kolibrios-fun/programs/games/rsquare/trunk/rsquare.asm

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LEVELCONV equ 10
SQ equ 8
FLDSIZE equ 49
FLDSIZE2 equ FLDSIZE*8
DELAY equ 20
TICKS equ 10
LEV_START equ 1
MOBILITY equ 9;13
use32
org 0x0
db 'MENUET01' ; 8 byte id
dd 0x01 ; header version
dd run ; start of code
dd I_END ; size of image
dd stak+0x400 ; memory for app
dd stak+0x400 ; esp
dd 0x0 , 0x0 ; I_Param , I_Icon
include "macros.inc"
;include "debug.inc"
run:
if LEVELCONV eq 1
call compress_levels
jmp close
end if
mcall 3
mov cl,16
ror eax,cl
mov [generator],eax ; random generator from Tetris
reset:
mov [levptr],level
mov [levnum],LEV_START
if ~ LEV_START eq 1
mov ecx,[levnum]
dec ecx
mov esi,[levptr]
jecxz start
.lp:
movzx eax,word[esi]
and eax,0x7fff
add esi,eax ; limit
loop .lp
mov [levptr],esi
; sub esi,level
; dpd esi
end if
start:
mov ecx,[generator]
and ecx,0xff
.shuf:
call random
loop .shuf
xor eax,eax
and [locked],eax
and [captured],eax
mov [ticks],TICKS
mov [mode],-1
mov ebx,FLDSIZE
mov eax,[generator]
xor edx,edx
div ebx
mov cl,dl
call random
mov eax,[generator]
xor edx,edx
div ebx
mov ch,dl
xchg eax,ecx
movzx ecx,al
imul cx,bx
shr ax,8
add cx,ax
mov esi,[levptr]
mov [dot],ecx
call decompress_level
mov ebx,8
call nokey
red:
call draw_window
; and [event],0
still:
.flush:
mcall 2
test al,al
jz .flush
mov ebx,DELAY
mov eax,[levnum]
shr eax,1
sub ebx,eax
mov eax,23
cmp [mode],0
jl .wait
mov eax,10
.wait:
mcall
.evt:
mov ebx,8
test eax,eax
jne .ev_yes
dec [ticks]
jne still
; mov [ticks],TICKS
; cmp al,[event]
jmp key.ex
; and [event],al
; jmp still
.ev_yes:
cmp eax,2
je key
cmp eax,1 ; redraw request ?
je red
cmp eax,3 ; button in buffer ?
je button
key:
; mov [event],al
mcall 2
and eax, 0xffff
cmp ah,13
je button.mode
cmp ah,27
je button.mode
cmp [mode],-1
jne still
cmp ah,104
jne .nohelp
mov [mode],4
jmp red
.nohelp:
cmp ah,112
jne .nopau
mov [mode],3
jmp red
.nopau:
shr eax,8
; dpd eax
cmp eax,' '
je .ex
cmp eax,176
jb still
cmp eax,179
ja still
cmp [locked],0
jnz still
lea ebx,[eax-176]
.ex:
mov [ticks],TICKS
call nokey
call evolution
call red_field
jmp still
button: ; BUTTON - only close supported
mcall 17
cmp ah,2
jne close
mcall 8,,,2+1 shl 31
; mov [event],2
.mode:
mov [ticks],TICKS
mov al,[mode]
cmp al,1
je reset
cmp al,2
je reset
mov [mode],-1
test al,al
jnz .no0
inc [levnum]
jmp start
.no0:
jmp red
close:
or eax,-1
int 0x40
; *********************************************
; ******* WINDOW DEFINITIONS AND DRAW ********
; *********************************************
