forked from KolibriOS/kolibrios
263f25f6cb
git-svn-id: svn://kolibrios.org@4954 a494cfbc-eb01-0410-851d-a64ba20cac60
1470 lines
62 KiB
Plaintext
1470 lines
62 KiB
Plaintext
DOSBox v0.74 Manual (always use the latest version from www.dosbox.com)
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=====
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NOTE:
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=====
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While we are hoping that one day DOSBox will run all programs ever made for
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the PC, we are not there yet.
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At present, DOSBox running on a high-end machine will roughly be the equivalent
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of a Pentium I PC. DOSBox can be configured to run a wide range of DOS games,
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from CGA/Tandy/PCjr classics up to games from the Quake era.
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======
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INDEX:
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======
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1. Quickstart
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2. Start (FAQ)
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3. Command Line Parameters
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4. Internal Programs
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5. Special Keys
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6. Joystick/Gamepad
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7. KeyMapper
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8. Keyboard Layout
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9. Serial Multiplayer feature
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10. How to speed up/slow down DOSBox
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11. Troubleshooting
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12. DOSBox Status Window
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13. The configuration (options) file
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14. The language file
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15. Building your own version of DOSBox
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16. Special thanks
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17. Contact
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==============
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1. Quickstart:
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==============
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Type INTRO in DOSBox for a quick tour.
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It is essential that you get familiar with the idea of mounting, DOSBox does not
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automatically make any drive (or a part of it) accessible to the emulation. See
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the FAQ entry "How to start?" as well as the description of the MOUNT command
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(section 4: "Internal Programs"). If you have your game on a cdrom you may try
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this guide: http://vogons.zetafleet.com/viewtopic.php?t=8933
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===============
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2. Start (FAQ):
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===============
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START: How to start?
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AUTOMATION: Do I always have to type these "mount" commands?
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FULLSCREEN: How do I change to fullscreen?
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CD-ROM: My CD-ROM doesn't work.
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CD-ROM: The game/application can't find its CD-ROM.
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MOUSE: The mouse doesn't work.
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SOUND: There is no sound.
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SOUND: What sound hardware does DOSBox presently emulate?
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SOUND: The sound stutters or sounds stretched/weird.
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KEYBOARD: I can't type \ or : in DOSBox.
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KEYBOARD: Right Shift and "\" doesn't work in DOSBox. (Windows only)
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KEYBOARD: The keyboard lags.
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CONTROL: The character/cursor/mouse pointer always moves into one direction!
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SPEED: The game/application runs much too slow/too fast!
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CRASH: The game/application does not run at all/crashes!
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CRASH: DOSBox crashes on startup!
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GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
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SAFETY: Can DOSBox harm my computer?
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OPTIONS: I would like to change DOSBox's options.
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HELP: Great Manual, but I still don't get it.
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START: How to start?
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At the beginning you've got a Z:\> instead of a C:\> at the prompt.
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You have to make your directories available as drives in DOSBox by using
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the "mount" command. For example, in Windows "mount C D:\GAMES" will give
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you a C drive in DOSBox which points to your Windows D:\GAMES directory
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(that was created before). In Linux, "mount c /home/username" will give you
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a C drive in DOSBox which points to /home/username in Linux.
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To change to the drive mounted like above, type "C:". If everything went
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fine, DOSBox will display the prompt "C:\>".
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AUTOMATION: Do I always have to type these commands?
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In the DOSBox configuration file is an [autoexec] section. The commands
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present there are run when DOSBox starts, so you can use this section
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for the mounting. Look at Section 13: The configuration (options) file
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FULLSCREEN: How do I change to fullscreen?
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Press alt-enter. Alternatively: Edit the configuration file of DOSBox and
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change the option fullscreen=false to fullscreen=true. If fullscreen looks
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wrong in your opinion: Play with the options: fullresolution, output and
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aspect in the configuration file of DOSBox. To get back from fullscreen
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mode: Press alt-enter again.
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CD-ROM: My CD-ROM doesn't work.
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To mount your CD-ROM in DOSBox you have to specify some additional options
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when mounting the CD-ROM.
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To enable CD-ROM support (includes MSCDEX) in Windows:
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- mount d f:\ -t cdrom
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in Linux:
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- mount d /media/cdrom -t cdrom
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In some cases you might want to use a different CD-ROM interface,
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for example if CD audio does not work:
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To enable SDL-support (does not include low-level CD access!):
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- mount d f:\ -t cdrom -usecd 0 -noioctl
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To enable ioctl access using digital audio extraction for CD audio
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(windows-only, useful for Vista):
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- mount d f:\ -t cdrom -ioctl_dx
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To enable ioctl access using MCI for CD audio (windows-only):
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- mount d f:\ -t cdrom -ioctl_mci
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To force ioctl-only access (windows-only):
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- mount d f:\ -t cdrom -ioctl_dio
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To enable low-level aspi-support (win98 with aspi-layer installed):
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- mount d f:\ -t cdrom -aspi
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explanation: - d driveletter you will get in DOSBox (d is the best,
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don't change it!)
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- f:\ location of CD-ROM on your PC. In most cases it will
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be d:\ or e:\
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- 0 The number of the CD-ROM drive, reported by "mount -cd"
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(note that this value is only needed when using SDL
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for CD audio, otherwise it is ignored)
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See also the next question: The game/application can't find its CD-ROM.
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CD-ROM: The game/application can't find its CD-ROM.
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Be sure to mount the CD-ROM with -t cdrom switch, this will enable the
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MSCDEX interface required by DOS games to interface with CD-ROMs.
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Also try adding the correct label (-label LABEL) to the mount command,
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where LABEL is the CD-label (volume ID) of the CD-ROM.
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Under Windows you can specify -ioctl, -aspi or -noioctl. Look at the
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description of the mount command in Section 4: "Internal programs"
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for their meaning and the
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additional audio-CD related options -ioctl_dx, ioctl_mci, ioctl_dio.
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Try creating a CD-ROM image (preferably CUE/BIN pair) and use the
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DOSBox's internal IMGMOUNT tool to mount the image (the CUE sheet).
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This enables very good low-level CD-ROM support on any operating system.
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MOUSE: The mouse doesn't work.
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Usually, DOSBox detects when a game uses mouse control. When you click on
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the screen it should get locked (confined to the DOSBox window) and work.
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With certain games, the DOSBox mouse detection doesn't work. In that case
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you will have to lock the mouse manually by pressing CTRL-F10.
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SOUND: There is no sound.
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Be sure that the sound is correctly configured in the game. This might be
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done during the installation or with a setup/setsound utility that
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accompanies the game. First see if an autodetection option is provided. If
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there is none try selecting Soundblaster or Soundblaster 16 with the default
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settings being "address=220 irq=7 dma=1" (sometimes highdma=5). You might
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also want to select Sound Canvas/SCC/MPU-401/General MIDI/Wave Blaster
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at "address=330 IRQ=2" as music device.
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The parameters of the emulated sound cards can be changed in the DOSBox
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configuration file.
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If you still don't get any sound set the core to normal in DOSBox
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configuration and use some lower fixed cycles value (like cycles=2000). Also
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assure that your host operating sound does provide sound.
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In certain cases it might be useful to use a different emulated sound device
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like a soundblaster pro (sbtype=sbpro1 in the DOSBox configuration file) or
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the gravis ultrasound (gus=true).
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SOUND: What sound hardware does DOSBox presently emulate?
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DOSBox emulates several legacy sound devices:
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- Internal PC speaker/Buzzer
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This emulation includes both the tone generator and several forms of
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digital sound output through the internal speaker.
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- Creative CMS/Gameblaster
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The is the first card released by Creative Labs(R). The default
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configuration places it on address 220. It is disabled as default.
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- Tandy 3 voice
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The emulation of this sound hardware is complete with the exception of
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the noise channel. The noise channel is not very well documented and as
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such is only a best guess as to the sound's accuracy. It is disabled as
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default.
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- Tandy DAC
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Some games may require turning off sound blaster emulation (sbtype=none)
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for better tandy DAC sound support. Don't forget to set the sbtype back to
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sb16 if you don't use tandy sound.
