forked from KolibriOS/kolibrios
cbfb59ad64
Some size and speed optimizations and some bugfixes. git-svn-id: svn://kolibrios.org@1163 a494cfbc-eb01-0410-851d-a64ba20cac60
582 lines
14 KiB
C
Executable File
582 lines
14 KiB
C
Executable File
/*
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service structures of libGUI
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*/
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static DWORD ID;
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//screen's parameters
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#define BYTES_PER_PIXEL 4
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//platform parameters
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#define KOLIBRIOS 1
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//#define DEBUG
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//boolean constants
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#define TRUE 0x1
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#define FALSE 0x0
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//maximum callbacks for one check of callback
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#define MAX_CALLBACKS 255
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/////////////////////////////////////////////////////////////////////////
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// libGUI sysyem messages types
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/////////////////////////////////////////////////////////////////////////
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#define MESSAGE_FULL_REDRAW_ALL 1
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#define MESSAGE_KEYS_EVENT 2
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#define MESSAGE_SPECIALIZED 3
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#define MESSAGE_SET_FOCUSE 4
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#define MESSAGE_CHANGE_FOCUSE 5
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#define MESSAGE_MOUSE_EVENT 6
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#define MESSAGE_CHANGE_POSITION_EVENT 7
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#define MESSAGE_CHANGESIZE_EVENT 8
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#define MESSAGE_CALL_TIMER_EVENT 9
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#define MESSAGE_FULL_REDRAW_ALL_WITH_FINITION 10
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#define MESSAGE_SET_MAIN_PARENT 11
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#define MESSAGE_DESTROY_CONTROL -1
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/////////////////////////////////////////////////////////////////////////
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// system flags of controls
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/////////////////////////////////////////////////////////////////////////
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#define FLAG_SHOW_CONTROL 0x1
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#define FLAG_HIDE_CONTROL 0xfffe
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#define FLAG_FOCUSE_INPUT_SUPPOROTE 0x2
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#define FLAG_FOCUSE_INPUT_NOTSUPPOROTE 0xfffd
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#define FLAG_FOCUSE_INPUT_ON 0x4
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#define FLAG_FOCUSE_INPUT_OFF 0xfffb
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#define FLAG_CONNECT_EVENT_ON 0x8
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#define FLAG_CONNECT_EVENT_OFF 0xfff7
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#define FLAG_MOUSE_BLOCKED_ON 0x10
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#define FLAG_MOUSE_BLOCKED_OFF 0xffef
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#define FLAG_GET_SPECIALIZED_MESSAGE_ON 0x20
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#define FLAG_GET_SPECIALIZED_MESSAGE_OFF 0xffdf
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/////////////////////////////////////////////////////////////////////////
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// system flags of callback functions
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/////////////////////////////////////////////////////////////////////////
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#define FLAG_BLOCK_CALLBACK_ON 0x1
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#define FLAG_BLOCK_CALLBACK_OFF 0xfe
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/////////////////////////////////////////////////////////////////////////
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// system flags of main wondow for timers
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/////////////////////////////////////////////////////////////////////////
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#define FLAG_TIMER_ON 0x1
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#define FLAG_TIMER_OFF 0xfe
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/////////////////////////////////////////////////////////////////////////
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// system keys states
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/////////////////////////////////////////////////////////////////////////
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#define KEY_DOWN 16
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#define KEY_UP 17
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#define KEY_HOTKEY 18
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/////////////////////////////////////////////////////////////////////////
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// system mouse buttons states
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/////////////////////////////////////////////////////////////////////////
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#define MOUSE_LEFT_BUTTON_DOWN 19
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#define MOUSE_LEFT_BUTTON_UP 20
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#define MOUSE_RIGHT_BUTTON_DOWN 21
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#define MOUSE_RIGHT_BUTTON_UP 22
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#define MOUSE_MIDDLE_BUTTON_DOWN 23
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#define MOUSE_MIDDLE_BUTTON_UP 24
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#define MOUSE_4_BUTTON_DOWN 25
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#define MOUSE_4_BUTTON_UP 26
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#define MOUSE_5_BUTTON_DOWN 27
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#define MOUSE_5_BUTTON_UP 28
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/////////////////////////////////////////////////////////////////
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// CONNECT EVENTS FOR CALLBACKs
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/////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////
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// connect events for button
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////////////////////////////////////////////////////////////////
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#define BUTTON_ENTER_EVENT 29
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#define BUTTON_LEAVE_EVENT 30
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#define BUTTON_PRESSED_EVENT 31
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#define BUTTON_RELEASED_EVENT 32
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////////////////////////////////////////////////////////////////
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// connect events for button
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////////////////////////////////////////////////////////////////
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#define SCROLLBAR_CHANGED_EVENT 33
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////////////////////////////////////////////////////////////////
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// connect events for main parent window
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////////////////////////////////////////////////////////////////
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#define DELETE_EVENT 36
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////////////////////////////////////////////////////////////////////
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//screen buffer parameters
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////////////////////////////////////////////////////////////////////
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#define DRAW_OUTPUT_SCREEN 0
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#define DRAW_OUTPUT_BUFFER 1
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static struct SCREEN
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{
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DWORD bits_per_pixel;
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DWORD bytes_per_pixel;
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DWORD draw_output;
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int x;
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int y;
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int size_x;
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int size_y;
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int skin_height;
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int display_size_x;
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int display_size_y;
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char *buffer;
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}screen;
