kolibrios-fun/programs/games/heliothryx/game/rskos.h

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#ifndef RS_KOS_H
#define RS_KOS_H
// KolibriOS Stuff
// by Roman Shuvalov
unsigned int rskos_get_time();
void rskos_draw_area(int x, int y, int w, int h, int k_scale, unsigned char *data, unsigned char *scaled_buffer);
void rskos_resize_window(int w, int h);
void rskos_get_screen_size(unsigned int *pw, unsigned int *ph);
void rskos_exit();
// sound
#ifndef SNDBUF
#ifndef RS_KOS
#include "rs/rsaudio.h"
typedef rs_sound_t* SNDBUF;
#else
typedef unsigned int SNDBUF;
#endif
#endif
#define SND_MODE_LOOP 1
//void rskos_snd_init();
void rskos_snd_create_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples);
void rskos_snd_update_buffer(SNDBUF *phbuf, signed short *buffer, unsigned int length_samples);
void rskos_snd_play(SNDBUF *phbuf, unsigned int mode);
void rskos_snd_stop(SNDBUF *phbuf);
void rskos_snd_check_loop(SNDBUF *phbuf);
#endif