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- Adlib
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This emulation is almost perfect and includes the Adlib's ability to
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almost play digitized sound. Placed at address 220 (also on 388).
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- SoundBlaster 16 / SoundBlaster Pro I & II / SoundBlaster I & II
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By default DOSBox provides Soundblaster 16 level 16-bit stereo sound.
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You can select a different SoundBlaster version in the configuration of
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DOSBox. AWE32 music is not emulated as you can use MPU-401 instead
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(see below).
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- Disney Sound Source and Covox Speech Thing
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Using the printer port, this sound device outputs digital sound only.
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Placed at LPT1
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- Gravis Ultrasound
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The emulation of this hardware is nearly complete, though the MIDI
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capabilities have been left out, since an MPU-401 has been emulated
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in other code. For Gravis music you also have to install Gravis drivers
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inside DOSBox. It is disabled as default.
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- MPU-401
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A MIDI passthrough interface is also emulated. This method of sound
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output will only work when used with external device/emulator.
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Every Windows XP/Vista/7 and MAC OS has got a default emulator compatible
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with: Sound Canvas/SCC/General Standard/General MIDI/Wave Blaster.
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A different device/emulator is needed for Roland LAPC/CM-32L/MT-32
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compatibility.
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SOUND: The sound stutters or sounds stretched/weird.
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You may be using too much CPU power to keep DOSBox running at the current
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speed. You can lower the cycles, skip frames, reduce the sampling rate of
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the respective sound device, increase the prebuffer. See section 13: "The
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configuration (options) file"
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If you are using cycles=max or =auto, then make sure that there is no
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background processes interfering! (especially if they access the harddisk)
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Also look at Section 10. "How to speed up/slow down DOSBox"
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KEYBOARD: I can't type \ or : in DOSBox.
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This can happen in various cases, like your host keyboard layout does not
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have a matching DOS layout representation (or it was not correctly
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detected), or the key mapping is wrong.
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Some possible fixes:
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1. Use / instead, or ALT-58 for : and ALT-92 for \.
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2. Change the DOS keyboard layout (see Section 8: Keyboard Layout).
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3. Add the commands you want to execute to the [autoexec] section
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of the DOSBox configuration file.
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4. Open the DOSBox configuration file and change the usescancodes entry.
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5. Switch the keyboard layout of your operating system.
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Note that if the host layout can not be identified, or keyboardlayout is
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set to none in the DOSBox configuration file, the standard US layout is
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used. In this configuration try the keys around "enter" for the key \
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(backslash), and for the key : (colon) use shift and the keys between
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"enter" and "L".
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KEYBOARD: Right Shift and "\" doesn't work in DOSBox. (Windows only)
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This may happen if Windows thinks that you have more than one keyboard
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connected to your PC when you use some remote control devices.
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To verity this problem run cmd.exe, navigate to DOSBox program folder
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and type:
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set sdl_videodriver=windib
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dosbox.exe
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check whether keyboard started to work properly. As windib is slower it is
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best to use one of the two solutions provided here:
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http://vogons.zetafleet.com/viewtopic.php?t=24072
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KEYBOARD: The keyboard lags.
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Lower the priority setting in the DOSBox configuration file, for example
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set "priority=normal,normal". You might also want to try lowering the
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cycles (use a fixed cycle amount to start with, like cycles=10000).
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CONTROL: The character/cursor/mouse pointer always moves into one direction!
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See if it still happens if you disable the joystick emulation,
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set joysticktype=none in the [joystick] section of your DOSBox
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configuration file. Maybe also try unplugging any joystick/gamepad.
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If you want to use the joystick in the game, try setting timed=false
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and be sure to calibrate the joystick (both in your OS as well as
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in the game or the game's setup program).
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SPEED: The game/application runs much too slow/too fast!
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Look at the section 10: "How to speed up/slow down DOSBox" for more
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information.
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CRASH: The game/application does not run at all/crashes!
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Look at Section 11: Troubleshooting
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CRASH: DOSBox crashes on startup!.
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Look at Section 11: Troubleshooting
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GAME: My Build game(Duke3D/Blood/Shadow Warrior) has problems.
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First of all, try to find a port of the game. Those will offer a better
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experience. To fix the graphics problem that occurs in DOSBox on higher
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resolutions: Open the configuration file of DOSBox and search for
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machine=svga_s3. Change svga_s3 to vesa_nolfb
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Change memsize=16 to memsize=63
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SAFETY: Can DOSBox harm my computer?
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DOSBox can not harm your computer more than any other resource demanding
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program. Increasing the cycles does not overclock your real CPU.
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Setting the cycles too high has a negative performance effect on the
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software running inside DOSBox.
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OPTIONS: I would like to change DOSBox's options.
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Look at Section 13. "The configuration (options) file"
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HELP: Great Manual, but I still don't get it.
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For more questions read the rest of this Manual. You may also look at:
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guides located at http://vogons.zetafleet.com/viewforum.php?f=39
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the wiki of DOSBox http://www.dosbox.com/wiki/
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the site/forum: http://www.dosbox.com
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===========================
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3. Command Line Parameters:
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===========================
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An overview of the command line options you can give to DOSBox. Although
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in most cases it is easier to use DOSBox's configuration file instead.
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See: Section 13. "The configuration (options) file"
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To be able to use Command Line Parameters:
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(Windows) open cmd.exe or command.com or edit the shortcut to dosbox.exe
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(Linux) use console
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(MAC OS X) start terminal.app and navigate to:
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/applications/dosbox.app/contents/macos/dosbox
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The options are valid for all operating systems unless noted in the option
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description:
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dosbox [name] [-exit] [-c command] [-fullscreen] [-userconf]
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[-conf congfigfilelocation] [-lang languagefilelocation]
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[-machine machine type] [-noconsole] [-startmapper] [-noautoexec]
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[-securemode] [-scaler scaler | -forcescaler scaler] [-version]
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[-socket socket]
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dosbox -version
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dosbox -editconf program
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dosbox -opencaptures program
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dosbox -printconf
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dosbox -eraseconf
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dosbox -erasemapper
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name
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If "name" is a directory it will mount that as the C: drive.
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If "name" is an executable it will mount the directory of "name"
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as the C: drive and execute "name".
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-exit
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DOSBox will close itself when the DOS application "name" ends.
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-c command
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Runs the specified command before running "name". Multiple commands
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can be specified. Each command should start with "-c" though.
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A command can be: an Internal Program, a DOS command or an executable
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on a mounted drive.
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-fullscreen
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Starts DOSBox in fullscreen mode.
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-userconf
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Start DOSBox with the users specific configuration file. Can be used
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together with multiple -conf parameters, but -userconf will always be
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loaded before them.
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-conf configfilelocation
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Start DOSBox with the options specified in "configfilelocation".
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Multiple -conf options may be present.
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See Section 13 for more details.
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-lang languagefilelocation
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Start DOSBox using the language specified in "languagefilelocation".
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See Section 14 for more details.
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-machine machinetype
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Setup DOSBox to emulate a specific type of machine. Valid choices are:
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hercules, cga, ega, pcjr, tandy, svga_s3 (default) as well as
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the additional svga chipsets listed in the DOSBox configuration file.
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svga_s3 enables vesa emulation as well.
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For some special vga effects the machinetype vgaonly can be used,
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note that this disables svga capabilities and might be slower due to the
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higher emulation precision.
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The machinetype affects the video card and the available sound cards.
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-noconsole (Windows Only)
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Start DOSBox without showing DOSBox Status Window (console).
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Output will be redirected to stdout.txt and stderr.txt
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-startmapper
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Enter the keymapper directly on startup. Useful for people with
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keyboard problems.
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-noautoexec
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Skips the [autoexec] section of the loaded configuration file.
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-securemode
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Same as -noautoexec, but adds config.com -securemode at the
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bottom of AUTOEXEC.BAT (which in turn disables any changes to how
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the drives are mounted inside DOSBox).
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-scaler scaler
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Uses the scaler specified by "scaler". See the DOSBox configuration file
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for the available scalers.
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-forcescaler scaler
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Similar to the -scaler parameter, but tries to force usage of
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the specified scaler even if it might not fit.