draw_window:
mov [ticks],TICKS
mcall 12,1
mcall 0,<100,FLDSIZE2+16>,<100,FLDSIZE2+38>,0x14008000, , header
if lang eq ru
mcall 47,0x20000,[levnum],<128,8>, 0
else
mcall 47,0x20000,[levnum],<117,8>, 0
end if
call red_field
cmp [mode],0
jl .edraw
mov ecx,(FLDSIZE2-20) shl 16+20
cmp [mode],4
jne .nohelp
mov ecx,100 shl 16+FLDSIZE2-35-100+38
.nohelp:
mcall 13,<5+8,FLDSIZE2-8>,,0xf5deb3;0xffff00
mcall 8,<FLDSIZE2-40,35>,<FLDSIZE2-18,15>,2,0xc0c000
mcall 4,<363,FLDSIZE2-20+6>,0x100000ff,msg_ok,2
mov ebx,(5+8+35)shl 16+FLDSIZE2-20+6
movzx ecx,[mode]
mov edx,messages+4
cmp ecx,4
jne .nxt
mov edx,desc+4
xor ecx,ecx
mov ebx,20 shl 16+110
.nxt:
mov esi,[edx-4]
jecxz .drw
dec ecx
lea edx,[edx+esi+4]
jmp .nxt
.drw:
cmp esi,-1
je .edraw
mcall ,,0x000000ff
mov ecx,1
add ebx,18
cmp [mode],4
je .nxt
.edraw:
mcall 12,2
ret
red_field:
mov edi,field
mov ebp,28 shl 16+SQ ; y
mov ecx,FLDSIZE
.lp1:
push ecx
mov ecx,FLDSIZE
mov ebx,8 shl 16+SQ ; x
.lp2:
push ecx
mov edx,0x8000
cmp byte[edi],0
je .zero
cmp byte[edi],2
jne .nored
mov edx,0xff0000
cmp [locked],0
jz .zero
mov edx,0xa00000
jmp .zero
.nored:
mov edx,0
.zero:
mcall 13,,ebp
inc edi
pop ecx
add ebx,8 shl 16
loop .lp2
pop ecx
add ebp,8 shl 16
loop .lp1
mov eax,[dot]
mov cl,FLDSIZE
div cl
; movzx ebx,ah
; shl ebx,19
; add ebx,8 shl 16+7
; movzx ecx,al
; shl ecx,19
; add ecx,28 shl 16+7
; push eax
; mcall 13,,,0xff
; pop eax
movzx ebx,ah
shl ebx,19
add ebx,8 shl 16
shld edx,ebx,16
add dx,SQ-1
mov bx,dx
movzx ecx,al
shl ecx,19
add ecx,28 shl 16
shld edx,ecx,16
add dx,SQ-1
mov cx,dx
mcall 38,,,0xffffff
ror ecx,16
mcall
ret
nokey:
xor eax,eax
mov edi,buff
mov ecx,FLDSIZE*FLDSIZE+3
push ecx edi
rep stosb
pop edi
;mov esi,field
mov edi,field
mov edx,FLDSIZE
pop ecx
.llp:
mov eax,2
repne scasb
jecxz .exx
and byte[edi-1],0
push ecx
lea eax,[edi-field-1]
div dl
call get_cell
mov byte[buff+ecx],2
pop ecx
loop .llp
.exx:
mov edi,field
mov esi,buff
mov ecx,FLDSIZE*FLDSIZE
.lp4:
lodsb
cmp al,2
jne .skip3
mov [edi],al
.skip3:
inc edi
loop .lp4
ret
get_cell:
; ax - source cell [x][y]
; ebx - direction
; 4 2 5
; 0 . 3
; 6 1 7
; out - ecx cell ptr
push eax ebx
add ax,[ebx*2+dirs]
mov ebx,FLDSIZE
.c0:
cmp al,bl
jb .c1
sub al,bl
jmp .c0
.c1:
cmp ah,bl
jb .c2
sub ah,bl
jmp .c1
.c2:
movzx ecx,al
imul cx,bx
shr ax,8
add cx,ax
pop ebx eax
ret
evolution:
xor edi,edi
and [locked],edi
mov edx,FLDSIZE
mov ecx,FLDSIZE*FLDSIZE
.l1:
push ecx
mov eax,edi
div dl
mov ecx,8
xor ebx,ebx
mov word[neib],bx ; neighbour count
.l2:
push ecx
call get_cell
movzx esi,byte[field+ecx]
test esi,esi ; 0?
