kolibrios/kernel/trunk/gui/button.inc
Marat Zakiyanov (Mario79) 333b0bbae6 1) Parallel processing of mouses: PS2, COM1, COM2
2) Detection PS2 mouse.
3) Switching FPU in PM with reset.
4) Click on the application button - works only if during release of a up-button mouse the cursor is on the button application. Realization Victor Alberto Gil Hanla (vhanla). Version 1.1
5) Return of focus (activated window) on previous application at completion of the active application
6) Change skin of header of windows type 4, at loss and return of focus (activated window).

git-svn-id: svn://kolibrios.org@33 a494cfbc-eb01-0410-851d-a64ba20cac60
2006-01-06 11:46:26 +00:00

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PHP

max_buttons=4095
dececx:
push eax
push edx
push ecx
mov edx,1
dececl:
movzx eax,byte [esp+edx]
cmp eax,0x20
jge @f
mov [esp+edx],byte 0x20
@@:
sub [esp+edx],byte 0x20
add edx,1
cmp edx,4
jbe dececl
pop ecx
pop edx
pop eax
ret
drawbuttonframes:
push esi
push edi
push eax
push ebx
push ecx
push edx
shr eax,16
shr ebx,16
mov edx,[0x3010]
add eax,[edx-twdw]
add ebx,[edx-twdw+4]
mov cx,ax
mov dx,bx
shl eax,16
shl ebx,16
mov ax,cx
mov bx,dx
add ax,word [esp+12]
mov esi,ebx
mov edi,0
mov ecx,[esp+0]
add ecx,0x202020
call [draw_line]
movzx edx,word [esp+8]
add ebx,edx
shl edx,16
add ebx,edx
mov ecx,[esp+0]
call dececx
call [draw_line]
mov ebx,esi
push edx
mov edx,eax
shr edx,16
mov ax,dx
mov edx,ebx
shr edx,16
mov bx,dx
mov dx,[esp+8+4]
add bx,dx
pop edx
mov edi,0
mov ecx,[esp+0]
add ecx,0x202020
call [draw_line]
mov esi,edx
mov dx,[esp+12]
add ax,dx
shl edx,16
add eax,edx
add ebx,1*65536
mov edx,esi
mov ecx,[esp+0]
call dececx
call [draw_line]
pop edx
pop ecx
pop ebx
pop eax
pop edi
pop esi
ret
button_dececx:
cmp [buttontype],dword 1
jne .finish
; je bdece
; ret
; bdece:
push eax
mov eax,0x01
cmp edi,20
jg @f
mov eax,0x02
@@:
test ecx,0xff
jz @f
sub ecx,eax
@@:
shl eax,8
test ecx,0xff00
jz @f
sub ecx,eax
@@:
shl eax,8
test ecx,0xff0000
jz @f
sub ecx,eax
@@:
pop eax
.finish:
ret
sys_button:
test ecx,0x80000000
jnz remove_button
push esi
push edi
push eax
push ebx
push ecx
push edx
test ecx,0x40000000
jnz button_no_draw
pushad ; button body
push ebx
shr eax,16
shr ebx,16
mov edx,[0x3010]
mov esi,[edx-twdw]
mov edi,[edx-twdw+4]
add eax,esi
add ebx,edi
mov cx,ax
mov dx,bx
shl eax,16
shl ebx,16
mov ax,cx
mov bx,dx
movzx ecx,word [4+32+esp+12]
add eax,ecx
mov ecx,[4+32+esp+0]
cmp [buttontype],dword 0
je @f
add ecx,0x141414
@@:
movzx edi,word [esp]
; <Ivan Poddubny 15.08.2004>
pop edx
and edx, 0xFFFF
;;cli
.newline:
call button_dececx
push edi
xor edi, edi
call [draw_line]
pop edi
add ebx,1*65536+1 ; [ y start | y end ]
dec edx
jnz .newline
;;sti
;; pop ebx
; </Ivan Poddubny 15.08.2004>
popad
call drawbuttonframes
button_no_draw:
and ecx,0xffff
mov edi,[0x3010]
sub edi,twdw
mov edi,[0xfe88]
movzx eax,word [edi]
cmp eax,max_buttons
jge noaddbutt
inc eax
mov [edi],ax
shl eax,4
add eax,edi
mov bx,[0x3000]
mov [eax],bx
add eax,2 ; save button id number
