forked from KolibriOS/kolibrios
754f9336f0
git-svn-id: svn://kolibrios.org@4349 a494cfbc-eb01-0410-851d-a64ba20cac60
1094 lines
34 KiB
C
1094 lines
34 KiB
C
/* cairo - a vector graphics library with display and print output
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*
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* Copyright © 2009 T. Zachary Laine
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* Copyright © 2010 Eric Anholt
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* Copyright © 2010 Red Hat, Inc
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* Copyright © 2010 Linaro Limited
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*
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* This library is free software; you can redistribute it and/or
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* modify it either under the terms of the GNU Lesser General Public
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* License version 2.1 as published by the Free Software Foundation
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* (the "LGPL") or, at your option, under the terms of the Mozilla
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* Public License Version 1.1 (the "MPL"). If you do not alter this
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* notice, a recipient may use your version of this file under either
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* the MPL or the LGPL.
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*
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* You should have received a copy of the LGPL along with this library
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* in the file COPYING-LGPL-2.1; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Suite 500, Boston, MA 02110-1335, USA
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* You should have received a copy of the MPL along with this library
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* in the file COPYING-MPL-1.1
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*
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* The contents of this file are subject to the Mozilla Public License
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* Version 1.1 (the "License"); you may not use this file except in
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* compliance with the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY
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* OF ANY KIND, either express or implied. See the LGPL or the MPL for
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* the specific language governing rights and limitations.
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*
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* The Original Code is the cairo graphics library.
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*
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* The Initial Developer of the Original Code is T. Zachary Laine.
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*
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* Contributor(s):
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* Benjamin Otte <otte@gnome.org>
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* Eric Anholt <eric@anholt.net>
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* T. Zachary Laine <whatwasthataddress@gmail.com>
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* Alexandros Frantzis <alexandros.frantzis@linaro.org>
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*/
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#include "cairoint.h"
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#include "cairo-gl-private.h"
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#include "cairo-error-private.h"
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#include "cairo-output-stream-private.h"
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static cairo_status_t
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_cairo_gl_shader_compile_and_link (cairo_gl_context_t *ctx,
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cairo_gl_shader_t *shader,
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cairo_gl_var_type_t src,
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cairo_gl_var_type_t mask,
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cairo_bool_t use_coverage,
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const char *fragment_text);
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typedef struct _cairo_shader_cache_entry {
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cairo_cache_entry_t base;
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unsigned vertex;
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cairo_gl_operand_type_t src;
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cairo_gl_operand_type_t mask;
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cairo_gl_operand_type_t dest;
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cairo_bool_t use_coverage;
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cairo_gl_shader_in_t in;
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GLint src_gl_filter;
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cairo_bool_t src_border_fade;
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cairo_extend_t src_extend;
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GLint mask_gl_filter;
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cairo_bool_t mask_border_fade;
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cairo_extend_t mask_extend;
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cairo_gl_context_t *ctx; /* XXX: needed to destroy the program */
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cairo_gl_shader_t shader;
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} cairo_shader_cache_entry_t;
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static cairo_bool_t
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_cairo_gl_shader_cache_equal_desktop (const void *key_a, const void *key_b)
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{
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const cairo_shader_cache_entry_t *a = key_a;
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const cairo_shader_cache_entry_t *b = key_b;
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cairo_bool_t both_have_npot_repeat =
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a->ctx->has_npot_repeat && b->ctx->has_npot_repeat;
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return (a->vertex == b->vertex &&
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a->src == b->src &&
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a->mask == b->mask &&
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a->dest == b->dest &&
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a->use_coverage == b->use_coverage &&
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a->in == b->in &&
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(both_have_npot_repeat || a->src_extend == b->src_extend) &&
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(both_have_npot_repeat || a->mask_extend == b->mask_extend));
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}
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/*
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* For GLES2 we use more complicated shaders to implement missing GL
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* features. In this case we need more parameters to uniquely identify
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* a shader (vs _cairo_gl_shader_cache_equal_desktop()).
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*/
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static cairo_bool_t
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_cairo_gl_shader_cache_equal_gles2 (const void *key_a, const void *key_b)
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{
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const cairo_shader_cache_entry_t *a = key_a;
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const cairo_shader_cache_entry_t *b = key_b;
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cairo_bool_t both_have_npot_repeat =
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a->ctx->has_npot_repeat && b->ctx->has_npot_repeat;
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return (a->vertex == b->vertex &&
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a->src == b->src &&
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a->mask == b->mask &&
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a->dest == b->dest &&
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a->use_coverage == b->use_coverage &&
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a->in == b->in &&
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a->src_gl_filter == b->src_gl_filter &&
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a->src_border_fade == b->src_border_fade &&
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(both_have_npot_repeat || a->src_extend == b->src_extend) &&
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a->mask_gl_filter == b->mask_gl_filter &&
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a->mask_border_fade == b->mask_border_fade &&
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(both_have_npot_repeat || a->mask_extend == b->mask_extend));
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}
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static unsigned long
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_cairo_gl_shader_cache_hash (const cairo_shader_cache_entry_t *entry)
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{
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return ((entry->src << 24) | (entry->mask << 16) | (entry->dest << 8) | (entry->in << 1) | entry->use_coverage) ^ entry->vertex;
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}
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static void
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_cairo_gl_shader_cache_destroy (void *data)
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{
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cairo_shader_cache_entry_t *entry = data;
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_cairo_gl_shader_fini (entry->ctx, &entry->shader);
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if (entry->ctx->current_shader == &entry->shader)
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entry->ctx->current_shader = NULL;
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free (entry);
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}
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static void
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_cairo_gl_shader_init (cairo_gl_shader_t *shader)
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{
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shader->fragment_shader = 0;
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shader->program = 0;
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}
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cairo_status_t
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_cairo_gl_context_init_shaders (cairo_gl_context_t *ctx)
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{
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static const char *fill_fs_source =
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"#ifdef GL_ES\n"
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"precision mediump float;\n"
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"#endif\n"
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"uniform vec4 color;\n"
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"void main()\n"
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"{\n"
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" gl_FragColor = color;\n"
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"}\n";
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cairo_status_t status;
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if (_cairo_gl_get_version () >= CAIRO_GL_VERSION_ENCODE (2, 0) ||
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(_cairo_gl_has_extension ("GL_ARB_shader_objects") &&
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_cairo_gl_has_extension ("GL_ARB_fragment_shader") &&
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_cairo_gl_has_extension ("GL_ARB_vertex_shader"))) {
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ctx->has_shader_support = TRUE;
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} else {
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ctx->has_shader_support = FALSE;
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fprintf (stderr, "Error: The cairo gl backend requires shader support!\n");
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return CAIRO_STATUS_DEVICE_ERROR;
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}
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memset (ctx->vertex_shaders, 0, sizeof (ctx->vertex_shaders));
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status = _cairo_cache_init (&ctx->shaders,
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ctx->gl_flavor == CAIRO_GL_FLAVOR_DESKTOP ?
