kolibrios/programs/games/2048/rect.h
raandoom 7b22babed6 2048:
- fix load / save highscore
 - added message about game over
 - beautify text draw
TODO:
 - optimize tile drawing: maybe separate canvas for every tile

git-svn-id: svn://kolibrios.org@5238 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-17 22:42:18 +00:00

33 lines
683 B
C

#ifndef RECT_H
#define RECT_H
#include "defines.h"
typedef struct {
short x;
short y;
short width;
short height;
} rect;
typedef struct {
short x;
short y;
} point;
// Draw rect filled with color
void rect_draw(rect* r, __u32 color);
// Make transformation step
// Rect 'from' will be changed
// Return 'true' if transformation ends ('from' == 'to')
__u8 rect_transform(rect* from, rect* to, __u16 step);
// Draw text at the rect center
void rect_draw_text(rect* r, char* txt, __u32 len, __u32 color, __u32 frame_color);
// Draw value as text at the rect center
void rect_draw_value(rect* r, __u32 v, __u32 color, __u32 frame_color);
#endif // RECT_H