forked from KolibriOS/kolibrios
8ee34fed7b
git-svn-id: svn://kolibrios.org@6296 a494cfbc-eb01-0410-851d-a64ba20cac60
458 lines
20 KiB
C
458 lines
20 KiB
C
/**********************************************************
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* Copyright 1998-2015 VMware, Inc. All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use, copy,
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* modify, merge, publish, distribute, sublicense, and/or sell copies
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* of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
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* BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
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* ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*
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**********************************************************/
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/*
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* svga3d_devcaps.h --
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*
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* SVGA 3d caps definitions
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*/
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#ifndef _SVGA3D_DEVCAPS_H_
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#define _SVGA3D_DEVCAPS_H_
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#define INCLUDE_ALLOW_MODULE
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#define INCLUDE_ALLOW_USERLEVEL
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#define INCLUDE_ALLOW_VMCORE
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#include "includeCheck.h"
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/*
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* 3D Hardware Version
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*
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* The hardware version is stored in the SVGA_FIFO_3D_HWVERSION fifo
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* register. Is set by the host and read by the guest. This lets
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* us make new guest drivers which are backwards-compatible with old
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* SVGA hardware revisions. It does not let us support old guest
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* drivers. Good enough for now.
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*
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*/
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#define SVGA3D_MAKE_HWVERSION(major, minor) (((major) << 16) | ((minor) & 0xFF))
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#define SVGA3D_MAJOR_HWVERSION(version) ((version) >> 16)
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#define SVGA3D_MINOR_HWVERSION(version) ((version) & 0xFF)
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typedef enum {
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SVGA3D_HWVERSION_WS5_RC1 = SVGA3D_MAKE_HWVERSION(0, 1),
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SVGA3D_HWVERSION_WS5_RC2 = SVGA3D_MAKE_HWVERSION(0, 2),
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SVGA3D_HWVERSION_WS51_RC1 = SVGA3D_MAKE_HWVERSION(0, 3),
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SVGA3D_HWVERSION_WS6_B1 = SVGA3D_MAKE_HWVERSION(1, 1),
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SVGA3D_HWVERSION_FUSION_11 = SVGA3D_MAKE_HWVERSION(1, 4),
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SVGA3D_HWVERSION_WS65_B1 = SVGA3D_MAKE_HWVERSION(2, 0),
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SVGA3D_HWVERSION_WS8_B1 = SVGA3D_MAKE_HWVERSION(2, 1),
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SVGA3D_HWVERSION_CURRENT = SVGA3D_HWVERSION_WS8_B1,
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} SVGA3dHardwareVersion;
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/*
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* DevCap indexes.
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*/
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typedef enum {
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SVGA3D_DEVCAP_INVALID = ((uint32)-1),
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SVGA3D_DEVCAP_3D = 0,
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SVGA3D_DEVCAP_MAX_LIGHTS = 1,
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/*
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* SVGA3D_DEVCAP_MAX_TEXTURES reflects the maximum number of
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* fixed-function texture units available. Each of these units
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* work in both FFP and Shader modes, and they support texture
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* transforms and texture coordinates. The host may have additional
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* texture image units that are only usable with shaders.