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_cairo_gl_shader_cache_equal_desktop :
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_cairo_gl_shader_cache_equal_gles2,
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NULL,
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_cairo_gl_shader_cache_destroy,
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CAIRO_GL_MAX_SHADERS_PER_CONTEXT);
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if (unlikely (status))
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return status;
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_cairo_gl_shader_init (&ctx->fill_rectangles_shader);
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status = _cairo_gl_shader_compile_and_link (ctx,
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&ctx->fill_rectangles_shader,
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CAIRO_GL_VAR_NONE,
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CAIRO_GL_VAR_NONE,
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FALSE,
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fill_fs_source);
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if (unlikely (status))
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return status;
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return CAIRO_STATUS_SUCCESS;
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}
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void
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_cairo_gl_context_fini_shaders (cairo_gl_context_t *ctx)
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{
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int i;
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for (i = 0; i <= CAIRO_GL_VAR_TYPE_MAX; i++) {
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if (ctx->vertex_shaders[i])
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ctx->dispatch.DeleteShader (ctx->vertex_shaders[i]);
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}
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_cairo_cache_fini (&ctx->shaders);
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}
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void
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_cairo_gl_shader_fini (cairo_gl_context_t *ctx,
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cairo_gl_shader_t *shader)
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{
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if (shader->fragment_shader)
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ctx->dispatch.DeleteShader (shader->fragment_shader);
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if (shader->program)
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ctx->dispatch.DeleteProgram (shader->program);
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}
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static const char *operand_names[] = { "source", "mask", "dest" };
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static cairo_gl_var_type_t
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cairo_gl_operand_get_var_type (cairo_gl_operand_t *operand)
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{
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switch (operand->type) {
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default:
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case CAIRO_GL_OPERAND_COUNT:
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ASSERT_NOT_REACHED;
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case CAIRO_GL_OPERAND_NONE:
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case CAIRO_GL_OPERAND_CONSTANT:
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return CAIRO_GL_VAR_NONE;
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case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
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case CAIRO_GL_OPERAND_RADIAL_GRADIENT_A0:
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case CAIRO_GL_OPERAND_RADIAL_GRADIENT_NONE:
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case CAIRO_GL_OPERAND_RADIAL_GRADIENT_EXT:
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return operand->gradient.texgen ? CAIRO_GL_VAR_TEXGEN : CAIRO_GL_VAR_TEXCOORDS;
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case CAIRO_GL_OPERAND_TEXTURE:
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return operand->texture.texgen ? CAIRO_GL_VAR_TEXGEN : CAIRO_GL_VAR_TEXCOORDS;
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}
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}
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static void
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cairo_gl_shader_emit_variable (cairo_output_stream_t *stream,
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cairo_gl_var_type_t type,
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cairo_gl_tex_t name)
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{
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switch (type) {
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default:
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ASSERT_NOT_REACHED;
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case CAIRO_GL_VAR_NONE:
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break;
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case CAIRO_GL_VAR_TEXCOORDS:
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_cairo_output_stream_printf (stream,
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"attribute vec4 MultiTexCoord%d;\n"
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"varying vec2 %s_texcoords;\n",
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name,
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operand_names[name]);
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break;
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case CAIRO_GL_VAR_TEXGEN:
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_cairo_output_stream_printf (stream,
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"uniform mat3 %s_texgen;\n"
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"varying vec2 %s_texcoords;\n",
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operand_names[name],
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operand_names[name]);
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break;
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}
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}
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static void
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cairo_gl_shader_emit_vertex (cairo_output_stream_t *stream,
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cairo_gl_var_type_t type,
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cairo_gl_tex_t name)
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{
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switch (type) {
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default:
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ASSERT_NOT_REACHED;
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case CAIRO_GL_VAR_NONE:
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break;
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case CAIRO_GL_VAR_TEXCOORDS:
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_cairo_output_stream_printf (stream,
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" %s_texcoords = MultiTexCoord%d.xy;\n",
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operand_names[name], name);
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break;
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case CAIRO_GL_VAR_TEXGEN:
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_cairo_output_stream_printf (stream,
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" %s_texcoords = (%s_texgen * Vertex.xyw).xy;\n",
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operand_names[name], operand_names[name]);
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break;