jz .skip2
inc byte[neib-1+esi]
.skip2:
inc ebx
pop ecx
loop .l2
mov cl,[neib]
add cl,[neib+1]
cmp cl,2
jne .no2
mov al,[field+edi]
jmp .writebuf
.no2:
xor al,al
cmp cl,3
jne .writebuf
inc al
mov cl,[neib+1]
cmp cl,[neib]
jb .writebuf
inc al
.writebuf:
mov [buff+edi],al
pop ecx
inc edi
loop .l1
mov esi,buff
mov edi,field
mov ecx,FLDSIZE*FLDSIZE
rep movsb
call square_check
call dot_move
ret
square_check:
mov ecx,FLDSIZE*FLDSIZE+3
mov edx,FLDSIZE
mov edi,field
xor eax,eax
pusha
and dword[cells],eax
and [locked],eax
.nored:
mov al,[edi]
inc edi
dec ecx
jecxz .ex1
test al,al
jz .nored
inc [cells-2+eax*2]
jmp .nored
.ex1:
mov ax,[cells+2]
cmp ax,[cells]
ja dot_move.next_lev
cmp [cells+2],4
je .sq_check
add esp,32
cmp [cells+2],0
jne .loc
mov [mode],1
mov dword[esp+4],red
.loc:
inc [locked]
ret
.sq_check:
popa
.nored2:
mov eax,2
repne scasb
jecxz .loc
lea eax,[edi-field-1]
div dl
xor dh,dh
push ecx
mov ebx,1
call get_cell
add dh,[field+ecx]
mov ebx,3
call get_cell
add dh,[field+ecx]
mov ebx,7
call get_cell
add dh,[field+ecx]
pop ecx
cmp dh,6
jne .nored2
ret
random:
mov eax, [generator]
sub eax,0x43ab45b5 ; next random number
ror eax,1
xor eax,0x32c4324f
ror eax,1
mov [generator],eax
ret
dot_move:
call random
mov eax,[generator]
xor edx,edx
mov ebx,MOBILITY
div ebx
cmp edx,8
jb .nostay
mov edx,16
.nostay:
mov ebx,edx
shr ebx,1
mov eax,[dot]
; dpd eax
mov cl,FLDSIZE
div cl
call get_cell
mov [dot],ecx
cmp byte[field+ecx],2
jne .nocap
inc [captured]
cmp [captured],2
jne .ex
.next_lev:
mov [mode],0
pop eax
mov eax,[levptr]
cmp word[eax],0
jne .nxt
mov [mode],2
.nxt:
mov dword[esp],red
ret
.nocap:
and [captured],0
.ex:
ret
if LEVELCONV eq 1
fileinfo:
dd 2
dd 0x0
dd 0x0
.fsize dd 10000
.ptr dd 0x20000
db '/sys/newlev.bin',0
macro flush
{
mov [edi],dh
inc edi
}
compress_levels:
mov esi,raw_level
mov edi,I_END
mov [fileinfo.ptr],edi
mov ecx,(raw_level_size-raw_level)/(FLDSIZE*FLDSIZE*4) ; 19
.lp1:
push ecx
mov ecx,FLDSIZE*FLDSIZE
mov ebx,edi
mov eax,[esi]
; movzx eax,byte[esi]
movzx edx,al
dpd edx
shl eax,15
stosw
.lp2:
lodsd ;lodsb
cmp al,0xd
jne .nored
flush
xor al,al
stosb
add esi,4
dec ecx
xor dh,dh
jmp .eloop
.nored:
cmp al,dl
jne .change
inc dh
cmp dh,0xff
jb .eloop
flush
xor dh,dh
jmp .eloop
.change:
flush
xor dl,1
mov dh,1
.eloop:
loop .lp2
flush
mov eax,edi
sub eax,ebx
add [ebx],ax
pop ecx
loop .lp1
xor eax,eax
stosw
sub edi,I_END
mov [fileinfo.fsize],edi
mcall 70,fileinfo
ret
raw_level:
file 'noname1.dat'
raw_level_size:
end if
decompress_level:
; esi - level begin
mov edi,field
movzx edx,word[esi]
xor ecx,ecx
mov eax,edx
and edx,0x7fff
add edx,esi ; limit
mov [levptr],edx
add esi,2
shr eax,15
.next:
cmp esi,edx
jae .exloop
movzx ebx,byte[esi]
inc esi
test ebx,ebx
jne .nored
rep stosb
xor al,1
mov word[edi],0x0202
add edi,2
jmp .next
.nored:
add ecx,ebx
cmp ebx,0xff
je .next
rep stosb
xor al,1
jmp .next