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*/
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SVGA3D_DEVCAP_MAX_TEXTURES = 2,
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SVGA3D_DEVCAP_MAX_CLIP_PLANES = 3,
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SVGA3D_DEVCAP_VERTEX_SHADER_VERSION = 4,
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SVGA3D_DEVCAP_VERTEX_SHADER = 5,
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SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION = 6,
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SVGA3D_DEVCAP_FRAGMENT_SHADER = 7,
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SVGA3D_DEVCAP_MAX_RENDER_TARGETS = 8,
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SVGA3D_DEVCAP_S23E8_TEXTURES = 9,
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SVGA3D_DEVCAP_S10E5_TEXTURES = 10,
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SVGA3D_DEVCAP_MAX_FIXED_VERTEXBLEND = 11,
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SVGA3D_DEVCAP_D16_BUFFER_FORMAT = 12,
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SVGA3D_DEVCAP_D24S8_BUFFER_FORMAT = 13,
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SVGA3D_DEVCAP_D24X8_BUFFER_FORMAT = 14,
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SVGA3D_DEVCAP_QUERY_TYPES = 15,
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SVGA3D_DEVCAP_TEXTURE_GRADIENT_SAMPLING = 16,
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SVGA3D_DEVCAP_MAX_POINT_SIZE = 17,
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SVGA3D_DEVCAP_MAX_SHADER_TEXTURES = 18,
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SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH = 19,
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SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT = 20,
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SVGA3D_DEVCAP_MAX_VOLUME_EXTENT = 21,
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SVGA3D_DEVCAP_MAX_TEXTURE_REPEAT = 22,
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SVGA3D_DEVCAP_MAX_TEXTURE_ASPECT_RATIO = 23,
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SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY = 24,
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SVGA3D_DEVCAP_MAX_PRIMITIVE_COUNT = 25,
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SVGA3D_DEVCAP_MAX_VERTEX_INDEX = 26,
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SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS = 27,
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SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_INSTRUCTIONS = 28,
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SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS = 29,
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SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS = 30,
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SVGA3D_DEVCAP_TEXTURE_OPS = 31,
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SVGA3D_DEVCAP_SURFACEFMT_X8R8G8B8 = 32,
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SVGA3D_DEVCAP_SURFACEFMT_A8R8G8B8 = 33,
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SVGA3D_DEVCAP_SURFACEFMT_A2R10G10B10 = 34,
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SVGA3D_DEVCAP_SURFACEFMT_X1R5G5B5 = 35,
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SVGA3D_DEVCAP_SURFACEFMT_A1R5G5B5 = 36,
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SVGA3D_DEVCAP_SURFACEFMT_A4R4G4B4 = 37,
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SVGA3D_DEVCAP_SURFACEFMT_R5G6B5 = 38,
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SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE16 = 39,
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SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8_ALPHA8 = 40,
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SVGA3D_DEVCAP_SURFACEFMT_ALPHA8 = 41,
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SVGA3D_DEVCAP_SURFACEFMT_LUMINANCE8 = 42,
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SVGA3D_DEVCAP_SURFACEFMT_Z_D16 = 43,
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SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8 = 44,
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SVGA3D_DEVCAP_SURFACEFMT_Z_D24X8 = 45,
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SVGA3D_DEVCAP_SURFACEFMT_DXT1 = 46,
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SVGA3D_DEVCAP_SURFACEFMT_DXT2 = 47,
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SVGA3D_DEVCAP_SURFACEFMT_DXT3 = 48,
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SVGA3D_DEVCAP_SURFACEFMT_DXT4 = 49,
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SVGA3D_DEVCAP_SURFACEFMT_DXT5 = 50,
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SVGA3D_DEVCAP_SURFACEFMT_BUMPX8L8V8U8 = 51,
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SVGA3D_DEVCAP_SURFACEFMT_A2W10V10U10 = 52,
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SVGA3D_DEVCAP_SURFACEFMT_BUMPU8V8 = 53,
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SVGA3D_DEVCAP_SURFACEFMT_Q8W8V8U8 = 54,
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SVGA3D_DEVCAP_SURFACEFMT_CxV8U8 = 55,
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SVGA3D_DEVCAP_SURFACEFMT_R_S10E5 = 56,
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SVGA3D_DEVCAP_SURFACEFMT_R_S23E8 = 57,
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SVGA3D_DEVCAP_SURFACEFMT_RG_S10E5 = 58,
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SVGA3D_DEVCAP_SURFACEFMT_RG_S23E8 = 59,
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SVGA3D_DEVCAP_SURFACEFMT_ARGB_S10E5 = 60,
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SVGA3D_DEVCAP_SURFACEFMT_ARGB_S23E8 = 61,
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/*
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* There is a hole in our devcap definitions for
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* historical reasons.
