kolibrios/programs/games/2048/cell.h
raandoom 3fdad8ab94 2048:
- fix flickering (canvas drawing added)
TODO:
 - optimize tile drawing: maybe separate canvas for every tile
 - game over screen
 - last game save / load
 - record save / load

git-svn-id: svn://kolibrios.org@5231 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-14 17:05:58 +00:00

24 lines
620 B
C

#ifndef CELL_H
#define CELL_H
#include "defines.h"
#include "paint.h"
typedef struct {
rect cell; // current rect
__u32 value; // value, 0 - do not draw a tile
__u8 animate; // animation needed: true or false
__u16 ani_step; // step for animation
rect transition; // destination rect for animation
__u8 merged; // merge flag
rect merged_rect;// rect for drawing merged tile
} tile;
// Draw a tile (animation will started if needed)
__u8 tile_draw(tile* t);
// Check two tiles for merging
__u8 tile_mergeable(tile* from, tile* to);
#endif // CELL_H