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-version
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output version information and exit. Useful for frontends.
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-editconf program
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calls program with as first parameter the configuration file.
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You can specify this command more than once. In this case it will
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move to second program if the first one fails to start.
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-opencaptures program
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calls program with as first parameter the location of the captures
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folder.
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-printconf
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prints the location of the default configuration file.
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-resetconf
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removes the default configuration file.
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-resetmapper
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removes the mapperfile used by the default clean configuration file.
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-socket
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passes the socket number to the nullmodem emulation. See Section 9:
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"Serial Multiplayer feature."
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Note: If a name/command/configfilelocation/languagefilelocation contains
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a space, put the whole name/command/configfilelocation/languagefilelocation
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between quotes ("command or file name"). If you need to use quotes within
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quotes (most likely with -c and mount):
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Windows and OS/2 users can use single quotes inside the double quotes.
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Other people should be able to use escaped double quotes inside the
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double quotes.
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Windows: -c "mount c 'c:\My folder with DOS games\'"
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Linux: -c "mount c \"/tmp/name with space\""
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A rather unusual example, just to demonstrate what you can do (Windows):
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dosbox D:\folder\file.exe -c "MOUNT Y H:\MyFolder"
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This mounts D:\folder as C:\ and runs file.exe.
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Before it does that, it will first mount H:\MyFolder as the Y drive.
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In Windows, you can also drag directories/files onto the DOSBox executable.
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=====================
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4. Internal Programs:
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=====================
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DOSBox supports most of the DOS commands found in command.com.
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To get a list of the internal commands type "HELP" at the prompt.
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In addition, the following commands are available:
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MOUNT "Emulated Drive letter" "Real Drive or Directory"
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[-t type] [-aspi] [-ioctl] [-noioctl] [-usecd number] [-size drivesize]
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[-label drivelabel] [-freesize size_in_mb]
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[-freesize size_in_kb (floppies)]
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MOUNT -cd
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MOUNT -u "Emulated Drive letter"
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Program to mount local directories as drives inside DOSBox.
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"Emulated Drive letter"
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The driveletter inside DOSBox (for example C).
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"Real Drive letter (usually for CD-ROMs in Windows) or Directory"
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|
The local directory you want accessible inside DOSBox.
|
|
|
|
-t type
|
|
Type of the mounted directory.
|
|
Supported are: dir (default), floppy, cdrom.
|
|
|
|
-size drivesize
|
|
(experts only)
|
|
Sets the size of the drive, where drivesize is of the form
|
|
"bps,spc,tcl,fcl":
|
|
bps: bytes per sector, by default 512 for regular drives and
|
|
2048 for CD-ROM drives
|
|
spc: sectors per cluster, usually between 1 and 127
|
|
tcl: total clusters, between 1 and 65534
|
|
fcl: total free clusters, between 1 and tcl
|
|
|
|
-freesize size_in_mb | size_in_kb
|
|
Sets the amount of free space available on a drive
|
|
in megabytes (regular drives) or kilobytes (floppy drives).
|
|
This is a simpler version of -size.
|
|
|
|
-label drivelabel
|
|
Sets the name of the drive to "drivelabel". Needed on some systems
|
|
if the CD-ROM label isn't read correctly (useful when a program
|
|
can't find its CD-ROM). If you don't specify a label
|
|
and no lowlevel support is selected (that is omitting the -usecd #
|
|
and/or -aspi parameters, or specifying -noioctl):
|
|
For Windows: label is extracted from "Real Drive".
|
|
For Linux: label is set to NO_LABEL.
|
|
|
|
If you do specify a label, this label will be kept as long as the drive
|
|
is mounted. It will not be updated !!
|
|
|
|
-aspi
|
|
Forces use of the aspi layer. Only valid if mounting a CD-ROM under
|
|
Windows systems with an ASPI-Layer.
|
|
|
|
-ioctl (automatic selection of the CD audio interface)
|
|
-ioctl_dx (digital audio extraction used for CD audio)
|
|
-ioctl_dio (ioctl calls used for CD audio)
|
|
-ioctl_mci (MCI used for CD audio)
|
|
Forces use of ioctl commands. Only valid if mounting a CD-ROM under
|
|
a Windows OS which support them (Win2000/XP/NT).
|
|
The various choices only differ in the way CD audio is handled,
|
|
preferably -ioctl_dio is used (lowest workload), but this might not
|
|
work on all systems, so -ioctl_dx (or -ioctl_mci) can be used.
|
|
|
|
-noioctl
|
|
Forces use of the SDL CD-ROM layer. Valid on all systems.
|
|
|
|
-usecd number
|
|
Valid on all systems, under windows the -noioctl switch has to be
|
|
present to make use of the -usecd switch.
|
|
Enables to select the drive that should be used by SDL. Use this if
|
|
the wrong or no CD-ROM drive is mounted while using the SDL CD-ROM
|
|
interface. "number" can be found by "MOUNT -cd".
|
|
|
|
-cd
|
|
Displays all CD-ROM drives detected by SDL, and their numbers.
|
|
See the information at the -usecd entry above.
|
|
|
|
-u
|
|
Removes the mount. Doesn't work for Z:\.
|
|
|
|
Note: It's possible to mount a local directory as CD-ROM drive,
|
|
but hardware support is then missing.
|
|
|
|
Basically MOUNT allows you to connect real hardware to DOSBox's emulated PC.
|
|
So MOUNT C C:\GAMES tells DOSBox to use your C:\GAMES directory as drive C:
|
|
in DOSBox. MOUNT C E:\SomeFolder tells DOSBox to use your E:\SomeFolder
|
|
directory as drive C: in DOSBox.
|
|
|
|
Mounting your entire C drive with MOUNT C C:\ is NOT recommended! The same
|
|
is true for mounting the root of any other drive, except for CD-ROMs (due to
|
|
their read-only nature).
|
|
Otherwise if you or DOSBox make a mistake you may lose all your files.
|
|
Also never mount a "Windows" or "Program Files" folders or their subfolders
|
|
in Windows Vista/7 as DOSBox may not work correctly, or will stop working
|
|
correctly later. It is recommended to keep all your dos applications/games
|
|
in a simple folder (for example c:\dosgames) and mount that.
|
|
|
|
You should always install your game inside DOSBox.
|
|
So if you have the game on CD you always (even after installation!)
|
|
have to mount both: folder as a harddisk drive and a CD-ROM.
|
|
HardDisk should always be mounted as c
|
|
CD-ROM should always be mounted as d
|
|
Floppy should always be mounted as a (or b)
|
|
|
|
Basic MOUNT Examples for normal usage (Windows):
|
|
|
|
1. To mount a folder as a harddisk drive:
|
|
mount c d:\dosgames
|
|
|
|
3. To mount your CD-ROM drive E as CD-ROM drive D in DOSBox:
|
|
mount d e:\ -t cdrom
|
|
|
|
2. To mount your drive a: as a floppy:
|
|
mount a a:\ -t floppy
|
|
|
|
Advanced MOUNT examples (Windows):
|
|
|
|
4. To mount a hard disk drive with ~870 mb free diskspace (simple version):
|
|
mount c d:\dosgames -freesize 870
|
|
|
|
5. To mount a drive with ~870 mb free diskspace (experts only, full control):
|
|
mount c d:\dosgames -size 512,127,16513,13500
|
|
|
|
1. To mount c:\dosgames\floppy as a floppy:
|
|
mount a c:\dosgames\floppy -t floppy
|
|
|
|
|
|
Other MOUNT examples:
|
|
|
|
3. To mount system CD-ROM drive at mountpoint /media/cdrom as CD-ROM drive D
|
|
in DOSBox:
|
|
mount d /media/cdrom -t cdrom -usecd 0
|
|
|
|
6. To mount /home/user/dosgames as drive C in DOSBox:
|
|
mount c /home/user/dosgames
|
|
|
|
7. To mount the directory where DOSBox was started as C in DOSBox:
|
|
mount c .