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*
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* Define a constant just for completeness.
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*/
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SVGA3D_DEVCAP_MISSING62 = 62,
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SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEXTURES = 63,
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/*
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* Note that MAX_SIMULTANEOUS_RENDER_TARGETS is a maximum count of color
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* render targets. This does not include the depth or stencil targets.
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*/
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SVGA3D_DEVCAP_MAX_SIMULTANEOUS_RENDER_TARGETS = 64,
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SVGA3D_DEVCAP_SURFACEFMT_V16U16 = 65,
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SVGA3D_DEVCAP_SURFACEFMT_G16R16 = 66,
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SVGA3D_DEVCAP_SURFACEFMT_A16B16G16R16 = 67,
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SVGA3D_DEVCAP_SURFACEFMT_UYVY = 68,
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SVGA3D_DEVCAP_SURFACEFMT_YUY2 = 69,
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SVGA3D_DEVCAP_MULTISAMPLE_NONMASKABLESAMPLES = 70,
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SVGA3D_DEVCAP_MULTISAMPLE_MASKABLESAMPLES = 71,
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SVGA3D_DEVCAP_ALPHATOCOVERAGE = 72,
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SVGA3D_DEVCAP_SUPERSAMPLE = 73,
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SVGA3D_DEVCAP_AUTOGENMIPMAPS = 74,
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SVGA3D_DEVCAP_SURFACEFMT_NV12 = 75,
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SVGA3D_DEVCAP_SURFACEFMT_AYUV = 76,
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/*
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* This is the maximum number of SVGA context IDs that the guest
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* can define using SVGA_3D_CMD_CONTEXT_DEFINE.
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*/
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SVGA3D_DEVCAP_MAX_CONTEXT_IDS = 77,
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/*
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* This is the maximum number of SVGA surface IDs that the guest
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* can define using SVGA_3D_CMD_SURFACE_DEFINE*.
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*/
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SVGA3D_DEVCAP_MAX_SURFACE_IDS = 78,
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SVGA3D_DEVCAP_SURFACEFMT_Z_DF16 = 79,
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SVGA3D_DEVCAP_SURFACEFMT_Z_DF24 = 80,
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SVGA3D_DEVCAP_SURFACEFMT_Z_D24S8_INT = 81,
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SVGA3D_DEVCAP_SURFACEFMT_ATI1 = 82,
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SVGA3D_DEVCAP_SURFACEFMT_ATI2 = 83,
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/*
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* Deprecated.
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*/
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SVGA3D_DEVCAP_DEAD1 = 84,
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/*
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* This contains several SVGA_3D_CAPS_VIDEO_DECODE elements
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* ored together, one for every type of video decoding supported.
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*/
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SVGA3D_DEVCAP_VIDEO_DECODE = 85,
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/*
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* This contains several SVGA_3D_CAPS_VIDEO_PROCESS elements
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* ored together, one for every type of video processing supported.
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*/
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SVGA3D_DEVCAP_VIDEO_PROCESS = 86,
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SVGA3D_DEVCAP_LINE_AA = 87, /* boolean */
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SVGA3D_DEVCAP_LINE_STIPPLE = 88, /* boolean */
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SVGA3D_DEVCAP_MAX_LINE_WIDTH = 89, /* float */
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SVGA3D_DEVCAP_MAX_AA_LINE_WIDTH = 90, /* float */
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SVGA3D_DEVCAP_SURFACEFMT_YV12 = 91,
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/*
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* Does the host support the SVGA logic ops commands?
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*/
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SVGA3D_DEVCAP_LOGICOPS = 92,
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/*
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* Are TS_CONSTANT, TS_COLOR_KEY, and TS_COLOR_KEY_ENABLE supported?
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*/
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SVGA3D_DEVCAP_TS_COLOR_KEY = 93, /* boolean */
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/*
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* Deprecated.
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*/
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SVGA3D_DEVCAP_DEAD2 = 94,
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/*
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* Does the device support the DX commands?