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////////////////////////////////////////////////////////////////
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// header of parent of control
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct HEADERPARENT
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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DWORD **control_for_callback_function;
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DWORD **callback_for_control_callback;
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DWORD number_callbacks;
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DWORD *global_active_control_for_keys;
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DWORD *message;
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DWORD *timer_bk;
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DWORD *timer_fd;
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DWORD number_timers_for_controls;
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DWORD *calev_bk;
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DWORD *calev_fd;
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DWORD *IDL_func;
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DWORD *IDL_func_data;
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};
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#pragma pack(pop)
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typedef struct HEADERPARENT parent_t;
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////////////////////////////////////////////////////////////////
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// header of control
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct HEADER
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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};
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#pragma pack(pop)
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typedef struct HEADER header_t;
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////////////////////////////////////////////////////////////////
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// callback structure for callback function of control
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct CALLBACK
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{
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DWORD *clb_bk;
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DWORD *clb_fd;
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DWORD *clb_control;
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DWORD *func;
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DWORD *func_data;
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DWORD connect_event;
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DWORD flags;
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};
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#pragma pack(pop)
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typedef struct CALLBACK gui_callback_t;
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////////////////////////////////////////////////////////////////
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// timer
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct TIMER
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{
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DWORD *tmr_bk;
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DWORD *tmr_fd;
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DWORD *tmr_parent;
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DWORD *func;
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DWORD *func_data;
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DWORD last_time;
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DWORD time_tick;
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DWORD flags;
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};
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#pragma pack(pop)
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typedef struct TIMER gui_timer_t;
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////////////////////////////////////////////////////////////////
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// structure for callback events
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct CALLBACKEVENT
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{
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DWORD *calev_bk;
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DWORD *calev_fd;
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DWORD *calev_parent;
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DWORD *func;
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DWORD *func_data;
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DWORD event_type;
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};
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#pragma pack(pop)
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typedef struct CALLBACKEVENT gui_callbackevent_t;
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////////////////////////////////////////////////////////////////
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// structure for callback events
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct FINITION
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{
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DWORD x;
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DWORD y;
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DWORD sizex;
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DWORD sizey;
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char flags;
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};
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#pragma pack(pop)
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typedef struct FINITION finition_t;
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////////////////////////////////////////////////////////////////
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// type of data - structure message
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct MESSAGE
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{
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DWORD type;
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DWORD arg1;
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DWORD arg2;
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DWORD arg3;
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DWORD arg4;
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};
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#pragma pack(pop)
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typedef struct MESSAGE gui_message_t;
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////////////////////////////////////////////////////////////////
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// prototype of functions
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////////////////////////////////////////////////////////////////
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void (*ControlProc)(void *Control,gui_message_t *message);
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void (*CallbackFunction)(header_t *Control,void *data);
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void (*TimerCallbackFunction)(void *data);
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void (*CallbackFunctionForEvent)(gui_message_t *message,void *data);
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void (*IDL_Function)(void *data);
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////////////////////////////////////////////////////////////////
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// button
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct ControlButton
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//button's data
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unsigned char btn_flags;
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};
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#pragma pack(pop)
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typedef struct ControlButton gui_button_t;
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// information for creating control Button
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#pragma pack(push,1)
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struct ButtonData
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{
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int x;
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int y;
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int width;
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int height;
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};
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#pragma pack(pop)
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typedef struct ButtonData gui_button_data_t;
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////////////////////////////////////////////////////////////////
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// scroller
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct ControlScrollBar
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//scroll bar's data
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float ruller_size;
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float ruller_pos;
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float ruller_step;
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unsigned char scb_flags;
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};
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#pragma pack(pop)
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typedef struct ControlScrollBar gui_scroll_bar_t;