|
|
(note the . which represents the directory where DOSBox was started,
|
|
on Windows Vista/7 don't use this if you installed DOSBox
|
|
to your "Program Files" folder)
|
|
|
|
If you want to mount a CD image or floppy image, check IMGMOUNT.
|
|
MOUNT also works with images but only if you use external program,
|
|
for example (both are free):
|
|
- Daemon Tools Lite (for CD images),
|
|
- Virtual Floppy Drive (for floppy images).
|
|
Although IMGMOUNT can give better compatibility.
|
|
|
|
|
|
MEM
|
|
Program to display the amount and type of free memory.
|
|
|
|
|
|
VER
|
|
VER set major_version [minor_version]
|
|
Display the current DOSBox version and reported DOS version
|
|
(parameterless usage).
|
|
Change the reported DOS version with the "set" parameter,
|
|
for example: "VER set 6 22" to have DOSBox report DOS 6.22 as version number.
|
|
|
|
|
|
CONFIG -writeconf filelocation
|
|
CONFIG -writelang filelocation
|
|
CONFIG -securemode
|
|
CONFIG -set "section property=value"
|
|
CONFIG -get "section property"
|
|
|
|
CONFIG can be used to change or query various settings of DOSBox
|
|
during runtime. It can save the current settings and language strings to
|
|
disk. Information about all possible sections and properties can
|
|
be found in Section 13: "The configuration (options) file".
|
|
|
|
-writeconf filelocation
|
|
Write the current configuration settings to a file in a specified location.
|
|
"filelocation" is located on the local drive, not a mounted drive in DOSBox.
|
|
The configuration file controls various settings of DOSBox:
|
|
the amount of emulated memory, the emulated sound cards and many more
|
|
things. It allows access to AUTOEXEC.BAT as well.
|
|
See Section 13: "The configuration (options) file" for more information.
|
|
|
|
-writelang filelocation
|
|
Write the current language settings to a file in a specified location.
|
|
"filelocation" is located on the local drive, not a mounted drive
|
|
in DOSBox. The language file controls all visible output of the internal
|
|
commands and the internal DOS.
|
|
See Section 14: "The Language File" for more information.
|
|
|
|
-securemode
|
|
Switches DOSBox to a more secure mode. In this mode the internal
|
|
commands MOUNT, IMGMOUNT and BOOT won't work. It's not possible either
|
|
to create a new configfile or languagefile in this mode.
|
|
(Warning: you can only undo this mode by restarting DOSBox.)
|
|
|
|
-set "section property=value"
|
|
CONFIG will attempt to set the property to new value.
|
|
Currently CONFIG can not report whether the command succeeded or not.
|
|
|
|
-get "section property"
|
|
The current value of the property is reported and stored in the
|
|
environment variable %CONFIG%. This can be used to store the value
|
|
when using batch files.
|
|
|
|
Both "-set" and "-get" work from batch files and can be used to set up your
|
|
own preferences for each game. Although it may be easier to use separate
|
|
DOSBox's configuration files for each game instead.
|
|
|
|
Examples:
|
|
1. To create a configuration file in your c:\dosgames directory:
|
|
config -writeconf c:\dosgames\dosbox.conf
|
|
2. To set the cpu cycles to 10000:
|
|
config -set "cpu cycles=10000"
|
|
3. To turn ems memory emulation off:
|
|
config -set "dos ems=off"
|
|
4. To check which cpu core is being used.
|
|
config -get "cpu core"
|
|
|
|
|
|
LOADFIX [-size] [program] [program-parameters]
|
|
LOADFIX -f
|
|
Program to reduce the amount of available conventional memory.
|
|
Useful for old programs which don't expect much memory to be free.
|
|
|
|
-size
|
|
number of kilobytes to "eat up", default = 64kb
|
|
|
|
-f
|
|
frees all previously allocated memory
|
|
|
|
Examples:
|
|
1. To start mm2.exe and allocate 64kb memory
|
|
(mm2 will have 64 kb less available):
|
|
loadfix mm2
|
|
2. To start mm2.exe and allocate 32kb memory:
|
|
loadfix -32 mm2
|
|
3. To free previous allocated memory:
|
|
loadfix -f
|
|
|
|
|
|
RESCAN
|
|
Make DOSBox reread the directory structure. Useful if you changed something
|
|
on a mounted drive outside of DOSBox. (CTRL - F4 does this as well!)
|
|
|
|
|
|
MIXER
|
|
Makes DOSBox display its current volume settings.
|
|
Here's how you can change them:
|
|
|
|
mixer channel left:right [/NOSHOW] [/LISTMIDI]
|
|
|
|
channel
|
|
Can be one of the following: MASTER, DISNEY, SPKR, GUS, SB, FM [, CDAUDIO].
|
|
CDAUDIO is only available if a CD-ROM interface with volume control is
|
|
enabled (CD image, ioctl_dx).
|
|
|
|
left:right
|
|
The volume levels in percentages. If you put a D in front it will be
|
|
in decibel (Example: mixer gus d-10).
|
|
|
|
/NOSHOW
|
|
Prevents DOSBox from showing the result if you set one
|
|
of the volume levels.
|
|
|
|
/LISTMIDI
|
|
In Windows lists the available midi devices on your PC. To select a device
|
|
other than the Windows default midi-mapper, change the line 'midiconfig='
|
|
in the [midi] section of the configuration file to 'midiconfig=id', where
|
|
'id' is the number for the device as listed by LISTMIDI. eg. midiconfig=2
|
|
|
|
In Linux this option doesn't work, but you get similar results by using
|
|
'pmidi -l' in console. Then change the line 'midiconfig=' to
|
|
'midiconfig=port', where 'port' is the port for the device as listed by
|
|
'pmidi -l'. eg. midiconfig=128:0
|
|
|
|
|
|
IMGMOUNT
|
|
A utility to mount disk images and CD-ROM images in DOSBox.
|
|
|
|
IMGMOUNT DRIVE [imagefile] -t [image_type] -fs [image_format]
|
|
-size [sectorsbytesize, sectorsperhead, heads, cylinders]
|
|
IMGMOUNT DRIVE [imagefile1 imagefile2 .. imagefileN] -t cdrom -fs iso
|
|
|
|
imagefile
|
|
Location of the image file to mount in DOSBox. The location can be
|
|
on a mounted drive inside DOSBox, or on your real disk. It is possible
|
|
to mount CD-ROM images (ISOs or CUE/BIN or CUE/IMG) too.
|
|
If you need CD swapping capabilities, specify all images in succession
|
|
(see the next entry).
|
|
CUE/BIN pairs and cue/img are the preferred CD-ROM image types as they can
|
|
store audio tracks compared to ISOs (which are data-only). For
|
|
the CUE/BIN mounting always specify the CUE sheet.
|
|
|
|
imagefile1 imagefile2 .. imagefileN
|
|
Location of the image files to mount in DOSBox. Specifying a number
|
|
of image files is only allowed for CD-ROM images.
|
|
The CD's can be swapped with CTRL-F4 at any time.
|
|
This is required for games which use multiple CD-ROMs and require the CD
|
|
to be switched during the gameplay at some point.
|
|
|
|
-t
|
|
The following are valid image types:
|
|
floppy: Specifies a floppy image. DOSBox will automatically identify
|
|
the disk geometry (360K, 1.2MB, 720K, 1.44MB, etc).
|
|
cdrom: Specifies a CD-ROM image. The geometry is automatic and
|
|
set for this size. This can be an iso or a cue/bin pair or
|
|
a cue/img pair.
|
|
hdd: Specifies a harddrive image. The proper CHS geometry must be set
|
|
for this to work.
|
|
|
|
-fs
|
|
The following are valid file system formats:
|
|
iso: Specifies the ISO 9660 CD-ROM format.
|
|
fat: Specifies that the image uses the FAT file system. DOSBox will
|
|
attempt to mount this image as a drive in DOSBox and make
|
|
the files available from inside DOSBox.
|
|
none: DOSBox will make no attempt to read the file system on the disk.
|
|
This is useful if you need to format it or if you want to boot
|
|
the disk using the BOOT command. When using the "none"
|
|
filesystem, you must specify the drive number (2 or 3,
|
|
where 2 = master, 3 = slave) rather than a drive letter.