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*/
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SVGA3D_DEVCAP_DX = 95,
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/*
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* What is the maximum size of a texture array?
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*
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* (Even if this cap is zero, cubemaps are still allowed.)
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*/
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SVGA3D_DEVCAP_MAX_TEXTURE_ARRAY_SIZE = 96,
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/*
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* What is the maximum number of vertex buffers that can
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* be used in the DXContext inputAssembly?
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*/
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SVGA3D_DEVCAP_DX_MAX_VERTEXBUFFERS = 97,
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/*
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* What is the maximum number of constant buffers
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* that can be expected to work correctly with a
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* DX context?
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*/
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SVGA3D_DEVCAP_DX_MAX_CONSTANT_BUFFERS = 98,
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/*
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* Does the device support provoking vertex control?
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* If zero, the first vertex will always be the provoking vertex.
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*/
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SVGA3D_DEVCAP_DX_PROVOKING_VERTEX = 99,
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SVGA3D_DEVCAP_DXFMT_X8R8G8B8 = 100,
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SVGA3D_DEVCAP_DXFMT_A8R8G8B8 = 101,
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SVGA3D_DEVCAP_DXFMT_R5G6B5 = 102,
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SVGA3D_DEVCAP_DXFMT_X1R5G5B5 = 103,
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SVGA3D_DEVCAP_DXFMT_A1R5G5B5 = 104,
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SVGA3D_DEVCAP_DXFMT_A4R4G4B4 = 105,
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SVGA3D_DEVCAP_DXFMT_Z_D32 = 106,
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SVGA3D_DEVCAP_DXFMT_Z_D16 = 107,
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SVGA3D_DEVCAP_DXFMT_Z_D24S8 = 108,
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SVGA3D_DEVCAP_DXFMT_Z_D15S1 = 109,
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SVGA3D_DEVCAP_DXFMT_LUMINANCE8 = 110,
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SVGA3D_DEVCAP_DXFMT_LUMINANCE4_ALPHA4 = 111,
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SVGA3D_DEVCAP_DXFMT_LUMINANCE16 = 112,
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SVGA3D_DEVCAP_DXFMT_LUMINANCE8_ALPHA8 = 113,
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SVGA3D_DEVCAP_DXFMT_DXT1 = 114,
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SVGA3D_DEVCAP_DXFMT_DXT2 = 115,
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SVGA3D_DEVCAP_DXFMT_DXT3 = 116,
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SVGA3D_DEVCAP_DXFMT_DXT4 = 117,
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SVGA3D_DEVCAP_DXFMT_DXT5 = 118,
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SVGA3D_DEVCAP_DXFMT_BUMPU8V8 = 119,
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SVGA3D_DEVCAP_DXFMT_BUMPL6V5U5 = 120,
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SVGA3D_DEVCAP_DXFMT_BUMPX8L8V8U8 = 121,
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SVGA3D_DEVCAP_DXFMT_BUMPL8V8U8 = 122,
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SVGA3D_DEVCAP_DXFMT_ARGB_S10E5 = 123,
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SVGA3D_DEVCAP_DXFMT_ARGB_S23E8 = 124,
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SVGA3D_DEVCAP_DXFMT_A2R10G10B10 = 125,
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SVGA3D_DEVCAP_DXFMT_V8U8 = 126,
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SVGA3D_DEVCAP_DXFMT_Q8W8V8U8 = 127,
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SVGA3D_DEVCAP_DXFMT_CxV8U8 = 128,
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SVGA3D_DEVCAP_DXFMT_X8L8V8U8 = 129,
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SVGA3D_DEVCAP_DXFMT_A2W10V10U10 = 130,
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SVGA3D_DEVCAP_DXFMT_ALPHA8 = 131,
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SVGA3D_DEVCAP_DXFMT_R_S10E5 = 132,