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}
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}
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static void
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cairo_gl_shader_dcl_coverage (cairo_output_stream_t *stream)
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{
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_cairo_output_stream_printf (stream, "varying float coverage;\n");
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}
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static void
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cairo_gl_shader_def_coverage (cairo_output_stream_t *stream)
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{
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_cairo_output_stream_printf (stream, " coverage = Color.a;\n");
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}
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static cairo_status_t
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cairo_gl_shader_get_vertex_source (cairo_gl_var_type_t src,
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cairo_gl_var_type_t mask,
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cairo_bool_t use_coverage,
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cairo_gl_var_type_t dest,
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char **out)
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{
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cairo_output_stream_t *stream = _cairo_memory_stream_create ();
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unsigned char *source;
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unsigned long length;
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cairo_status_t status;
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cairo_gl_shader_emit_variable (stream, src, CAIRO_GL_TEX_SOURCE);
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cairo_gl_shader_emit_variable (stream, mask, CAIRO_GL_TEX_MASK);
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if (use_coverage)
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cairo_gl_shader_dcl_coverage (stream);
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_cairo_output_stream_printf (stream,
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"attribute vec4 Vertex;\n"
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"attribute vec4 Color;\n"
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"uniform mat4 ModelViewProjectionMatrix;\n"
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"void main()\n"
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"{\n"
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" gl_Position = ModelViewProjectionMatrix * Vertex;\n");
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cairo_gl_shader_emit_vertex (stream, src, CAIRO_GL_TEX_SOURCE);
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cairo_gl_shader_emit_vertex (stream, mask, CAIRO_GL_TEX_MASK);
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if (use_coverage)
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cairo_gl_shader_def_coverage (stream);
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_cairo_output_stream_write (stream,
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"}\n\0", 3);
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status = _cairo_memory_stream_destroy (stream, &source, &length);
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if (unlikely (status))
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return status;
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*out = (char *) source;
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return CAIRO_STATUS_SUCCESS;
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}
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/*
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* Returns whether an operand needs a special border fade fragment shader
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* to simulate the GL_CLAMP_TO_BORDER wrapping method that is missing in GLES2.
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*/
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static cairo_bool_t
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_cairo_gl_shader_needs_border_fade (cairo_gl_operand_t *operand)
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{
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cairo_extend_t extend =_cairo_gl_operand_get_extend (operand);
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return extend == CAIRO_EXTEND_NONE &&
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(operand->type == CAIRO_GL_OPERAND_TEXTURE ||
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operand->type == CAIRO_GL_OPERAND_LINEAR_GRADIENT ||
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operand->type == CAIRO_GL_OPERAND_RADIAL_GRADIENT_NONE ||
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operand->type == CAIRO_GL_OPERAND_RADIAL_GRADIENT_A0);
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}
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static void
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cairo_gl_shader_emit_color (cairo_output_stream_t *stream,
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cairo_gl_context_t *ctx,
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cairo_gl_operand_t *op,
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cairo_gl_tex_t name)
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{
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const char *namestr = operand_names[name];
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const char *rectstr = (ctx->tex_target == GL_TEXTURE_RECTANGLE ? "Rect" : "");
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switch (op->type) {
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case CAIRO_GL_OPERAND_COUNT:
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default:
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ASSERT_NOT_REACHED;
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break;
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case CAIRO_GL_OPERAND_NONE:
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_cairo_output_stream_printf (stream,
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"vec4 get_%s()\n"
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"{\n"
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" return vec4 (0, 0, 0, 1);\n"
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"}\n",
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namestr);
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break;
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case CAIRO_GL_OPERAND_CONSTANT:
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_cairo_output_stream_printf (stream,
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"uniform vec4 %s_constant;\n"
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"vec4 get_%s()\n"
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"{\n"
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" return %s_constant;\n"
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"}\n",
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namestr, namestr, namestr);
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break;
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case CAIRO_GL_OPERAND_TEXTURE:
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_cairo_output_stream_printf (stream,
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"uniform sampler2D%s %s_sampler;\n"
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"uniform vec2 %s_texdims;\n"
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"varying vec2 %s_texcoords;\n"
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"vec4 get_%s()\n"
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"{\n",
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rectstr, namestr, namestr, namestr, namestr);
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if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES &&
