kolibrios/contrib/sdk/sources/SDL-1.2.2/src/events/SDL_expose.c
CleverMouse 3cf7852e03 autobuild sdlquake
git-svn-id: svn://kolibrios.org@5131 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-09-18 11:46:53 +00:00

52 lines
1.5 KiB
C

/*
SDL - Simple DirectMedia Layer
Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Sam Lantinga
slouken@devolution.com
*/
/* Refresh event handling code for SDL */
#include "SDL_events.h"
#include "SDL_events_c.h"
/* This is global for SDL_eventloop.c */
int SDL_PrivateExpose(void)
{
int posted;
SDL_Event events[32];
/* Pull out all old refresh events */
SDL_PeepEvents(events, sizeof(events)/sizeof(events[0]),
SDL_GETEVENT, SDL_VIDEOEXPOSEMASK);
/* Post the event, if desired */
posted = 0;
if ( SDL_ProcessEvents[SDL_VIDEOEXPOSE] == SDL_ENABLE ) {
SDL_Event event;
event.type = SDL_VIDEOEXPOSE;
if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
posted = 1;
SDL_PushEvent(&event);
}
}
return(posted);
}