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SVGA3D_DEVCAP_DXFMT_R_S23E8 = 133,
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SVGA3D_DEVCAP_DXFMT_RG_S10E5 = 134,
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SVGA3D_DEVCAP_DXFMT_RG_S23E8 = 135,
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SVGA3D_DEVCAP_DXFMT_BUFFER = 136,
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SVGA3D_DEVCAP_DXFMT_Z_D24X8 = 137,
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SVGA3D_DEVCAP_DXFMT_V16U16 = 138,
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SVGA3D_DEVCAP_DXFMT_G16R16 = 139,
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SVGA3D_DEVCAP_DXFMT_A16B16G16R16 = 140,
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SVGA3D_DEVCAP_DXFMT_UYVY = 141,
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SVGA3D_DEVCAP_DXFMT_YUY2 = 142,
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SVGA3D_DEVCAP_DXFMT_NV12 = 143,
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SVGA3D_DEVCAP_DXFMT_AYUV = 144,
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SVGA3D_DEVCAP_DXFMT_R32G32B32A32_TYPELESS = 145,
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SVGA3D_DEVCAP_DXFMT_R32G32B32A32_UINT = 146,
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SVGA3D_DEVCAP_DXFMT_R32G32B32A32_SINT = 147,
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SVGA3D_DEVCAP_DXFMT_R32G32B32_TYPELESS = 148,
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SVGA3D_DEVCAP_DXFMT_R32G32B32_FLOAT = 149,
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SVGA3D_DEVCAP_DXFMT_R32G32B32_UINT = 150,
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SVGA3D_DEVCAP_DXFMT_R32G32B32_SINT = 151,
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SVGA3D_DEVCAP_DXFMT_R16G16B16A16_TYPELESS = 152,
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SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UINT = 153,
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SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SNORM = 154,
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SVGA3D_DEVCAP_DXFMT_R16G16B16A16_SINT = 155,
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SVGA3D_DEVCAP_DXFMT_R32G32_TYPELESS = 156,
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SVGA3D_DEVCAP_DXFMT_R32G32_UINT = 157,
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SVGA3D_DEVCAP_DXFMT_R32G32_SINT = 158,
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SVGA3D_DEVCAP_DXFMT_R32G8X24_TYPELESS = 159,
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SVGA3D_DEVCAP_DXFMT_D32_FLOAT_S8X24_UINT = 160,
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SVGA3D_DEVCAP_DXFMT_R32_FLOAT_X8X24_TYPELESS = 161,
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SVGA3D_DEVCAP_DXFMT_X32_TYPELESS_G8X24_UINT = 162,
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SVGA3D_DEVCAP_DXFMT_R10G10B10A2_TYPELESS = 163,
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SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UINT = 164,
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SVGA3D_DEVCAP_DXFMT_R11G11B10_FLOAT = 165,
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SVGA3D_DEVCAP_DXFMT_R8G8B8A8_TYPELESS = 166,
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SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM = 167,
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SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UNORM_SRGB = 168,
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SVGA3D_DEVCAP_DXFMT_R8G8B8A8_UINT = 169,
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SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SINT = 170,
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SVGA3D_DEVCAP_DXFMT_R16G16_TYPELESS = 171,
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SVGA3D_DEVCAP_DXFMT_R16G16_UINT = 172,
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SVGA3D_DEVCAP_DXFMT_R16G16_SINT = 173,
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SVGA3D_DEVCAP_DXFMT_R32_TYPELESS = 174,
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SVGA3D_DEVCAP_DXFMT_D32_FLOAT = 175,
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SVGA3D_DEVCAP_DXFMT_R32_UINT = 176,
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SVGA3D_DEVCAP_DXFMT_R32_SINT = 177,
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SVGA3D_DEVCAP_DXFMT_R24G8_TYPELESS = 178,
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SVGA3D_DEVCAP_DXFMT_D24_UNORM_S8_UINT = 179,
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SVGA3D_DEVCAP_DXFMT_R24_UNORM_X8_TYPELESS = 180,
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SVGA3D_DEVCAP_DXFMT_X24_TYPELESS_G8_UINT = 181,
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SVGA3D_DEVCAP_DXFMT_R8G8_TYPELESS = 182,
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SVGA3D_DEVCAP_DXFMT_R8G8_UNORM = 183,