.exloop:
rep stosb
ret
; DATA AREA
FS1 equ (FLDSIZE-1)
dirs dw FS1 shl 8,\
1,\
FS1,\
1 shl 8,\
FS1 shl 8+FS1,\
1 shl 8+FS1,\
FS1 shl 8+1,\
1 shl 8+1,\
0
level:
file 'rlevels.bin'
msg_ok db 'OK'
if lang eq ru
header db 'Red Square - <20><EFBFBD><E0AEA2><EFBFBD> h - <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, p - <20><>㧠', 0
messages mstr '<27>⫨筮! <20><> <20><><EFBFBD><EFBFBD><EFBFBD><E5AEA4><EFBFBD> <20><><><E1ABA5><EFBFBD><20><EFBFBD><E0AEA2><EFBFBD>.',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>.',\
'<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>!',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>...'
desc mstr ' <20><> <20><><EFBFBD><E0A0A5> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><E2A8AA>. <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> - <20><EFBFBD><EBA6A8> <20><EFBFBD>',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD>. <EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.',\
' <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> 2 <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.',\
' <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD>',\
"<EFBFBD><EFBFBD><EFBFBD><EFBFBD>.",\
'---',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD>. <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD>.',\
'---',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD> Win32 <EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>, 2002',\
'<EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <EFBFBD><EFBFBD> <EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> Willow, 2005'
else
header db 'Red Square - Level h - Help, p - Pause', 0
messages mstr 'Well done! You are on the next level',\
'Your red cells are vanished! Game over.',\
"You've completed the game. Congratulations!",\
'Game paused...'
desc mstr ' The main goal of the game for your red square is to stay',\
'alive going through the evolving black cells. If you manage to',\
'catch the white cross, you will pass the level.',\
' To catch the white cross, it must be covered by red cell',\
'during 2 generations.',\
" If your red square is corrupted, you haven't lost yet. You",\
'may have a luck, and if your red cells is developing and the',\
'quantity of black cells is bigger than that of black cells,',\
"you'll pass the level.",\
'---',\
'John Horton Conway has created a great game. Almost every',\
'programmer begins his professional work from it. But the real',\
'possibilities of this game have not discovered yet.',\
'---',\
'Original game under Win32 by Vladimir Privalov, 2002',\
'Programmed in assembly by Willow, 2005'
end if
I_END:
neib db ?,?
cells dw ?,?
mode db ?
levptr dd ?
levnum dd ?
reds dd ?
locked dd ?
generator dd ?
dot dd ?
ticks dd ?
captured dd ?
if LEVELCONV eq 1
os_work rb 4096
end if
field:
rb FLDSIZE*FLDSIZE
rd 1
buff:
rb FLDSIZE*FLDSIZE
stak: