kolibrios-fun/kernel/branches/kolibri_pe/gui/win.c

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#include <types.h>
#include <core.h>
#include <spinlock.h>
#include <link.h>
#include <mm.h>
#include <slab.h>
slab_cache_t *win_slab;
link_t win_list;
window_t *win_slot[256];
extern int current_task;
void fill_disp_data(int left, int top, int right,
int bottom, int slot);
void update_disp_data(window_t *win)
{
do{
// fill_disp_data(win->wrect.left, win->wrect.top,
// win->wrect.right,win->wrect.bottom,
// win->slot);
__asm__ __volatile__ (
"call _set_screen \n\t"
:
:"b" (win->wrect.left),
"a" (win->wrect.top),
"c" (win->wrect.right-win->wrect.left+1),
"d" (win->wrect.bottom-win->wrect.top+1),
"S" (win->slot)
:"edi");
__asm__ __volatile__ (
""
:::"eax", "ebx", "ecx", "edx", "esi");
win = (window_t*)win->link.prev;
} while(&win->link != &win_list);
}
void insert_window(window_t *win)
{
if( list_empty(&win_list))
list_prepend(&win->link, &win_list);
else
{
window_t *tmp;
tmp = (window_t*)win_list.next;
while( &tmp->link != &win_list)
{
if(win->style <= tmp->style)
break;
tmp = (window_t*)tmp->link.next;
}
list_insert(&win->link, &tmp->link);
};
update_disp_data(win);
};
u32_t sys_create_window(char *caption, u32_t style,
int x, int y, int width, int height)
{
window_t *win;
int r, b;
DBG("\ncreate window %s, x %d y %d\n"
"width %d height %d\n",caption, x,y, width, height);
win = (window_t*)slab_alloc(win_slab,0);
link_initialize(&win->link);
r = x+width-1;
b = y+height-1;
win->wrect.left = x;
win->wrect.top = y;
win->wrect.right = r;
win->wrect.bottom = b;
win->crect.left = x;
win->crect.top = y;
win->crect.right = r;
win->crect.bottom = b;
win->style = style;
win->slot = current_task;
list_initialize(&win->queue);
win->qflags = 0;
win->caption = caption;
win_slot[current_task] = win;
return current_task;
}
#define QS_PAINT 1
bool sys_show_window(u32_t handle)
{
window_t *win;
win = win_slot[current_task];
insert_window(win);
win->qflags |= QS_PAINT;
return true;
};
void sys_get_event(event_t *ev)
{
window_t *win;
win = win_slot[current_task];
if(win->qflags & QS_PAINT)
{
ev->code = 1;
ev->win = win->slot;
ev->val1 = 0;
ev->val2 = 0;
ev->x = 0;
ev->y = 0;
win->qflags&= ~QS_PAINT;
};
}
static inline draw_bar(int x, int y, int w, int h, u32_t color)
{
int_draw_bar(x, y, w, h, color);
__asm__ __volatile__ (
""
:::"ebx", "esi", "edi");
};
static inline hline(int x, int y, int w, color_t color)
{
int_hline(x, y, w, color);
__asm__ __volatile__ (
""
:::"esi", "edi");
};
static inline vline(int x, int y, int h, color_t color)
{
int_vline(x, y, h, color);
__asm__ __volatile__ (
""
:::"esi", "edi");
};
static inline rectangle(int x, int y, int w, int h, color_t color)
{
int_rectangle(x, y, w, h, color);
__asm__ __volatile__ (
""
:::"esi", "edi");
};
extern color_t skin_active;
void sys_def_window_proc(event_t *ev)
{
window_t *win;
win = win_slot[current_task];
if(ev->code =1)
{
int w, h;
color_t *skin = &skin_active;
w = win->wrect.right-win->wrect.left+1;
h = win->wrect.bottom - win->wrect.top+1;
rectangle(win->wrect.left, win->wrect.top,
w, h, skin[1]);
rectangle(win->wrect.left+1, win->wrect.top+1,
w-2, h-2, skin[2]);
rectangle(win->wrect.left+2, win->wrect.top+2,
w-4, h-4, skin[2]);
rectangle(win->wrect.left+3, win->wrect.top+3,
w-6, h-6, skin[2]);
rectangle(win->wrect.left+4, win->wrect.top+4,
w-8, h-8, skin[0]);
// draw_bar(win->wrect.left+4, win->wrect.top+4,
// w-8, h-8, skin[1]);
};
};