kolibrios/contrib/sdk/sources/SDL-1.2.2/SDL_flic-1.2
CleverMouse 3cf7852e03 autobuild sdlquake
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-09-18 11:46:53 +00:00
..
Makefile autobuild sdlquake 2014-09-18 11:46:53 +00:00
playflic.c autobuild sdlquake 2014-09-18 11:46:53 +00:00
README.txt autobuild sdlquake 2014-09-18 11:46:53 +00:00
sample.flc autobuild sdlquake 2014-09-18 11:46:53 +00:00
SDL_flic.c autobuild sdlquake 2014-09-18 11:46:53 +00:00
SDL_flic.h autobuild sdlquake 2014-09-18 11:46:53 +00:00

SDL_flic version 1.2

http://www.geocities.com/andre_leiradella/

For copyright information see the source files.

SDL_flic is a small library that renders frames of FLI and FLC animation files.

The library has been tested with under Windows but should work on any platform.
The functions provided are:

. int FLI_Version(void): Returns the library version in the format
  MAJOR << 16 | MINOR.
. FLI_Animation *FLI_Open(SDL_RWops *rwops, int *error): Opens a FLIC animation
  and returns a pointer to it. rwops is left at the same point it was before
  the the call. error receives the result of the call.
. void FLI_Close(FLI_Animation *flic): Closes the animation, closes the stream
  and frees all used memory.
. int FLI_NextFrame(FLI_Animation *flic): Renders the next frame of the
  animation returning an int to indicate if it was successfull or not.
. int FLI_Rewind(FLI_Animation *flic): Rewinds the animation to the first
  frame.
. int FLI_Skip(FLI_Animation *flic): Skips the current frame without rendering
  it.

TODO:

. Handle other formats of FLIC animation.
. Play animation inside a thread?
. What else? Tell me: leiradella@bigfoot.com