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_cairo_gl_shader_needs_border_fade (op))
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{
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_cairo_output_stream_printf (stream,
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" vec2 border_fade = %s_border_fade (%s_texcoords, %s_texdims);\n"
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" vec4 texel = texture2D%s (%s_sampler, %s_texcoords);\n"
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" return texel * border_fade.x * border_fade.y;\n"
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"}\n",
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namestr, namestr, namestr, rectstr, namestr, namestr);
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}
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else
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{
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_cairo_output_stream_printf (stream,
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" return texture2D%s (%s_sampler, %s_wrap (%s_texcoords));\n"
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"}\n",
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rectstr, namestr, namestr, namestr);
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}
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break;
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case CAIRO_GL_OPERAND_LINEAR_GRADIENT:
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_cairo_output_stream_printf (stream,
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"varying vec2 %s_texcoords;\n"
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"uniform vec2 %s_texdims;\n"
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"uniform sampler2D%s %s_sampler;\n"
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"\n"
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"vec4 get_%s()\n"
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"{\n",
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namestr, namestr, rectstr, namestr, namestr);
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if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES &&
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_cairo_gl_shader_needs_border_fade (op))
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{
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_cairo_output_stream_printf (stream,
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" float border_fade = %s_border_fade (%s_texcoords.x, %s_texdims.x);\n"
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" vec4 texel = texture2D%s (%s_sampler, vec2 (%s_texcoords.x, 0.5));\n"
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" return texel * border_fade;\n"
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"}\n",
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namestr, namestr, namestr, rectstr, namestr, namestr);
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}
|
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else
|
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{
|
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_cairo_output_stream_printf (stream,
|
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" return texture2D%s (%s_sampler, %s_wrap (vec2 (%s_texcoords.x, 0.5)));\n"
|
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"}\n",
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rectstr, namestr, namestr, namestr);
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}
|
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break;
|
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case CAIRO_GL_OPERAND_RADIAL_GRADIENT_A0:
|
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_cairo_output_stream_printf (stream,
|
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"varying vec2 %s_texcoords;\n"
|
|
"uniform vec2 %s_texdims;\n"
|
|
"uniform sampler2D%s %s_sampler;\n"
|
|
"uniform vec3 %s_circle_d;\n"
|
|
"uniform float %s_radius_0;\n"
|
|
"\n"
|
|
"vec4 get_%s()\n"
|
|
"{\n"
|
|
" vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
|
|
" \n"
|
|
" float B = dot (pos, %s_circle_d);\n"
|
|
" float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
|
|
" \n"
|
|
" float t = 0.5 * C / B;\n"
|
|
" float is_valid = step (-%s_radius_0, t * %s_circle_d.z);\n",
|
|
namestr, namestr, rectstr, namestr, namestr, namestr, namestr,
|
|
namestr, namestr, namestr, namestr, namestr);
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES &&
|
|
_cairo_gl_shader_needs_border_fade (op))
|
|
{
|
|
_cairo_output_stream_printf (stream,
|
|
" float border_fade = %s_border_fade (t, %s_texdims.x);\n"
|
|
" vec4 texel = texture2D%s (%s_sampler, vec2 (t, 0.5));\n"
|
|
" return mix (vec4 (0.0), texel * border_fade, is_valid);\n"
|
|
"}\n",
|
|
namestr, namestr, rectstr, namestr);
|
|
}
|
|
else
|
|
{
|
|
_cairo_output_stream_printf (stream,
|
|
" vec4 texel = texture2D%s (%s_sampler, %s_wrap (vec2 (t, 0.5)));\n"
|
|
" return mix (vec4 (0.0), texel, is_valid);\n"
|
|
"}\n",
|
|
rectstr, namestr, namestr);
|
|
}
|
|
break;
|
|
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_NONE:
|
|
_cairo_output_stream_printf (stream,
|
|
"varying vec2 %s_texcoords;\n"
|
|
"uniform vec2 %s_texdims;\n"
|
|
"uniform sampler2D%s %s_sampler;\n"
|
|
"uniform vec3 %s_circle_d;\n"
|
|
"uniform float %s_a;\n"
|
|
"uniform float %s_radius_0;\n"
|
|
"\n"
|
|
"vec4 get_%s()\n"
|
|
"{\n"
|
|
" vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
|
|
" \n"
|
|
" float B = dot (pos, %s_circle_d);\n"
|
|
" float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
|
|
" \n"
|
|
" float det = dot (vec2 (B, %s_a), vec2 (B, -C));\n"
|
|
" float sqrtdet = sqrt (abs (det));\n"
|
|
" vec2 t = (B + vec2 (sqrtdet, -sqrtdet)) / %s_a;\n"
|
|
" \n"
|
|
" vec2 is_valid = step (vec2 (0.0), t) * step (t, vec2(1.0));\n"
|
|
" float has_color = step (0., det) * max (is_valid.x, is_valid.y);\n"
|
|
" \n"
|
|
" float upper_t = mix (t.y, t.x, is_valid.x);\n",
|
|
namestr, namestr, rectstr, namestr, namestr, namestr, namestr,
|
|
namestr, namestr, namestr, namestr, namestr, namestr);
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES &&
|
|
_cairo_gl_shader_needs_border_fade (op))
|
|
{
|
|
_cairo_output_stream_printf (stream,
|
|
" float border_fade = %s_border_fade (upper_t, %s_texdims.x);\n"
|
|
" vec4 texel = texture2D%s (%s_sampler, vec2 (upper_t, 0.5));\n"
|
|
" return mix (vec4 (0.0), texel * border_fade, has_color);\n"
|
|
"}\n",
|
|
namestr, namestr, rectstr, namestr);
|
|
}
|
|
else
|
|
{
|
|
_cairo_output_stream_printf (stream,
|
|
" vec4 texel = texture2D%s (%s_sampler, %s_wrap (vec2(upper_t, 0.5)));\n"
|
|
" return mix (vec4 (0.0), texel, has_color);\n"
|
|
"}\n",
|
|
rectstr, namestr, namestr);
|
|
}
|
|
break;
|
|
case CAIRO_GL_OPERAND_RADIAL_GRADIENT_EXT:
|
|
_cairo_output_stream_printf (stream,
|
|
"varying vec2 %s_texcoords;\n"
|
|
"uniform sampler2D%s %s_sampler;\n"
|
|
"uniform vec3 %s_circle_d;\n"
|
|
"uniform float %s_a;\n"
|
|
"uniform float %s_radius_0;\n"
|
|
"\n"
|
|
"vec4 get_%s()\n"
|
|
"{\n"
|
|
" vec3 pos = vec3 (%s_texcoords, %s_radius_0);\n"
|
|
" \n"
|
|
" float B = dot (pos, %s_circle_d);\n"
|
|
" float C = dot (pos, vec3 (pos.xy, -pos.z));\n"
|
|
" \n"
|
|
" float det = dot (vec2 (B, %s_a), vec2 (B, -C));\n"
|
|
" float sqrtdet = sqrt (abs (det));\n"
|
|
" vec2 t = (B + vec2 (sqrtdet, -sqrtdet)) / %s_a;\n"
|
|
" \n"
|
|
" vec2 is_valid = step (vec2 (-%s_radius_0), t * %s_circle_d.z);\n"
|
|
" float has_color = step (0., det) * max (is_valid.x, is_valid.y);\n"
|
|
" \n"
|
|
" float upper_t = mix (t.y, t.x, is_valid.x);\n"
|
|
" vec4 texel = texture2D%s (%s_sampler, %s_wrap (vec2(upper_t, 0.5)));\n"
|
|
" return mix (vec4 (0.0), texel, has_color);\n"
|
|
"}\n",
|
|
namestr, rectstr, namestr, namestr, namestr, namestr,
|
|
namestr, namestr, namestr, namestr, namestr,
|
|
namestr, namestr, namestr, rectstr, namestr, namestr);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Emits the border fade functions used by an operand.