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SVGA3D_DEVCAP_DXFMT_R8G8_UINT = 184,
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SVGA3D_DEVCAP_DXFMT_R8G8_SINT = 185,
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SVGA3D_DEVCAP_DXFMT_R16_TYPELESS = 186,
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SVGA3D_DEVCAP_DXFMT_R16_UNORM = 187,
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SVGA3D_DEVCAP_DXFMT_R16_UINT = 188,
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SVGA3D_DEVCAP_DXFMT_R16_SNORM = 189,
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SVGA3D_DEVCAP_DXFMT_R16_SINT = 190,
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SVGA3D_DEVCAP_DXFMT_R8_TYPELESS = 191,
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SVGA3D_DEVCAP_DXFMT_R8_UNORM = 192,
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SVGA3D_DEVCAP_DXFMT_R8_UINT = 193,
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SVGA3D_DEVCAP_DXFMT_R8_SNORM = 194,
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SVGA3D_DEVCAP_DXFMT_R8_SINT = 195,
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SVGA3D_DEVCAP_DXFMT_P8 = 196,
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SVGA3D_DEVCAP_DXFMT_R9G9B9E5_SHAREDEXP = 197,
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SVGA3D_DEVCAP_DXFMT_R8G8_B8G8_UNORM = 198,
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SVGA3D_DEVCAP_DXFMT_G8R8_G8B8_UNORM = 199,
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SVGA3D_DEVCAP_DXFMT_BC1_TYPELESS = 200,
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SVGA3D_DEVCAP_DXFMT_BC1_UNORM_SRGB = 201,
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SVGA3D_DEVCAP_DXFMT_BC2_TYPELESS = 202,
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SVGA3D_DEVCAP_DXFMT_BC2_UNORM_SRGB = 203,
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SVGA3D_DEVCAP_DXFMT_BC3_TYPELESS = 204,
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SVGA3D_DEVCAP_DXFMT_BC3_UNORM_SRGB = 205,
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SVGA3D_DEVCAP_DXFMT_BC4_TYPELESS = 206,
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SVGA3D_DEVCAP_DXFMT_ATI1 = 207,
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SVGA3D_DEVCAP_DXFMT_BC4_SNORM = 208,
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SVGA3D_DEVCAP_DXFMT_BC5_TYPELESS = 209,
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SVGA3D_DEVCAP_DXFMT_ATI2 = 210,
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SVGA3D_DEVCAP_DXFMT_BC5_SNORM = 211,
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SVGA3D_DEVCAP_DXFMT_R10G10B10_XR_BIAS_A2_UNORM = 212,
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SVGA3D_DEVCAP_DXFMT_B8G8R8A8_TYPELESS = 213,
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SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM_SRGB = 214,
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SVGA3D_DEVCAP_DXFMT_B8G8R8X8_TYPELESS = 215,
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SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM_SRGB = 216,
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SVGA3D_DEVCAP_DXFMT_Z_DF16 = 217,
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SVGA3D_DEVCAP_DXFMT_Z_DF24 = 218,
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SVGA3D_DEVCAP_DXFMT_Z_D24S8_INT = 219,
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SVGA3D_DEVCAP_DXFMT_YV12 = 220,
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SVGA3D_DEVCAP_DXFMT_R32G32B32A32_FLOAT = 221,
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SVGA3D_DEVCAP_DXFMT_R16G16B16A16_FLOAT = 222,
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SVGA3D_DEVCAP_DXFMT_R16G16B16A16_UNORM = 223,
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SVGA3D_DEVCAP_DXFMT_R32G32_FLOAT = 224,
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SVGA3D_DEVCAP_DXFMT_R10G10B10A2_UNORM = 225,
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SVGA3D_DEVCAP_DXFMT_R8G8B8A8_SNORM = 226,
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SVGA3D_DEVCAP_DXFMT_R16G16_FLOAT = 227,
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SVGA3D_DEVCAP_DXFMT_R16G16_UNORM = 228,
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SVGA3D_DEVCAP_DXFMT_R16G16_SNORM = 229,
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SVGA3D_DEVCAP_DXFMT_R32_FLOAT = 230,
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SVGA3D_DEVCAP_DXFMT_R8G8_SNORM = 231,
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SVGA3D_DEVCAP_DXFMT_R16_FLOAT = 232,
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SVGA3D_DEVCAP_DXFMT_D16_UNORM = 233,
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SVGA3D_DEVCAP_DXFMT_A8_UNORM = 234,
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SVGA3D_DEVCAP_DXFMT_BC1_UNORM = 235,