|
|
For example, to mount a 70MB image as the slave drive device,
|
|
you would type (without the quotes):
|
|
"imgmount 3 d:\test.img -size 512,63,16,142 -fs none"
|
|
Compare this with a mount to be able to access the drive
|
|
within DOSBox, which would read as:
|
|
"imgmount e: d:\test.img -size 512,63,16,142"
|
|
|
|
-size
|
|
The Cylinders, Heads and Sectors of the drive.
|
|
Required to mount hard drive images.
|
|
|
|
An example how to mount CD-ROM images (in Linux):
|
|
1. imgmount d /tmp/cdimage1.cue /tmp/cdimage2.cue -t cdrom
|
|
or (which also works):
|
|
2a. mount c /tmp
|
|
2b. imgmount d c:\cdimage1.cue c:\cdimage2.cue -t cdrom
|
|
(in Windows):
|
|
imgmount d f:\img\CD1.cue f:\img\CD2.cue f:\img\CD3.cue -t cdrom
|
|
imgmount d "g:\img\7th Guest CD1.cue" "g:\img\7th Guest CD2.cue" -t cdrom
|
|
Don't forget that you can also use MOUNT with images, but only if you use
|
|
external program, for example (both are free):
|
|
- Daemon Tools Lite (for CD images),
|
|
- Virtual Floppy Drive (for floppy images).
|
|
Although IMGMOUNT can give better compatibility.
|
|
|
|
|
|
BOOT
|
|
Boot will start floppy images or hard disk images independent of
|
|
the operating system emulation offered by DOSBox. This will allow you to
|
|
play booter floppies or boot other operating systems inside DOSBox.
|
|
If the target emulated system is PCjr (machine=pcjr) the boot command
|
|
can be used to load PCjr cartridges (.jrc).
|
|
|
|
BOOT [diskimg1.img diskimg2.img .. diskimgN.img] [-l driveletter]
|
|
BOOT [cart.jrc] (PCjr only)
|
|
|
|
diskimg1.img diskimg2.img .. diskimgN.img
|
|
This can be any number of floppy disk images one wants mounted after
|
|
DOSBox boots the specified drive letter.
|
|
To swap between images, hit CTRL-F4 to change from the current disk
|
|
to the next disk in the list. The list will loop back from the last
|
|
disk image to the beginning.
|
|
|
|
[-l driveletter]
|
|
This parameter allows you to specify the drive to boot from.
|
|
The default is the A drive, the floppy drive. You can also boot
|
|
a hard drive image mounted as master by specifying "-l C"
|
|
without the quotes, or the drive as slave by specifying "-l D"
|
|
|
|
cart.jrc (PCjr only)
|
|
When emulation of a PCjr is enabled, cartridges can be loaded with
|
|
the BOOT command. Support is still limited.
|
|
|
|
|
|
IPX
|
|
|
|
You need to enable IPX networking in the configuration file of DOSBox.
|
|
|
|
All of the IPX networking is managed through the internal DOSBox program
|
|
IPXNET. For help on the IPX networking from inside DOSBox, type
|
|
"IPXNET HELP" (without quotes) and the program will list the commands
|
|
and relevant documentation.
|
|
|
|
With regard to actually setting up a network, one system needs to be
|
|
the server. To set this up, type "IPXNET STARTSERVER" (without the quotes)
|
|
in a DOSBox session. The server DOSBox session will automatically add
|
|
itself to the virtual IPX network. For every additional computer that
|
|
should be part of the virtual IPX network, you'll need to type
|
|
"IPXNET CONNECT <computer host name or IP>".
|
|
For example, if your server is at bob.dosbox.com, you would type
|
|
"IPXNET CONNECT bob.dosbox.com" on every non-server system.
|
|
|
|
To play games that need Netbios a file named NETBIOS.EXE from Novell is
|
|
needed. Establish the IPX connection as explained above, then run
|
|
"netbios.exe".
|
|
|
|
The following is an IPXNET command reference:
|
|
|
|
IPXNET CONNECT
|
|
|
|
IPXNET CONNECT opens a connection to an IPX tunneling server
|
|
running on another DOSBox session. The "address" parameter specifies
|
|
the IP address or host name of the server computer. You can also
|
|
specify the UDP port to use. By default IPXNET uses port 213 - the
|
|
assigned IANA port for IPX tunneling - for its connection.
|
|
|
|
The syntax for IPXNET CONNECT is:
|
|
IPXNET CONNECT address <port>
|
|
|
|
IPXNET DISCONNECT
|
|
|
|
IPXNET DISCONNECT closes the connection to the IPX tunneling server.
|
|
|
|
The syntax for IPXNET DISCONNECT is:
|
|
IPXNET DISCONNECT
|
|
|
|
IPXNET STARTSERVER
|
|
|
|
IPXNET STARTSERVER starts an IPX tunneling server on this DOSBox
|
|
session. By default, the server will accept connections on UDP port
|
|
213, though this can be changed. Once the server is started, DOSBox
|
|
will automatically start a client connection to the IPX tunneling server.
|
|
|
|
The syntax for IPXNET STARTSERVER is:
|
|
IPXNET STARTSERVER <port>
|
|
|
|
If the server is behind a router, UDP port <port> needs to be forwarded
|
|
to that computer.
|
|
|
|
On Linux/Unix-based systems port numbers smaller than 1023 can only be
|
|
used with root privileges. Use ports greater than 1023 on those systems.
|
|
|
|
IPXNET STOPSERVER
|
|
|
|
IPXNET STOPSERVER stops the IPX tunneling server running on this DOSBox
|
|
session. Care should be taken to ensure that all other connections have
|
|
terminated as well, since stopping the server may cause lockups on other
|
|
machines that are still using the IPX tunneling server.
|
|
|
|
The syntax for IPXNET STOPSERVER is:
|
|
IPXNET STOPSERVER
|
|
|
|
IPXNET PING
|
|
|
|
IPXNET PING broadcasts a ping request through the IPX tunneled network.
|
|
In response, all other connected computers will respond to the ping
|
|
and report the time it took to receive and send the ping message.
|
|
|
|
The syntax for IPXNET PING is:
|
|
IPXNET PING
|
|
|
|
IPXNET STATUS
|
|
|
|
IPXNET STATUS reports the current state of this DOSBox session's
|
|
IPX tunneling network. For a list of all computers connected to the
|
|
network use the IPXNET PING command.
|
|
|
|
The syntax for IPXNET STATUS is:
|
|
IPXNET STATUS
|
|
|
|
|
|
KEYB [keyboardlayoutcode [codepage [codepagefile]]]
|
|
|
|
Change the keyboard layout. For detailed information about keyboard layouts
|
|
please see Section 8: "Keyboard Layout"
|
|
|
|
[keyboardlayoutcode] is a string consisting of five or less characters,
|
|
examples are PL214 (Polish typists) or PL457 (Polish programmers).
|
|
It specifies the keyboard layout to be used.
|
|
The list of all layouts built into DOSBox is here:
|
|
http://vogons.zetafleet.com/viewtopic.php?t=21824
|
|
|
|
[codepage] is the number of the codepage to be used. The keyboard layout
|
|
has to provide support for the specified codepage, otherwise the layout
|
|
loading will fail.
|
|
If no codepage is specified, an appropriate codepage for the requested
|
|
layout is chosen automatically.
|
|
|
|
[codepagefile] can be used to load codepages that are yet not compiled
|
|
into DOSBox. This is only needed when DOSBox does not find the codepage.
|
|
If no codepagefile is specified, but you place all ten ega.cpx files
|
|
(from FreeDOS) in the DOSBox program folder, an appropriate codepagefile
|
|
for the requested layout/codepage is chosen automatically.
|
|
|
|
Examples:
|
|
1. To load the polish typist keys layout (automatically uses codepage 852):
|
|
keyb pl214
|
|
2. To load one of russian keyboard layouts with codepage 866:
|
|
keyb ru441 866
|
|
In order to type russian characters press ALT+RIGHT-SHIFT.