|
|
*
|
|
* If bilinear filtering is used, the emitted function performs a linear
|
|
* fade to transparency effect in the intervals [-1/2n, 1/2n] and
|
|
* [1 - 1/2n, 1 + 1/2n] (n: texture size).
|
|
*
|
|
* If nearest filtering is used, the emitted function just returns
|
|
* 0.0 for all values outside [0, 1).
|
|
*/
|
|
static void
|
|
_cairo_gl_shader_emit_border_fade (cairo_output_stream_t *stream,
|
|
cairo_gl_operand_t *operand,
|
|
cairo_gl_tex_t name)
|
|
{
|
|
const char *namestr = operand_names[name];
|
|
GLint gl_filter = _cairo_gl_operand_get_gl_filter (operand);
|
|
|
|
/* 2D version */
|
|
_cairo_output_stream_printf (stream,
|
|
"vec2 %s_border_fade (vec2 coords, vec2 dims)\n"
|
|
"{\n",
|
|
namestr);
|
|
|
|
if (gl_filter == GL_LINEAR)
|
|
_cairo_output_stream_printf (stream,
|
|
" return clamp(-abs(dims * (coords - 0.5)) + (dims + vec2(1.0)) * 0.5, 0.0, 1.0);\n");
|
|
else
|
|
_cairo_output_stream_printf (stream,
|
|
" bvec2 in_tex1 = greaterThanEqual (coords, vec2 (0.0));\n"
|
|
" bvec2 in_tex2 = lessThan (coords, vec2 (1.0));\n"
|
|
" return vec2 (float (all (in_tex1) && all (in_tex2)));\n");
|
|
|
|
_cairo_output_stream_printf (stream, "}\n");
|
|
|
|
/* 1D version */
|
|
_cairo_output_stream_printf (stream,
|
|
"float %s_border_fade (float x, float dim)\n"
|
|
"{\n",
|
|
namestr);
|
|
if (gl_filter == GL_LINEAR)
|
|
_cairo_output_stream_printf (stream,
|
|
" return clamp(-abs(dim * (x - 0.5)) + (dim + 1.0) * 0.5, 0.0, 1.0);\n");
|
|
else
|
|
_cairo_output_stream_printf (stream,
|
|
" bool in_tex = x >= 0.0 && x < 1.0;\n"
|
|
" return float (in_tex);\n");
|
|
|
|
_cairo_output_stream_printf (stream, "}\n");
|
|
}
|
|
|
|
/*
|
|
* Emits the wrap function used by an operand.
|
|
*
|
|
* In OpenGL ES 2.0, repeat wrap modes (GL_REPEAT and GL_MIRRORED REPEAT) are
|
|
* only available for NPOT textures if the GL_OES_texture_npot is supported.
|
|
* If GL_OES_texture_npot is not supported, we need to implement the wrapping
|
|
* functionality in the shader.
|
|
*/
|
|
static void
|
|
_cairo_gl_shader_emit_wrap (cairo_gl_context_t *ctx,
|
|
cairo_output_stream_t *stream,
|
|
cairo_gl_operand_t *operand,
|
|
cairo_gl_tex_t name)
|
|
{
|
|
const char *namestr = operand_names[name];
|
|
cairo_extend_t extend = _cairo_gl_operand_get_extend (operand);
|
|
|
|
_cairo_output_stream_printf (stream,
|
|
"vec2 %s_wrap(vec2 coords)\n"
|
|
"{\n",
|
|
namestr);
|
|
|
|
if (! ctx->has_npot_repeat &&
|
|
(extend == CAIRO_EXTEND_REPEAT || extend == CAIRO_EXTEND_REFLECT))
|
|
{
|
|
if (extend == CAIRO_EXTEND_REPEAT) {
|
|
_cairo_output_stream_printf (stream,
|
|
" return fract(coords);\n");
|
|
} else { /* CAIRO_EXTEND_REFLECT */
|
|
_cairo_output_stream_printf (stream,
|
|
" return mix(fract(coords), 1.0 - fract(coords), floor(mod(coords, 2.0)));\n");
|
|
}
|
|
}
|
|
else
|
|
{
|
|
_cairo_output_stream_printf (stream, " return coords;\n");
|
|
}
|
|
|
|
_cairo_output_stream_printf (stream, "}\n");
|
|
}
|
|
|
|
static cairo_status_t
|
|
cairo_gl_shader_get_fragment_source (cairo_gl_context_t *ctx,
|
|
cairo_gl_shader_in_t in,
|
|
cairo_gl_operand_t *src,
|
|
cairo_gl_operand_t *mask,
|
|
cairo_bool_t use_coverage,
|
|
cairo_gl_operand_type_t dest_type,
|
|
char **out)
|
|
{
|
|
cairo_output_stream_t *stream = _cairo_memory_stream_create ();
|
|
unsigned char *source;
|
|
unsigned long length;
|
|
cairo_status_t status;
|
|
const char *coverage_str;
|
|
|
|
_cairo_output_stream_printf (stream,
|
|
"#ifdef GL_ES\n"
|
|
"precision mediump float;\n"
|
|
"#endif\n");
|
|
|
|