mov ebx,[esp+4]
mov [eax],bx ; bits 0-15
shr ebx,16
mov [eax-2+0xc],bx; bits 16-31
add eax,2 ; x start
mov bx,[esp+12+2]
mov [eax],bx
add eax,2 ; x size
mov bx,[esp+12+0]
mov [eax],bx
add eax,2 ; y start
mov bx,[esp+8+2]
mov [eax],bx
add eax,2 ; y size
mov bx,[esp+8+0]
mov [eax],bx
noaddbutt:
pop edx
pop ecx
pop ebx
pop eax
pop edi
pop esi
ret
remove_button:
and ecx,0x7fffffff
rnewba2:
mov edi,[0xfe88]
mov eax,edi
movzx ebx,word [edi]
inc bx
rnewba:
dec bx
jz rnmba
add eax,0x10
mov dx,[0x3000]
cmp dx,[eax]
jnz rnewba
cmp cx,[eax+2]
jnz rnewba
pushad
mov ecx,ebx
inc ecx
shl ecx,4
mov ebx,eax
add eax,0x10
call memmove
dec dword [edi]
popad
jmp rnewba2
rnmba:
ret
find_pressed_button_frames:
pushad
movzx ebx,word [eax+0]
shl ebx,5
add ebx,window_data
movzx ecx,word [ebx+0] ; window x start
movzx edx,word [eax+4] ; button x start
add ecx,edx
push ecx
mov dx,[eax+6] ; button x size
add cx,dx
mov esi,ecx
inc esi
mov cx,[ebx+4] ; window y start
mov dx,[eax+8] ; button y start
add ecx,edx
mov ebx,ecx
mov dx,[eax+10] ; button y size
add dx,cx
inc dx
pop eax
; eax x beginning
; ebx y beginning
; esi x end
; edx y end
; ecx color
mov [pressed_button_eax],eax
mov [pressed_button_ebx],ebx
mov [pressed_button_ecx],ecx
mov [pressed_button_edx],edx
mov [pressed_button_esi],esi
popad
ret
uglobal
pressed_button_eax dd 0
pressed_button_ebx dd 0
pressed_button_ecx dd 0
pressed_button_edx dd 0
pressed_button_esi dd 0
endg
; negative button image
negativebutton:
; If requested, do not display button
; boarder on press.
test ebx,0x20000000
jz draw_negative_button
ret
draw_negative_button:
pushad
mov eax,[pressed_button_eax]
mov ebx,[pressed_button_ebx]
mov ecx,[pressed_button_ecx]
mov edx,[pressed_button_edx]
mov esi,[pressed_button_esi]
mov ecx,0x01000000
dec edx
push edx
inc edx
dec esi
push esi
inc esi
push eax
push ebx
push ecx
push edx
push edi
call [disable_mouse]
bdbnewline:
mov edi,1 ; force
cmp eax,[esp+16]
jz bneg
cmp eax,[esp+20]
jz bneg
cmp ebx,[esp+12]
jz bneg
cmp ebx,[esp+24]
jnz nbneg
; jz bneg
; jmp nbneg
bneg:
;;;call [disable_mouse]
call [putpixel]
nbneg:
inc eax
cmp eax,esi
jnz bdbnewline
mov eax,[esp+16]
inc ebx
cmp ebx,edx
jnz bdbnewline
add esp,28
popad
ret
; check buttons
; 0000 word process number
; 0002 word button id number : bits 0-15
; 0004 word x start
; 0006 word x size
; 0008 word y start
; 000A word y size
; 000C word button id number : bits 16-31
;
; button table in 0x10 increments
;
; first at 0x10
checkbuttons:
cmp [0xfb40],byte 0 ; mouse buttons pressed
jnz @f
ret
@@:
pushad
xor esi, esi
mov edi, [0xfe88]
movzx edx, word [edi]
test edx, edx
jne @f
popad
ret
@@:
push esi
inc edx
push edx
buttonnewcheck:
pop edx
pop esi
inc esi
cmp edx,esi
jge bch
popad ; no button pressed
ret
bch:
push esi
push edx
mov eax,esi
shl eax,4
add eax,edi
;......................start 1/2 : modified by vhanla .............................
mov [buttonid],eax
;......................end 1/2 : modified by vhanla .............................