|
|
3. To load one of french keyboard layouts with codepage 850 (where the
|
|
codepage is defined in EGACPI.DAT):
|
|
keyb fr189 850 EGACPI.DAT
|
|
4. To load codepage 858 (without a keyboard layout):
|
|
keyb none 858
|
|
This can be used to change the codepage for the FreeDOS keyb2 utility.
|
|
5. To display the current codepage and, if loaded, the keyboard layout:
|
|
keyb
|
|
|
|
|
|
|
|
For more information use the /? command line switch with the programs.
|
|
|
|
|
|
|
|
================
|
|
5. Special Keys:
|
|
================
|
|
|
|
ALT-ENTER Switch to full screen and back.
|
|
ALT-PAUSE Pause emulation (hit ALT-PAUSE again to continue).
|
|
CTRL-F1 Start the keymapper.
|
|
CTRL-F4 Change between mounted floppy/CD images. Update directory cache
|
|
for all drives.
|
|
CTRL-ALT-F5 Start/Stop creating a movie of the screen. (avi video capturing)
|
|
CTRL-F5 Save a screenshot. (PNG format)
|
|
CTRL-F6 Start/Stop recording sound output to a wave file.
|
|
CTRL-ALT-F7 Start/Stop recording of OPL commands. (DRO format)
|
|
CTRL-ALT-F8 Start/Stop the recording of raw MIDI commands.
|
|
CTRL-F7 Decrease frameskip.
|
|
CTRL-F8 Increase frameskip.
|
|
CTRL-F9 Kill DOSBox.
|
|
CTRL-F10 Capture/Release the mouse.
|
|
CTRL-F11 Slow down emulation (Decrease DOSBox Cycles).
|
|
CTRL-F12 Speed up emulation (Increase DOSBox Cycles)*.
|
|
ALT-F12 Unlock speed (turbo button/fast forward)**.
|
|
F11, ALT-F11 (machine=cga) change tint in NTSC output modes***
|
|
F11 (machine=hercules) cycle through amber, green, white colouring***
|
|
|
|
*NOTE: Once you increase your DOSBox cycles beyond your computer CPU resources,
|
|
it will produce the same effect as slowing down the emulation.
|
|
This maximum will vary from computer to computer.
|
|
|
|
**NOTE: You need free CPU resources for this (the more you have, the faster
|
|
it goes), so it won't work at all with cycles=max or a too high amount
|
|
of fixed cycles. You have to keep the keys pressed for it to work!
|
|
|
|
***NOTE: These keys won't work if you saved a mapper file earlier with
|
|
a different machine type. So either reassign them or reset the mapper.
|
|
|
|
These are the default keybindings. They can be changed in the keymapper
|
|
(see Section 7: KeyMapper).
|
|
|
|
In MAC OS you can try using cmd(applekey) together with Ctrl if the key doesn't
|
|
work eg. cmd-ctrl-F1, but some keys may still need remapping (in Linux too).
|
|
|
|
Saved/recorded files can be found in:
|
|
(Windows) "Start/WinLogo Menu"->"All Programs"->DOSBox-0.74->Extras
|
|
(Linux) ~/.dosbox/capture
|
|
(MAC OS X) "~/Library/Preferences/capture"
|
|
This can be changed in the DOSBox configuration file.
|
|
|
|
|
|
|
|
====================
|
|
6. Joystick/Gamepad:
|
|
====================
|
|
|
|
The standard joystick port in DOS supports a maximum of 4 axes and 4 buttons.
|
|
For more, different modifications of that configuration were used.
|
|
|
|
To force DOSBox to use a different type of emulated joystick/gamepad, the entry
|
|
"joysticktype" in the [joystick] section of the DOSBox configuration file can
|
|
be used.
|
|
|
|
none - disables controller support.
|
|
auto - (default) autodetects whether you have one or two controllers connected:
|
|
if you have one - '4axis' setting is used,
|
|
if you have two - '2axis' setting is used.
|
|
2axis - If you have two controllers connected, each will emulate a joystick
|
|
with 2 axes and 2 buttons. If you have only one controller connected,
|
|
it will emulate a joystick with only 2 axis and 2 buttons.
|
|
4axis - supports only first controller, emulates a joystick
|
|
with 4 axis and 4 buttons or a gamepad with 2axis and 6 buttons.
|
|
4axis_2 - supports only second controller.
|
|
fcs - supports only first controller, emulates ThrustMaster
|
|
Flight Control System, with 3-axes, 4 buttons and 1 hat.
|
|
ch - supports only first controller, emulates CH Flightstick,
|
|
with 4-axes, 6 buttons and 1 hat, but you cannot press more
|
|
than one button at the same time.
|
|
|
|
You also have to configure controller properly inside the game.
|
|
|
|
It is important to remember that if you saved the mapperfile without joystick
|
|
|
|
connected, or with a different joystick setting, your new setting will
|
|
not work
|
|
properly,
|
|
or not work at all, until you reset DOSBox's mapperfile.
|
|
|
|
|
|
If controller is working properly outside DOSBox, but doesn't calibrate properly
|
|
inside DOSBox, try different 'timed' setting in DOSBox's configuration file.
|
|
|
|
|
|
|
|
=============
|
|
7. KeyMapper:
|
|
=============
|
|
|
|
You start the DOSBox mapper either with CTRL-F1 (see section 5. Special Keys)
|
|
or -startmapper (see Section 3. Command Line Parameters).
|
|
You are presented with a virtual keyboard and a virtual joystick.
|
|
|
|
These virtual devices correspond to the keys and events DOSBox will
|
|
report to the DOS applications. If you click on a button with your mouse,
|
|
you can see in the lower left corner with which event it is associated
|
|
(EVENT) and to what events it is currently bound.
|
|
|
|
Event: EVENT
|
|
BIND: BIND (the real key/button/axis you push with your finger/hand)
|
|
|
|
Add Del
|
|
mod1 hold Next
|
|
mod2
|
|
mod3
|
|
|
|
|
|
EVENT
|
|
The key or joystick axis/button/hat DOSBox will report to DOS applications.
|
|
(the event that will happen during the game, (eg. shooting/jumping/walking)
|
|
BIND
|
|
The key on your real keyboard or the axis/button/hat on your real
|
|
joystick(s) (as reported by SDL), which is connected to the EVENT.
|
|
mod1,2,3
|
|
Modifiers. These are keys you need to have to be pressed while pressing
|
|
BIND. mod1 = CTRL and mod2 = ALT. These are generally only used when you
|
|
want to change the special keys of DOSBox.
|
|
Add
|
|
Add a new BIND to this EVENT. Basically add a key from your keyboard or an
|
|
event from the joystick (button press, axis/hat movement) which will
|
|
produce the EVENT in DOSBox.
|
|
Del
|
|
Delete the BIND to this EVENT. If an EVENT has no BINDS, then it is not
|
|
possible to trigger this event in DOSBox (that is there's no way to type
|
|
the key or use the respective action of the joystick).
|
|
Next
|
|
Go through the list of bindings which map to this EVENT.
|
|
|
|
|
|
Example:
|
|
Q1. You want to have the X on your keyboard to type a Z in DOSBox.
|
|
A. Click on the Z on the keyboard mapper. Click "Add".
|
|
Now press the X key on your keyboard.
|
|
|
|
Q2. If you click "Next" a couple of times, you will notice that the Z on your
|
|
keyboard also produces an Z in DOSBox.
|
|
A. Therefore select the Z again, and click "Next" until you have the Z on
|
|
your keyboard. Now click "Del".
|
|
|
|
Q3. If you try it out in DOSBox, you will notice that pressing X makes ZX
|
|
appear.
|
|
A. The X on your keyboard is still mapped to the X as well! Click on
|
|
the X in the keyboard mapper and search with "Next" until you find the
|
|
mapped key X. Click "Del".
|
|
|
|
|
|
Examples about remapping the joystick:
|
|
You have a joystick attached, it is working fine under DOSBox and you
|
|
want to play some keyboard-only game with the joystick (it is assumed
|
|
that the game is controlled by the arrows on the keyboard):
|
|
1. Start the mapper, then click on one of the left keyboard arrow.
|
|
EVENT should be key_left. Now click on Add and move your joystick
|
|
in the respective direction, this should add an event to the BIND.