_cairo_gl_shader_emit_wrap (ctx, stream, src, CAIRO_GL_TEX_SOURCE);
|
|
_cairo_gl_shader_emit_wrap (ctx, stream, mask, CAIRO_GL_TEX_MASK);
|
|
|
|
if (ctx->gl_flavor == CAIRO_GL_FLAVOR_ES) {
|
|
if (_cairo_gl_shader_needs_border_fade (src))
|
|
_cairo_gl_shader_emit_border_fade (stream, src, CAIRO_GL_TEX_SOURCE);
|
|
if (_cairo_gl_shader_needs_border_fade (mask))
|
|
_cairo_gl_shader_emit_border_fade (stream, mask, CAIRO_GL_TEX_MASK);
|
|
}
|
|
|
|
cairo_gl_shader_emit_color (stream, ctx, src, CAIRO_GL_TEX_SOURCE);
|
|
cairo_gl_shader_emit_color (stream, ctx, mask, CAIRO_GL_TEX_MASK);
|
|
|
|
coverage_str = "";
|
|
if (use_coverage) {
|
|
_cairo_output_stream_printf (stream, "varying float coverage;\n");
|
|
coverage_str = " * coverage";
|
|
}
|
|
|
|
_cairo_output_stream_printf (stream,
|
|
"void main()\n"
|
|
"{\n");
|
|
switch (in) {
|
|
case CAIRO_GL_SHADER_IN_COUNT:
|
|
default:
|
|
ASSERT_NOT_REACHED;
|
|
case CAIRO_GL_SHADER_IN_NORMAL:
|
|
_cairo_output_stream_printf (stream,
|
|
" gl_FragColor = get_source() * get_mask().a%s;\n",
|
|
coverage_str);
|
|
break;
|
|
case CAIRO_GL_SHADER_IN_CA_SOURCE:
|
|
_cairo_output_stream_printf (stream,
|
|
" gl_FragColor = get_source() * get_mask()%s;\n",
|
|
coverage_str);
|
|
break;
|
|
case CAIRO_GL_SHADER_IN_CA_SOURCE_ALPHA:
|
|
_cairo_output_stream_printf (stream,
|
|
" gl_FragColor = get_source().a * get_mask()%s;\n",
|
|
coverage_str);
|
|
break;
|
|
}
|
|
|
|
_cairo_output_stream_write (stream,
|
|
"}\n\0", 3);
|
|
|
|
status = _cairo_memory_stream_destroy (stream, &source, &length);
|
|
if (unlikely (status))
|
|
return status;
|
|
|
|
*out = (char *) source;
|
|
return CAIRO_STATUS_SUCCESS;
|
|
}
|
|
|
|
static void
|
|
compile_shader (cairo_gl_context_t *ctx,
|
|
GLuint *shader,
|
|
GLenum type,
|
|
const char *source)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
GLint success, log_size, num_chars;
|
|
char *log;
|
|
|
|
*shader = dispatch->CreateShader (type);
|
|
dispatch->ShaderSource (*shader, 1, &source, 0);
|
|
dispatch->CompileShader (*shader);
|
|
dispatch->GetShaderiv (*shader, GL_COMPILE_STATUS, &success);
|
|
|
|
if (success)
|
|
return;
|
|
|
|
dispatch->GetShaderiv (*shader, GL_INFO_LOG_LENGTH, &log_size);
|
|
if (log_size < 0) {
|
|
printf ("OpenGL shader compilation failed.\n");
|
|
ASSERT_NOT_REACHED;
|
|
return;
|
|
}
|
|
|
|
log = _cairo_malloc (log_size + 1);
|
|
dispatch->GetShaderInfoLog (*shader, log_size, &num_chars, log);
|
|
log[num_chars] = '\0';
|
|
|
|
printf ("OpenGL shader compilation failed. Shader:\n%s\n", source);
|
|
printf ("OpenGL compilation log:\n%s\n", log);
|
|
|
|
free (log);
|
|
ASSERT_NOT_REACHED;
|
|
}
|
|
|
|
static void
|
|
link_shader_program (cairo_gl_context_t *ctx,
|
|
GLuint *program,
|
|
GLuint vert,
|
|
GLuint frag)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
GLint success, log_size, num_chars;
|
|
char *log;
|
|
|
|
*program = dispatch->CreateProgram ();
|
|
dispatch->AttachShader (*program, vert);
|
|
dispatch->AttachShader (*program, frag);
|
|
|
|
dispatch->BindAttribLocation (*program, CAIRO_GL_VERTEX_ATTRIB_INDEX,
|
|
"Vertex");
|
|
dispatch->BindAttribLocation (*program, CAIRO_GL_COLOR_ATTRIB_INDEX,
|
|
"Color");
|
|
dispatch->BindAttribLocation (*program, CAIRO_GL_TEXCOORD0_ATTRIB_INDEX,
|
|
"MultiTexCoord0");
|
|
dispatch->BindAttribLocation (*program, CAIRO_GL_TEXCOORD1_ATTRIB_INDEX,
|
|
"MultiTexCoord1");
|
|
|
|
dispatch->LinkProgram (*program);
|
|
dispatch->GetProgramiv (*program, GL_LINK_STATUS, &success);
|
|
if (success)
|
|
