]->cy - crosses[i]->y) / (double)(rockets[i]->cx - crosses[i]->x));
if (rockets[i]->cx - crosses[i]->x < 0) a += M_PI;
}
rockets[i]->cx = round_int(rockets[i]->cx - R_SPEED * cos(a));
rockets[i]->cy = round_int(rockets[i]->cy - R_SPEED * sin(a));
rockets[i]->DrawAngle(crosses[i]->x, crosses[i]->y, R_COLOR);
}
}
}
}
void DrawExplodes()
{
for (int i = 0; i < R_COUNT + B_COUNT; i++)
{
if (explodes[i]->IsEnabled() == 1)
{
explodes[i]->DrawNext(EXP_COLOR);
for (int j = 0; j < B_COUNT; j++)
{
if ( bombs[j]->IsEnabled() == 1 &&
bombs[j]->cx > explodes[i]->cx - explodes[i]->step - 1 && bombs[j]->cx < explodes[i]->cx + explodes[i]->step + 1 &&
bombs[j]->cy + 5 > explodes[i]->cy - explodes[i]->step - 1 && bombs[j]->cy + 5 < explodes[i]->cy + explodes[i]->step + 1
)
{
score += B_COUNT + 2;
if (explodes[R_COUNT + j]->IsEnabled() == 1)
{
explodes[R_COUNT + j]->Disable(BG_COLOR);
}
explodes[R_COUNT + j]->Enable(bombs[j]->cx, bombs[j]->cy);
bombs[j]->Disable(BG_COLOR);
}
}
}
}
}
void OnMouseMove()
{
Dword old_buttons = ms.buttons;
kos_GetMouseWindowXY(ms.x, ms.y);
kos_GetMouseButtonsState(ms.buttons);
if (health <= 0) return;
//restore mouse cursor when it over Window Header
if (ms.y > 5000) RestoreSystemCursor(); else SetGameCursor();
if ((old_buttons & 0x00000001) == 0 && (ms.buttons & 0x00000001) == 1)
{
ms.lbclick = 1;
}
else
{
ms.lbclick = 0;
}
if (ms.x >= 0 && ms.x < WINDOW_WIDTH && ms.y >= 0 && ms.y < WINDOW_HEIGHT)
{
gun->DrawAngle(ms.x, ms.y, G_COLOR);
}
if (HARDWARE_CURSOR == 0)
{
cursor->Draw(ms.x, ms.y, CUR_COLOR);
}
/*if (DEBUG == 1)
{
kos_DisplayNumberToWindowBg(ms.x, 3, WINDOW_WIDTH - 30, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false);
kos_DisplayNumberToWindowBg(ms.y, 3, WINDOW_WIDTH - 30, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false);
kos_DisplayNumberToWindowBg(ms.buttons, 1, WINDOW_WIDTH - 30, 34, TEXT_COLOR, BG_COLOR, nbDecimal, false);
}*/
}
void DrawStats()
{
kos_WriteTextWithBg(8, 10, 0xC0, TEXT_COLOR, 0, "Population:", 11);
kos_WriteTextWithBg(8+15*6, 9, 0xC0, TEXT_COLOR, 0, "%", 1);
kos_WriteTextWithBg(8, 22, 0xC0, TEXT_COLOR, 0, "Score:", 6);
kos_DisplayNumberToWindowBg(health, 3, 79, 10, TEXT_COLOR, BG_COLOR, nbDecimal, false);
kos_DisplayNumberToWindowBg(score, 4, 49, 22, TEXT_COLOR, BG_COLOR, nbDecimal, false);
}
void OnLMBClick()
{
if (ms.y < gun->cy - 10)
{
double a;
int j = -1;
for (int i = 0; i < R_COUNT; i++)
{
if (crosses[i]->IsEnabled() == 0)
{
if (j >= -1) j = i;
}