|
|
2. Repeat the above for the missing three directions, additionally
|
|
the buttons of the joystick can be remapped as well (fire/jump).
|
|
3. Click on Save, then on Exit and test it with some game.
|
|
|
|
You want to swap the y-axis of the joystick because some flightsim uses
|
|
the up/down joystick movement in a way you don't like, and it is not
|
|
configurable in the game itself:
|
|
1. Start the mapper and click on Y- in the first joystick field.
|
|
EVENT should be jaxis_0_1-.
|
|
2. Click on Del to remove the current binding, then click Add and move
|
|
your joystick downwards. A new bind should be created.
|
|
3. Repeat this for Y+, save the layout and finally test it with some game.
|
|
|
|
If you want to remap anything to your d-pad/hat you will have to change
|
|
'joysticktype=auto' to 'joysticktype=fcs' in configuration file. Maybe this
|
|
will be improved in the next dosbox version.
|
|
|
|
|
|
If you change the default mapping, you can save your changes by clicking on
|
|
"Save". DOSBox will save the mapping to a location specified in
|
|
the configuration file (the mapperfile= entry). At startup, DOSBox will load
|
|
your mapperfile, if it is present in the DOSBox configuration file.
|
|
|
|
|
|
|
|
===================
|
|
8. Keyboard Layout:
|
|
===================
|
|
|
|
To switch to a different keyboard layout, either the entry "keyboardlayout"
|
|
in the [dos] section of the DOSBox configuration file can be used, or the
|
|
internal DOSBox program keyb.com (Section 4: Internal Programs)
|
|
Both accept DOS conforming language codes (see below),
|
|
but only by using keyb.com a custom codepage can be specified.
|
|
|
|
The default keyboardlayout=auto currently works under windows only. The language
|
|
is chosen according to the OS language, but the keyboard layout is not detected.
|
|
|
|
Layout switching
|
|
DOSBox supports a number of keyboard layouts and codepages by default,
|
|
in this case just the layout identifier needs to be specified (like
|
|
keyboardlayout=PL214 in the DOSBox configuration file, or using "keyb PL214"
|
|
at the DOSBox command prompt). The list of all layouts built into DOSBox is
|
|
here: http://vogons.zetafleet.com/viewtopic.php?t=21824
|
|
|
|
Some keyboard layouts (for example layout GK319 codepage 869 and layout RU441
|
|
codepage 808) have support for dual layouts that can be accessed by pressing
|
|
LeftALT+RrightSHIFT for one layout and LeftALT+LeftSHIFT for the other.
|
|
Some keyboard layouts (for example layout LT456 codepage 771) have support
|
|
for three layouts, third can be accessed by pressing LeftALT+LeftCTRL
|
|
|
|
Supported external files
|
|
The FreeDOS .kl files are supported (FreeDOS keyb2 keyboard layoutfiles) as
|
|
well as the FreeDOS keyboard.sys/keybrd2.sys/keybrd3.sys libraries which
|
|
consist of all available .kl files.
|
|
See http://www.freedos.org/ for precompiled keyboard layouts if
|
|
the DOSBox-integrated layouts don't work for some reason, or if updated or
|
|
new layouts become available.
|
|
|
|
Both .CPI (MS-DOS and compatible codepage files) and .CPX (FreeDOS
|
|
UPX-compressed codepage files) can be used. Some codepages are compiled
|
|
into DOSBox, so it is mostly not needed to care about external codepage
|
|
files. If you need a different (or custom) codepage file, copy it into
|
|
the directory of the DOSBox so it is accessible for DOSBox.
|
|
If you place all ten ega.cpx files (from FreeDOS) in DOSBox folder,
|
|
an appropriate codepagefile for the requested layout/codepage is
|
|
chosen automatically.
|
|
|
|
Additional layouts can be added by copying the corresponding .kl file into
|
|
the directory of the DOSBox configuration file and using the first part of
|
|
the filename as language code.
|
|
Example: For the file UZ.KL (keyboard layout for Uzbekistan) specify
|
|
"keyboardlayout=uz" in the DOSBox configuration file.
|
|
The integration of keyboard layout packages (like keybrd2.sys) works similar.
|
|
|
|
Note that the keyboard layout allows foreign characters to be entered, but
|
|
there is NO support for them in filenames. Try to avoid them both inside
|
|
DOSBox as well as in files on your host operating system that are accessible
|
|
by DOSBox.
|
|
|
|
|
|
|
|
==============================
|
|
9. Serial Multiplayer feature:
|
|
==============================
|
|
|
|
DOSBox can emulate a serial nullmodem cable over network and internet.
|
|
It can be configured through the [serialports] section in the DOSBox
|
|
configuration file.
|
|
|
|
To create a nullmodem connection, one side needs to act as the server and
|
|
one as the client.
|
|
|
|
The server needs to be set up in the DOSBox configuration file like this:
|
|
serial1=nullmodem
|
|
|
|
The client:
|
|
serial1=nullmodem server:<IP or name of the server>
|
|
|
|
Now start your game and choose nullmodem / serial cable / already connected
|
|
as multiplayer method on COM1. Set the same baudrate on both computers.
|
|
|
|
Furthermore, additional parameters can be specified to control the behavior
|
|
of the nullmodem connection. These are all parameters:
|
|
|
|
* port: - TCP port number. Default: 23
|
|
* rxdelay: - how long (milliseconds) to delay received data if the
|
|
interface is not ready. Increase this value if you encounter
|
|
overrun errors in the DOSBox Status Window. Default: 100
|
|
* txdelay: - how long to gather data before sending a packet. Default: 12
|
|
(reduces Network overhead)
|
|
* server: - This nullmodem will be a client connecting to the specified
|
|
server. (No server argument: be a server.)
|
|
* transparent:1 - Only send the serial data, no RTS/DTR handshake. Use this
|
|
when connecting to anything other than a nullmodem.
|
|
* telnet:1 - Interpret Telnet data from the remote site. Automatically
|
|
sets transparent.
|
|
* usedtr:1 - The connection will not be established until DTR is switched
|
|
on by the DOS program. Useful for modem terminals.
|
|
Automatically sets transparent.
|
|
* inhsocket:1 - Use a socket passed to DOSBox by command line. Automatically
|
|
sets transparent. (Socket Inheritance: It is used for
|
|
playing old DOS door games on new BBS software.)
|
|
|
|
Example: Be a server listening on TCP port 5000.
|
|
serial1=nullmodem server:<IP or name of the server> port:5000 rxdelay:1000
|
|
|
|
|
|
|
|
=====================================
|
|
10. How to speed up/slow down DOSBox:
|
|
=====================================
|
|
|
|
DOSBox emulates the CPU, the sound and graphic cards, and other peripherals
|
|
of a PC, all at the same time. The speed of an emulated DOS application
|
|
depends on how many instructions can be emulated, which is adjustable
|
|
(number of cycles).
|
|
|
|
CPU Cycles (speed up/slow down)
|
|
By default (cycles=auto) DOSBox tries to detect whether a game needs to
|
|
be run with as many instructions emulated per time interval as possible
|
|
(cycles=max, sometimes this results in game working too fast or unstable),
|
|
or whether to use fixed amount of cycles (cycles=3000, sometimes this results
|
|
in game working too slow or too fast). But you can always manually force
|
|
a different setting in the DOSBox's configuration file.
|
|
|
|
You can force the slow or fast behavior by setting a fixed amount of cycles
|
|
in the DOSBox's configuration file. If you for example set cycles=10000, then
|
|
DOSBox window will display a line "Cpu Speed: fixed 10000 cycles" at the top.
|
|
In this mode you can reduce the amount of cycles even more by hitting CTRL-F11
|
|
(you can go as low as you want) or raise it by hitting CTRL-F12 as much as you
|
|
want, but you will be limited by the power of one core of your computer's CPU.