return;
|
|
|
|
dispatch->GetProgramiv (*program, GL_INFO_LOG_LENGTH, &log_size);
|
|
if (log_size < 0) {
|
|
printf ("OpenGL shader link failed.\n");
|
|
ASSERT_NOT_REACHED;
|
|
return;
|
|
}
|
|
|
|
log = _cairo_malloc (log_size + 1);
|
|
dispatch->GetProgramInfoLog (*program, log_size, &num_chars, log);
|
|
log[num_chars] = '\0';
|
|
|
|
printf ("OpenGL shader link failed:\n%s\n", log);
|
|
free (log);
|
|
ASSERT_NOT_REACHED;
|
|
}
|
|
|
|
static GLint
|
|
_cairo_gl_get_op_uniform_location(cairo_gl_context_t *ctx,
|
|
cairo_gl_shader_t *shader,
|
|
cairo_gl_tex_t tex_unit,
|
|
const char *suffix)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
char uniform_name[100];
|
|
const char *unit_name[2] = { "source", "mask" };
|
|
|
|
snprintf (uniform_name, sizeof (uniform_name), "%s_%s",
|
|
unit_name[tex_unit], suffix);
|
|
|
|
return dispatch->GetUniformLocation (shader->program, uniform_name);
|
|
}
|
|
|
|
static cairo_status_t
|
|
_cairo_gl_shader_compile_and_link (cairo_gl_context_t *ctx,
|
|
cairo_gl_shader_t *shader,
|
|
cairo_gl_var_type_t src,
|
|
cairo_gl_var_type_t mask,
|
|
cairo_bool_t use_coverage,
|
|
const char *fragment_text)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
unsigned int vertex_shader;
|
|
cairo_status_t status;
|
|
int i;
|
|
|
|
assert (shader->program == 0);
|
|
|
|
vertex_shader = cairo_gl_var_type_hash (src, mask, use_coverage,
|
|
CAIRO_GL_VAR_NONE);
|
|
if (ctx->vertex_shaders[vertex_shader] == 0) {
|
|
char *source;
|
|
|
|
status = cairo_gl_shader_get_vertex_source (src,
|
|
mask,
|
|
use_coverage,
|
|
CAIRO_GL_VAR_NONE,
|
|
&source);
|
|
if (unlikely (status))
|
|
goto FAILURE;
|
|
|
|
compile_shader (ctx, &ctx->vertex_shaders[vertex_shader],
|
|
GL_VERTEX_SHADER, source);
|
|
free (source);
|
|
}
|
|
|
|
compile_shader (ctx, &shader->fragment_shader,
|
|
GL_FRAGMENT_SHADER, fragment_text);
|
|
|
|
link_shader_program (ctx, &shader->program,
|
|
ctx->vertex_shaders[vertex_shader],
|
|
shader->fragment_shader);
|
|
|
|
shader->mvp_location =
|
|
dispatch->GetUniformLocation (shader->program,
|
|
"ModelViewProjectionMatrix");
|
|
|
|
for (i = 0; i < 2; i++) {
|
|
shader->constant_location[i] =
|
|
_cairo_gl_get_op_uniform_location (ctx, shader, i, "constant");
|
|
shader->a_location[i] =
|
|
_cairo_gl_get_op_uniform_location (ctx, shader, i, "a");
|
|
shader->circle_d_location[i] =
|
|
_cairo_gl_get_op_uniform_location (ctx, shader, i, "circle_d");
|
|
shader->radius_0_location[i] =
|
|
_cairo_gl_get_op_uniform_location (ctx, shader, i, "radius_0");
|
|
shader->texdims_location[i] =
|
|
_cairo_gl_get_op_uniform_location (ctx, shader, i, "texdims");
|
|
shader->texgen_location[i] =
|
|
_cairo_gl_get_op_uniform_location (ctx, shader, i, "texgen");
|
|
}
|
|
|
|
return CAIRO_STATUS_SUCCESS;
|
|
|
|
FAILURE:
|
|
_cairo_gl_shader_fini (ctx, shader);
|
|
shader->fragment_shader = 0;
|
|
shader->program = 0;
|
|
|
|
return status;
|
|
}
|
|
|
|
/* We always bind the source to texture unit 0 if present, and mask to
|
|
* texture unit 1 if present, so we can just initialize these once at
|
|
* compile time.
|
|
*/
|
|
static void
|
|
_cairo_gl_shader_set_samplers (cairo_gl_context_t *ctx,
|
|
cairo_gl_shader_t *shader)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
GLint location;
|
|
GLint saved_program;
|
|
|
|
/* We have to save/restore the current program because we might be
|
|
* asked for a different program while a shader is bound. This shouldn't
|
|
* be a performance issue, since this is only called once per compile.