else if (ms.x > crosses[i]->x - 10 && ms.x < crosses[i]->x + 10 && ms.y > crosses[i]->y - 10 && ms.y < crosses[i]->y + 10)
{
j = -2;
break;
}
}
if (j >= 0)
{
if (score > 0) score -= 1;
crosses[j]->Enable(ms.x, ms.y);
if (gun->cx - ms.x == 0)
{
a = M_PI/2;
}
else
{
a = atan((double)gun->cy - ms.y / (double) gun->cx - ms.x);
if (gun->cx - ms.x < 0) a += M_PI;
}
rockets[j]->Enable(round_int(gun->cx - 15 * cos(a)) - 2, round_int(gun->cy - 15 * sin(a)) - 5, 3, 6, round_int(gun->cx - 15 * cos(a)), round_int(gun->cy - 15 * sin(a)));
}
}
}
void SetGameCursor()
{
Dword *cur = new Dword[1024];
for (int i = 0; i < 1024; i++)
{
cur[i] = 0x00000000;
}
if (HARDWARE_CURSOR == 1)
{
Dword cur_color = 0xFF000000 | CUR_COLOR;
cur[0 * 32 + 5] = cur_color;
cur[1 * 32 + 5] = cur_color;
cur[2 * 32 + 5] = cur_color;
cur[2 * 32 + 3] = cur_color;
cur[2 * 32 + 4] = cur_color;
cur[2 * 32 + 6] = cur_color;
cur[3 * 32 + 2] = cur_color;
cur[4 * 32 + 2] = cur_color;
cur[5 * 32 + 2] = cur_color;
cur[5 * 32 + 1] = cur_color;
cur[5 * 32 + 0] = cur_color;
cur[5 * 32 + 5] = cur_color;
cur[8 * 32 + 4] = cur_color;
cur[8 * 32 + 5] = cur_color;
cur[8 * 32 + 6] = cur_color;
cur[8 * 32 + 7] = cur_color;
cur[9 * 32 + 5] = cur_color;
cur[10 * 32 + 5] = cur_color;
cur[7 * 32 + 8] = cur_color;
cur[6 * 32 + 8] = cur_color;
cur[5 * 32 + 8] = cur_color;
cur[5 * 32 + 9] = cur_color;
cur[5 * 32 + 10] = cur_color;
}
cur_handle = kos_LoadMouseCursor(cur, 0x05050002);
delete[] cur;
kos_SetMouseCursor(cur_handle);
}
void RestoreSystemCursor()
{
if (cur_handle) kos_SetMouseCursor(0);
cur_handle=0;
}
void Menu()
{
NewGame();
}
void NewGame()
{
gun->DrawAngle((WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20, G_COLOR);
}
void OnStart()
{
if (HARDWARE_CURSOR == 0)
{
cursor = new cCursor();
}
SetGameCursor();
gun->Enable((WINDOW_WIDTH / 2) - 10, WINDOW_HEIGHT - 30, 10, 20, (WINDOW_WIDTH / 2) - 5, WINDOW_HEIGHT - 20);
for (int i = 0; i < R_COUNT; i++)
{
crosses[i] = new cCross();
rockets[i] = new cRocket();
}
for (int i = 0; i < B_COUNT; i++)
{
bombs[i] = new cBomb();
}
for (int i = 0; i < R_COUNT + B_COUNT; i++)
{
explodes[i] = new cExplode();
}
health = 100;
score = 0;
game_over = false;
rtlSrand(kos_GetTime());
DrawWindow();
}
void GameOver()
{
int xcenter = WINDOW_WIDTH / 2;
int y = WINDOW_HEIGHT/ 2 - 40;
kos_WriteTextToWindow(xcenter-50, y, 0x81, TEXT_COLOR, "Game Over", 9);
kos_WriteTextToWindow(xcenter-43, y+36, 0x80, TEXT_COLOR, "[F2] - New game", 0);
kos_WriteTextToWindow(xcenter-43, y+53, 0x80, TEXT_COLOR, "[Ecs] - Exit", 0);
//
RestoreSystemCursor();
game_over = true;
}