|
|
You can see how much free time your real CPU's cores have by looking at
|
|
the Task Manager in Windows 2000/XP/Vista/7 and the System Monitor
|
|
in Windows 95/98/ME. Once 100% of the power of your computer's real CPU's one
|
|
core is used, there is no further way to speed up DOSBox (it will actually
|
|
start to slow down), unless you reduce the load generated by the non-CPU parts
|
|
of DOSBox. DOSBox can use only one core of your CPU, so If you have
|
|
for example a CPU with 4 cores, DOSBox will not be able to use the power
|
|
of three other cores.
|
|
|
|
You can also force the fast behavior by setting cycles=max in the DOSBox
|
|
configuration file. The DOSBox window will display a line
|
|
"Cpu Speed: max 100% cycles" at the top then. This time you won't have to care
|
|
how much free time your real CPU's cores have, because DOSBox will always use
|
|
100% of your real CPU's one core. In this mode you can reduce the amount
|
|
of your real CPU's core usage by CTRL-F11 or raise it with CTRL-F12.
|
|
|
|
CPU Core (speed up)
|
|
On x86 architectures you can try to force the usage of a dynamically
|
|
recompiling core (set core=dynamic in the DOSBox configuration file).
|
|
This usually gives better results if the auto detection (core=auto) fails.
|
|
It is best accompanied by cycles=max. But you may also try using it with
|
|
high amounts of cycles (for example 20000 or more). Note that there might be
|
|
games that work worse/crash with the dynamic core (so save your game often),
|
|
or do not work at all!
|
|
|
|
Graphics emulation (speed up)
|
|
VGA emulation is a demanding part of DOSBox in terms of actual CPU usage.
|
|
Increase the number of frames skipped (in increments of one) by pressing
|
|
CTRL-F8. Your CPU usage should decrease when using a fixed cycle setting,
|
|
and you will be able to increase cycles with CTRL-F12.
|
|
You can repeat this until the game runs fast enough for you.
|
|
Please note that this is a trade-off: you lose in fluidity of video what
|
|
you gain in speed.
|
|
|
|
Sound emulation (speed up)
|
|
You can also try to disable the sound through the setup utility of the game
|
|
to reduce load on your CPU further. Setting nosound=true in DOSBox's
|
|
configuration does NOT disable the emulation of sound devices, just
|
|
the output of sound will be disabled.
|
|
|
|
Also try to close every program but DOSBox to reserve as much resources
|
|
as possible for DOSBox.
|
|
|
|
|
|
Advanced cycles configuration:
|
|
The cycles=auto and cycles=max settings can be parameterized to have
|
|
different startup defaults. The syntax is
|
|
cycles=auto ["realmode default"] ["protected mode default"%]
|
|
[limit "cycle limit"]
|
|
cycles=max ["protected mode default"%] [limit "cycle limit"]
|
|
Example:
|
|
cycles=auto 5000 80% limit 20000
|
|
will use cycles=5000 for real mode games, 80% CPU throttling for
|
|
protected mode games along with a hard cycle limit of 20000
|
|
|
|
|
|
|
|
====================
|
|
11. Troubleshooting:
|
|
====================
|
|
|
|
General tip:
|
|
Check messages in DOSBox Status Window. See section 12. "DOSBox Status Window"
|
|
|
|
DOSBox crashes right after starting it:
|
|
- use different values for the output= entry in your DOSBox
|
|
configuration file
|
|
- try to update your graphics card driver and DirectX
|
|
- (Linux) set the environment variable SDL_AUDIODRIVER to alsa or oss.
|
|
|
|
Running a certain game closes DOSBox, crashes with some message or hangs:
|
|
- see if it works with a default DOSBox installation
|
|
(unmodified configuration file)
|
|
- try it with sound disabled (use the sound configuration
|
|
program that comes with the game, additionally you can
|
|
set sbtype=none and gus=false in the DOSBox configuration file)
|
|
- change some entries of the DOSBox configuration file, especially try:
|
|
core=normal
|
|
fixed cycles (for example cycles=10000)
|
|
ems=false
|
|
xms=false
|
|
or combinations of the above settings,
|
|
similar the machine settings that control the emulated chipset and
|
|
functionality:
|
|
machine=vesa_nolfb
|
|
or
|
|
machine=vgaonly
|
|
- use loadfix before starting the game
|
|
|
|
The game exits to the DOSBox prompt with some error message:
|
|
- read the error message closely and try to locate the error
|
|
- try the hints at the above sections
|
|
- mount differently as some games are picky about the locations,
|
|
for example if you used "mount d d:\oldgames\game" try
|
|
"mount c d:\oldgames\game" and "mount c d:\oldgames"
|
|
- if the game requires a CD-ROM be sure you used "-t cdrom" when
|
|
mounting and try different additional parameters (the ioctl,
|
|
usecd and label switches, see the appropriate section)
|
|
- check the file permissions of the game files (remove read-only
|
|
attributes, add write permissions etc.)
|
|
- try reinstalling the game within DOSBox
|
|
|
|
|
|
|
|
=========================
|
|
12. DOSBox Status Window:
|
|
=========================
|
|
|
|
DOSBox's Staus window contains many useful information about your currant
|
|
configuration, your actions in DOSBox, errors that happened and more.
|
|
Whenever you have any problem with DOSBox check these messages.
|
|
|
|
To start DOSBox Status Window:
|
|
(Windows) Status Window is being started together with main DOSBox window.
|
|
(Linux) You may have to start DOSBox from a console to see Status Window.
|
|
(MAC OS X) Right click on DOSBox.app, choose "Show Package Contents"->
|
|
->enter "Contents"->enter "MacOS"->run "DOSBox"
|
|
|
|
|
|
|
|
=====================================
|
|
13. The configuration (options) file:
|
|
=====================================
|
|
|
|
The configuration file is automatically created the first time you run DOSBox.
|
|
The file can be found in:
|
|
(Windows) "Start/WinLogo Menu"->"All Programs"->DOSBox-0.74->Options
|
|
(Linux) ~/.dosbox/dosbox-0.74.conf
|
|
(MAC OS X) "~/Library/Preferences/DOSBox 0.74 Preferences"
|
|
The file is divided into several sections. Each section starts with a
|
|
[section name] line. The settings are the property=value lines where value can
|
|
be altered to customize DOSBox.
|
|
# and % indicate comment-lines.
|
|
|
|
|
|
An extra configuration file can be generated by CONFIG.COM, which can be found
|
|
on the internal DOSBox Z: drive when you start up DOSBox. Look in the Section 4:
|
|
"Internal programs" for usage of CONFIG.COM. You can start DOSBox with
|
|
the -conf switch to load the generated file and use its settings.
|
|
|
|
DOSBox will load configuration files that are specified with -conf. If none were
|
|
specified, it will try to load "dosbox.conf" from the local directory.
|
|
If there is none, DOSBox will load the user configuration file.
|
|
This file will be created if it doesn't exist.
|
|
|
|
Important!: In Windows Vista/7 the configuration file won't work correctly
|
|
if it is located in "Windows" or "Program Files" folder or their subfolders,
|
|
or directly on c:\, so the best place for storing extra configuration files is
|
|
for example: C:\oldgames
|
|
|
|
|
|
|
|
======================
|
|
14. The Language File:
|
|
======================
|
|
|
|
A language file can be generated by CONFIG.COM, which can be found on the
|
|
internal DOSBox Z: drive when you start up DOSBox. Look in the Section 4:
|
|
"Internal programs" for usage of CONFIG.COM.
|
|
Read the language file, and you will hopefully understand how to change it.
|
|
Start DOSBox with the -lang switch to use your new language file.
|
|
Alternatively, you can setup the filename in the configuration file
|
|
in the [dosbox] section. There's a language= entry that can be changed with
|
|
the filelocation.
|
|
|
|
|
|
|
|
========================================
|
|
15. Building your own version of DOSBox:
|
|
========================================
|
|
|
|
Download the source.
|
|
Check the INSTALL in the source distribution.
|
|
|
|
|
|
|
|
===================
|
|
16. Special thanks:
|
|
===================
|
|
|
|
See the THANKS file.
|
|
|
|
|
|
|
|
============
|
|
17. Contact:
|
|
============
|
|
|
|
See the site:
|
|
http://www.dosbox.com
|
|
for an email address (The Crew-page).
|
|
|
|
|