|
|
*/
|
|
glGetIntegerv (GL_CURRENT_PROGRAM, &saved_program);
|
|
dispatch->UseProgram (shader->program);
|
|
|
|
location = dispatch->GetUniformLocation (shader->program, "source_sampler");
|
|
if (location != -1) {
|
|
dispatch->Uniform1i (location, CAIRO_GL_TEX_SOURCE);
|
|
}
|
|
|
|
location = dispatch->GetUniformLocation (shader->program, "mask_sampler");
|
|
if (location != -1) {
|
|
dispatch->Uniform1i (location, CAIRO_GL_TEX_MASK);
|
|
}
|
|
|
|
dispatch->UseProgram (saved_program);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_shader_bind_float (cairo_gl_context_t *ctx,
|
|
GLint location,
|
|
float value)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
assert (location != -1);
|
|
dispatch->Uniform1f (location, value);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_shader_bind_vec2 (cairo_gl_context_t *ctx,
|
|
GLint location,
|
|
float value0,
|
|
float value1)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
assert (location != -1);
|
|
dispatch->Uniform2f (location, value0, value1);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_shader_bind_vec3 (cairo_gl_context_t *ctx,
|
|
GLint location,
|
|
float value0,
|
|
float value1,
|
|
float value2)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
assert (location != -1);
|
|
dispatch->Uniform3f (location, value0, value1, value2);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_shader_bind_vec4 (cairo_gl_context_t *ctx,
|
|
GLint location,
|
|
float value0, float value1,
|
|
float value2, float value3)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
assert (location != -1);
|
|
dispatch->Uniform4f (location, value0, value1, value2, value3);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_shader_bind_matrix (cairo_gl_context_t *ctx,
|
|
GLint location,
|
|
const cairo_matrix_t* m)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
float gl_m[9] = {
|
|
m->xx, m->xy, m->x0,
|
|
m->yx, m->yy, m->y0,
|
|
0, 0, 1
|
|
};
|
|
assert (location != -1);
|
|
dispatch->UniformMatrix3fv (location, 1, GL_TRUE, gl_m);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_shader_bind_matrix4f (cairo_gl_context_t *ctx,
|
|
GLint location, GLfloat* gl_m)
|
|
{
|
|
cairo_gl_dispatch_t *dispatch = &ctx->dispatch;
|
|
assert (location != -1);
|
|
dispatch->UniformMatrix4fv (location, 1, GL_FALSE, gl_m);
|
|
}
|
|
|
|
void
|
|
_cairo_gl_set_shader (cairo_gl_context_t *ctx,
|
|
cairo_gl_shader_t *shader)
|
|
{
|
|
if (ctx->current_shader == shader)
|
|
return;
|
|
|
|
if (shader)
|
|
ctx->dispatch.UseProgram (shader->program);
|
|
else
|
|
ctx->dispatch.UseProgram (0);
|
|
|
|
ctx->current_shader = shader;
|
|
}
|
|
|
|
cairo_status_t
|
|
_cairo_gl_get_shader_by_type (cairo_gl_context_t *ctx,
|
|
cairo_gl_operand_t *source,
|
|
cairo_gl_operand_t *mask,
|
|
cairo_bool_t use_coverage,
|
|
cairo_gl_shader_in_t in,
|
|
cairo_gl_shader_t **shader)
|
|
{
|
|
cairo_shader_cache_entry_t lookup, *entry;
|
|
char *fs_source;
|
|
cairo_status_t status;
|
|
|
|
lookup.ctx = ctx;
|
|
|
|
lookup.vertex = cairo_gl_var_type_hash (cairo_gl_operand_get_var_type (source),
|
|
cairo_gl_operand_get_var_type (mask),
|
|
use_coverage,
|
|
CAIRO_GL_VAR_NONE);
|
|
|
|
lookup.src = source->type;
|
|
lookup.mask = mask->type;
|
|
lookup.dest = CAIRO_GL_OPERAND_NONE;
|
|
lookup.use_coverage = use_coverage;
|
|
lookup.in = in;
|
|
lookup.src_gl_filter = _cairo_gl_operand_get_gl_filter (source);
|
|
lookup.src_border_fade = _cairo_gl_shader_needs_border_fade (source);
|
|
lookup.src_extend = _cairo_gl_operand_get_extend (source);
|
|
lookup.mask_gl_filter = _cairo_gl_operand_get_gl_filter (mask);
|
|
lookup.mask_border_fade = _cairo_gl_shader_needs_border_fade (mask);
|
|
lookup.mask_extend = _cairo_gl_operand_get_extend (mask);
|
|
lookup.base.hash = _cairo_gl_shader_cache_hash (&lookup);
|
|
lookup.base.size = 1;
|
|
|
|
entry = _cairo_cache_lookup (&ctx->shaders, &lookup.base);
|
|
if (entry) {
|
|
assert (entry->shader.program);
|
|
*shader = &entry->shader;
|
|
return CAIRO_STATUS_SUCCESS;
|
|
}
|
|
|
|
status = cairo_gl_shader_get_fragment_source (ctx,
|
|
in,
|
|
source,
|
|
mask,
|
|
use_coverage,
|
|
CAIRO_GL_OPERAND_NONE,
|
|
&fs_source);
|
|
if (unlikely (status))
|
|
return status;
|
|
|
|
entry = malloc (sizeof (cairo_shader_cache_entry_t));
|
|
if (unlikely (entry == NULL)) {
|
|
free (fs_source);
|
|
return _cairo_error (CAIRO_STATUS_NO_MEMORY);
|
|
}
|
|
|
|
memcpy (entry, &lookup, sizeof (cairo_shader_cache_entry_t));
|
|
|
|
entry->ctx = ctx;
|
|
_cairo_gl_shader_init (&entry->shader);
|
|
status = _cairo_gl_shader_compile_and_link (ctx,
|
|
&entry->shader,
|
|
cairo_gl_operand_get_var_type (source),
|
|
cairo_gl_operand_get_var_type (mask),
|
|
use_coverage,
|
|
fs_source);
|
|
free (fs_source);
|
|
|
|
if (unlikely (status)) {
|
|
free (entry);
|
|
return status;
|
|
}
|
|
|
|
_cairo_gl_shader_set_samplers (ctx, &entry->shader);
|
|
|
|
status = _cairo_cache_insert (&ctx->shaders, &entry->base);
|
|
if (unlikely (status)) {
|
|
_cairo_gl_shader_fini (ctx, &entry->shader);
|
|
free (entry);
|
|
return status;
|
|
}
|
|
|
|
*shader = &entry->shader;
|
|
|
|
return CAIRO_STATUS_SUCCESS;
|
|
}
|