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SVGA3D_DEVCAP_DXFMT_BC2_UNORM = 236,
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SVGA3D_DEVCAP_DXFMT_BC3_UNORM = 237,
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SVGA3D_DEVCAP_DXFMT_B5G6R5_UNORM = 238,
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SVGA3D_DEVCAP_DXFMT_B5G5R5A1_UNORM = 239,
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SVGA3D_DEVCAP_DXFMT_B8G8R8A8_UNORM = 240,
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SVGA3D_DEVCAP_DXFMT_B8G8R8X8_UNORM = 241,
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SVGA3D_DEVCAP_DXFMT_BC4_UNORM = 242,
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SVGA3D_DEVCAP_DXFMT_BC5_UNORM = 243,
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SVGA3D_DEVCAP_MAX /* This must be the last index. */
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} SVGA3dDevCapIndex;
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/*
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* Bit definitions for DXFMT devcaps
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*
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*
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* SUPPORTED: Can the format be defined?
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* SHADER_SAMPLE: Can the format be sampled from a shader?
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* COLOR_RENDERTARGET: Can the format be a color render target?
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* DEPTH_RENDERTARGET: Can the format be a depth render target?
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* BLENDABLE: Is the format blendable?
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* MIPS: Does the format support mip levels?
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* ARRAY: Does the format support texture arrays?
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* VOLUME: Does the format support having volume?
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* MULTISAMPLE_2: Does the format support 2x multisample?
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* MULTISAMPLE_4: Does the format support 4x multisample?
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* MULTISAMPLE_8: Does the format support 8x multisample?
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*/
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#define SVGA3D_DXFMT_SUPPORTED (1 << 0)
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#define SVGA3D_DXFMT_SHADER_SAMPLE (1 << 1)
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#define SVGA3D_DXFMT_COLOR_RENDERTARGET (1 << 2)
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#define SVGA3D_DXFMT_DEPTH_RENDERTARGET (1 << 3)
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#define SVGA3D_DXFMT_BLENDABLE (1 << 4)
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#define SVGA3D_DXFMT_MIPS (1 << 5)
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#define SVGA3D_DXFMT_ARRAY (1 << 6)
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#define SVGA3D_DXFMT_VOLUME (1 << 7)
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#define SVGA3D_DXFMT_DX_VERTEX_BUFFER (1 << 8)
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#define SVGADX_DXFMT_MULTISAMPLE_2 (1 << 9)
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#define SVGADX_DXFMT_MULTISAMPLE_4 (1 << 10)
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#define SVGADX_DXFMT_MULTISAMPLE_8 (1 << 11)
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#define SVGADX_DXFMT_MAX (1 << 12)
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/*
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* Convenience mask for any multisample capability.
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*
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* The multisample bits imply both load and render capability.
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*/
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#define SVGA3D_DXFMT_MULTISAMPLE ( \
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SVGADX_DXFMT_MULTISAMPLE_2 | \
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SVGADX_DXFMT_MULTISAMPLE_4 | \
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SVGADX_DXFMT_MULTISAMPLE_8 )
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typedef union {
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Bool b;
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uint32 u;
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int32 i;
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float f;
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} SVGA3dDevCapResult;
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#endif /* _SVGA3D_DEVCAPS_H_ */
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