kolibrios/programs/games/2048/defines.c
raandoom 7b22babed6 2048:
- fix load / save highscore
 - added message about game over
 - beautify text draw
TODO:
 - optimize tile drawing: maybe separate canvas for every tile

git-svn-id: svn://kolibrios.org@5238 a494cfbc-eb01-0410-851d-a64ba20cac60
2014-12-17 22:42:18 +00:00

25 lines
511 B
C

#include "defines.h"
// Enable scancodes for event loop
inline void enable_scancode() {
__asm__ __volatile__("int $0x40"::"a"(66),"b"(1),"c"(1));
}
// Clear key buffer
inline void clear_key_buffer() {
int i = 0;
for (i = 0; i < 120; i++)
__menuet__getkey();
}
// Wait for screen draw (vertical sync)
inline void vsync() {
__asm__ __volatile__("int $0x40"::"a"(18),"b"(14));
}
// Get text length in pixels
inline __u32 text_length_px(__u32 len)
{
return len * FONT_WIDTH + len;
}