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#pragma pack(push,1)
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struct ScrollBarData
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{
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int x;
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int y;
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int width;
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int height;
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float ruller_size;
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float ruller_pos;
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float ruller_step;
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};
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#pragma pack(pop)
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typedef struct ScrollBarData gui_scroll_bar_data_t;
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////////////////////////////////////////////////////////////////
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// progressbar
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct ControlProgressBar
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//progress bar's data
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float progress;
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unsigned char prb_flags;
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};
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#pragma pack(pop)
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typedef struct ControlProgressBar gui_progress_bar_t;
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#pragma pack(push,1)
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struct ProgressBarData
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{
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int x;
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int y;
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int width;
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int height;
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float progress;
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};
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#pragma pack(pop)
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typedef struct ProgressBarData gui_progress_bar_data_t;
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////////////////////////////////////////////////////////////////
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// scrolled window
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct ControlScrolledWindow
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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//scrolled windows's data
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DWORD virtual_x;
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DWORD virtual_y;
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DWORD virtual_sizex;
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DWORD virtual_sizey;
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DWORD *virtual_controls_x;
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DWORD *virtual_controls_y;
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DWORD number_virtual_controls;
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DWORD scroll_arrea_sizex;
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DWORD scroll_arrea_sizey;
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DWORD *horizontal_scroll;
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DWORD *vertical_scroll;
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unsigned char scw_flags;
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};
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#pragma pack(pop)
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typedef struct ControlScrolledWindow gui_scrolled_window_t;
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#pragma pack(push,1)
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struct ScrolledWindowData
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{
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int x;
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int y;
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int width;
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int height;
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};
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#pragma pack(pop)
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typedef struct ScrolledWindowData gui_scrolled_window_data_t;
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////////////////////////////////////////////////////////////////
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// image
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct ControlImage
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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char bits_per_pixel;
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char bytes_per_pixel;
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char *img;
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};
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#pragma pack(pop)
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typedef struct ControlImage gui_image_t;
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#pragma pack(push,1)
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struct ImageData
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{
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int x;
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int y;
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int width;
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int height;
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char bits_per_pixel;
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};
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#pragma pack(pop)
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typedef struct ImageData gui_image_data_t;
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////////////////////////////////////////////////////////////////
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// text
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////////////////////////////////////////////////////////////////
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#pragma pack(push,1)
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struct ControlText
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{
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DWORD *ctrl_proc;
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DWORD *ctrl_fd;
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DWORD *ctrl_bk;
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DWORD *child_fd;
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DWORD *child_bk;
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DWORD *parent;
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DWORD *main_parent;
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DWORD ctrl_x;
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DWORD ctrl_y;
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DWORD ctrl_sizex;
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DWORD ctrl_sizey;
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DWORD ctrl_ID;
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DWORD *active_control_for_keys;
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DWORD *active_control_for_mouse;
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DWORD *callback;
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DWORD *finition;
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DWORD *timer;
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DWORD flags;
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DWORD *font;
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DWORD color;
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DWORD background_color;
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char *text;
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BYTE txt_flags;
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};
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#pragma pack(pop)
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typedef struct ControlText gui_text_t;
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#pragma pack(push,1)
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struct TextData
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{
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int x;
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int y;
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DWORD *font;
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DWORD color;
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DWORD background_color;
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char background;
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char *text;
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};
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#pragma pack(pop)
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typedef struct TextData gui_text_data_t;
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/////////////////////////////////////////////////////////////////////////////
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// prototips of some service functions
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/////////////////////////////////////////////////////////////////////////////
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char CheckCrossRectangles(int x1,int y1,int sizex1,int sizey1,int x2,int y2,int sizex2,int sizey2);
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