; check that button is at top of windowing stack
movzx ebx,word [eax]
movzx ecx,word [0xC000 + ebx * 2]
cmp ecx,[0x3004]
jne buttonnewcheck
; check that button start is inside window x/y end
movzx ebx,word [eax+0]
shl ebx,5
; add ebx,window_data
; mov ecx,[window_data+ebx+8] ; window end X
movzx edx,word [eax+4] ; button start X
cmp edx, [window_data+ebx+8] ;ecx
jge buttonnewcheck
; mov ecx,[window_data+ebx+12] ; window end Y
movzx edx, word [eax+8] ; button start Y
cmp edx, [window_data+ebx+12] ;ecx
jge buttonnewcheck
; check coordinates
; mouse x >= button x ?
movzx ebx,word [eax+0]
shl ebx,5
add ebx,window_data
movzx ecx,word [ebx+0] ; window x start
movzx edx,word [eax+4] ; button x start
add edx,ecx
mov cx,[0xfb0a]
cmp edx,ecx
jg buttonnewcheck
movzx ebx,word [eax+6] ; button x size
add edx,ebx
cmp ecx,edx
jg buttonnewcheck
; mouse y >= button y ?
movzx ebx,word [eax+0]
shl ebx,5
add ebx,window_data
movzx ecx,word [ebx+4] ; window y start
movzx edx,word [eax+8] ; button y start
add edx,ecx
mov cx,[0xfb0c]
cmp edx,ecx
jg buttonnewcheck
movzx ebx,word [eax+10] ; button y size
add edx,ebx
cmp ecx,edx
jg buttonnewcheck
; mouse on button
pop edx
pop esi
mov bx,[eax+0xc] ; button id : bits 16-31
shl ebx,16
mov bx,[eax+2] ; button id : bits 00-16
push ebx
mov [0xfb44],byte 1 ; no mouse down checks
call find_pressed_button_frames
call negativebutton
pushad
cbwaitmouseup:
call checkidle
call [draw_pointer]
pushad
call stack_handler
popad
cmp [0xfb40],byte 0 ; mouse buttons pressed ?
jnz cbwaitmouseup
popad
call negativebutton
mov [0xfff4],byte 0 ; no mouse background
mov [0xfff5],byte 0 ; draw mouse
;..................................... start 2/2 : modified by vhanla .............................
; check coordinates
jmp afterbuttonid
buttonid dd 0x0 ;here a will backup the eax value
afterbuttonid:
pusha
; mouse x >= button x ?
movzx ebx,word [eax+0]
shl ebx,5
add ebx,window_data
movzx ecx,word [ebx+0] ; window x start
movzx edx,word [eax+4] ; button x start
add edx,ecx
mov cx,[0xfb0a]
cmp edx,ecx
jg no_on_button ;if we release the pointer out of the button area
movzx ebx,word [eax+6] ; button x size
add edx,ebx
cmp ecx,edx
jg no_on_button
; mouse y >= button y ?
movzx ebx,word [eax+0]
shl ebx,5
add ebx,window_data
movzx ecx,word [ebx+4] ; window y start
movzx edx,word [eax+8] ; button y start
add edx,ecx
mov cx,[0xfb0c]
cmp edx,ecx
jg no_on_button
movzx ebx,word [eax+10] ; button y size
add edx,ebx
cmp ecx,edx
jg no_on_button
popa
mov [0xf500],byte 1 ; no of buttons in buffer
pop ebx
mov [0xf501],ebx ; lets put the button id in buffer
push ebx
pusha
jmp yes_on_button
no_on_button:
mov [0xf500],byte 0 ; no of buttons in buffer
yes_on_button:
mov [0xfb44],byte 0 ; mouse down -> do not draw
popa
pop ebx
popa
ret
;..................................... end 2/2 : modified by vhanla ................................